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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-08 22:31:36 -05:00
2022-01-31 18:30:10 -08:00
2022-01-24 07:22:26 -08:00
2021-12-05 03:28:57 -08:00
2020-02-13 16:52:11 -08:00
2022-01-31 14:48:30 -08:00

Call of Duty: Black Ops 2 Zombies - Reimagined

Created by: Jbleezy

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Change Notes

General

  • Increased level of detail at longer distances
  • In-game menu no longer disabled instantly when the game ends

HUD

  • Enemy counter displayed on top left of screen
  • Timer displayed on top right of screen
  • Health bar displayed on bottom left of screen
  • Current zone displayed on bottom left of screen
  • Increased waypoint offset from top of screen
  • Changed player waypoint location to be center of player instead of top of player
  • Increased distance between revive waypoint arrow and icon
  • Bleedout bar displayed when downed
  • Revive bar displayed for downed player
  • Changed revive bar color to blue
  • Player needs to be revived text updates to new player instantly

Players

  • Unlimited sprint
  • Increased health from 100 to 150
  • Self revives in solo are active whenever the player has at least 1 perk
  • 100% backwards move speed
  • Decreased sprint time needed to be able to dive from 0.25 seconds to 0.1 seconds
  • Can dive again right away after just diving
  • Increased melee range by 16% (same as Black Ops 1)
  • Disabled melee lunging
  • Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
  • Decreased low health regeneration delay from 5 seconds to 4 seconds
  • Normal health regeneration rate is no longer instant
  • Changed health regeneration rate to 100 health per second (normally fully restored health in 0.5 seconds)
  • Fall damage no longer increases when max health is increased
  • Added blood fx when at or below 20% health
  • Removed blur when getting damaged
  • Removed shellshock when getting damaged from grenades
  • No longer killed when landing on top of another player
  • Ignored by enemies for 1 second after being revived
  • Weapon is no longer switched after reviving if player switched weapons during revive
  • No longer gain points back on self revives
  • Can shoot while looking at other players
  • Increased mantle speed
  • Increased ladder climb speed
  • Start with semtex on maps that have semtex
  • Entering and exiting last stand no longer refills last stand weapon clip automatically
  • Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
  • Removed enemy player name fade in time

Zombies

  • Health capped at 100,000
  • Attracted towards points of interest immediately
  • Removed walkers in high rounds
  • Removed headless zombies
  • Neck counts as headshot

Denizens

  • Decreased maximum amount that can be spawned at once from 2 to 1
  • Decreased minimum number of melees to kill from 5 to 3
  • Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
  • Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
  • No longer automatically runs away when player is first attacked in solo
  • Removed hint when player is first attacked in solo

Brutus

  • No longer receives additional damage from Ray Gun Mark 2

Weapons

  • Switch to melee weapon by pressing the new melee weapon button (same button as the Time Bomb and Maxis Drone)
  • Changed grenade damage scalar to 25 multiplied by round number (normally random number between 100 and 200 added by round number)
  • Capped grenade damage scalar at 1500
  • Changed projectile weapon damage scalar to 50 multiplied by round number (normally random number between 0 and 100 multiplied by round number)
  • Capped projectile weapon damage scalar at 3000
  • Changed placeable mine damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)
  • Capped placeable mine damage scalar at 9000
  • Disabled sniper scope sway

AN-94

  • Increased weapon cost from 1200 to 1500

B23R

  • Changed weapon cost to 900 on all maps

Ballistic Knife

  • Projectiles are no longer picked up by other players
  • Projectiles can be picked up while the weapon is not reloaded
  • Projectiles can be picked up while the player is not on the ground

Executioner

  • Increased penetration

HAMR

  • Decreased recoil

M1216

  • Increased penetration

M1911

  • Upgraded: given as last stand pistol above all others except Ray Gun Mark 2

M1927

  • Decreased ammo cost from 800 to 750

M8A1

  • Decreased recoil

MTAR

  • Decreased recoil

Remington 870

  • Changed weapon cost to 1200 on all maps
  • Increased penetration

RPD

  • Decreased recoil

S12

  • Increased penetration

SMR

  • Increased damage by 100%
  • Removed ADS spread

Type 25

  • Decreased recoil

War Machine

  • Unupgraded: grenades explode on impact

EMP Grenade

  • No longer disables HUD
  • Disables player's perks for 30 seconds
  • Added fx to EMP'd players
  • Decreased zombie EMP radius by 30% (same radius as perk EMP)
  • Sprinting no longer wakes up EMP'd zombies

