mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 15:17:57 -05:00
114 lines
2.8 KiB
Plaintext
114 lines
2.8 KiB
Plaintext
#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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navcomputer_waitfor_navcard()
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{
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trig_pos = getstruct( "sq_common_key", "targetname" );
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navcomputer_use_trig = spawn( "trigger_radius_use", trig_pos.origin, 0, 48, 48 );
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navcomputer_use_trig.cost = 100000;
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navcomputer_use_trig setcursorhint( "HINT_NOICON" );
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navcomputer_use_trig sethintstring( &"ZOMBIE_NAVCARD_USE", " [Cost: " + navcomputer_use_trig.cost + "]" );
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navcomputer_use_trig triggerignoreteam();
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while ( true )
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{
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navcomputer_use_trig waittill( "trigger", who );
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if ( isplayer( who ) && is_player_valid( who ) )
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{
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if ( who.score >= navcomputer_use_trig.cost )
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{
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who maps\mp\zombies\_zm_score::minus_to_player_score( navcomputer_use_trig.cost );
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navcomputer_use_trig sethintstring( &"ZOMBIE_NAVCARD_SUCCESS" );
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navcomputer_use_trig playsound( "zmb_sq_navcard_success" );
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players = get_players();
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foreach (player in players)
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{
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player freezecontrols(1);
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}
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level notify( "end_game" );
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return;
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}
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else
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{
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navcomputer_use_trig playsound( "zmb_sq_navcard_fail" );
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}
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}
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}
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}
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sq_give_player_all_perks()
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{
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perks = [];
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if ( isDefined( level._random_perk_machine_perk_list ) )
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{
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perks = array_randomize( level._random_perk_machine_perk_list );
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}
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else
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{
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machines = array_randomize( getentarray( "zombie_vending", "targetname" ) );
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for ( i = 0; i < machines.size; i++ )
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{
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if ( machines[i].script_noteworthy == "specialty_weapupgrade" )
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continue;
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perks[perks.size] = machines[i].script_noteworthy;
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}
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}
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foreach ( perk in perks )
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{
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if ( isdefined( self.perk_purchased ) && self.perk_purchased == perk )
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continue;
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if ( self hasperk( perk ) || self maps\mp\zombies\_zm_perks::has_perk_paused( perk ) )
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continue;
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self maps\mp\zombies\_zm_perks::give_perk( perk, 0 );
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wait 0.25;
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}
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}
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sq_complete_time_hud()
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{
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hud = newHudElem();
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hud.alignx = "center";
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hud.aligny = "top";
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hud.horzalign = "user_center";
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hud.vertalign = "user_top";
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hud.y += 100;
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hud.fontscale = 1.4;
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hud.alpha = 0;
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hud.color = ( 1, 1, 1 );
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hud.hidewheninmenu = 1;
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hud.foreground = 1;
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hud.label = &"Quest Complete! Time: ";
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hud endon("death");
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hud thread scripts\zm\_zm_reimagined::destroy_on_intermission();
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fade_time = 0.5;
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hud fadeOverTime(fade_time);
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hud.alpha = 1;
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time = int((getTime() - level.timer_hud_start_time) / 1000);
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hud thread scripts\zm\_zm_reimagined::set_time_frozen(time, "forever");
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wait 10;
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hud fadeOverTime(fade_time);
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hud.alpha = 0;
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wait fade_time;
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hud destroy();
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} |