mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
111 lines
2.9 KiB
Plaintext
111 lines
2.9 KiB
Plaintext
#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_magicbox;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zombies\_zm_stats;
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#include maps\mp\zombies\_zm_unitrigger;
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#include maps\mp\zombies\_zm_audio;
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#include maps\mp\zombies\_zm_weapon_locker;
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triggerweaponslockerisvalidweaponpromptupdate( player, weaponname )
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{
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retrievingweapon = player wl_has_stored_weapondata();
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if ( !retrievingweapon )
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{
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weaponname = player get_nonalternate_weapon( weaponname );
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if ( !triggerweaponslockerisvalidweapon( weaponname ) )
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
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else
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_STORE" );
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}
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else
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{
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weapondata = player wl_get_stored_weapondata();
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if ( isdefined( level.remap_weapon_locker_weapons ) )
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weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
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weapontogive = weapondata["name"];
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primaries = player getweaponslistprimaries();
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maxweapons = get_player_weapon_limit( player );
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weaponname = player get_nonalternate_weapon( weaponname );
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if ( isdefined( primaries ) && primaries.size >= maxweapons || weapontogive == weaponname )
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{
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if ( !triggerweaponslockerisvalidweapon( weaponname ) )
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{
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_DENY" );
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return;
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}
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}
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self sethintstring( &"ZOMBIE_WEAPON_LOCKER_GRAB" );
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}
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self thread show_current_weapon(player);
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}
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show_current_weapon(player)
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{
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stub = self.stub;
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if (!isDefined(stub.weaponlockerhud))
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{
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stub.weaponlockerhud = [];
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}
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num = player getentitynumber();
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displayname = "None";
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if (player wl_has_stored_weapondata())
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{
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weapondata = player wl_get_stored_weapondata();
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if ( isdefined( level.remap_weapon_locker_weapons ) )
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weapondata = remap_weapon( weapondata, level.remap_weapon_locker_weapons );
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displayname = getweapondisplayname( weapondata["name"] );
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}
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if (isDefined(stub.weaponlockerhud[num]))
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{
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stub.weaponlockerhud[num] settext( displayname );
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return;
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}
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hud = newclienthudelem( player );
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hud.alignx = "center";
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hud.aligny = "middle";
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hud.horzalign = "center";
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hud.vertalign = "bottom";
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hud.y = -100;
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hud.foreground = 1;
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hud.hidewheninmenu = 1;
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hud.font = "default";
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hud.fontscale = 1;
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hud.alpha = 1;
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hud.color = ( 1, 1, 1 );
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hud.label = &"Placed Weapon: ";
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hud settext( displayname );
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stub.weaponlockerhud[num] = hud;
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while ( isDefined( self ) )
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{
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if (!player isTouching(self) || player isSprinting() || player isThrowingGrenade())
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{
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hud.alpha = 0;
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wait 0.05;
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continue;
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}
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hud.alpha = 1;
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wait 0.05;
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}
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stub.weaponlockerhud[num] destroy();
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stub.weaponlockerhud[num] = undefined;
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} |