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README: reorganize weapons section README: replace every instance of "animation" with "anim"
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1 line
18 KiB
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WEAPONFILE\displayName\ZOMBIE_M1911_UPGRADED\AIOverlayDescription\\modeName\\playerAnimType\dualwield\gunModel\t6_wpn_pistol_m1911_view\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\\hideTags\\notetrackSoundMap\\idleAnim\viewmodel_m1911_dw_right_idle\idleAnimLeft\\emptyIdleAnim\viewmodel_m1911_dw_right_idle_empty\emptyIdleAnimLeft\\fireIntroAnim\\fireAnim\viewmodel_m1911_dw_right_fire\fireAnimLeft\\holdFireAnim\\lastShotAnim\viewmodel_m1911_dw_right_lastshot\lastShotAnimLeft\\flourishAnim\\flourishAnimLeft\\detonateAnim\\rechamberAnim\\meleeAnim\\meleeAnimEmpty\\meleeAnim1\\meleeAnim2\\meleeAnim3\\meleeChargeAnim\\meleeChargeAnimEmpty\\reloadAnim\viewmodel_m1911_dw_right_reload_empty\reloadAnimRight\viewmodel_m1911_dw_right_reload_empty\reloadAnimLeft\\reloadEmptyAnim\\reloadEmptyAnimLeft\\reloadStartAnim\\reloadEndAnim\\reloadQuickAnim\\reloadQuickEmptyAnim\\raiseAnim\viewmodel_m1911_dw_pullout\dropAnim\viewmodel_m1911_dw_putaway\firstRaiseAnim\viewmodel_m1911_dw_first_raise\altRaiseAnim\viewmodel_m1911_dw_pullout\altDropAnim\viewmodel_m1911_dw_putaway\quickRaiseAnim\viewmodel_m1911_dw_pullout\quickDropAnim\viewmodel_m1911_dw_putaway\emptyRaiseAnim\viewmodel_m1911_dw_pullout_empty\emptyDropAnim\viewmodel_m1911_dw_putaway_empty\sprintInAnim\viewmodel_m1911_dw_sprint_in\sprintLoopAnim\viewmodel_m1911_dw_sprint_loop\sprintOutAnim\viewmodel_m1911_dw_sprint_out\sprintInEmptyAnim\viewmodel_m1911_dw_sprint_in_empty\sprintLoopEmptyAnim\viewmodel_m1911_dw_sprint_loop_empty\sprintOutEmptyAnim\viewmodel_m1911_dw_sprint_out_empty\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\contFireInAnim\\contFireLoopAnim\\contFireOutAnim\\crawlInAnim\viewmodel_m1911_dw_crawl_in\crawlForwardAnim\viewmodel_m1911_dw_crawl_forward\crawlBackAnim\viewmodel_m1911_dw_crawl_back\crawlRightAnim\viewmodel_m1911_dw_crawl_right\crawlLeftAnim\viewmodel_m1911_dw_crawl_left\crawlOutAnim\viewmodel_m1911_dw_crawl_out\crawlEmptyInAnim\viewmodel_m1911_dw_crawl_in_empty\crawlEmptyForwardAnim\viewmodel_m1911_dw_crawl_forward_empty\crawlEmptyBackAnim\viewmodel_m1911_dw_crawl_back_empty\crawlEmptyRightAnim\viewmodel_m1911_dw_crawl_right_empty\crawlEmptyLeftAnim\viewmodel_m1911_dw_crawl_left_empty\crawlEmptyOutAnim\viewmodel_m1911_dw_crawl_out_empty\deployAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\\adsLastShotAnim\\adsRechamberAnim\\adsUpAnim\viewmodel_m1911_dw_ads_up\adsDownAnim\viewmodel_m1911_dw_ads_down\adsUpOtherScopeAnim\\adsFireIntroAnim\\breakdownAnim\\dtp_in\viewmodel_m1911_dw_d2p_in\dtp_loop\viewmodel_m1911_dw_d2p_loop\dtp_out\viewmodel_m1911_dw_d2p_out\dtp_empty_in\viewmodel_m1911_dw_d2p_in_empty\dtp_empty_loop\viewmodel_m1911_dw_d2p_loop_empty\dtp_empty_out\viewmodel_m1911_dw_d2p_out_empty\slide_in\\mantleAnim\\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\\script\\weaponType\projectile\weaponClass\pistol\penetrateType\none\impactType\grenade_explode\inventoryType\primary\fireType\Single Shot\clipType\bottom\barrelType\Single\offhandClass\None\offhandSlot\None\viewFlashEffect\weapon/muzzleflashes_zmb_ug/fx_zmb_muz_sm_gas_flash_1p\worldFlashEffect\weapon/muzzleflashes_zmb_ug/fx_zmb_muz_smg_flash_3p\barrelCooldownEffect\\barrelCooldownMinCount\0\viewFlashOffsetF\0\viewFlashOffsetR\0\viewFlashOffsetU\0\worldFlashOffsetF\0\worldFlashOffsetR\0\worldFlashOffsetU\0\pickupSound\wpn_weap_pickup_npc\pickupSoundPlayer\wpn_weap_pickup_plr\ammoPickupSound\wpn_ammo_pickup_npc\ammoPickupSoundPlayer\wpn_ammo_pickup_plr\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\wpn_1911_fire_npc_pap\crackSound\\whizbySound\\fireSoundPlayer\wpn_1911_fire_plr_pap\loopFireSound\\loopFireSoundPlayer\\loopFireEndSound\\loopFireEndSoundPlayer\\startFireSound\\stopFireSound\\killcamStartFireSound\\startFireSoundPlayer\\stopFireSoundPlayer\\killcamStartFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\wpn_1911_dryfire_npc\emptyFireSoundPlayer\wpn_1911_dryfire_plr\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\rotateLoopSound\\rotateLoopSoundPlayer\\rotateStopSound\\rotateStopSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\breakdownSound\\breakdownSoundPlayer\\finishBreakdownSound\\finishBreakdownSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\raiseSound\weap_1911_raise_npc\raiseSoundPlayer\weap_1911_raise_plr\firstRaiseSound\weap_1911_1straise_npc\firstRaiseSoundPlayer\weap_1911_1straise_plr\altSwitchSound\\altSwitchSoundPlayer\\adsRaiseSoundPlayer\fly_generic_ads_plr\adsLowerSoundPlayer\fly_generic_ads_lower_plr\putawaySound\\putawaySoundPlayer\\overheatSound\\overheatSoundPlayer\\adsZoomSound\\shellCasing\\shellCasingPlayer\\bounceSound\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\viewShellEjectOffsetF\0\viewShellEjectOffsetR\0\viewShellEjectOffsetU\0\worldShellEjectOffsetF\0\worldShellEjectOffsetR\0\worldShellEjectOffsetU\0\viewShellEjectRotationP\0\viewShellEjectRotationY\0\viewShellEjectRotationR\0\worldShellEjectRotationP\0\worldShellEjectRotationY\0\worldShellEjectRotationR\0\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\2\standRotY\0\standRotR\-2\duckedOfsF\-0.8\duckedOfsR\0.5\duckedOfsU\-0.5\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\0\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\1\sprintBobV\1\sprintScale\1\lowReadyOfsF\0\lowReadyOfsR\0\lowReadyOfsU\0\lowReadyRotP\0\lowReadyRotY\0\lowReadyRotR\0\rideOfsF\0\rideOfsR\0\rideOfsU\0\rideRotP\0\rideRotY\0\rideRotR\0\dtpOfsF\0\dtpOfsR\0\dtpOfsU\0\dtpRotP\0\dtpRotY\0\dtpRotR\0\dtpBobH\1\dtpBobV\1\dtpScale\1\mantleOfsF\-2\mantleOfsR\-3\mantleOfsU\3\mantleRotP\0\mantleRotY\0\mantleRotR\-5\slideOfsF\0\slideOfsR\0\slideOfsU\0\slideRotP\0\slideRotY\0\slideRotR\0\duckedRotP\2\duckedRotY\0\duckedRotR\-2\proneOfsF\2\proneOfsR\1\proneOfsU\-1\proneMoveF\0\proneMoveR\0\proneMoveU\0\proneRotP\0\proneRotY\2\proneRotR\-3\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\3\posMoveRate\5\posProneMoveRate\25\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\30\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\t6_wpn_pistol_m1911_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\ignoreAttachments\0\stowedModelOffsetsF\0\stowedModelOffsetsR\0\stowedModelOffsetsU\0\stowedModelOffsetsPitch\0\stowedModelOffsetsYaw\0\stowedModelOffsetsRoll\0\worldClipModel\\rocketModel\\mountedModel\\AdditionalMeleeModel\\fireTypeIcon\\hudIcon\menu_mp_weapons_1911\hudIconRatio\2:1\indicatorIcon\\indicatorIconRatio\1:1\ammoCounterIcon\menu_mp_weapons_1911\ammoCounterIconRatio\1:1\ammoCounterClip\Magazine\startAmmo\8\ammoDisplayName\\ammoName\.45acp m1911\clipName\m1911_upgraded_zm\maxAmmo\8\clipSize\6\shotCount\0\sharedAmmoCapName\\sharedAmmoCap\0\unlimitedAmmo\0\ammoCountClipRelative\1\sharedAmmo\0\jamFireTime\0\overheatWeapon\0\overheatRate\60\cooldownRate\30\overheatEndVal\0\coolWhileFiring\0\fuelTankWeapon\0\tankLifeTime\0\damage\1000\minDamage\0\maxDamageRange\999999\minDamageRange\999999\damage2\0\damage3\0\damage4\0\damage5\0\damageRange2\0\damageRange3\0\damageRange4\0\damageRange5\0\damageDuration\0\damageInterval\0\playerDamage\30\meleeDamage\25\minPlayerDamage\0\destabilizationRateTime\0.4\destabilizationCurvatureMax\5\destabilizeDistance\750\fireDelay\0\meleeDelay\0.25\meleeChargeDelay\0\spinUpTime\0\spinDownTime\0\spinRate\0\spinLoopSound\\spinLoopSoundPlayer\\startSpinSound\\startSpinSoundPlayer\\stopSpinSound\\stopSpinSoundPlayer\\applySpinPitch\0\introFireTime\0\introFireLength\0\fireTime\0.2\flourishTime\0.2\lastFireTime\0\rechamberTime\0.1\rechamberBoltTime\0\holdFireTime\0\burstFireDelay\0\detonateTime\0\detonateDelay\0\meleeTime\0.7\meleeChargeTime\0\reloadTime\2.2\reloadShowRocketTime\0\reloadEmptyTime\2.2\reloadAddTime\1.2\reloadEmptyAddTime\1.2\reloadQuickAddTime\0\reloadQuickEmptyAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\reloadQuickTime\0\reloadQuickEmptyTime\0\dropTime\0.3\raiseTime\0.5\altDropTime\0\altRaiseTime\0\quickDropTime\0.3\quickRaiseTime\0.3\firstRaiseTime\0.83\emptyRaiseTime\0.3\emptyDropTime\0.3\sprintInTime\0.3\sprintLoopTime\0.55\sprintOutTime\0.3\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\contFireInTime\0\contFireLoopTime\0\contFireOutTime\0\dtpInTime\0.08\dtpLoopTime\0.6\dtpOutTime\0.2\crawlInTime\0.1\crawlForwardTime\1.1\crawlBackTime\1\crawlRightTime\1.2\crawlLeftTime\1.1\crawlOutFireTime\0.048\crawlOutTime\0.1\slideInTime\0.5\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockOnRadius\60\lockOnSpeed\2000\requireLockonToFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\stackFire\0\stackFireSpread\15\stackFireAccuracyDecay\0\stackSound\\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\mountableWeapon\0\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1.1\adsMoveSpeedScale\2.2\sprintDurationScale\1\idleCrouchFactor\0.8\idleProneFactor\0.6\gunMaxPitch\30\gunMaxYaw\30\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\meleeChargeRange\0\rifleBullet\0\armorPiercing\1\boltAction\0\shotsBeforeRechamber\0\useAltTagFlash\0\useAntiLagRewind\0\isCarriedKillstreakWeapon\0\aimDownSight\0\rechamberWhileAds\1\reloadWhileAds\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\canUseInVehicle\0\noDropsOrRaises\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSight\0\laserSightDuringNightvision\0\bayonet\0\dualWield\1\hideThirdPerson\0\explodeOnGround\0\throwBack\0\retrievable\0\dieOnRespawn\0\noThirdPersonDropsOrRaises\0\continuousFire\0\useAsMelee\0\antiQuickScope\0\noPing\1\forceBounce\0\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useOnlyAltWeaoponHideTagsInAltMode\0\altWeaponAdsOnly\0\altWeaponDisableSwitching\0\killIcon\menu_mp_weapons_1911\killIconRatio\2:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\1:1\noAmmoOnDpadIcon\1\noPartialReload\0\segmentedReload\0\noADSAutoReload\0\reloadAmmoAdd\0\reloadStartAdd\0\attachmentUnique\\altWeapon\\DualWieldWeapon\m1911lh_upgraded_zm\grenadeWeapon\\dropAmmoMin\0\dropAmmoMax\0\dropClipAmmoMin\0\dropClipAmmoMax\0\blocksProne\0\silenced\0\dualMag\0\infrared\0\tvguided\0\airburstWeapon\0\perks1\0\perks0\0\isRollingGrenade\0\useBallisticPrediction\0\isValuable\0\isTacticalInsertion\0\isReviveWeapon\0\bUseRigidBodyOnVehicle\0\showIndicator\0\explosionRadius\200\explosionRadiusMin\0\indicatorRadius\0\explosionInnerDamage\1200\explosionOuterDamage\75\damageConeAngle\180\projectileSpeed\2300\projectileSpeedRelativeUp\0\projectileSpeedUp\50\projectileSpeedForward\0\projectileTakeParentVel\0\projectileActivateDist\0\projectileLifetime\3\timeToAccelerate\0\projectileCurvature\0\projectileModel\projectile_m203grenade\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionEffect2\\projExplosionEffect2ForceNormalUp\0\projExplosionEffect3\\projExplosionEffect3ForceNormalUp\0\projExplosionEffect4\\projExplosionEffect4ForceNormalUp\0\projExplosionEffect5\\projExplosionEffect5ForceNormalUp\0\projExplosionSound\wpn_grenade_explode\projDudEffect\\projDudSound\wpn_grenade_bounce_flesh\projImpactExplode\1\sentientImpactExplode\0\explodeWhenStationary\0\bulletImpactExplode\0\mortarShellSound\\tankShellSound\\stickiness\Don't stick\rotateType\Rotate both axis, grenade