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Encounter: add game mode name HUD
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@ -115,8 +115,8 @@ round_end(winner)
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if(isDefined(winner))
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{
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level.grief_score[winner]++;
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level.grief_hud["axis"].score[team] setValue(level.grief_score[winner]);
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level.grief_hud["allies"].score[team] setValue(level.grief_score[winner]);
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level.grief_score_hud["axis"].score[team] setValue(level.grief_score[winner]);
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level.grief_score_hud["allies"].score[team] setValue(level.grief_score[winner]);
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setteamscore(team, level.grief_score[winner]);
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if(level.grief_score[winner] == level.grief_winning_score)
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@ -55,6 +55,7 @@ init()
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set_grief_vars();
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powerup_hud_overlay();
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grief_gamemode_hud();
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grief_score_hud();
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player_spawn_override();
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@ -119,11 +120,45 @@ set_team()
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self [[ level.givecustomcharacters ]]();
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}
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grief_gamemode_hud()
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{
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gamemode_display_name = get_gamemode_display_name();
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level.grief_gamemode_hud = newHudElem();
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level.grief_gamemode_hud.alignx = "center";
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level.grief_gamemode_hud.aligny = "top";
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level.grief_gamemode_hud.horzalign = "user_center";
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level.grief_gamemode_hud.vertalign = "user_top";
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level.grief_gamemode_hud.y += 34;
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level.grief_gamemode_hud.fontscale = 1.4;
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level.grief_gamemode_hud.hideWhenInMenu = 1;
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level.grief_gamemode_hud.foreground = 1;
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level.grief_gamemode_hud.alpha = 0;
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level.grief_gamemode_hud setText(gamemode_display_name);
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level thread grief_gamemode_hud_wait_and_show();
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level thread grief_gamemode_hud_destroy_on_intermission();
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}
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grief_gamemode_hud_wait_and_show()
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{
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flag_wait( "initial_blackscreen_passed" );
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level.grief_gamemode_hud.alpha = 1;
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}
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grief_gamemode_hud_destroy_on_intermission()
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{
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level waittill("intermission");
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level.grief_gamemode_hud destroy();
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}
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grief_score_hud()
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{
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level.grief_hud = [];
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level.grief_hud["axis"] = spawnStruct();
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level.grief_hud["allies"] = spawnStruct();
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level.grief_score_hud = [];
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level.grief_score_hud["axis"] = spawnStruct();
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level.grief_score_hud["allies"] = spawnStruct();
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icon = [];
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icon["axis"] = "faction_cia";
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@ -136,110 +171,111 @@ grief_score_hud()
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score_distance = 27.5;
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icon_distance = 72.5;
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y_offest = 2;
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level.grief_hud["axis"].icon["axis"] = newTeamHudElem("axis");
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level.grief_hud["axis"].icon["axis"].alignx = "center";
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level.grief_hud["axis"].icon["axis"].aligny = "top";
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level.grief_hud["axis"].icon["axis"].horzalign = "user_center";
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level.grief_hud["axis"].icon["axis"].vertalign = "user_top";
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level.grief_hud["axis"].icon["axis"].x -= icon_distance;
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level.grief_hud["axis"].icon["axis"].y += 2;
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level.grief_hud["axis"].icon["axis"].hideWhenInMenu = 1;
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level.grief_hud["axis"].icon["axis"].foreground = 1;
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level.grief_hud["axis"].icon["axis"].alpha = 0;
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level.grief_hud["axis"].icon["axis"] setShader(icon["axis"], 32, 32);
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level.grief_score_hud["axis"].icon["axis"] = newTeamHudElem("axis");
