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https://github.com/JezuzLizard/BO2-Reimagined.git
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274 lines
9.5 KiB
Markdown
274 lines
9.5 KiB
Markdown
# Call of Duty: Black Ops 2 Zombies - Reimagined
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## Created by: Jbleezy
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[YouTube](https://youtube.com/ItsJbirdJustin)
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[Twitch](https://twitch.tv/Jbleezy)
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[Twitter](https://twitter.com/ItsJbleezy)
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[Donate](https://streamlabs.com/jbleezy)
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## Change Notes
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## Players
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* Unlimited sprint
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* Self revives in solo are active whenever the player has at least 1 perk
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* 100% backwards speed, strafe speed, and sprint strafe speed
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* Can dive again right away after just diving
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* Can move after diving quicker
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* Decreased dive startup time
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* Increased melee range by 16% (same as Black Ops 1)
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* Disabled melee lunging
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* Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
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* Decreased low health regeneration delay from 5 seconds to 4 seconds
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* Normal health regeneration rate is no longer instant
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* Changed health regeneration rate to 100 health per second (previously fully restored health in 0.5 seconds)
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* Fall damage no longer increases when max health is increased
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* Removed blur when getting damaged
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* No longer killed when landing on top of another player
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* Can shoot while looking at other players
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* Increased mantle speed
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* Start with semtex on maps that have semtex
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* Entering and exiting last stand no longer refills last stand weapon clip automatically
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* Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
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* Removed enemy player name fade in time
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## HUD
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* Enemy counter displayed on top left of screen
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* Timer displayed on top right of screen
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* Health bar displayed on bottom left of screen
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* Current zone displayed on bottom left of screen
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## Zombies
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* Health capped at 1 million
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* Removed walkers in high rounds
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### Screechers
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* Decreased minimum number of melees to kill from 5 to 3
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* Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
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* Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
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* No longer automatically runs away when player is first attacked on solo
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* Removed hint when player is first attacked on solo
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## Weapons
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### AN-94
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* Increased weapon cost from 1200 to 1500
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### B23R
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* Changed weapon cost to 900 on all maps
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### M1927
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* Decreased ammo cost from 800 to 750
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### Remington 870
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* Changed weapon cost to 1200 on all maps
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### Jet Gun
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* Kills whenever the right gauge is above 20%
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* Kills multiple enemies significantly faster
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* Must be firing weapon to kill
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* Overheats while attempting to fire while meleeing
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* Cools down twice as fast
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* Cools down while not holding weapon
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* No longer automatically switched to weapon when picked up
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* No longer dropped to the ground when another buildable is taken
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* No longer disassembles when overheated
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* Weapon is taken when overheated
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### Sliquifier
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* Kills on any round (normally stops killing after round 100)
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* Removed additional goo created by chain kills
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## Wallbuys
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* Increased trigger radius
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## Perks
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* No longer deactivated if the perk machine is powered off
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### Quick Revive
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* No longer automatically powered on in solo
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* Increased cost in solo from 500 to 1500
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* Decreases normal health regeneration delay from 2 seconds to 1.5 seconds
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* Decreases low health regeneration delay from 4 seconds to 3 seconds
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* Increases health regeneration rate from 100 health per second to 125 health per second
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### Speed Cola
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* Aim twice as fast
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* Switch weapons twice as fast
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* Throw grenades twice as fast
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### Stamin-Up
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* Move faster (normally only sprint faster)
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### Deadshot Daiquiri
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* Double headshot damage
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* Move faster while aiming
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* Decreased sprint recovery time
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* Zombie heads always gib when killed
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### Mule Kick
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* Added additional weapon indicator
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* Additional weapon is given back when perk is repurchased
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### Tombstone Soda
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* Added in solo
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* Players keep all other perks when revived
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* Tombstone powerup no longer spawns until the player bleeds out
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* Unlimited time to pick up Tombstone powerup
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* Disabled suicide option when player is down
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### Who's Who
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* Gain all other perks the player had before going down when entering Who's Who mode
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* Revive twice as fast when in Who's Who mode
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* No longer gives the player claymores when entering Who's Who mode if the player purchased claymores
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### Electric Cherry
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* Removed cooldown after being used multiple times in a row
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### Vulture-Aid
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* Stink areas no longer activate while the player is moving
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## Powerups
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### Carpenter
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* Removed
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### Nuke
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* Kills all zombies instantly
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## Persistent Upgrades
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* Removed
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## Buildables
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* Added purchase cost
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* Parts automatically picked up
