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Weapon move speed changes

README: reorganize weapons section
README: replace every instance of "animation" with "anim"
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Jbleezy 2023-12-29 18:40:01 -08:00
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## Weapons
* Switch to melee weapon by pressing the Previous Scorestreak button (same button as the Time Bomb and Maxis Drone)
* Snipers: increased zoom FOV from 15 to 25
* Snipers: disabled scope sway
* Grenades: improved projectile upward speed
* Grenades: can no longer be thrown faster than intended by throwing a grenade right after throwing one
* Grenades: changed damage scalar to 25 multiplied by round number (normally random number between 100 and 200 added by round number)
@ -133,12 +131,124 @@
* Placeable mines: changed damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)
* Placeable mines: capped damage scalar at 9000
## Pistols
* Increased move speed from 100% to 110%
### B23R
* Decreased weapon cost from 1000 to 900 on all maps
### Executioner
* Increased penetration
### Five-seven Dual Wield
* Unupgraded: decreased stock ammo from 225 to 210 on all maps
* Upgraded: decreased stock ammo from 295 to 280 on all maps
### KAP-40
* Removed delay between last shot and reload
* Unupgraded: increased clip ammo from 12 to 15
* Unupgraded: increased stock ammo from 96 to 240
* Upgraded: increased stock ammo from 180 to 360
### M1911
* Unupgraded: decreased zoom FOV from 65 to 60 (same as other Black Ops 2 pistols)
* Upgraded: decreased stock ammo from 50 to 48
* Upgraded: decreased last stand ammo from 2 clips to 1 clip
### Mauser C96
* Ammo gets added to the clip at the same time that it gets added in the reload anim
* Unupgraded: decreased zoom FOV from 65 to 60 (same as other Black Ops 2 pistols)
* Upgraded: fixed not being able to melee while aiming
* Upgraded: decreased last stand ammo from 2 clips to 1 clip
### Tac-45
* Replaces M1911 on Tranzit, Nuketown, Die Rise, and Buried
## Assault Rifles
### AN-94
* Increased weapon cost from 1200 to 1500
* Upgraded: decreased stock ammo from 600 to 450
### B23R
* Decreased weapon cost from 1000 to 900 on all maps
### M27
* Upgraded: changed default attachment from Reflex Sight to None
### M8A1
* Decreased recoil
### MTAR
* Decreased recoil
* Upgraded: changed default attachment from Reflex Sight to EOTech Sight
### SCAR-H
* Upgraded: changed default attachment from Reflex Sight to None
### SMR
* Increased damage by 100%
* Removed aim spread
### STG-44
* Ammo gets added to the clip at the same time that it gets added in the reload anim
* Upgraded: decreased stock ammo from 330 to 300
### Type 25
* Decreased recoil
* Unupgraded: increased stock ammo from 150 to 300
* Upgraded: increased stock ammo from 270 to 450
* Upgraded: changed default attachment from Reflex Sight to Millimeter Scanner
## Submachine Guns
* Changed move speed from 100% or 110% to 105%
### Chicom CQB
* Unupgraded: decreased clip ammo from 40 to 36
* Unupgraded: increased stock ammo from 120 to 288
* Upgraded: increased clip ammo from 40 to 48
* Upgraded: increased stock ammo from 200 to 384
* Upgraded: changed default attachment from None to Select Fire
### M1927
* Decreased ammo cost from 800 to 750
### MP40
* Ammo gets added to the clip at the same time that it gets added in the reload anim
### Skorpion EVO
* Upgraded: changed default attachment from Reflex Sight to Fast Mag
## Light Machine Guns
* Decreased move speed from 87.5% to 85%
### HAMR
* Decreased recoil
* Upgraded: changed default attachment from None to Grip
### MG08/15
* Ammo gets added to the clip at the same time that it gets added in the reload anim
## Sniper Rifles
* Decreased move speed from 95% to 90%
* Disabled scope sway
* Unupgraded: increased zoom FOV from 15 to 25
## Shotguns
### M1216
* Increased penetration
### Remington 870
* Changed weapon cost from 900 or 1500 to 1200 on all maps
* Increased penetration
### S12
* Increased penetration
## Launchers
### War Machine
* Unupgraded: grenades explode on impact
## Specials
### Ballistic Knife
* Added model and anims from Black Ops 2 Multiplayer
@ -149,154 +259,12 @@
* Projectiles can be picked up while the weapon is not reloaded
* Projectiles can be picked up while the player is not on the ground
### Chicom CQB
* Unupgraded: decreased clip ammo from 40 to 36
* Unupgraded: increased stock ammo from 120 to 288
* Upgraded: increased clip ammo from 40 to 48
* Upgraded: increased stock ammo from 200 to 384
* Upgraded: changed default attachment from None to Select Fire
### Executioner
* Increased penetration