Claymore

  • Can be repurchased
  • Increased max amount that can be placed from 12 to 20

Ray Gun

  • Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage)
  • Upgraded: increased impact damage from 1000 to 2000 (same as max splash damage)
  • No longer limited to 4 players

Ray Gun Mark 2

  • Same probability to obtain as other weapons
  • Can be obtained if player has Ray Gun
  • Limited to 1 player on all maps

Jet Gun

  • Kills multiple enemies significantly faster
  • Kills enemies that are in the ground, traversing, or behind barriers
  • Awards points for kills
  • Cools down twice as fast
  • Cools down while not holding weapon
  • Heats up when firing while meleeing
  • No longer kills when not firing
  • No longer automatically switched to weapon when picked up
  • No longer disassembles when overheated
  • Weapon is taken when overheated

Sliquifier

  • Added upgraded version
  • Kills on any round (normally stops killing after round 100)
  • Removed additional goo created by chain kills

Blundergat

  • Kills on any round

Acid Gat

  • Kills on any round

Wallbuys

  • Increased trigger radius
  • Decreased upgraded ammo cost from 4500 to 2500
  • Lethal grenade hint string no longer displays "ammo" after purchasing

Mystery Box

  • Decreased weapon pickup time from 12 seconds to 9 seconds
  • Moves to new location instantly
  • Special sound no longer plays when obtaining the Ray Gun
  • Special sound plays when obtaining a limited weapon

Perks

  • Removed perk limit
  • No longer deactivated if the perk machine is powered off
  • Added high qualty perk icons to all maps

Juggernog

  • Increases current health by 100 upon purchase (normally sets current health to max)

Quick Revive

  • No longer automatically powered on in solo
  • Increased cost in solo from 500 to 1500
  • Decreases health regeneration delay by 25%

Speed Cola

  • Aim twice as fast
  • Switch weapons twice as fast
  • Throw grenades twice as fast

Double Tap

  • Removed shooting 2 bullets for every shot
  • Increases bullet damage by 50%

Stamin-Up

  • Move faster (normally only sprint faster)

Deadshot Daiquiri

  • Increases bullet headshot damage by 100%
  • Move faster while aiming
  • Decreases sprint recovery time

Mule Kick

  • Added additional weapon indicator
  • Additional weapon is given back when perk is reacquired
  • Stowed weapons refill ammo from stock over time

Tombstone Soda

  • Added in solo
  • Added powerup waypoint
  • Powerup no longer removed when revived
  • Powerup removed when downed
  • Unlimited time to pick up powerup
  • Changed powerup fx color to blue
  • Powerup gets destroyed by EMP Grenades
  • Restores all weapons properly
  • Disabled suicide option when player is down
  • Flipped perk icon

Who's Who

  • Gain all other perks the player had before going down when entering Who's Who mode
  • Revive twice as fast when in Who's Who mode
  • No longer gives the player claymores when entering Who's Who mode if the player purchased claymores

Electric Cherry

  • Removed cooldown after being used multiple times in a row

Vulture-Aid

  • Stink areas no longer activate while the player is moving

Pack-a-Punch

  • Decreased weapon pickup time from 15 seconds to 12 seconds

Powerups

Insta Kill

  • Grabbing while already active adds 30 seconds to timer instead of resetting timer to 30 seconds

Double Points

  • Grabbing while already active adds 30 seconds to timer instead of resetting timer to 30 seconds

Nuke

  • Kills all zombies instantly

Carpenter

  • Removed

Meat

  • Able to drop when players are down
  • Changed powerup fx color to blue
  • Decreased time on ground from 16 seconds to 10 seconds
  • Message shows when the meat is on a player
  • Meleeing while the meat is moving no longer grabs the meat
  • Meleeing while the meat is moving throws the meat
  • Meleeing while the meat is moving activates more consistently

