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BO2-Reimagined/scripts/zm/replaced/_zm_weap_cymbal_monkey.gsc
2023-03-23 22:41:42 -07:00

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_clone;
#include maps\mp\zombies\_zm_weap_cymbal_monkey;
player_handle_cymbal_monkey()
{
self notify( "starting_monkey_watch" );
self endon( "disconnect" );
self endon( "starting_monkey_watch" );
attract_dist_diff = level.monkey_attract_dist_diff;
if ( !isdefined( attract_dist_diff ) )
attract_dist_diff = 45;
num_attractors = level.num_monkey_attractors;
if ( !isdefined( num_attractors ) )
num_attractors = 96;
max_attract_dist = level.monkey_attract_dist;
if ( !isdefined( max_attract_dist ) )
max_attract_dist = 1536;
while ( true )
{
grenade = get_thrown_monkey();
self thread player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_dist_diff );
}
}