1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00
BO2-Reimagined/weapons/zm/m32_upgraded_zm
Jbleezy d113bfc826 Weapon move speed changes
README: reorganize weapons section
README: replace every instance of "animation" with "anim"
2023-12-29 18:40:01 -08:00

1 line
19 KiB
Plaintext

WEAPONFILE\displayName\ZMWEAPON_M32_UPGRADED\AIOverlayDescription\\modeName\\playerAnimType\m203\gunModel\t6_wpn_launch_m32_view\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\\hideTags\\notetrackSoundMap\\idleAnim\viewmodel_m32_idle\idleAnimLeft\\emptyIdleAnim\viewmodel_m32_idle\emptyIdleAnimLeft\\fireIntroAnim\\fireAnim\viewmodel_m32_fire\fireAnimLeft\\holdFireAnim\\lastShotAnim\viewmodel_m32_fire\lastShotAnimLeft\\flourishAnim\\flourishAnimLeft\\detonateAnim\\rechamberAnim\\meleeAnim\\meleeAnimEmpty\\meleeAnim1\\meleeAnim2\\meleeAnim3\\meleeChargeAnim\\meleeChargeAnimEmpty\\reloadAnim\viewmodel_m32_reload_loop\reloadAnimRight\\reloadAnimLeft\\reloadEmptyAnim\\reloadEmptyAnimLeft\\reloadStartAnim\viewmodel_m32_reload_in\reloadEndAnim\viewmodel_m32_reload_out\reloadQuickAnim\\reloadQuickEmptyAnim\\raiseAnim\viewmodel_m32_pullout\dropAnim\viewmodel_m32_putaway\firstRaiseAnim\viewmodel_m32_first_raise\altRaiseAnim\viewmodel_m32_pullout\altDropAnim\viewmodel_m32_putaway\quickRaiseAnim\viewmodel_m32_pullout_quick\quickDropAnim\viewmodel_m32_putaway_quick\emptyRaiseAnim\viewmodel_m32_pullout\emptyDropAnim\viewmodel_m32_putaway\sprintInAnim\viewmodel_m32_sprint_in\sprintLoopAnim\viewmodel_m32_sprint_loop\sprintOutAnim\viewmodel_m32_sprint_out\sprintInEmptyAnim\\sprintLoopEmptyAnim\\sprintOutEmptyAnim\\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\contFireInAnim\\contFireLoopAnim\\contFireOutAnim\\crawlInAnim\viewmodel_m32_crawl_in\crawlForwardAnim\viewmodel_m32_crawl_forward\crawlBackAnim\viewmodel_m32_crawl_back\crawlRightAnim\viewmodel_m32_crawl_right\crawlLeftAnim\viewmodel_m32_crawl_left\crawlOutAnim\viewmodel_m32_crawl_out\crawlEmptyInAnim\\crawlEmptyForwardAnim\\crawlEmptyBackAnim\\crawlEmptyRightAnim\\crawlEmptyLeftAnim\\crawlEmptyOutAnim\\deployAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_m32_ads_fire\adsLastShotAnim\viewmodel_m32_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_m32_ads_up\adsDownAnim\viewmodel_m32_ads_down\adsUpOtherScopeAnim\\adsFireIntroAnim\\breakdownAnim\\dtp_in\viewmodel_m32_d2p_in\dtp_loop\viewmodel_m32_d2p_loop\dtp_out\viewmodel_m32_d2p_out\dtp_empty_in\\dtp_empty_loop\\dtp_empty_out\\slide_in\\mantleAnim\\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\t5_viewmodel_camera_mantle\script\\weaponType\projectile\weaponClass\grenade\penetrateType\none\impactType\grenade_explode\inventoryType\primary\fireType\Single Shot\clipType\bottom\barrelType\Single\offhandClass\None\offhandSlot\None\viewFlashEffect\weapon/muzzleflashes_zmb_ug/fx_zmb_muz_m32_3p\worldFlashEffect\weapon/muzzleflashes_zmb_ug/fx_zmb_muz_m32_3p\barrelCooldownEffect\\barrelCooldownMinCount\0\viewFlashOffsetF\0\viewFlashOffsetR\0\viewFlashOffsetU\0\worldFlashOffsetF\0\worldFlashOffsetR\0\worldFlashOffsetU\0\pickupSound\fly_shoulder_pickup_npc\pickupSoundPlayer\fly_shoulder_pickup_plr\ammoPickupSound\wpn_ammo_pickup_npc\ammoPickupSoundPlayer\wpn_ammo_pickup_plr\projectileSound\wpn_grenade_projectile