Persistent Upgrades

  • Removed

Buildables

  • Added purchase cost
  • Parts automatically picked up
  • Zombies no longer attack (except Zombie Shield)
  • Destroyed by taking 1500 damage
  • No longer destroyed by 2 grenades

Electric Trap

  • No longer needs to be powered by a Turbine
  • Gets destroyed after being deployed for 30 seconds
  • Kills on any round (normally stops killing after round 50)
  • Can kill unlimited zombies at once
  • No longer kills players without Juggernog instantly
  • Decreased player damage from 75 to 25
  • Decreased player shellshock time from 2.5 seconds to 1.25 seconds
  • Decreased startup time from 2 seconds to 0.5 seconds

Turret

  • No longer needs to be powered by a Turbine
  • Gets destroyed after being deployed for 30 seconds
  • Kills on any round in 1-4 shots (normally does 1200 damage max)
  • No longer damages players
  • Fire type changed from burst fire to continuous fire
  • Fixed a bug where the Turret sounds would continue playing after being picked up

Subsurface Resonator

  • No longer needs to be powered by a Turbine
  • No longer gets destroyed from kills
  • Gets destroyed after being deployed for 30 seconds
  • Fires every 2 seconds (normally has a longer delay depending on the amount of kills from the previous fire)

Maxis Drone

  • Switches back to correct weapon after deploying

Bank

  • Deposited points resets each game
  • Gain 10% interest on deposited points at the end of each round
  • No longer costs 100 points to withdraw
  • Players can deposit and withdraw less than 1000 points
  • Account balance is shown when depositing, withdrawing, and going near the triggers
  • Disabled trading points

Weapon Locker

  • Stored weapon resets each game
  • Stored weapon gains max ammo at the end of each round

Maps

Tranzit

  • Any door that requires a Turbine to open is automatically open whenever the power is on
  • Lava in starting area activates after the power is on
  • Lava destroys grenades instantly
  • Decreased brightness at Power Station
  • Power switch automatically crafted
  • Pack-a-Punch automatically crafted
  • Navcard table automatically crafted
  • Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box
  • Fixed a zombie riser spawn point at Outside Power Station being too high above ground
  • Fixed a zombie pathing exploit at Town in Bookstore

Bus Depot

  • Lava in starting area activates immediately
  • Power doors open when door is opened
  • Lava pit is accessible

Diner

  • Added Survival and Grief gamemodes
  • Wallbuys: M14, Olympia, MP5, Galvaknuckles
  • Perks: Juggernog, Quick Revive, Speed Cola, Double Tap

Farm

  • Zombies spawn in the Farm zone when in the Barn zone
  • Added Claymore wallbuy
  • Survival: removed Galvaknuckles wallbuy
  • Grief: removed player spawns near gate

Power Station

  • Added Survival and Grief gamemodes
  • Wallbuys: M14, Olympia, AK74u, MP5, Bowie Knife
  • Perks: Juggernog, Quick Revive, Speed Cola, Double Tap, Tombstone Soda
  • Pack-a-Punch

Town

  • Moved Quick Revive to Stamin-Up's location on Town
  • Moved Stamin-Up to its location on Tranzit
  • Moved Tombstone Soda to the laundry room front door
  • Grief: added Tombstone Soda

Die Rise

  • Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone
  • Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
  • Navcard table automatically crafted

Mob of the Dead

  • 1 afterlife max in solo
  • Acid Trap kills on any round (normally stops killing after round 158 on PC)
  • Tower Trap kills on any round in 1 shot
  • Upgraded Tower Trap kills on any round in 1-2 shots
  • Upgraded Tower Trap stays upgraded until the end of the round
  • Plane parts are shared in coop
  • Plane parts must be all acquired to craft
  • Plane fuel automatically picked up
  • Players no longer respawn in the Acid Trap

Cell Block

  • Added Smoke Grenades to the Mystery Box

Buried

  • Power automatically on
  • Removed Turbine
  • Removed Sloth barricades
  • Sloth can no longer be unlocked
  • Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
  • Fountain portal automatically active
  • Navcard table automatically crafted
  • Players can no longer get into the corner next to Juggernog
  • Fixed hint strings on buildables when purchased

