mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-22 21:20:15 -05:00
87 lines
2.5 KiB
Plaintext
87 lines
2.5 KiB
Plaintext
#include maps\mp\zm_transit_lava;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\_visionset_mgr;
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#include maps\mp\animscripts\zm_death;
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player_lava_damage( trig )
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{
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self endon( "zombified" );
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self endon( "death" );
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self endon( "disconnect" );
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max_dmg = 15;
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min_dmg = 5;
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burn_time = 1;
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if ( isdefined( self.is_zombie ) && self.is_zombie )
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return;
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self thread player_stop_burning();
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if ( isdefined( trig.script_float ) )
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{
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max_dmg *= trig.script_float;
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min_dmg *= trig.script_float;
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burn_time *= trig.script_float;
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if ( burn_time >= 1.5 )
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burn_time = 1.5;
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}
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if (max_dmg < 15)
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{
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max_dmg = 5;
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}
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if ( !isdefined( self.is_burning ) && is_player_valid( self ) )
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{
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self.is_burning = 1;
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maps\mp\_visionset_mgr::vsmgr_activate( "overlay", "zm_transit_burn", self, burn_time, level.zm_transit_burn_max_duration );
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self notify( "burned" );
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if ( isdefined( trig.script_float ) && trig.script_float >= 0.1 )
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self thread player_burning_fx();
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radiusdamage( self.origin, 10, max_dmg, min_dmg );
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wait 0.5;
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self.is_burning = undefined;
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}
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}
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zombie_exploding_death( zombie_dmg, trap )
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{
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self endon( "stop_flame_damage" );
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if ( isdefined( self.isdog ) && self.isdog && isdefined( self.a.nodeath ) )
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return;
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while ( isdefined( self ) && self.health >= zombie_dmg && ( isdefined( self.is_on_fire ) && self.is_on_fire ) )
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wait 0.5;
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if ( !isdefined( self ) || !( isdefined( self.is_on_fire ) && self.is_on_fire ) || isdefined( self.damageweapon ) && ( self.damageweapon == "tazer_knuckles_zm" || self.damageweapon == "jetgun_zm" ) || isdefined( self.knuckles_extinguish_flames ) && self.knuckles_extinguish_flames )
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return;
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tag = "J_SpineLower";
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if ( isdefined( self.animname ) && self.animname == "zombie_dog" )
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tag = "tag_origin";
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if ( is_mature() )
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{
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if ( isdefined( level._effect["zomb_gib"] ) )
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playfx( level._effect["zomb_gib"], self gettagorigin( tag ) );
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}
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else if ( isdefined( level._effect["spawn_cloud"] ) )
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playfx( level._effect["spawn_cloud"], self gettagorigin( tag ) );
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self radiusdamage( self.origin, 128, 15, 15, undefined, "MOD_EXPLOSIVE" );
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self ghost();
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if ( isdefined( self.isdog ) && self.isdog )
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self hide();
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else
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self delay_thread( 1, ::self_delete );
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} |