### Five-seven Dual Wield
* Unupgraded: decreased stock ammo from 225 to 210 on all maps
* Upgraded: decreased stock ammo from 295 to 280 on all maps
### HAMR
* Decreased recoil
* Upgraded: changed default attachment from None to Grip
### KAP-40
* Removed delay between last shot and reload
* Unupgraded: increased clip ammo from 12 to 15
* Unupgraded: increased stock ammo from 96 to 240
* Upgraded: increased stock ammo from 180 to 360
### M1216
* Increased penetration
### M1911
* Unupgraded: decreased zoom FOV from 65 to 60 (same as other Black Ops 2 pistols)
* Upgraded: decreased stock ammo from 50 to 48
* Upgraded: decreased last stand ammo from 2 clips to 1 clip
### M1927
* Decreased ammo cost from 800 to 750
### M27
* Upgraded: changed default attachment from Reflex Sight to None
### M8A1
* Decreased recoil
### Mauser C96
* Ammo gets added to the clip at the same time that it gets added in the reload animation
* Unupgraded: decreased zoom FOV from 65 to 60 (same as other Black Ops 2 pistols)
* Upgraded: fixed not being able to melee while aiming
* Upgraded: decreased last stand ammo from 2 clips to 1 clip
### MG08/15
* Ammo gets added to the clip at the same time that it gets added in the reload animation
### MP40
* Ammo gets added to the clip at the same time that it gets added in the reload animation
### MTAR
* Decreased recoil
* Upgraded: changed default attachment from Reflex Sight to EOTech Sight
### Remington 870
* Changed weapon cost from 900 or 1500 to 1200 on all maps
* Increased penetration
### S12
* Increased penetration
### SCAR-H
* Upgraded: changed default attachment from Reflex Sight to None
### Skorpion EVO
* Upgraded: changed default attachment from Reflex Sight to Fast Mag
### SMR
* Increased damage by 100%
* Removed aim spread
### STG-44
* Ammo gets added to the clip at the same time that it gets added in the reload animation
* Upgraded: decreased stock ammo from 330 to 300
### Tac-45
* Replaces M1911 on Tranzit, Nuketown, Die Rise, and Buried
### Type 25
* Decreased recoil
* Unupgraded: increased stock ammo from 150 to 300
* Upgraded: increased stock ammo from 270 to 450
* Upgraded: changed default attachment from Reflex Sight to Millimeter Scanner
### War Machine
* Unupgraded: grenades explode on impact
### Monkey Bomb
* Added model and HUD icon from Buried to all maps
* Zombies killed can drop powerups
* Fixed an issue where a Monkey Bomb wouldn't activate if the previously thrown Monkey Bomb hadn't activated yet
### EMP Grenade
* No longer disables HUD
* Disables player's perks for 12 seconds
* Increased ammo from 2 to 3
* Decreased projectile speed by 30% (same as Black Ops 2 Multiplayer EMP Grenade)
* Decreased zombie EMP radius by 17% (same as Black Ops 2 Multiplayer EMP Grenade)
* Increased perk machine EMP radius by 22% (same as Black Ops 2 Multiplayer EMP Grenade)
* Decreased perk machine EMP time from 90 seconds to 60 seconds
* Changed shellshock (same as Black Ops 2 Multiplayer EMP Grenade)
* Added fx to EMP'd players
* Can destroy deployed Zombie Shields
* Sprinting no longer wakes up EMP'd zombies
* Zombies that are in the ground can no longer get EMP'd
### Smoke Grenade
* Added on Cell Block and Docks
* Kills on any round
### Hell's Retriever
* No longer ricochets to other zombies when not charged
* Every charge increases total zombies attacked by 3
* Unupgraded: changed damage to 2000 (normally does 1000-2000 damage based on number of charges)
* Upgraded: kills on any round when not charged
### G-Strike Beacon
* Kills on any round
* Increased ammo from 2 to 3
### Claymore
* Can be repurchased
* Can be placed while in the air
* Increased max amount that can be placed from 12 to 20
* Added weapon name on HUD
* Removed initial weapon raise animation
### Time Bomb
* No longer sends players back in time
* Kills all zombies
* Can have with Monkey Bombs
* Switches to detonator at correct time after throwing
* Fixed detonator raise and drop anims
### Combat Knife
* Added model from Black Ops 2 Multiplayer
### One Inch Punch
* Upgraded: elemental punch changes based on which staff the player currently has
* Upgraded: uses melee lunge anim as normal melee anim
* Fixed an issue where a player's melee weapon wouldn't reset if the player bled out in the Giant Robots
## Wonder Weapons
### Ray Gun
* Added weapon model from Buried to all maps
* Ammo gets added to the clip at the same time that it gets added in the reload animation
* Increased move speed from 100% to 105%
* Ammo gets added to the clip at the same time that it gets added in the reload anim
* No longer limited to 4 players
* Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage)
