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README: reorganize weapons section README: replace every instance of "animation" with "anim"
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1 line
20 KiB
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WEAPONFILE\displayName\WEAPON_USRPG\AIOverlayDescription\\modeName\\playerAnimType\default\gunModel\t6_wpn_launch_usrpg_view\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\\hideTags\\notetrackSoundMap\\idleAnim\viewmodel_usrpg_idle\idleAnimLeft\\emptyIdleAnim\viewmodel_usrpg_idle_empty\emptyIdleAnimLeft\\fireIntroAnim\\fireAnim\viewmodel_usrpg_ads_fire\fireAnimLeft\\holdFireAnim\\lastShotAnim\viewmodel_usrpg_ads_fire\lastShotAnimLeft\\flourishAnim\\flourishAnimLeft\\detonateAnim\\rechamberAnim\\meleeAnim\\meleeAnimEmpty\\meleeAnim1\\meleeAnim2\\meleeAnim3\\meleeChargeAnim\\meleeChargeAnimEmpty\\reloadAnim\viewmodel_usrpg_reload_empty\reloadAnimRight\\reloadAnimLeft\\reloadEmptyAnim\\reloadEmptyAnimLeft\\reloadStartAnim\\reloadEndAnim\\reloadQuickAnim\\reloadQuickEmptyAnim\\raiseAnim\viewmodel_usrpg_pullout\dropAnim\viewmodel_usrpg_putaway\firstRaiseAnim\viewmodel_usrpg_pullout\altRaiseAnim\viewmodel_usrpg_pullout\altDropAnim\viewmodel_usrpg_putaway\quickRaiseAnim\viewmodel_usrpg_pullout\quickDropAnim\viewmodel_usrpg_putaway\emptyRaiseAnim\viewmodel_usrpg_pullout_empty\emptyDropAnim\viewmodel_usrpg_putaway_empty\sprintInAnim\viewmodel_usrpg_sprint_in\sprintLoopAnim\viewmodel_usrpg_sprint_loop\sprintOutAnim\viewmodel_usrpg_sprint_out\sprintInEmptyAnim\viewmodel_usrpg_sprint_in_empty\sprintLoopEmptyAnim\viewmodel_usrpg_sprint_loop_empty\sprintOutEmptyAnim\viewmodel_usrpg_sprint_out_empty\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\contFireInAnim\\contFireLoopAnim\\contFireOutAnim\\crawlInAnim\viewmodel_usrpg_crawl_in\crawlForwardAnim\viewmodel_usrpg_crawl_forward\crawlBackAnim\viewmodel_usrpg_crawl_back\crawlRightAnim\viewmodel_usrpg_crawl_right\crawlLeftAnim\viewmodel_usrpg_crawl_left\crawlOutAnim\viewmodel_usrpg_crawl_out\crawlEmptyInAnim\viewmodel_usrpg_crawl_in_empty\crawlEmptyForwardAnim\viewmodel_usrpg_crawl_forward_empty\crawlEmptyBackAnim\viewmodel_usrpg_crawl_back_empty\crawlEmptyRightAnim\viewmodel_usrpg_crawl_right_empty\crawlEmptyLeftAnim\viewmodel_usrpg_crawl_left_empty\crawlEmptyOutAnim\viewmodel_usrpg_crawl_out_empty\deployAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_usrpg_ads_fire\adsLastShotAnim\viewmodel_usrpg_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_usrpg_ads_up\adsDownAnim\viewmodel_usrpg_ads_down\adsUpOtherScopeAnim\\adsFireIntroAnim\\breakdownAnim\\dtp_in\viewmodel_usrpg_d2p_in\dtp_loop\viewmodel_usrpg_d2p_loop\dtp_out\viewmodel_usrpg_d2p_out\dtp_empty_in\viewmodel_usrpg_d2p_in_empty\dtp_empty_loop\viewmodel_usrpg_d2p_loop_empty\dtp_empty_out\viewmodel_usrpg_d2p_out_empty\slide_in\\mantleAnim\\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\\script\\weaponType\projectile\weaponClass\rocketlauncher\penetrateType\none\impactType\rocket_explode\inventoryType\primary\fireType\Full 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\1\reloadStartAdd\0\attachmentUnique\\altWeapon\\DualWieldWeapon\\grenadeWeapon\\dropAmmoMin\1\dropAmmoMax\1\dropClipAmmoMin\0\dropClipAmmoMax\0\blocksProne\0\silenced\0\dualMag\0\infrared\0\tvguided\0\airburstWeapon\0\perks1\0\perks0\0\isRollingGrenade\0\useBallisticPrediction\0\isValuable\0\isTacticalInsertion\0\isReviveWeapon\0\bUseRigidBodyOnVehicle\0\showIndicator\0\explosionRadius\225\explosionRadiusMin\0\indicatorRadius\0\explosionInnerDamage\320\explosionOuterDamage\100\damageConeAngle\180\projectileSpeed\1500\projectileSpeedRelativeUp\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileTakeParentVel\0\projectileActivateDist\0\projectileLifetime\5\timeToAccelerate\0\projectileCurvature\0\projectileModel\t6_wpn_projectile_rpg7\projExplosionType\rocket\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionEffect2\\projExplosionEffect2ForceNormalUp\0\projExplosionEffect3\\projExplosionEffect3ForceNormalUp\0\projExplosionEffect4\\projExplosionEffect4ForceNormalUp\0\projExplosionEffect5\\projExplosionEffect5ForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\1\sentientImpactExplode\0\explodeWhenStationary\0\bulletImpactExplode\0\mortarShellSound\\tankShellSound\\stickiness\Don't