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BO2-Reimagined/README.md
2022-01-07 00:16:00 -08:00

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# Call of Duty: Black Ops 2 Zombies - Reimagined
## Created by: Jbleezy
[YouTube](https://youtube.com/ItsJbirdJustin)
[Twitch](https://twitch.tv/Jbleezy)
[Twitter](https://twitter.com/ItsJbleezy)
[Donate](https://streamlabs.com/jbleezy)
## Change Notes
## General
* Increased level of detail at longer distances
* In-game menu no longer disabled instantly when the game ends
## HUD
* Enemy counter displayed on top left of screen
* Timer displayed on top right of screen
* Health bar displayed on bottom left of screen
* Current zone displayed on bottom left of screen
* Bleedout bar displayed when downed
* Revive bar displayed for downed player
* Changed revive bar color to blue
* Player needs to be revived text updates to new player instantly
## Players
* Unlimited sprint
* Self revives in solo are active whenever the player has at least 1 perk
* 100% backwards speed, strafe speed, and sprint strafe speed
* Can dive again right away after just diving
* Can move after diving quicker
* Decreased dive startup time
* Increased melee range by 16% (same as Black Ops 1)
* Disabled melee lunging
* Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
* Decreased low health regeneration delay from 5 seconds to 4 seconds
* Normal health regeneration rate is no longer instant
* Changed health regeneration rate to 100 health per second (previously fully restored health in 0.5 seconds)
* Fall damage no longer increases when max health is increased
* Removed blur when getting damaged
* No longer killed when landing on top of another player
* Ignored by enemies for 1 second after being revived
* Weapon is no longer switched after reviving if player switched weapons during revive
* Can shoot while looking at other players
* Increased mantle speed
* Start with semtex on maps that have semtex
* Entering and exiting last stand no longer refills last stand weapon clip automatically
* Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
* Removed enemy player name fade in time
## Zombies
* Health capped at 1 million
* Removed walkers in high rounds
* Neck counts as headshot
### Screechers
* Decreased minimum number of melees to kill from 5 to 3
* Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
* Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
* No longer automatically runs away when player is first attacked on solo
* Removed hint when player is first attacked on solo
## Weapons
* Switch to melee weapon by pressing the new melee weapon button (same button as the Maxis Drone on Origins)
### AN-94
* Increased weapon cost from 1200 to 1500
### B23R
* Changed weapon cost to 900 on all maps
### M1927
* Decreased ammo cost from 800 to 750
### Remington 870
* Changed weapon cost to 1200 on all maps
### SMR
* Increased damage by 100%
### War Machine
* Unupgraded: grenades explode on impact
### EMP Grenade
* No longer disables HUD
* Disables player's perks for 30 seconds
* Makes downed players bleed out
* Decreased perk EMP time from 90 seconds to 60 seconds
* Decreased zombie EMP radius by 30% (same radius as perk EMP)
* Sprinting no longer wakes up EMP'd zombies
### Ray Gun
* No longer limited to 4 players
### Ray Gun Mark 2
* Limited to 1 player on all maps
### Jet Gun
* Kills whenever the right gauge is above 20%
* Kills multiple enemies significantly faster
* Must be firing weapon to kill
* Overheats while attempting to fire while meleeing
* Cools down twice as fast
* Cools down while not holding weapon
* No longer automatically switched to weapon when picked up
* No longer dropped to the ground when another buildable is taken
* No longer disassembles when overheated
* Weapon is taken when overheated
### Sliquifier
* Kills on any round (normally stops killing after round 100)
* Removed additional goo created by chain kills
## Wallbuys
* Increased trigger radius
* Decreased upgraded ammo cost from 4500 to 2500
## Mystery Box
* Decreased weapon pickup time from 12 seconds to 9 seconds
* Moves to new location instantly
## Perks
* Removed perk limit
* No longer deactivated if the perk machine is powered off
* Added high qualty perk icons to all maps
### Quick Revive
* No longer automatically powered on in solo
* Increased cost in solo from 500 to 1500
* Decreases normal health regeneration delay from 2 seconds to 1.5 seconds
* Decreases low health regeneration delay from 4 seconds to 3 seconds
* Increases health regeneration rate from 100 health per second to 125 health per second
### Speed Cola
* Aim twice as fast
* Switch weapons twice as fast
* Throw grenades twice as fast
### Stamin-Up
* Move faster (normally only sprint faster)
### Deadshot Daiquiri
* Double headshot damage
* Move faster while aiming
* Decreased sprint recovery time
### Mule Kick
* Added additional weapon indicator
* Additional weapon is given back when perk is repurchased
### Tombstone Soda
* Added in solo
* Added powerup waypoint
* Powerup no longer removed when revived
* Powerup removed when downed
* Unlimited time to pick up powerup
* Changed powerup fx color to blue
* Powerup gets destroyed by EMP Grenades
* Restores all weapons properly
* Disabled suicide option when player is down
* Flipped perk icon
### Who's Who
* Gain all other perks the player had before going down when entering Who's Who mode
* Revive twice as fast when in Who's Who mode
* No longer gives the player claymores when entering Who's Who mode if the player purchased claymores
### Electric Cherry
* Removed cooldown after being used multiple times in a row
### Vulture-Aid
* Stink areas no longer activate while the player is moving
## Pack-a-Punch
* Decreased weapon pickup time from 15 seconds to 12 seconds
## Powerups
### Carpenter
* Removed
### Nuke
* Kills all zombies instantly
### Meat
* Able to drop when players are down
* Changed powerup fx color to blue
* Decreased time on ground from 16 seconds to 10 seconds
* Message shows when the meat is on a player
* Meleeing while the meat is moving no longer grabs the meat
* Meleeing while the meat is moving throws the meat