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level.grief_score_hud["axis"].icon["axis"].alignx = "center";
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level.grief_score_hud["axis"].icon["axis"].aligny = "top";
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level.grief_score_hud["axis"].icon["axis"].horzalign = "user_center";
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level.grief_score_hud["axis"].icon["axis"].vertalign = "user_top";
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level.grief_score_hud["axis"].icon["axis"].x -= icon_distance;
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level.grief_score_hud["axis"].icon["axis"].y += y_offest;
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level.grief_score_hud["axis"].icon["axis"].hideWhenInMenu = 1;
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level.grief_score_hud["axis"].icon["axis"].foreground = 1;
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level.grief_score_hud["axis"].icon["axis"].alpha = 0;
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level.grief_score_hud["axis"].icon["axis"] setShader(icon["axis"], 32, 32);
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level.grief_hud["axis"].icon["allies"] = newTeamHudElem("axis");
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level.grief_hud["axis"].icon["allies"].alignx = "center";
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level.grief_hud["axis"].icon["allies"].aligny = "top";
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level.grief_hud["axis"].icon["allies"].horzalign = "user_center";
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level.grief_hud["axis"].icon["allies"].vertalign = "user_top";
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level.grief_hud["axis"].icon["allies"].x += icon_distance;
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level.grief_hud["axis"].icon["allies"].y += 2;
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level.grief_hud["axis"].icon["allies"].hideWhenInMenu = 1;
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level.grief_hud["axis"].icon["allies"].foreground = 1;
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level.grief_hud["axis"].icon["allies"].alpha = 0;
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level.grief_hud["axis"].icon["allies"] setShader(icon["allies"], 32, 32);
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level.grief_score_hud["axis"].icon["allies"] = newTeamHudElem("axis");
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level.grief_score_hud["axis"].icon["allies"].alignx = "center";
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level.grief_score_hud["axis"].icon["allies"].aligny = "top";
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level.grief_score_hud["axis"].icon["allies"].horzalign = "user_center";
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level.grief_score_hud["axis"].icon["allies"].vertalign = "user_top";
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level.grief_score_hud["axis"].icon["allies"].x += icon_distance;
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level.grief_score_hud["axis"].icon["allies"].y += y_offest;
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level.grief_score_hud["axis"].icon["allies"].hideWhenInMenu = 1;
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level.grief_score_hud["axis"].icon["allies"].foreground = 1;
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level.grief_score_hud["axis"].icon["allies"].alpha = 0;
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level.grief_score_hud["axis"].icon["allies"] setShader(icon["allies"], 32, 32);
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level.grief_hud["axis"].score["axis"] = newTeamHudElem("axis");
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level.grief_hud["axis"].score["axis"].alignx = "center";
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level.grief_hud["axis"].score["axis"].aligny = "top";
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level.grief_hud["axis"].score["axis"].horzalign = "user_center";
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level.grief_hud["axis"].score["axis"].vertalign = "user_top";
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level.grief_hud["axis"].score["axis"].x -= score_distance;
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level.grief_hud["axis"].score["axis"].y -= 4;
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level.grief_hud["axis"].score["axis"].fontscale = 3.5;
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level.grief_hud["axis"].score["axis"].color = (0.21, 0, 0);
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level.grief_hud["axis"].score["axis"].hideWhenInMenu = 1;
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level.grief_hud["axis"].score["axis"].foreground = 1;
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level.grief_hud["axis"].score["axis"].alpha = 0;
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level.grief_hud["axis"].score["axis"] setValue(0);
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level.grief_score_hud["axis"].score["axis"] = newTeamHudElem("axis");
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level.grief_score_hud["axis"].score["axis"].alignx = "center";
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level.grief_score_hud["axis"].score["axis"].aligny = "top";
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level.grief_score_hud["axis"].score["axis"].horzalign = "user_center";
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level.grief_score_hud["axis"].score["axis"].vertalign = "user_top";
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level.grief_score_hud["axis"].score["axis"].x -= score_distance;
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level.grief_score_hud["axis"].score["axis"].y += y_offest - 6;
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level.grief_score_hud["axis"].score["axis"].fontscale = 3.5;
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level.grief_score_hud["axis"].score["axis"].color = (0.21, 0, 0);
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level.grief_score_hud["axis"].score["axis"].hideWhenInMenu = 1;
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level.grief_score_hud["axis"].score["axis"].foreground = 1;
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level.grief_score_hud["axis"].score["axis"].alpha = 0;
