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Call of Duty: Black Ops 2 Zombies - Reimagined
Created by: Jbleezy
Change Notes
General
- Increased level of detail at longer distances
- In-game menu no longer disabled instantly when the game ends
HUD
- Enemy counter displayed on top left of screen
- Timer displayed on top right of screen
- Health bar displayed on bottom left of screen
- Current zone displayed on bottom left of screen
- Increased waypoint offset from top of screen
- Changed player waypoint location to be center of player instead of top of player
- Increased distance between revive waypoint arrow and icon
- Bleedout bar displayed when downed
- Revive bar displayed for downed player
- Changed revive bar color to blue
- Player needs to be revived text updates to new player instantly
Players
- Unlimited sprint
- Increased health from 100 to 150
- Self revives in solo are active whenever the player has at least 1 perk
- 100% backwards move speed
- Decreased sprint time needed to be able to dive from 0.25 seconds to 0.1 seconds
- Can dive again right away after just diving
- Increased melee range by 16% (same as Black Ops 1)
- Disabled melee lunging
- Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
- Decreased low health regeneration delay from 5 seconds to 4 seconds
- Normal health regeneration rate is no longer instant
- Changed health regeneration rate to 100 health per second (normally fully restored health in 0.5 seconds)
- Fall damage no longer increases when max health is increased
- Added blood fx when at or below 20% health
- Removed blur when getting damaged
- Removed shellshock when getting damaged from grenades
- No longer killed when landing on top of another player
- Ignored by enemies for 1 second after being revived
- Weapon is no longer switched after reviving if player switched weapons during revive
- No longer gain points back on self revives
- Can shoot while looking at other players
- Increased mantle speed
- Increased ladder climb speed
- Start with semtex on maps that have semtex
- Entering and exiting last stand no longer refills last stand weapon clip automatically
- Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
- Removed enemy player name fade in time
Zombies
- Health capped at 100,000
- Attracted towards points of interest immediately
- Removed walkers in high rounds
- Removed headless zombies
- Neck counts as headshot
Denizens
- Decreased maximum amount that can be spawned at once from 2 to 1
- Decreased minimum number of melees to kill from 5 to 3
- Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
- Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
- No longer automatically runs away when player is first attacked in solo
- Removed hint when player is first attacked in solo
Brutus
- No longer receives additional damage from Ray Gun Mark 2
Weapons
- Switch to melee weapon by pressing the new melee weapon button (same button as the Time Bomb and Maxis Drone)
- Changed grenade damage scalar to 25 multiplied by round number (normally random number between 100 and 200 added by round number)
- Capped grenade damage scalar at 1500
- Changed projectile weapon damage scalar to 50 multiplied by round number (normally random number between 0 and 100 multiplied by round number)
- Capped projectile weapon damage scalar at 3000
- Changed placeable mine damage scalar to 150 multiplied by round number (normally random number between 100 and 200 multiplied by round number)
- Capped placeable mine damage scalar at 9000
- Disabled sniper scope sway
AN-94
- Increased weapon cost from 1200 to 1500
B23R
- Changed weapon cost to 900 on all maps
Ballistic Knife
- Projectiles are no longer picked up by other players
- Projectiles can be picked up while the weapon is not reloaded
- Projectiles can be picked up while the player is not on the ground
Executioner
- Increased penetration
HAMR
- Decreased recoil
M1216
- Increased penetration
M1911
- Upgraded: given as last stand pistol above all others except Ray Gun Mark 2
M1927
- Decreased ammo cost from 800 to 750
M8A1
- Decreased recoil
MTAR
- Decreased recoil
Remington 870
- Changed weapon cost to 1200 on all maps
- Increased penetration