stick\rotateType\Rotate both axis, grenade style\hasDetonator\0\plantable\0\timedDetonation\0\noCrumpleMissile\0\rotate\0\keepRolling\0\holdButtonToThrow\0\offhandHoldIsCancelable\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\explosionTag\\bDisallowAtMatchStart\0\isCameraSensor\0\isAcousticSensor\0\isLaserSensor\0\isHoldUseGrenade\0\parallelDefaultBounce\0.5\parallelAsphaltBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelCeramicBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelCushionBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelFruitBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaintedMetalBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelPlasticBounce\0.5\parallelRockBounce\0.5\parallelRubberBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelRiotShieldBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularCushionBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularFruitBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaintedMetalBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRockBounce\0.5\perpendicularRubberBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularRiotShieldBounce\0.5\projTrailEffect\weapon/grenade/fx_trail_rpg\projectileRed\0.75\projectileGreen\0.3\projectileBlue\1\guidedMissileType\None\maxSteeringAccel\3000\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsTransInTime\0.4\adsTransOutTime\0.4\adsIdleAmount\25\adsIdleSpeed\1\adsZoomFov1\55\adsZoomFov2\55\adsZoomFov3\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\240\adsOverlayHeight\240\adsOverlayAlphaScale\1\adsBobFactor\1\adsViewBobMult\0\holdBreathToSteady\0\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\-30\adsGunKickPitchMax\-20\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\250\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\20\adsViewKickPitchMax\95\adsViewKickMinMagnitude\0\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsRecoilReductionRate\0\adsRecoilReductionLimit\0\adsRecoilReturnRate\0\adsViewKickCenterSpeed\2500\adsViewKickCenterDuckedScale\1\adsViewKickCenterProneScale\1\adsSpread\1.7\antiQuickScopeTime\0\antiQuickScopeScale\0\antiQuickScopeSpreadMultiplier\0\antiQuickScopeSpreadMax\0\antiQuickScopeSwayFactor\0\hipSpreadStandMin\5\hipSpreadDuckedMin\3.5\hipSpreadProneMin\2\hipSpreadMax\6\hipSpreadDuckedMax\6\hipSpreadProneMax\6\hipSpreadDecayRate\2.5\hipSpreadFireAdd\0.4\hipSpreadTurnAdd\0\hipSpreadMoveAdd\2.3\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\hipIdleAmount\15\hipIdleSpeed\5\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\100\hipViewKickPitchMax\150\hipViewKickMinMagnitude\0\hipViewKickYawMin\-50\hipViewKickYawMax\-80\hipViewKickCenterSpeed\1500\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\useHintString\\dropHintString\\horizViewJitter\0\vertViewJitter\0\cameraShakeScale\0\cameraShakeDuration\0\cameraShakeRadius\0\explosionCameraShakeScale\0.5\explosionCameraShakeDuration\500\explosionCameraShakeRadius\512\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\rpg.accu\aiVsPlayerAccuracyGraph\rpg.accu\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoMid\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireRumble\damage_heavy\meleeImpactRumble\\reloadRumble\\explosionRumble\\tracerType\\enemyTracerType\\adsDofStart\1.1\a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