style\hasDetonator\0\plantable\0\timedDetonation\0\noCrumpleMissile\0\rotate\0\keepRolling\0\holdButtonToThrow\0\offhandHoldIsCancelable\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\explosionTag\\bDisallowAtMatchStart\0\isCameraSensor\0\isAcousticSensor\0\isLaserSensor\0\isHoldUseGrenade\0\parallelDefaultBounce\0.5\parallelAsphaltBounce\0.6\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelCeramicBounce\0.5\parallelClothBounce\0.3\parallelConcreteBounce\0.6\parallelCushionBounce\0.5\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelFruitBounce\0.5\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaintedMetalBounce\0.5\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelPlasticBounce\0.5\parallelRockBounce\0.6\parallelRubberBounce\0.5\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelRiotShieldBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularCushionBounce\0.5\perpendicularDirtBounce\0.25\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularFruitBounce\0.5\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaintedMetalBounce\0.5\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularPlasticBounce\0.5\perpendicularRockBounce\0.25\perpendicularRubberBounce\0.5\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularRiotShieldBounce\0.5\projTrailEffect\weapon/grenade/fx_trail_grenade\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\3000\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsTransInTime\0.15\adsTransOutTime\0.15\adsIdleAmount\28\adsIdleSpeed\1\adsZoomFov1\65\adsZoomFov2\65\adsZoomFov3\65\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayAlphaScale\1\adsBobFactor\0.7\adsViewBobMult\0.2\holdBreathToSteady\0\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.15\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\-30\adsGunKickPitchMax\-20\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\250\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\20\adsViewKickPitchMax\95\adsViewKickMinMagnitude\0\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsRecoilReductionRate\0\adsRecoilReductionLimit\0\adsRecoilReturnRate\0\adsViewKickCenterSpeed\2000\adsViewKickCenterDuckedScale\1\adsViewKickCenterProneScale\1\adsSpread\0\antiQuickScopeTime\0\antiQuickScopeScale\0\antiQuickScopeSpreadMultiplier\0\antiQuickScopeSpreadMax\0\antiQuickScopeSwayFactor\0\hipSpreadStandMin\3\hipSpreadDuckedMin\2.5\hipSpreadProneMin\2\hipSpreadMax\6\hipSpreadDuckedMax\5\hipSpreadProneMax\4\hipSpreadDecayRate\4\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4.5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipReticleSidePos\0\hipIdleAmount\7\hipIdleSpeed\5\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\20\hipViewKickPitchMax\40\hipViewKickMinMagnitude\0\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\2000\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\useHintString\\dropHintString\\horizViewJitter\0\vertViewJitter\0\cameraShakeScale\0\cameraShakeDuration\0\cameraShakeRadius\0\explosionCameraShakeScale\0.5\explosionCameraShakeDuration\500\explosionCameraShakeRadius\512\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoMid\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\fireRumble\damage_heavy\meleeImpactRumble\\reloadRumble\\explosionRumble\\tracerType\\enemyTracerType\\adsDofStart\5\adsDofEnd\11\scanSpeed\0\scanAccel\0\scanPauseTime\0\flameTableFirstPerson\\flameTableThirdPerson\\mmsWeapon\0\mmsInScope\0\mmsFOV\0\mmsAspect\0\mmsMaxDist\0\ikLeftHandIdlePosF\0\ikLeftHandIdlePosR\0\ikLeftHandIdlePosU\0\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\usingLeftHandProneIK\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\parentWeaponName\m1911dw\doGibbing\0\maxGibDistance\0\altScopeADSTransInTime\0\altScopeADSTransOutTime\0\meleeSwipeEffect\\meleeImpactEffect\\meleeImpactNoBloodEffect\\throwBackType\\camo\camo_m1911\customFloat0\0\customFloat1\0\customFloat2\0\customBool0\0\customBool1\0\customBool2\0\attachments\\attachmentUniques\ 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