RPD
- Decreased recoil
S12
- Increased penetration
SMR
- Increased damage by 100%
- Removed ADS spread
Type 25
- Decreased recoil
War Machine
- Unupgraded: grenades explode on impact
EMP Grenade
- No longer disables HUD
- Disables player's perks for 30 seconds
- Added fx to EMP'd players
- Decreased zombie EMP radius by 30% (same radius as perk EMP)
- Sprinting no longer wakes up EMP'd zombies
Claymore
- Can be repurchased
- Increased max amount that can be placed from 12 to 20
Ray Gun
- Unupgraded: increased impact damage from 1000 to 1500 (same as max splash damage)
- Upgraded: increased impact damage from 1000 to 2000 (same as max splash damage)
- No longer limited to 4 players
Ray Gun Mark 2
- Same probability to obtain as other weapons
- Can be obtained if player has Ray Gun
- Limited to 1 player on all maps
Jet Gun
- Kills multiple enemies significantly faster
- Kills enemies that are in the ground, traversing, or behind barriers
- Awards points for kills
- Cools down twice as fast
- Cools down while not holding weapon
- Heats up when firing while meleeing
- No longer kills when not firing
- No longer automatically switched to weapon when picked up
- No longer disassembles when overheated
- Weapon is taken when overheated
Sliquifier
- Added upgraded version
- Kills on any round (normally stops killing after round 100)
- Removed additional goo created by chain kills
Blundergat
- Kills on any round
Acid Gat
- Kills on any round
Wallbuys
- Increased trigger radius
- Decreased upgraded ammo cost from 4500 to 2500
- Lethal grenade hint string no longer displays "ammo" after purchasing
Mystery Box
- Decreased weapon pickup time from 12 seconds to 9 seconds
- Moves to new location instantly
- Special sound no longer plays when obtaining the Ray Gun
- Special sound plays when obtaining a limited weapon
Perks
- Removed perk limit
- No longer deactivated if the perk machine is powered off
- Added high qualty perk icons to all maps
Juggernog
- Increases current health by 100 upon purchase (normally sets current health to max)
Quick Revive
- No longer automatically powered on in solo
- Increased cost in solo from 500 to 1500
- Decreases health regeneration delay by 25%
Speed Cola
- Aim twice as fast
- Switch weapons twice as fast
- Throw grenades twice as fast
Double Tap
- Removed shooting 2 bullets for every shot
- Increases bullet damage by 50%
Stamin-Up
- Move faster (normally only sprint faster)
Deadshot Daiquiri
- Increases bullet headshot damage by 100%
- Move faster while aiming
- Decreases sprint recovery time
Mule Kick
- Added additional weapon indicator
- Additional weapon is given back when perk is reacquired
- Stowed weapons refill ammo from stock over time
Tombstone Soda
- Added in solo
- Added powerup waypoint
- Powerup no longer removed when revived
- Powerup removed when downed
- Unlimited time to pick up powerup
- Changed powerup fx color to blue
- Powerup gets destroyed by EMP Grenades
- Restores all weapons properly
- Disabled suicide option when player is down
- Flipped perk icon
Who's Who
- Gain all other perks the player had before going down when entering Who's Who mode
- Revive twice as fast when in Who's Who mode
- No longer gives the player claymores when entering Who's Who mode if the player purchased claymores
Electric Cherry
- Removed cooldown after being used multiple times in a row
Vulture-Aid
- Stink areas no longer activate while the player is moving
Pack-a-Punch
- Decreased weapon pickup time from 15 seconds to 12 seconds
Powerups
Insta Kill
- Grabbing while already active adds 30 seconds to timer instead of resetting timer to 30 seconds
Double Points
- Grabbing while already active adds 30 seconds to timer instead of resetting timer to 30 seconds
Nuke
- Kills all zombies instantly
Carpenter
- Removed
Meat
- Able to drop when players are down
- Changed powerup fx color to blue
- Decreased time on ground from 16 seconds to 10 seconds
- Message shows when the meat is on a player
- Meleeing while the meat is moving no longer grabs the meat
- Meleeing while the meat is moving throws the meat
- Meleeing while the meat is moving activates more consistently
Persistent Upgrades
- Removed
