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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 15:17:57 -05:00

Bank: use setValue instead of setText for account balance

Use .label for secondary hint strings
This commit is contained in:
Jbleezy
2023-05-04 16:31:33 -07:00
parent c9680fc60e
commit 88fd695054
2 changed files with 5 additions and 3 deletions

View File

@ -209,6 +209,7 @@ show_balance(player)
hud.fontscale = 1;
hud.alpha = 1;
hud.color = ( 1, 1, 1 );
hud.label = &"Account Balance: ";
stub.bankbalancehud[num] = hud;
hud thread update_balance(player);
@ -237,7 +238,7 @@ update_balance(player)
while (1)
{
self settext( "Account Balance: " + round_up_to_ten(int(player.account_value * level.bank_deposit_ddl_increment_amount)) );
self setvalue( round_up_to_ten(int(player.account_value * level.bank_deposit_ddl_increment_amount)) );
player waittill("update_account_value");
}

View File

@ -72,7 +72,7 @@ show_current_weapon(player)
if (isDefined(stub.weaponlockerhud[num]))
{
stub.weaponlockerhud[num] settext( "Placed Weapon: " + displayname );
stub.weaponlockerhud[num] settext( displayname );
return;
}
@ -88,7 +88,8 @@ show_current_weapon(player)
hud.fontscale = 1;
hud.alpha = 1;
hud.color = ( 1, 1, 1 );
hud settext( "Placed Weapon: " + displayname );
hud.label = &"Placed Weapon: ";
hud settext( displayname );
stub.weaponlockerhud[num] = hud;
while ( isDefined( self ) )