* Upgraded: increased impact damage from 1000 to 2000 (same as max splash damage)
@ -304,7 +272,8 @@
### Ray Gun Mark 2
* Same probability to obtain as other weapons
* Can be obtained if player has Ray Gun
* Ammo gets added to the clip at the same time that it gets added in the reload animation
* Increased move speed from 100% to 105%
* Ammo gets added to the clip at the same time that it gets added in the reload anim
* Limited to 1 player on all maps
* Decreased last stand ammo from 3 clips to 1 clip
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* Fire upgraded: charged shots no longer deal additional damage to Panzersoldat
* Ice upgraded: fixed melee sound
## Tactical Grenades
### Monkey Bomb
* Added model and HUD icon from Buried to all maps
* Zombies killed can drop powerups
* Fixed an issue where a Monkey Bomb wouldn't activate if the previously thrown Monkey Bomb hadn't activated yet
### EMP Grenade
* No longer disables HUD
* Disables player's perks for 12 seconds
* Increased ammo from 2 to 3
* Decreased projectile speed by 30% (same as Black Ops 2 Multiplayer EMP Grenade)
* Decreased zombie EMP radius by 17% (same as Black Ops 2 Multiplayer EMP Grenade)
* Increased perk machine EMP radius by 22% (same as Black Ops 2 Multiplayer EMP Grenade)
* Decreased perk machine EMP time from 90 seconds to 60 seconds
* Changed shellshock (same as Black Ops 2 Multiplayer EMP Grenade)
* Added fx to EMP'd players
* Can destroy deployed Zombie Shields
* Sprinting no longer wakes up EMP'd zombies
* Zombies that are in the ground can no longer get EMP'd
### Smoke Grenade
* Added on Cell Block and Docks
* Kills on any round
### Hell's Retriever
* No longer ricochets to other zombies when not charged
* Every charge increases total zombies attacked by 3
* Unupgraded: changed damage to 2000 (normally does 1000-2000 damage based on number of charges)
* Upgraded: kills on any round when not charged
### G-Strike Beacon
* Kills on any round
* Increased ammo from 2 to 3
## Equipment
* Increased move speed from 100% to 110%
### Combat Knife
* Added model from Black Ops 2 Multiplayer
### Claymore
* Can be repurchased
* Can be placed while in the air
* Increased max amount that can be placed from 12 to 20
* Added weapon name on HUD
* Removed initial weapon raise anim
### Time Bomb
* No longer sends players back in time
* Kills all zombies
* Can have with Monkey Bombs
* Switches to detonator at correct time after throwing
* Fixed detonator raise and drop anims
### One Inch Punch
* Upgraded: elemental punch changes based on which staff the player currently has
* Upgraded: uses melee lunge anim as normal melee anim
* Fixed an issue where a player's melee weapon wouldn't reset if the player bled out in the Giant Robots
## Wallbuys
* Purchasing ammo refills clip ammo
* Increased trigger radius
@ -521,6 +550,7 @@
* Can be destroyed by taking 1500 damage
* Can no longer be picked up after being destroyed
* Added weapon name on HUD to all buildables
* Increased move speed while holding from 100% to 110% (except Zombie Shield)
* Changed crafting hint string from "Building..." to "Crafting..."
### Zombie Shield
@ -566,13 +596,13 @@
* Does multiple swings when player activates
* Kills zombies when placed on a ceiling
* Increased damage trigger width by 100%
* No longer deals damage during retract animations
* No longer deals damage during retract anims
* Changed head chop player damage to 50 (normally instantly kills without Juggernog or deals 15 damage with Juggernog)
* Changed body chop player damage to 25 (normally deals 75 damage to torso or 37 damage to feet)
* Fixed an issue where each chop would only damage entities that were touching the damage trigger during the previous chop
### Blundergat Upgrade
* Player does knuckle crack animation during conversion
* Player does knuckle crack anim during conversion
* Requires player's current weapon to be the Blundergat to convert
* Requires player to be looking at the table to convert
@ -758,7 +788,7 @@
* Quest: if Weasel is not in the game, the cycle continues immediately after everyone revives themselves on the Golden Gate Bridge
* Quest: players no longer get moved to different positions when starting the showdown
* Quest: showdown target waypoint shows offscreen
* Fixed initial weapon raise animation happening after exiting afterlife
* Fixed initial weapon raise anim happening after exiting afterlife
* Fixed being able to hit a death barrier when jumping off the Docks Bridge zone
* Fixed locked hint string not showing on Blundergat Upgrade buildable table

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