_loop\pullbackSound\\pullbackSoundPlayer\\fireSound\wpn_m32_fire_npc_pap\crackSound\\whizbySound\\fireSoundPlayer\wpn_m32_fire_plr_pap\loopFireSound\\loopFireSoundPlayer\\loopFireEndSound\\loopFireEndSoundPlayer\\startFireSound\\stopFireSound\\killcamStartFireSound\\startFireSoundPlayer\\stopFireSoundPlayer\\killcamStartFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\wpn_generic_dryfire_npc\emptyFireSoundPlayer\wpn_generic_dryfire_plr\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\wpn_melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\rotateLoopSound\\rotateLoopSoundPlayer\\rotateStopSound\\rotateStopSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\breakdownSound\\breakdownSoundPlayer\\finishBreakdownSound\\finishBreakdownSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\fly_shoulder_raise_npc\raiseSoundPlayer\fly_shoulder_raise_plr\firstRaiseSound\fly_shoulder_first_raise_npc\firstRaiseSoundPlayer\fly_shoulder_first_raise_plr\altSwitchSound\\altSwitchSoundPlayer\\adsRaiseSoundPlayer\fly_generic_ads_plr\adsLowerSoundPlayer\fly_generic_ads_lower_plr\putawaySound\fly_shoulder_down_npc\putawaySoundPlayer\fly_shoulder_down_plr\overheatSound\\overheatSoundPlayer\\adsZoomSound\\shellCasing\\shellCasingPlayer\\bounceSound\wpn_grenade_launch_bounce\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\viewShellEjectOffsetF\0\viewShellEjectOffsetR\0\viewShellEjectOffsetU\0\worldShellEjectOffsetF\0\worldShellEjectOffsetR\0\worldShellEjectOffsetU\0\viewShellEjectRotationP\0\viewShellEjectRotationY\0\viewShellEjectRotationR\0\worldShellEjectRotationP\0\worldShellEjectRotationY\0\worldShellEjectRotationR\0\reticleCenter\reticle_m203\reticleSide\\reticleCenterSize\128\reticleSideSize\1\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\2\standRotY\0\standRotR\-2\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\0\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\0\sprintBobV\0\sprintScale\0.8\lowReadyOfsF\0\lowReadyOfsR\0\lowReadyOfsU\0\lowReadyRotP\0\lowReadyRotY\0\lowReadyRotR\0\rideOfsF\0\rideOfsR\0\rideOfsU\0\rideRotP\0\rideRotY\0\rideRotR\0\dtpOfsF\0\dtpOfsR\0\dtpOfsU\0\dtpRotP\0\dtpRotY\0\dtpRotR\0\dtpBobH\0\dtpBobV\0\dtpScale\1\mantleOfsF\0\mantleOfsR\0\mantleOfsU\0\mantleRotP\0\mantleRotY\0\mantleRotR\0\slideOfsF\0\slideOfsR\0\slideOfsU\0\slideRotP\0\slideRotY\0\slideRotR\0\duckedRotP\2\duckedRotY\0\duckedRotR\-2\proneOfsF\-1\proneOfsR\0\proneOfsU\0.1\proneMoveF\0\proneMoveR\0\proneMoveU\0\proneRotP\0\proneRotY\3\proneRotR\-3\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\3\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\worldModel\t6_wpn_launch_m32_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\attachViewModel1\t6_attach_optic_m32_view\attachViewModel2\\attachViewModel3\\attachViewModel4\\attachViewModel5\\attachViewModel6\\attachViewModel7\\attachViewModel8\t6_attach_optic_m32_ads\attachWorldModel1\\attachWorldModel2\\attachWorldModel3\\attachWorldModel4\\attachWorldModel5\\attachWorldModel6\\attachWorldModel7\\attachWorldModel8\\attachViewModelTag1\j_reload\attachViewModelTag2\\attachViewModelTag3\\attachViewModelTag4\\attachViewModelTag5\\attachViewModelTag6\\attachViewModelTag7\\attachViewModelTag8\j_reload\attachWorldModelTag1\\attachWorldModelTag2\\attachWorldModelTag3\\attachWorldModelTag4\\attachWorldModelTag5\\attachWorldModelTag6\\attachWorldModelTag7\\attachWorldModelTag8\\attachViewModelOffsetX1\5.191\attachViewModelOffsetY1\0\attachViewModelOffsetZ1\1.563\attachViewModelOffsetX2\0\attachViewModelOffsetY2\0\attachViewModelOffsetZ2\0\attachViewModelOffsetX3\0\attachViewModelOffsetY3\0\attachViewModelOffsetZ3\0\attachViewModelOffsetX4\0\attachViewModelOffsetY4\0\attachViewModelOffsetZ4\0\attachViewModelOffsetX5\0\attachViewModelOffsetY5\0\attachViewModelOffsetZ5\0\attachViewModelOffsetX6\0\attachViewModelOffsetY6\0\attachViewModelOffsetZ6\0\attachViewModelOffsetX7\0\attachViewModelOffsetY7\0\attachViewModelOffsetZ7\0\attachViewModelOffsetX8\5.191\attachViewModelOffsetY8\0\attachViewModelOffsetZ8\1.563\worldClipModel\\rocketModel\\mountedModel\\AdditionalMeleeModel\\fireTypeIcon\\hudIcon\hud_ks_m32\hudIconRatio\2:1\indicatorIcon\\indicatorIconRatio\1:1\ammoCounterIcon\hud_ks_m32\ammoCounterIconRatio\1:1\ammoCounterClip\ShortMagazine\startAmmo\48\ammoDisplayName\\ammoName\40mm m32\clipName\m32\maxAmmo\48\clipSize\6\shotCount\0\sharedAmmoCapName\\sharedAmmoCap\0\unlimitedAmmo\0\ammoCountClipRelative\0\sharedAmmo\0\jamFireTime\0\overheatWeapon\0\overheatRate\80\cooldownRate\10\overheatEndVal\0\coolWhileFiring\0\fuelTankWeapon\0\tankLifeTime\0\damage\600\minDamage\0\maxDamageRange\999999\minDamageRange\999999\damage2\0\damage3\0\damage4\0\damage5\0\damageRange2\0\damageRange3\0\damageRange4\0\damageRange5\0\damageDuration\0\damageInterval\0\playerDamage\30\meleeDamage\25\minPlayerDamage\0\destabilizationRateTime\0\destabilizationCurvatureMax\5\destabilizeDistance\0\fireDelay\0\meleeDelay\0.25\meleeChargeDelay\0\spinUpTime\0\spinDownTime\0\spinRate\0\spinLoopSound\\spinLoopSoundPlayer\\startSpinSound\\startSpinSoundPlayer\\stopSpinSound\\stopSpinSoundPlayer\\applySpinPitch\0\introFireTime\0\introFireLength\0\fireTime\0.25\flourishTime\0.25\lastFireTime\0.25\rechamberTime\2.05\rechamberBoltTime\0\holdFireTime\0\burstFireDelay\0\detonateTime\0\detonateDelay\0\meleeTime\0.7\meleeChargeTime\0\reloadTime\0.55\reloadShowRocketTime\0\reloadEmptyTime\0.55\reloadAddTime\0.3\reloadEmptyAddTime\0.3\reloadQuickAddTime\0\reloadQuickEmptyAddTime\0\reloadStartTime\2.2\reloadStartAddTime\2.2\reloadEndTime\1\reloadQuickTime\0\reloadQuickEmptyTime\0\dropTime\0.75\raiseTime\1.05\altDropTime\0\altRaiseTime\0.7\quickDropTime\0.25\quickRaiseTime\0.9\firstRaiseTime\1.6\emptyRaiseTime\0.5\emptyDropTime\0.5\sprintInTime\0.3\sprintLoopTime\1\sprintOutTime\0.35\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\contFireInTime\0\contFireLoopTime\0\contFireOutTime\0\dtpInTime\0.2\dtpLoopTime\0.65\dtpOutTime\0.25\crawlInTime\0.3\crawlForwardTime\1.1\crawlBackTime\1\crawlRightTime\1.2\crawlLeftTime\1.1\crawlOutFireTime\0.64\crawlOutTime\0.3\slideInTime\0.5\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3\aifuseTime\3\lockOnRadius\60\lockOnSpeed\2000\requireLockonToFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\stackFire\0\stackFireSpread\15\stackFireAccuracyDecay\0\stackSound\\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1000\mountableWeapon\0\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\swayMaxAngle\7\swayLerpSpeed\5\swayPitchScale\-1