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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
Bank: use setValue instead of setText for account balance
Use .label for secondary hint strings
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@ -209,6 +209,7 @@ show_balance(player)
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hud.fontscale = 1;
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hud.alpha = 1;
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hud.color = ( 1, 1, 1 );
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hud.label = &"Account Balance: ";
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stub.bankbalancehud[num] = hud;
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hud thread update_balance(player);
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@ -237,7 +238,7 @@ update_balance(player)
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while (1)
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{
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self settext( "Account Balance: " + round_up_to_ten(int(player.account_value * level.bank_deposit_ddl_increment_amount)) );
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self setvalue( round_up_to_ten(int(player.account_value * level.bank_deposit_ddl_increment_amount)) );
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player waittill("update_account_value");
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}
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@ -72,7 +72,7 @@ show_current_weapon(player)
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if (isDefined(stub.weaponlockerhud[num]))
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{
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stub.weaponlockerhud[num] settext( "Placed Weapon: " + displayname );
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stub.weaponlockerhud[num] settext( displayname );
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return;
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}
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@ -88,7 +88,8 @@ show_current_weapon(player)
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hud.fontscale = 1;
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hud.alpha = 1;
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hud.color = ( 1, 1, 1 );
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hud settext( "Placed Weapon: " + displayname );
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hud.label = &"Placed Weapon: ";
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hud settext( displayname );
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stub.weaponlockerhud[num] = hud;
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while ( isDefined( self ) )
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