mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-04 02:48:18 -05:00
Remove spin lerp changes (only inaccurate when firing and unfiring rapidly) Add back kills when not firing Remove spin lerp decrease when killing enemies Remove choke
31 lines
747 B
Plaintext
31 lines
747 B
Plaintext
#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps/mp/zombies/_zm_weap_jetgun;
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jetgun_grind_zombie( player )
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{
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player endon( "death" );
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player endon( "disconnect" );
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self endon( "death" );
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if ( !isDefined( self.jetgun_grind ) )
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{
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self.jetgun_grind = 1;
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self notify( "grinding" );
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if ( is_mature() )
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{
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if ( isDefined( level._effect[ "zombie_guts_explosion" ] ) )
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{
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playfx( level._effect[ "zombie_guts_explosion" ], self gettagorigin( "J_SpineLower" ) );
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}
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}
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self.nodeathragdoll = 1;
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self.handle_death_notetracks = ::jetgun_handle_death_notetracks;
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self dodamage( self.health + 666, player.origin, player );
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}
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}
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jetgun_network_choke()
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{
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// no choke
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} |