Borough

  • Tunnels disabled
  • Players spawn at Stables
  • Mystery Box initially spawns at a random location
  • Added B23R, M16, Claymore, and Bowie Knife wallbuys at their locations on Buried
  • Added PDW wallbuy at Morgue
  • Added SVU wallbuy at Church
  • Moved Quick Revive to Speed Cola's location on Borough
  • Moved Speed Cola to its location on Buried
  • Moved Stamin-Up to Vulture Aid's location on Buried

Origins

  • Door prices in solo cost the same as in coop
  • Shovels automatically picked up
  • Gramophone and records automatically picked up
  • Der Wunderfizz: increased cost from 1500 to 2500
  • Der Wunderfizz: all perks have an equal chance of being obtained
  • Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened)
  • Soul boxes: decreased kill requirement from 30 to 20
  • Perk bottle dig spots: give random perk
  • Perk bottle dig spots: visible and diggable without Zombie Blood
  • Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4

Gamemodes

Grief

  • Win rounds by getting all enemy players down
  • First team to win 3 rounds wins the game
  • Tie round if both teams die within 5 seconds of eachother
  • Sudden death after 5 minute round (all players lose 100 health)
  • Unlimited zombies
  • 2500 health zombies
  • 0.5 second zombie spawn rate
  • Only sprinting zombies
  • Zombies start spawning 10 seconds after the round starts
  • Players start each round with at least 10000 points
  • 2 lethal grenades and mines awarded each round
  • Unlimited powerups
  • Unlimited barrier rebuild points
  • Decreased stun time of unupgraded weapons from 0.75 seconds to 0.5 seconds
  • Decreased stun time of upgraded weapons rom 0.75 seconds to 0.625 seconds
  • Meleeing enemy players pushes 16.67% farther for every 500 damage that melee weapon deals
  • Meleeing enemy players that are crouched pushes 33.33% of the amount when standing
  • Meleeing enemy players that are prone pushes 16.67% of the amount when standing
  • Meleeing enemy players that are already stunned will push them
  • Ballistic knife projectile pushes enemy players
  • Claymores are no longer triggered by enemy players
  • Stun fx is linked to the player
  • Stun fx shows in the correct position for projectiles
  • Stunning enemy players steals 100 points from them
  • Downing enemy players awards 500 points
  • Bleeding out enemy players awards 1000 points to all teammates
  • Landing on top of an enemy player downs only the bottom player
  • Landing on top of an enemy player can be done at any stance
  • Increased max radius for landing on top of an enemy player by 16.67%
  • Decreased max height for landing on top of an enemy player that is crouched by 13%
  • Decreased max height for landing on top of an enemy player that is prone by 47%
  • Max Ammo: unloads clip of all enemy players' weapons
  • Double Points: enemy players gain half points for 30 seconds
  • Insta Kill: enemy players deal half damage for 30 seconds
  • Nuke: deals 80 damage to all alive enemy players and makes all downed enemy players bleed out
  • Added kill feed (includes downs, revives, and bleed outs)
  • Added player kills on scoreboard
  • Added player downed and bled out icons on scoreboard
  • Added intro text
  • Announcer audio always plays
  • Last player alive audio only plays for the player who is alive instead of every player on the team
  • Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
  • Enemies remaining text is removed when new text is displayed
  • Added new audio when enemy players bleed out
  • Players do not get their weapons back on round reset if they bled out
  • Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment
  • Spawn points are assigned to a team
  • Teams switch spawn points each round
  • Players respawn at initial spawn points
  • Decreased connection timeout from 90 seconds to 45 seconds
  • Random map rotation
  • 25000 health Brutus

Containment

  • Gain score by being the team with the most players alive in the containment zone
  • First team to gain 250 score wins the game
  • Contested if both teams have the same amount of players alive in the containment zone
  • Both teams gain score at half-rate when contested
  • Zombies only go after players in the containment zone
  • Players gain points for being in the containment zone
  • Players respawn after being down for 10 seconds
  • Players retain perks
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