1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-12 08:08:00 -05:00
Files
BO2-Reimagined/scripts/zm/replaced/_zm_weap_beacon.gsc
2023-04-05 11:35:17 -07:00

52 lines
1.5 KiB
Plaintext

#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zm_tomb_utility;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_clone;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_weap_beacon;
wait_and_do_weapon_beacon_damage( index )
{
wait 3.0;
v_damage_origin = self.a_v_land_spots[index];
level.n_weap_beacon_zombie_thrown_count = 0;
a_zombies_to_kill = [];
a_zombies = getaispeciesarray( "axis", "all" );
foreach ( zombie in a_zombies )
{
n_distance = distance( zombie.origin, v_damage_origin );
if ( n_distance <= 200 )
{
a_zombies_to_kill[a_zombies_to_kill.size] = zombie;
}
}
if ( index == 0 )
{
radiusdamage( self.origin + vectorscale( ( 0, 0, 1 ), 12.0 ), 10, 1, 1, self.owner, "MOD_GRENADE_SPLASH", "beacon_zm" );
self ghost();
self stopanimscripted( 0 );
}
level thread weap_beacon_zombie_death( self, a_zombies_to_kill );
self thread weap_beacon_rumble();
}
weap_beacon_zombie_death( model, a_zombies_to_kill )
{
for ( i = 0; i < a_zombies_to_kill.size; i++ )
{
zombie = a_zombies_to_kill[i];
if ( !isdefined( zombie ) || !isalive( zombie ) )
continue;
zombie thread set_beacon_damage();
zombie dodamage( zombie.health, zombie.origin, model.owner, model.owner, "none", "MOD_GRENADE_SPLASH", 0, "beacon_zm" );
zombie thread weapon_beacon_launch_ragdoll();
}
}