Buildables
- Added purchase cost
- Parts automatically picked up
- Zombies no longer attack (except Zombie Shield)
- Destroyed by taking 1500 damage
- No longer destroyed by 2 grenades
Electric Trap
- No longer needs to be powered by a Turbine
- Gets destroyed after being deployed for 30 seconds
- Kills on any round (normally stops killing after round 50)
- Can kill unlimited zombies at once
- No longer kills players without Juggernog instantly
- Decreased player damage from 75 to 25
- Decreased player shellshock time from 2.5 seconds to 1.25 seconds
- Decreased startup time from 2 seconds to 0.5 seconds
Turret
- No longer needs to be powered by a Turbine
- Gets destroyed after being deployed for 30 seconds
- Kills on any round in 1-4 shots (normally does 1200 damage max)
- No longer damages players
- Fire type changed from burst fire to continuous fire
- Fixed a bug where the Turret sounds would continue playing after being picked up
Subsurface Resonator
- No longer needs to be powered by a Turbine
- No longer gets destroyed from kills
- Gets destroyed after being deployed for 30 seconds
- Fires every 2 seconds (normally has a longer delay depending on the amount of kills from the previous fire)
Maxis Drone
- Switches back to correct weapon after deploying
Bank
- Deposited points resets each game
- Gain 10% interest on deposited points at the end of each round
- No longer costs 100 points to withdraw
- Players can deposit and withdraw less than 1000 points
- Account balance is shown when depositing, withdrawing, and going near the triggers
- Disabled trading points
Weapon Locker
- Stored weapon resets each game
- Stored weapon gains max ammo at the end of each round
Maps
Tranzit
- Any door that requires a Turbine to open is automatically open whenever the power is on
- Lava in starting area activates after the power is on
- Lava destroys grenades instantly
- Decreased brightness at Power Station
- Power switch automatically crafted
- Pack-a-Punch automatically crafted
- Navcard table automatically crafted
- Grief: added Ballistic Knife, Ray Gun, and Ray Gun Mark 2 to the Mystery Box
- Fixed a zombie riser spawn point at Outside Power Station being too high above ground
- Fixed a zombie pathing exploit at Town in Bookstore
Bus Depot
- Lava in starting area activates immediately
- Power doors open when door is opened
- Lava pit is accessible
Diner
- Added Survival and Grief gamemodes
- Wallbuys: M14, Olympia, MP5, Galvaknuckles
- Perks: Juggernog, Quick Revive, Speed Cola, Double Tap
Farm
- Zombies spawn in the Farm zone when in the Barn zone
- Added Claymore wallbuy
- Survival: removed Galvaknuckles wallbuy
- Grief: removed player spawns near gate
Power Station
- Added Survival and Grief gamemodes
- Wallbuys: M14, Olympia, AK74u, MP5, Bowie Knife
- Perks: Juggernog, Quick Revive, Speed Cola, Double Tap, Tombstone Soda
- Pack-a-Punch
Town
- Moved Quick Revive to Stamin-Up's location on Town
- Moved Stamin-Up to its location on Tranzit
- Moved Tombstone Soda to the laundry room front door
- Grief: added Tombstone Soda
Die Rise
- Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone
- Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
- Navcard table automatically crafted
Mob of the Dead
- 1 afterlife max in solo
- Acid Trap kills on any round (normally stops killing after round 158 on PC)
- Tower Trap kills on any round in 1 shot
- Upgraded Tower Trap kills on any round in 1-2 shots
- Upgraded Tower Trap stays upgraded until the end of the round
- Plane parts are shared in coop
- Plane parts must be all acquired to craft
- Plane fuel automatically picked up
- Players no longer respawn in the Acid Trap
Cell Block
- Added Smoke Grenades to the Mystery Box
Buried
- Power automatically on
- Removed Turbine
- Removed Sloth barricades
- Sloth can no longer be unlocked
- Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
- Fountain portal automatically active
- Navcard table automatically crafted
- Players can no longer get into the corner next to Juggernog
- Fixed hint strings on buildables when purchased
Borough
- Tunnels disabled
- Players spawn at Stables
- Mystery Box initially spawns at a random location
