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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-10 07:08:06 -05:00

Monkey Bomb: fix no activation issue

This commit is contained in:
Jbleezy
2023-03-23 22:41:42 -07:00
parent b04dd69d3f
commit a0a6b14801
3 changed files with 38 additions and 0 deletions

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@ -153,6 +153,9 @@
### War Machine
* Unupgraded: grenades explode on impact
### Monkey Bomb
* Fixed an issue where a Monkey Bomb wouldn't activate if the previously thrown Monkey Bomb hadn't activated yet
### EMP Grenade
* No longer disables HUD
* Disables player's perks for 30 seconds

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@ -22,6 +22,7 @@
#include scripts\zm\replaced\_zm_melee_weapon;
#include scripts\zm\replaced\_zm_weap_ballistic_knife;
#include scripts\zm\replaced\_zm_weap_claymore;
#include scripts\zm\replaced\_zm_weap_cymbal_monkey;
main()
{
@ -81,6 +82,7 @@ main()
replaceFunc(maps\mp\zombies\_zm_melee_weapon::change_melee_weapon, scripts\zm\replaced\_zm_melee_weapon::change_melee_weapon);
replaceFunc(maps\mp\zombies\_zm_weap_ballistic_knife::watch_use_trigger, scripts\zm\replaced\_zm_weap_ballistic_knife::watch_use_trigger);
replaceFunc(maps\mp\zombies\_zm_weap_claymore::claymore_detonation, scripts\zm\replaced\_zm_weap_claymore::claymore_detonation);
replaceFunc(maps\mp\zombies\_zm_weap_cymbal_monkey::player_handle_cymbal_monkey, scripts\zm\replaced\_zm_weap_cymbal_monkey::player_handle_cymbal_monkey);
}
init()

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@ -0,0 +1,33 @@
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_laststand;
#include maps\mp\zombies\_zm_clone;
#include maps\mp\zombies\_zm_weap_cymbal_monkey;
player_handle_cymbal_monkey()
{
self notify( "starting_monkey_watch" );
self endon( "disconnect" );
self endon( "starting_monkey_watch" );
attract_dist_diff = level.monkey_attract_dist_diff;
if ( !isdefined( attract_dist_diff ) )
attract_dist_diff = 45;
num_attractors = level.num_monkey_attractors;
if ( !isdefined( num_attractors ) )
num_attractors = 96;
max_attract_dist = level.monkey_attract_dist;
if ( !isdefined( max_attract_dist ) )
max_attract_dist = 1536;
while ( true )
{
grenade = get_thrown_monkey();
self thread player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_dist_diff );
}
}