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* Zombies no longer attack (except Zombie Shield)
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* Destroyed by taking 1500 damage
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* No longer destroyed by 2 grenades
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### Electric Trap
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* No longer needs to be powered by a Turbine
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* Gets destroyed after being deployed for 60 seconds
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* Kills on any round (normally stops killing after round 50)
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* Kills immediately after being deployed (normally waits 2 seconds)
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### Turret
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* No longer needs to be powered by a Turbine
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* Gets destroyed after being deployed for 60 seconds
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* No longer damages players if they have Juggernog
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* Fixed a bug where the Turret sounds would continue playing after being picked up
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### Subsurface Resonator
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* No longer needs to be powered by a Turbine
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## Bank
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* Disabled
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## Weapon Locker
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* Stored weapon resets each game
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## Maps
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### Tranzit
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* Lava in starting area activates after the power is on
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* Any door that requires a Turbine to open is automatically open whenever the power is on
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* Power switch automatically crafted
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* Pack-a-Punch automatically crafted
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* Navcard table automatically crafted
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#### Town
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* Moved Stamin-Up to its location on Tranzit
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* Moved Tombstone Soda to the laundry room front door
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#### Farm
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* Zombies spawn in the Farm zone when in the Barn zone
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* Added Claymore wallbuy
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* Survival: removed Galvaknuckles wallbuy
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#### Bus Depot
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* Lava in starting area activates immediately
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* Power doors open when door is opened
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* Lava pit is accessible
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### Die Rise
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* Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone
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* Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
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* Navcard table automatically crafted
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### Mob of the Dead
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* Acid Trap kills on any round (normally stops killing after round 158 on PC)
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* Tower Trap kills on any round in 1 shot
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* Upgraded Tower Trap kills on any round in 1-2 shots
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* Upgraded Tower Trap stays upgraded until the end of the round
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* Plane parts are shared in coop
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* Plane parts must be all acquired to craft
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* Plane fuel automatically picked up
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* Players no longer respawn in the Acid Trap
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### Buried
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* Power automatically on
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* Removed Turbine
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* Removed Sloth barricades
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* Sloth can no longer be unlocked
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* Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
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* Fountain portal automatically active
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* Navcard table automatically crafted
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#### Borough
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* Tunnels disabled
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* Added B23R, M16A1, Claymore, and Bowie Knife wallbuys
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* Moved Quick Revive to Speed Cola's location on Borough
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* Moved Speed Cola to its location on Buried
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* Moved Stamin-Up to Vulture Aid's location on Buried
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### Origins
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* Door prices in solo cost the same as in coop
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* Shovels automatically picked up
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* Gramophone and records automatically picked up
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* Der Wunderfizz: all perks have an equal chance of being obtained
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* Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened)
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* Rituals of the Ancients: spend points challenge reward gives a permament perk slot
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* Soul boxes: decreased kill requirement from 30 to 20
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* Perk bottle dig spots: visible and diggable without Zombie Blood
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* Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4
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## Gamemodes
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### Grief
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* Teams win rounds by getting all enemy players down
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* First team to win 3 rounds wins the game
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* Tie round if both teams die within 5 seconds of eachother
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* Unlimited zombies
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* 2000 health zombies
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* 0.5 second zombie spawn rate
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* Only sprinting zombies
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* Zombies start spawning 10 seconds after the round starts
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* Players start each round with at least 10000 points
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* 2 lethal grenades and mines awarded each round
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* Unlimited barrier rebuild points
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* Decreased stun time of unupgraded weapons by 50%
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* Decreased stun time of upgraded weapons by 33%
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* Meleeing enemy players pushes 17% farther for every 500 damage that melee weapon deals
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* Meleeing enemy players that are crouched pushes 50% of the amount when standing
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* Meleeing enemy players that are prone pushes 25% of the amount when standing
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* Meleeing enemy players that are already stunned will push them
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* Stunning enemy players steals 10 points from them
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* Downing enemy players awards 5% of their current points
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* Bleeding out enemy players awards 10% of your current points to all teammates
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* Landing on top of an enemy player that is prone downs them
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* Increased max radius for landing on top of an enemy player by 33%
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* Decreased max height for landing on top of an enemy player by 40%
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* Added kill feed (includes downs, revives, and bleedouts)
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* Added player kills on scoreboard
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* Added player downed and bled out icons on scoreboard
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* Meat powerup is able to drop when players are down
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* Announcer audio always plays
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* Last player alive audio only plays for the player who is alive instead of every player on the team
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* Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
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* Enemies remaining text is removed when new text is displayed
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* Added new audio when enemy players bleed out
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* Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment
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* 20000 health Brutus |