- Added B23R, M16, Claymore, and Bowie Knife wallbuys at their locations on Buried
- Added PDW wallbuy at Morgue
- Added SVU wallbuy at Church
- Moved Quick Revive to Speed Cola's location on Borough
- Moved Speed Cola to its location on Buried
- Moved Stamin-Up to Vulture Aid's location on Buried
Origins
- Door prices in solo cost the same as in coop
- Shovels automatically picked up
- Gramophone and records automatically picked up
- Der Wunderfizz: increased cost from 1500 to 2500
- Der Wunderfizz: all perks have an equal chance of being obtained
- Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened)
- Soul boxes: decreased kill requirement from 30 to 20
- Perk bottle dig spots: give random perk
- Perk bottle dig spots: visible and diggable without Zombie Blood
- Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4
Gamemodes
Grief
- Win rounds by getting all enemy players down
- First team to win 3 rounds wins the game
- Tie round if both teams die within 5 seconds of eachother
- Sudden death after 5 minute round (all players lose 100 health)
- Unlimited zombies
- 2500 health zombies
- 0.5 second zombie spawn rate
- Only sprinting zombies
- Zombies start spawning 10 seconds after the round starts
- Players start each round with at least 10000 points
- 2 lethal grenades and mines awarded each round
- Unlimited powerups
- Unlimited barrier rebuild points
- Decreased stun time of unupgraded weapons from 0.75 seconds to 0.5 seconds
- Decreased stun time of upgraded weapons rom 0.75 seconds to 0.625 seconds
- Meleeing enemy players pushes 16.67% farther for every 500 damage that melee weapon deals
- Meleeing enemy players that are crouched pushes 33.33% of the amount when standing
- Meleeing enemy players that are prone pushes 16.67% of the amount when standing
- Meleeing enemy players that are already stunned will push them
- Ballistic knife projectile pushes enemy players
- Claymores are no longer triggered by enemy players
- Stun fx is linked to the player
- Stun fx shows in the correct position for projectiles
- Stunning enemy players steals 100 points from them
- Downing enemy players awards 500 points
- Bleeding out enemy players awards 1000 points to all teammates
- Landing on top of an enemy player downs only the bottom player
- Landing on top of an enemy player can be done at any stance
- Increased max radius for landing on top of an enemy player by 16.67%
- Decreased max height for landing on top of an enemy player that is crouched by 13%
- Decreased max height for landing on top of an enemy player that is prone by 47%
- Max Ammo: unloads clip of all enemy players' weapons
- Double Points: enemy players gain half points for 30 seconds
- Insta Kill: enemy players deal half damage for 30 seconds
- Nuke: deals 80 damage to all alive enemy players and makes all downed enemy players bleed out
- Added kill feed (includes downs, revives, and bleed outs)
- Added player kills on scoreboard
- Added player downed and bled out icons on scoreboard
- Added intro text
- Announcer audio always plays
- Last player alive audio only plays for the player who is alive instead of every player on the team
- Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
- Enemies remaining text is removed when new text is displayed
- Added new audio when enemy players bleed out
- Players do not get their weapons back on round reset if they bled out
- Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment
- Spawn points are assigned to a team
- Teams switch spawn points each round
- Players respawn at initial spawn points
- Decreased connection timeout from 90 seconds to 45 seconds
- Random map rotation
- 25000 health Brutus
Containment
- Gain score by being the team with the most players alive in the containment zone
- First team to gain 250 score wins the game
- Contested if both teams have the same amount of players alive in the containment zone
- Both teams gain score at half-rate when contested
- Zombies only go after players in the containment zone
- Players gain points for being in the containment zone
- Players respawn after being down for 10 seconds
- Players retain perks
Description
Languages
GSC
67.7%
Lua
32%
Batchfile
0.3%