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README: reorganize weapons section README: replace every instance of "animation" with "anim"
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19 KiB
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1 line
19 KiB
Plaintext
WEAPONFILE\displayName\ZMWEAPON_MG08\AIOverlayDescription\\modeName\\playerAnimType\beltfed\gunModel\t6_wpn_zmb_mg08_view\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\\hideTags\\notetrackSoundMap\\idleAnim\viewmodel_zomb_mg08_idle\idleAnimLeft\\emptyIdleAnim\viewmodel_zomb_mg08_idle\emptyIdleAnimLeft\\fireIntroAnim\\fireAnim\viewmodel_zomb_mg08_fire\fireAnimLeft\\holdFireAnim\\lastShotAnim\viewmodel_zomb_mg08_fire\lastShotAnimLeft\\flourishAnim\\flourishAnimLeft\\detonateAnim\\rechamberAnim\\meleeAnim\\meleeAnimEmpty\\meleeAnim1\\meleeAnim2\\meleeAnim3\\meleeChargeAnim\\meleeChargeAnimEmpty\\reloadAnim\viewmodel_zomb_mg08_reload\reloadAnimRight\\reloadAnimLeft\\reloadEmptyAnim\viewmodel_zomb_mg08_reload_empty\reloadEmptyAnimLeft\\reloadStartAnim\\reloadEndAnim\\reloadQuickAnim\\reloadQuickEmptyAnim\\raiseAnim\viewmodel_zomb_mg08_pullout\dropAnim\viewmodel_zomb_mg08_putaway\firstRaiseAnim\viewmodel_zomb_mg08_first_raise\altRaiseAnim\viewmodel_zomb_mg08_pullout\altDropAnim\viewmodel_zomb_mg08_putaway\quickRaiseAnim\viewmodel_zomb_mg08_pullout_quick\quickDropAnim\viewmodel_zomb_mg08_putaway_quick\emptyRaiseAnim\viewmodel_zomb_mg08_pullout\emptyDropAnim\viewmodel_zomb_mg08_putaway\sprintInAnim\viewmodel_zomb_mg08_sprint_in\sprintLoopAnim\viewmodel_zomb_mg08_sprint_loop\sprintOutAnim\viewmodel_zomb_mg08_sprint_out\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\contFireInAnim\\contFireLoopAnim\\contFireOutAnim\\crawlInAnim\viewmodel_zomb_mg08_crawl_in\crawlForwardAnim\viewmodel_zomb_mg08_crawl_forward\crawlBackAnim\viewmodel_zomb_mg08_crawl_back\crawlRightAnim\viewmodel_zomb_mg08_crawl_right\crawlLeftAnim\viewmodel_zomb_mg08_crawl_left\crawlOutAnim\viewmodel_zomb_mg08_crawl_out\crawlEmptyInAnim\viewmodel_zomb_mg08_crawl_in\crawlEmptyForwardAnim\viewmodel_zomb_mg08_crawl_forward\crawlEmptyBackAnim\viewmodel_zomb_mg08_crawl_back\crawlEmptyRightAnim\viewmodel_zomb_mg08_crawl_right\crawlEmptyLeftAnim\viewmodel_zomb_mg08_crawl_left\crawlEmptyOutAnim\viewmodel_zomb_mg08_crawl_out\deployAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_zomb_mg08_ads_fire\adsLastShotAnim\viewmodel_zomb_mg08_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_zomb_mg08_ads_up\adsDownAnim\viewmodel_zomb_mg08_ads_down\adsUpOtherScopeAnim\\adsFireIntroAnim\\breakdownAnim\\dtp_in\viewmodel_zomb_mg08_d2p_in\dtp_loop\viewmodel_zomb_mg08_d2p_loop\dtp_out\viewmodel_zomb_mg08_d2p_out\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\\script\\weaponType\bullet\weaponClass\mg\penetrateType\large\impactType\bullet_ap\inventoryType\primary\fireType\Full Auto\clipType\bottom\barrelType\Single\offhandClass\None\offhandSlot\None\viewFlashEffect\weapon/muzzleflashes/fx_muz_mg_flash_1p_4_sqr_mb\worldFlashEffect\weapon/muzzleflashes/fx_muz_mg_flash_3p\barrelCooldownEffect\\barrelCooldownMinCount\0\viewFlashOffsetF\0\viewFlashOffsetR\0\viewFlashOffsetU\0\worldFlashOffsetF\0\worldFlashOffsetR\0\worldFlashOffsetU\0\pickupSound\fly_generic_pickup_npc\pickupSoundPlayer\fly_generic_pickup_plr\ammoPickupSound\wpn_ammo_pickup_npc\ammoPickupSoundPlayer\wpn_ammo_pickup_plr\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\wpn_mg08_fire_npc\crackSound\\whizbySound\\fireSoundPlayer\wpn_mg08_fire_plr\loopFireSound\\loopFireSoundPlayer\\loopFireEndSound\\loopFireEndSoundPlayer\\startFireSound\\stopFireSound\\killcamStartFireSound\\startFireSoundPlayer\\stopFireSoundPlayer\\killcamStartFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\wpn_generic_dryfire_npc\emptyFireSoundPlayer\wpn_generic_dryfire_plr\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\rotateLoopSound\\rotateLoopSoundPlayer\\rotateStopSound\\rotateStopSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\breakdownSound\\breakdownSoundPlayer\\finishBreakdownSound\\finishBreakdownSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\fly_generic_raise_npc\raiseSoundPlayer\fly_generic_raise_plr\firstRaiseSound\fly_generic_first_raise_npc\firstRaiseSoundPlayer\fly_generic_first_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\adsRaiseSoundPlayer\fly_generic_ads_plr\adsLowerSoundPlayer\fly_generic_ads_lower_plr\putawaySound\fly_generic_down_npc\putawaySoundPlayer\fly_generic_down_plr\overheatSound\\overheatSoundPlayer\\adsZoomSound\fly_scope_zoom\shellCasing\prj_brass_impact_large\shellCasingPlayer\prj_brass_impact_plr_large\bounceSound\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\viewShellEjectEffect\weapon/shellejects/fx_lsat_link\worldShellEjectEffect\weapon/shellejects/fx_lsat_link\viewLastShotEjectEffect\weapon/shellejects/fx_lsat_link\worldLastShotEjectEffect\weapon/shellejects/fx_lsat_link\viewShellEjectOffsetF\0\viewShellEjectOffsetR\0\viewShellEjectOffsetU\0\worldShellEjectOffsetF\0\worldShellEjectOffsetR\0\worldShellEjectOffsetU\0\viewShellEjectRotationP\0\viewShellEjectRotationY\0\viewShellEjectRotationR\0\worldShellEjectRotationP\0\worldShellEjectRotationY\0\worldShellEjectRotationR\0\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\-0.15\standMoveR\0\standMoveU\0\standRotP\2\standRotY\0\standRotR\-2\duckedOfsF\-0.4\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\0\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\0\sprintBobV\0\sprintScale\0.8\lowReadyOfsF\0\lowReadyOfsR\0\lowReadyOfsU\0\lowReadyRotP\0\lowReadyRotY\0\lowReadyRotR\0\rideOfsF\0\rideOfsR\0\rideOfsU\0\rideRotP\0\rideRotY\0\rideRotR\0\dtpOfsF\0\dtpOfsR\0\dtpOfsU\0\dtpRotP\0\dtpRotY\0\dtpRotR\0\dtpBobH\0\dtpBobV\0\dtpScale\1\mantleOfsF\0\mantleOfsR\0\mantleOfsU\0\mantleRotP\0\mantleRotY\0\mantleRotR\0\slideOfsF\0\slideOfsR\0\slideOfsU\0\slideRotP\0\slideRotY\0\slideRotR\0\duckedRotP\2\duckedRotY\0\duckedRotR\-2\proneOfsF\0.5\proneOfsR\-0.2\proneOfsU\-0.2\proneMoveF\0\proneMoveR\0\proneMoveU\0\proneRotP\0\proneRotY\3\proneRotR\-3\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\7\posMoveRate\6\posProneMoveRate\5\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\6\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\t6_wpn_zmb_mg08_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\attachViewModel1\\attachViewModel2\\attachViewModel3\\attachViewModel4\\attachViewModel5\\attachViewModel6\\attachViewModel7\\attachViewModel8\\attachWorldModel1\\attachWorldModel2\\attachWorldModel3\\attachWorldModel4\\attachWorldModel5\\attachWorldModel6\\attachWorldModel7\\attachWorldModel8\\attachViewModelTag1\\attachViewModelTag2\\attachViewModelTag3\\attachViewModelTag4\\attachViewModelTag5\\attachViewModelTag6\\attachViewModelTag7\\attachViewModelTag8\\attachWorldModelTag1\\attachWorldModelTag2\\attachWorldModelTag3\\attachWorldModelTag4\\attachWorldModelTag5\\attachWorldModelTag6\\attachWorldModelTag7\\attachWorldModelTag8\\stowedModelOffsetsF\2.86\stowedModelOffsetsR\0.01\stowedModelOffsetsU\3.09\stowedModelOffsetsPitch\0\stowedModelOffsetsYaw\0\stowedModelOffsetsRoll\0\worldClipModel\\rocketModel\\mountedModel\\AdditionalMeleeModel\\fireTypeIcon\hud_mp_firerate_auto\hudIcon\menu_zm_weapons_mg08\hudIconRatio\2:1\indicatorIcon\\indicatorIconRatio\1:1\ammoCounterIcon\menu_zm_weapons_mg08\ammoCounterIconRatio\1:1\ammoCounterClip\Beltfed\startAmmo\4\ammoDisplayName\\ammoName\mg08\clipName\mg08\maxAmmo\4\clipSize\100\shotCount\1\sharedAmmoCapName\\sharedAmmoCap\0\unlimitedAmmo\0\ammoCountClipRelative\1\sharedAmmo\0\jamFireTime\0.05\overheatWeapon\0\overheatRate\20\cooldownRate\5\overheatEndVal\25\coolWhileFiring\0\fuelTankWeapon\0\tankLifeTime\0\damage\200\minDamage\110\maxDamageRange\700\minDamageRange\1300\damage2\0\damage3\0\damage4\0\damage5\0\damageRange2\0\damageRange3\0\damageRange4\0\damageRange5\0\damageDuration\0\damageInterval\0\playerDamage\100\meleeDamage\25\minPlayerDamage\0\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.25\meleeChargeDelay\0\spinUpTime\1\spinDownTime\1\spinRate\1\spinLoopSound\\spinLoopSoundPlayer\\startSpinSound\\startSpinSoundPlayer\\stopSpinSound\\stopSpinSoundPlayer\\applySpinPitch\1\introFireTime\0.1\introFireLength\0\fireTime\0.08\flourishTime\0.08\lastFireTime\0\rechamberTime\0.1\rechamberBoltTime\0\holdFireTime\0.1\burstFireDelay\0\detonateTime\0\detonateDelay\0\meleeTime\0.7\meleeChargeTime\0\reloadTime\4.2\reloadShowRocketTime\0\reloadEmptyTime\5.1\reloadAddTime\2.55\reloadEmptyAddTime\2.55\reloadQuickAddTime\0\reloadQuickEmptyAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\reloadQuickTime\0\reloadQuickEmptyTime\0\dropTime\0.55\raiseTime\0.75\altDropTime\0\altRaiseTime\0.35\quickDropTime\0.35\quickRaiseTime\0.75\firstRaiseTime\1.85\emptyRaiseTime\0.8\emptyDropTime\0.7\sprintInTime\0.275\sprintLoopTime\0.98\sprintOutTime\0.275\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\contFireInTime\0.5\contFireLoopTime\0.5\contFireOutTime\0.5\dtpInTime\0.15\dtpLoopTime\0.65\dtpOutTime\0.25\crawlInTime\0.3\crawlForwardTime\1.1\crawlBackTime\1\crawlRightTime\1.2\crawlLeftTime\1.1\crawlOutFireTime\0.064\crawlOutTime\0.3\slideInTime\0.5\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockOnRadius\0\lockOnSpeed\0\requireLockonToFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\stackFire\0\stackFireSpread\0\stackFireAccuracyDecay\0\stackSound\\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\mountableWeapon\0\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.85\adsMoveSpeedScale\1\sprintDurationScale\1\idleCrouchFactor\0.7\idleProneFactor\0.4\gunMaxPitch\8\gunMaxYaw\25\swayMaxAngle\5\swayLerpSpeed\6\swayPitchScale\-2\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.3\swayShellShockScale\0.1\adsSwayMaxAngle\0.75\adsSwayLerpSpeed\5.5\adsSwayPitchScale\0.15\adsSwayYawScale\0.15\adsSwayHorizScale\0.15\adsSwayVertScale\0.15\meleeChargeRange\0\rifleBullet\1\armorPiercing\0\boltAction\0\shotsBeforeRechamber\0\useAltTagFlash\0\useAntiLagRewind\0\isCarriedKillstreakWeapon\0\aimDownSight\1\rechamberWhileAds\1\reloadWhileAds\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