.5\swayYawScale\0.2\swayHorizScale\0.15\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\5\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.15\adsSwayVertScale\0.1\meleeChargeRange\0\rifleBullet\0\armorPiercing\0\boltAction\0\shotsBeforeRechamber\0\useAltTagFlash\0\useAntiLagRewind\0\isCarriedKillstreakWeapon\0\aimDownSight\1\rechamberWhileAds\0\reloadWhileAds\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\canUseInVehicle\0\noDropsOrRaises\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSight\0\laserSightDuringNightvision\0\bayonet\0\dualWield\0\hideThirdPerson\0\explodeOnGround\0\throwBack\0\retrievable\0\dieOnRespawn\0\noThirdPersonDropsOrRaises\0\continuousFire\0\useAsMelee\0\antiQuickScope\0\noPing\1\forceBounce\1\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useOnlyAltWeaoponHideTagsInAltMode\0\altWeaponAdsOnly\0\altWeaponDisableSwitching\0\killIcon\hud_ks_m32\killIconRatio\1:1\flipKillIcon\1\dpadIcon\hud_ks_m32\dpadIconRatio\1:1\noAmmoOnDpadIcon\1\noPartialReload\0\segmentedReload\1\noADSAutoReload\0\reloadAmmoAdd\6\reloadStartAdd\6\attachmentUnique\\altWeapon\\DualWieldWeapon\\grenadeWeapon\\dropAmmoMin\0\dropAmmoMax\0\dropClipAmmoMin\0\dropClipAmmoMax\0\blocksProne\0\silenced\0\dualMag\0\infrared\0\tvguided\0\airburstWeapon\0\perks1\0\perks0\0\isRollingGrenade\0\useBallisticPrediction\0\isValuable\0\isTacticalInsertion\0\isReviveWeapon\0\bUseRigidBodyOnVehicle\0\showIndicator\0\explosionRadius\200\explosionRadiusMin\0\indicatorRadius\0\explosionInnerDamage\900\explosionOuterDamage\125\damageConeAngle\180\projectileSpeed\3500\projectileSpeedRelativeUp\0\projectileSpeedUp\10\projectileSpeedForward\0\projectileTakeParentVel\0\projectileActivateDist\10\projectileLifetime\30\timeToAccelerate\0\projectileCurvature\0\projectileModel\projectile_m203grenade\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionEffect2\\projExplosionEffect2ForceNormalUp\0\projExplosionEffect3\\projExplosionEffect3ForceNormalUp\0\projExplosionEffect4\\projExplosionEffect4ForceNormalUp\0\projExplosionEffect5\\projExplosionEffect5ForceNormalUp\0\projExplosionSound\wpn_grenade_explode\projDudEffect\impacts/fx_dud_m203\projDudSound\wpn_grenade_bounce_flesh\projImpactExplode\1\sentientImpactExplode\0\explodeWhenStationary\0\bulletImpactExplode\0\mortarShellSound\\tankShellSound\\stickiness\Don't stick\rotateType\Rotate both axis, grenade style\hasDetonator\0\plantable\0\timedDetonation\1\noCrumpleMissile\1\rotate\0\keepRolling\0\holdButtonToThrow\0\offhandHoldIsCancelable\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\explosionTag\\bDisallowAtMatchStart\0\isCameraSensor\0\isAcousticSensor\0\isLaserSensor\0\isHoldUseGrenade\0\parallelDefaultBounce\0.5\parallelAsphaltBounce\0.6\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelCeramicBounce\0.5\parallelClothBounce\0.3\parallelConcreteBounce\0.6\parallelCushionBounce\0.5\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelFruitBounce\0.5\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaintedMetalBounce\0.5\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelPlasticBounce\0.5\parallelRockBounce\0.6\parallelRubberBounce\0.5\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelRiotShieldBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularCushionBounce\0.5\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularFruitBounce\0.5\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaintedMetalBounce\0.5\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularPlasticBounce\0.5\perpendicularRockBounce\0.25\perpendicularRubberBounce\0.5\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularRiotShieldBounce\0.5\projTrailEffect\weapon//grenade/fx_trail_grenade\projectileRed\1\projectileGreen\0\projectileBlue\1\guidedMissileType\None\maxSteeringAccel\3000\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsTransInTime\0.3\adsTransOutTime\0.3\adsIdleAmount\20\adsIdleSpeed\1\adsZoomFov1\55\adsZoomFov2\55\adsZoomFov3\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\240\adsOverlayHeight\240\adsOverlayAlphaScale\1\adsBobFactor\1\adsViewBobMult\0\holdBreathToSteady\0\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\-30\adsGunKickPitchMax\-20\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\250\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\100\adsViewKickPitchMax\100\adsViewKickMinMagnitude\0\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsRecoilReductionRate\0\adsRecoilReductionLimit\0\adsRecoilReturnRate\0\adsViewKickCenterSpeed\2000\adsViewKickCenterDuckedScale\1\adsViewKickCenterProneScale\1\adsSpread\3\antiQuickScopeTime\0\antiQuickScopeScale\0\antiQuickScopeSpreadMultiplier\0\antiQuickScopeSpreadMax\0\antiQuickScopeSwayFactor\0\hipSpreadStandMin\7\hipSpreadDuckedMin\7\hipSpreadProneMin\7\hipSpreadMax\9\hipSpreadDuckedMax\9\hipSpreadProneMax\9\hipSpreadDecayRate\7\hipSpreadFireAdd\0.4\hipSpreadTurnAdd\0\hipSpreadMoveAdd\2.3\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\hipIdleAmount\20\hipIdleSpeed\4\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\100\hipViewKickPitchMax\150\hipViewKickMinMagnitude\0\hipViewKickYawMin\-50\hipViewKickYawMax\-80\hipViewKickCenterSpeed\2000\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\useHintString\\dropHintString\\horizViewJitter\0\vertViewJitter\0\cameraShakeScale\0\cameraShakeDuration\0\cameraShakeRadius\0\explosionCameraShakeScale\0.5\explosionCameraShakeDuration\500\explosionCameraShakeRadius\512\fightDist\1200\maxDist\4000\aiVsAiAccuracyGraph\rpg.accu\aiVsPlayerAccuracyGraph\rpg.accu\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoMid\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireRumble\damage_heavy\meleeImpactRumble\\reloadRumble\\explosionRumble\\tracerType\\enemyTracerType\\adsDofStart\0\adsDofEnd\14\scanSpeed\0\scanAccel\0\scanPauseTime\0\flameTableFirstPerson\\flameTableThirdPerson\\mmsWeapon\0\mmsInScope\0\mmsFOV\0\mmsAspect\0\mmsMaxDist\0\ikLeftHandIdlePosF\0\ikLeftHandIdlePosR\0\ikLeftHandIdlePosU\0\ikLeftHandOffsetF\3.3\ikLeftHandOffsetR\-0.2\ikLeftHandOffsetU\-0.5\ikLeftHandRotationP\30\ikLeftHandRotationY\32.76\ikLeftHandRotationR\0\usingLeftHandProneIK\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\parentWeaponName\m32\doGibbing\0\maxGibDistance\0\altScopeADSTransInTime\0\altScopeADSTransOutTime\0\meleeSwipeEffect\\meleeImpactEffect\\meleeImpactNoBloodEffect\\throwBackType\\camo\camo_m32\customFloat0\0\customFloat1\0\customFloat2\0\customBool0\0\customBool1\0\customBool2\0\attachments\\attachmentUniques\