* Meleeing while the meat is moving activates more consistently
## Persistent Upgrades
* Removed
## Buildables
* Added purchase cost
* Parts automatically picked up
* Zombies no longer attack (except Zombie Shield)
* Destroyed by taking 1500 damage
* No longer destroyed by 2 grenades
### Electric Trap
* No longer needs to be powered by a Turbine
* Gets destroyed after being deployed for 60 seconds
* Kills on any round (normally stops killing after round 50)
* Kills immediately after being deployed (normally waits 2 seconds)
### Turret
* No longer needs to be powered by a Turbine
* Gets destroyed after being deployed for 60 seconds
* No longer damages players if they have Juggernog
* Fixed a bug where the Turret sounds would continue playing after being picked up
### Subsurface Resonator
* No longer needs to be powered by a Turbine
### Maxis Drone
* Switches back to correct weapon after deploying
## Bank
* Disabled
## Weapon Locker
* Stored weapon resets each game
## Maps
### Tranzit
* Any door that requires a Turbine to open is automatically open whenever the power is on
* Lava in starting area activates after the power is on
* Lava destroys grenades instantly
* Power switch automatically crafted
* Pack-a-Punch automatically crafted
* Navcard table automatically crafted
* Fixed a zombie pathing exploit at Town in Bookstore
* Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box
#### Town
* Moved Quick Revive to Stamin-Up's location on Town
* Moved Stamin-Up to its location on Tranzit
* Moved Tombstone Soda to the laundry room front door
* Grief: added Tombstone Soda
#### Farm
* Zombies spawn in the Farm zone when in the Barn zone
* Added Claymore wallbuy
* Survival: removed Galvaknuckles wallbuy
* Grief: removed player spawns near gate
#### Bus Depot
* Lava in starting area activates immediately
* Power doors open when door is opened
* Lava pit is accessible
### Die Rise
* Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone
* Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
* Navcard table automatically crafted
### Mob of the Dead
* Acid Trap kills on any round (normally stops killing after round 158 on PC)
* Tower Trap kills on any round in 1 shot
* Upgraded Tower Trap kills on any round in 1-2 shots
* Upgraded Tower Trap stays upgraded until the end of the round
* Plane parts are shared in coop
* Plane parts must be all acquired to craft
* Plane fuel automatically picked up
* Players no longer respawn in the Acid Trap
#### Cell Block
* Added Smoke Grenades to the Mystery Box
### Buried
* Power automatically on
* Removed Turbine
* Removed Sloth barricades
* Sloth can no longer be unlocked
* Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
* Fountain portal automatically active
* Navcard table automatically crafted
* Players can no longer get into the corner next to Juggernog
#### Borough
* Tunnels disabled
* Players spawn at Stables
* Mystery Box initially spawns at a random location
* Added B23R, M16, Claymore, and Bowie Knife wallbuys at their locations on Buried
* Added PDW wallbuy at Morgue
* Added SVU wallbuy at Church
* Moved Quick Revive to Speed Cola's location on Borough
* Moved Speed Cola to its location on Buried
* Moved Stamin-Up to Vulture Aid's location on Buried
### Origins
* Door prices in solo cost the same as in coop
* Shovels automatically picked up
* Gramophone and records automatically picked up
* Der Wunderfizz: increased cost from 1500 to 2500
* Der Wunderfizz: all perks have an equal chance of being obtained
* Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened)
* Soul boxes: decreased kill requirement from 30 to 20
* Perk bottle dig spots: give random perk
* Perk bottle dig spots: visible and diggable without Zombie Blood
* Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4
## Gamemodes
### Grief
* Teams win rounds by getting all enemy players down
* First team to win 3 rounds wins the game
* Tie round if both teams die within 5 seconds of eachother
* Unlimited zombies
* 2000 health zombies
* 0.5 second zombie spawn rate
* Only sprinting zombies
* Zombies start spawning 10 seconds after the round starts
* Players start each round with at least 10000 points
* 2 lethal grenades and mines awarded each round
* Unlimited barrier rebuild points
* Decreased stun time of unupgraded weapons from 0.75 seconds to 0.5 seconds
* Decreased stun time of upgraded weapons rom 0.75 seconds to 0.625 seconds
* Meleeing enemy players pushes 16.67% farther for every 500 damage that melee weapon deals
* Meleeing enemy players that are crouched pushes 37.5% of the amount when standing
* Meleeing enemy players that are prone pushes 18.75% of the amount when standing
* Meleeing enemy players that are already stunned will push them
* Ballistic knife projectile pushes enemy players
* Stun fx is linked to the player
* Stun fx shows in the correct position for projectiles
* Stunning enemy players steals 100 points from them
* Downing enemy players awards 500 points
* Bleeding out enemy players awards 1000 points to all teammates
* Landing on top of an enemy player downs only the bottom player
* Landing on top of an enemy player can be done at any stance
* Increased max radius for landing on top of an enemy player by 33%
* Decreased max height for landing on top of an enemy player that is crouched by 13%
* Decreased max height for landing on top of an enemy player that is prone by 47%
* Added kill feed (includes downs, revives, and bleed outs)
* Added player kills on scoreboard
* Added player downed and bled out icons on scoreboard
* Added intro text
* Announcer audio always plays
* Last player alive audio only plays for the player who is alive instead of every player on the team
* Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
* Enemies remaining text is removed when new text is displayed
* Added text when rounds are won/lost
* Added new audio when enemy players bleed out
* Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment
* Spawn points are assigned to a team
* Teams switch spawn points each round
* Players respawn at initial spawn points
* Decreased connection timeout from 90 seconds to 45 seconds
* Random map rotation
* 20000 health Brutus