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BO2-Reimagined/scripts/zm/zm_transit/zm_transit_reimagined.gsc
2021-12-20 21:47:46 -08:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include scripts/zm/replaced/zm_transit;
#include scripts/zm/replaced/_zm_weap_emp_bomb;
#include scripts/zm/replaced/_zm_equip_electrictrap;
#include scripts/zm/replaced/_zm_equip_turret;
main()
{
replaceFunc(maps/mp/zm_transit::lava_damage_depot, scripts/zm/replaced/zm_transit::lava_damage_depot);
replaceFunc(maps/mp/zombies/_zm_weap_emp_bomb::emp_detonate, scripts/zm/replaced/_zm_weap_emp_bomb::emp_detonate);
replaceFunc(maps/mp/zombies/_zm_equip_electrictrap::startelectrictrapdeploy, scripts/zm/replaced/_zm_equip_electrictrap::startelectrictrapdeploy);
replaceFunc(maps/mp/zombies/_zm_equip_turret::startturretdeploy, scripts/zm/replaced/_zm_equip_turret::startturretdeploy);
}
init()
{
level.grenade_safe_to_bounce = ::grenade_safe_to_bounce;
}
grenade_safe_to_bounce( player, weapname )
{
if ( !is_offhand_weapon( weapname ) )
{
return 1;
}
if ( self maps/mp/zm_transit_lava::object_touching_lava() )
{
return 0;
}
return 1;
}