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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Tranzit: decrease zombie explosion max damage

This commit is contained in:
Jbleezy
2023-12-15 19:30:14 -08:00
parent fe6ccabc22
commit 8d2538c047
3 changed files with 37 additions and 0 deletions

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@ -540,6 +540,7 @@
* Lava destroys grenades instantly
* Lava damage no longer changes based on player's health
* Decreased light lava damage from 6 to 5
* Decreased zombie explosion max damage from 30 to 15
* Players can be revived in the fog easier
* Lamp post portals stay active after activating once
* Decreased brightness at Power Station

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@ -49,4 +49,39 @@ player_lava_damage( trig )
self.is_burning = undefined;
}
}
zombie_exploding_death( zombie_dmg, trap )
{
self endon( "stop_flame_damage" );
if ( isdefined( self.isdog ) && self.isdog && isdefined( self.a.nodeath ) )
return;
while ( isdefined( self ) && self.health >= zombie_dmg && ( isdefined( self.is_on_fire ) && self.is_on_fire ) )
wait 0.5;
if ( !isdefined( self ) || !( isdefined( self.is_on_fire ) && self.is_on_fire ) || isdefined( self.damageweapon ) && ( self.damageweapon == "tazer_knuckles_zm" || self.damageweapon == "jetgun_zm" ) || isdefined( self.knuckles_extinguish_flames ) && self.knuckles_extinguish_flames )
return;
tag = "J_SpineLower";
if ( isdefined( self.animname ) && self.animname == "zombie_dog" )
tag = "tag_origin";
if ( is_mature() )
{
if ( isdefined( level._effect["zomb_gib"] ) )
playfx( level._effect["zomb_gib"], self gettagorigin( tag ) );
}
else if ( isdefined( level._effect["spawn_cloud"] ) )
playfx( level._effect["spawn_cloud"], self gettagorigin( tag ) );
self radiusdamage( self.origin, 128, 15, 15, undefined, "MOD_EXPLOSIVE" );
self ghost();
if ( isdefined( self.isdog ) && self.isdog )
self hide();
else
self delay_thread( 1, ::self_delete );
}

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@ -44,6 +44,7 @@ main()
replaceFunc(maps\mp\zm_transit_bus::busplowkillzombieuntildeath, scripts\zm\replaced\zm_transit_bus::busplowkillzombieuntildeath);
replaceFunc(maps\mp\zm_transit_distance_tracking::delete_zombie_noone_looking, scripts\zm\replaced\zm_transit_distance_tracking::delete_zombie_noone_looking);
replaceFunc(maps\mp\zm_transit_lava::player_lava_damage, scripts\zm\replaced\zm_transit_lava::player_lava_damage);
replaceFunc(maps\mp\zm_transit_lava::zombie_exploding_death, scripts\zm\replaced\zm_transit_lava::zombie_exploding_death);
replaceFunc(maps\mp\zombies\_zm_ai_avogadro::check_range_attack, scripts\zm\replaced\_zm_ai_avogadro::check_range_attack);
replaceFunc(maps\mp\zombies\_zm_ai_avogadro::avogadro_exit, scripts\zm\replaced\_zm_ai_avogadro::avogadro_exit);
replaceFunc(maps\mp\zombies\_zm_ai_screecher::screecher_spawning_logic, scripts\zm\replaced\_zm_ai_screecher::screecher_spawning_logic);