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70 lines
2.0 KiB
Plaintext
70 lines
2.0 KiB
Plaintext
#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps/mp/zombies/_zm_melee_weapon;
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#include maps/mp/zombies/_zm_weapons;
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change_melee_weapon( weapon_name, current_weapon )
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{
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current_melee_weapon = self get_player_melee_weapon();
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if ( isDefined( current_melee_weapon ) && current_melee_weapon != weapon_name )
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{
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self takeweapon( current_melee_weapon );
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unacquire_weapon_toggle( current_melee_weapon );
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}
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self set_player_melee_weapon( weapon_name );
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had_ballistic = 0;
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had_ballistic_upgraded = 0;
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ballistic_was_primary = 0;
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old_ballistic = undefined;
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ballistic_ammo_clip = 0;
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ballistic_ammo_stock = 0;
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primaryweapons = self getweaponslistprimaries();
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i = 0;
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while ( i < primaryweapons.size )
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{
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primary_weapon = primaryweapons[ i ];
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if ( issubstr( primary_weapon, "knife_ballistic_" ) )
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{
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had_ballistic = 1;
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if ( primary_weapon == current_weapon )
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{
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ballistic_was_primary = 1;
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}
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old_ballistic = primary_weapon;
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ballistic_ammo_clip = self getWeaponAmmoClip( primary_weapon );
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ballistic_ammo_stock = self getWeaponAmmoStock( primary_weapon );
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self notify( "zmb_lost_knife" );
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self takeweapon( primary_weapon );
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unacquire_weapon_toggle( primary_weapon );
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if ( issubstr( primary_weapon, "upgraded" ) )
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{
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had_ballistic_upgraded = 1;
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}
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}
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i++;
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}
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if ( had_ballistic )
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{
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if ( had_ballistic_upgraded )
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{
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new_ballistic = level.ballistic_upgraded_weapon_name[ weapon_name ];
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if ( ballistic_was_primary )
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{
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current_weapon = new_ballistic;
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}
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self giveweapon( new_ballistic, 0, self maps/mp/zombies/_zm_weapons::get_pack_a_punch_weapon_options( new_ballistic ) );
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}
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else
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{
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new_ballistic = level.ballistic_weapon_name[ weapon_name ];
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if ( ballistic_was_primary )
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{
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current_weapon = new_ballistic;
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}
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self giveweapon( new_ballistic, 0 );
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}
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self giveMaxAmmo( new_ballistic );
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}
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return current_weapon;
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} |