\canUseInVehicle\0\noDropsOrRaises\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSight\0\laserSightDuringNightvision\0\bayonet\0\dualWield\0\hideThirdPerson\0\explodeOnGround\0\throwBack\0\retrievable\0\dieOnRespawn\0\noThirdPersonDropsOrRaises\0\continuousFire\0\useAsMelee\0\antiQuickScope\0\noPing\0\forceBounce\0\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useOnlyAltWeaoponHideTagsInAltMode\0\altWeaponAdsOnly\0\altWeaponDisableSwitching\0\killIcon\menu_zm_weapons_mg08\killIconRatio\2:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\1:1\noAmmoOnDpadIcon\1\noPartialReload\0\segmentedReload\0\noADSAutoReload\0\reloadAmmoAdd\0\reloadStartAdd\0\attachmentUnique\\altWeapon\\DualWieldWeapon\\grenadeWeapon\\dropAmmoMin\1\dropAmmoMax\1\dropClipAmmoMin\0\dropClipAmmoMax\1000\blocksProne\0\silenced\0\dualMag\0\infrared\0\tvguided\0\airburstWeapon\0\perks1\0\perks0\0\isRollingGrenade\0\useBallisticPrediction\0\isValuable\0\isTacticalInsertion\0\isReviveWeapon\0\bUseRigidBodyOnVehicle\0\showIndicator\0\explosionRadius\0\explosionRadiusMin\0\indicatorRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\projectileSpeed\0\projectileSpeedRelativeUp\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileTakeParentVel\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projectileModel\\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionEffect2\\projExplosionEffect2ForceNormalUp\0\projExplosionEffect3\\projExplosionEffect3ForceNormalUp\0\projExplosionEffect4\\projExplosionEffect4ForceNormalUp\0\projExplosionEffect5\\projExplosionEffect5ForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\sentientImpactExplode\0\explodeWhenStationary\0\bulletImpactExplode\0\mortarShellSound\\tankShellSound\\stickiness\Don't stick\rotateType\Rotate both axis, grenade style\hasDetonator\0\plantable\0\timedDetonation\0\noCrumpleMissile\0\rotate\0\keepRolling\0\holdButtonToThrow\0\offhandHoldIsCancelable\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\explosionTag\\bDisallowAtMatchStart\0\isCameraSensor\0\isAcousticSensor\0\isLaserSensor\0\isHoldUseGrenade\0\parallelDefaultBounce\0\parallelAsphaltBounce\0\parallelBarkBounce\0\parallelBrickBounce\0\parallelCarpetBounce\0\parallelCeramicBounce\0\parallelClothBounce\0\parallelConcreteBounce\0\parallelCushionBounce\0\parallelDirtBounce\0\parallelFleshBounce\0\parallelFoliageBounce\0\parallelFruitBounce\0\parallelGlassBounce\0\parallelGrassBounce\0\parallelGravelBounce\0\parallelIceBounce\0\parallelMetalBounce\0\parallelMudBounce\0\parallelPaintedMetalBounce\0\parallelPaperBounce\0\parallelPlasterBounce\0\parallelPlasticBounce\0\parallelRockBounce\0\parallelRubberBounce\0\parallelSandBounce\0\parallelSnowBounce\0\parallelWaterBounce\0\parallelWoodBounce\0\parallelRiotShieldBounce\0\perpendicularDefaultBounce\0\perpendicularAsphaltBounce\0\perpendicularBarkBounce\0\perpendicularBrickBounce\0\perpendicularCarpetBounce\0\perpendicularCeramicBounce\0\perpendicularClothBounce\0\perpendicularConcreteBounce\0\perpendicularCushionBounce\0\perpendicularDirtBounce\0\perpendicularFleshBounce\0\perpendicularFoliageBounce\0\perpendicularFruitBounce\0\perpendicularGlassBounce\0\perpendicularGrassBounce\0\perpendicularGravelBounce\0\perpendicularIceBounce\0\perpendicularMetalBounce\0\perpendicularMudBounce\0\perpendicularPaintedMetalBounce\0\perpendicularPaperBounce\0\perpendicularPlasterBounce\0\perpendicularPlasticBounce\0\perpendicularRockBounce\0\perpendicularRubberBounce\0\perpendicularSandBounce\0\perpendicularSnowBounce\0\perpendicularWaterBounce\0\perpendicularWoodBounce\0\perpendicularRiotShieldBounce\0\projTrailEffect\\projectileRed\0\projectileGreen\0\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsTransInTime\0.475\adsTransOutTime\0.45\adsIdleAmount\10\adsIdleSpeed\1.25\adsZoomFov1\45\adsZoomFov2\45\adsZoomFov3\45\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\480\adsOverlayHeight\480\adsOverlayAlphaScale\1\adsBobFactor\0.7\adsViewBobMult\0.2\holdBreathToSteady\0\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.45\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\95\adsGunKickPitchMin\-8\adsGunKickPitchMax\-8\adsGunKickYawMin\-5\adsGunKickYawMax\5\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\adsViewKickPitchMin\-35\adsViewKickPitchMax\55\adsViewKickMinMagnitude\34\adsViewKickYawMin\-50\adsViewKickYawMax\50\adsRecoilReductionRate\0\adsRecoilReductionLimit\0\adsRecoilReturnRate\1\adsViewKickCenterSpeed\1750\adsViewKickCenterDuckedScale\1.1\adsViewKickCenterProneScale\1.2\adsSpread\2\antiQuickScopeTime\0.15\antiQuickScopeScale\8\antiQuickScopeSpreadMultiplier\1\antiQuickScopeSpreadMax\25\antiQuickScopeSwayFactor\20\hipSpreadStandMin\6\hipSpreadDuckedMin\5\hipSpreadProneMin\2\hipSpreadMax\12\hipSpreadDuckedMax\9\hipSpreadProneMax\4\hipSpreadDecayRate\4\hipSpreadFireAdd\0.4\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipReticleSidePos\0\hipIdleAmount\17\hipIdleSpeed\4\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\15\hipGunKickPitchMax\-15\hipGunKickYawMin\15\hipGunKickYawMax\-15\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\hipViewKickPitchMin\-16\hipViewKickPitchMax\30\hipViewKickMinMagnitude\25\hipViewKickYawMin\-25\hipViewKickYawMax\25\hipViewKickCenterSpeed\1750\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\useHintString\\dropHintString\\horizViewJitter\0\vertViewJitter\0\cameraShakeScale\0\cameraShakeDuration\0\cameraShakeRadius\0\explosionCameraShakeScale\0\explosionCameraShakeDuration\0\explosionCameraShakeRadius\0\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\locNone\1\locHelmet\3\locHead\3\locNeck\3\locTorsoUpper\1\locTorsoMid\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireRumble\lmg_fire\meleeImpactRumble\\reloadRumble\\explosionRumble\\tracerType\lmg\enemyTracerType\lmg_enemy\adsDofStart\2.4\adsDofEnd\4.2\scanSpeed\0\scanAccel\0\scanPauseTime\0\flameTableFirstPerson\\flameTableThirdPerson\\mmsWeapon\0\mmsInScope\0\mmsFOV\25\mmsAspect\1\mmsMaxDist\1200\ikLeftHandIdlePosF\0\ikLeftHandIdlePosR\0\ikLeftHandIdlePosU\0\ikLeftHandOffsetF\3\ikLeftHandOffsetR\1\ikLeftHandOffsetU\-0.4\ikLeftHandRotationP\-30\ikLeftHandRotationY\70\ikLeftHandRotationR\0\usingLeftHandProneIK\1\ikLeftHandProneOffsetF\-1.5\ikLeftHandProneOffsetR\0.5\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\-10\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\parentWeaponName\mg08\doGibbing\0\maxGibDistance\1000\altScopeADSTransInTime\0\altScopeADSTransOutTime\0\meleeSwipeEffect\\meleeImpactEffect\\meleeImpactNoBloodEffect\\throwBackType\\camo\camo_mg08\customFloat0\0\customFloat1\0\customFloat2\0\customBool0\0\customBool1\0\customBool2\0\attachments\\attachmentUniques\ 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