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level.grief_score_hud["axis"].score["axis"] setValue(0);
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level.grief_hud["axis"].score["allies"] = newTeamHudElem("axis");
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level.grief_hud["axis"].score["allies"].alignx = "center";
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level.grief_hud["axis"].score["allies"].aligny = "top";
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level.grief_hud["axis"].score["allies"].horzalign = "user_center";
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level.grief_hud["axis"].score["allies"].vertalign = "user_top";
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level.grief_hud["axis"].score["allies"].x += score_distance;
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level.grief_hud["axis"].score["allies"].y -= 4;
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level.grief_hud["axis"].score["allies"].fontscale = 3.5;
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level.grief_hud["axis"].score["allies"].color = (0.21, 0, 0);
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level.grief_hud["axis"].score["allies"].hideWhenInMenu = 1;
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level.grief_hud["axis"].score["allies"].foreground = 1;
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level.grief_hud["axis"].score["allies"].alpha = 0;
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level.grief_hud["axis"].score["allies"] setValue(0);
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level.grief_score_hud["axis"].score["allies"] = newTeamHudElem("axis");
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level.grief_score_hud["axis"].score["allies"].alignx = "center";
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level.grief_score_hud["axis"].score["allies"].aligny = "top";
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level.grief_score_hud["axis"].score["allies"].horzalign = "user_center";
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level.grief_score_hud["axis"].score["allies"].vertalign = "user_top";
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level.grief_score_hud["axis"].score["allies"].x += score_distance;
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level.grief_score_hud["axis"].score["allies"].y += y_offest - 6;
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level.grief_score_hud["axis"].score["allies"].fontscale = 3.5;
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level.grief_score_hud["axis"].score["allies"].color = (0.21, 0, 0);
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level.grief_score_hud["axis"].score["allies"].hideWhenInMenu = 1;
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level.grief_score_hud["axis"].score["allies"].foreground = 1;
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level.grief_score_hud["axis"].score["allies"].alpha = 0;
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level.grief_score_hud["axis"].score["allies"] setValue(0);
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level.grief_hud["allies"].icon["axis"] = newTeamHudElem("allies");
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level.grief_hud["allies"].icon["axis"].alignx = "center";
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level.grief_hud["allies"].icon["axis"].aligny = "top";
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level.grief_hud["allies"].icon["axis"].horzalign = "user_center";
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level.grief_hud["allies"].icon["axis"].vertalign = "user_top";
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level.grief_hud["allies"].icon["axis"].x += icon_distance;
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level.grief_hud["allies"].icon["axis"].y += 2;
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level.grief_hud["allies"].icon["axis"].hideWhenInMenu = 1;
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level.grief_hud["allies"].icon["axis"].foreground = 1;
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level.grief_hud["allies"].icon["axis"].alpha = 0;
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level.grief_hud["allies"].icon["axis"] setShader(icon["axis"], 32, 32);
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level.grief_score_hud["allies"].icon["axis"] = newTeamHudElem("allies");
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level.grief_score_hud["allies"].icon["axis"].alignx = "center";
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level.grief_score_hud["allies"].icon["axis"].aligny = "top";
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level.grief_score_hud["allies"].icon["axis"].horzalign = "user_center";
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level.grief_score_hud["allies"].icon["axis"].vertalign = "user_top";
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level.grief_score_hud["allies"].icon["axis"].x += icon_distance;
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level.grief_score_hud["allies"].icon["axis"].y += y_offest;
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level.grief_score_hud["allies"].icon["axis"].hideWhenInMenu = 1;
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level.grief_score_hud["allies"].icon["axis"].foreground = 1;
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level.grief_score_hud["allies"].icon["axis"].alpha = 0;
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level.grief_score_hud["allies"].icon["axis"] setShader(icon["axis"], 32, 32);
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level.grief_hud["allies"].icon["allies"] = newTeamHudElem("allies");
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level.grief_hud["allies"].icon["allies"].alignx = "center";
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level.grief_hud["allies"].icon["allies"].aligny = "top";
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level.grief_hud["allies"].icon["allies"].horzalign = "user_center";
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level.grief_hud["allies"].icon["allies"].vertalign = "user_top";
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level.grief_hud["allies"].icon["allies"].x -= icon_distance;
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level.grief_hud["allies"].icon["allies"].y += 2;
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level.grief_hud["allies"].icon["allies"].hideWhenInMenu = 1;
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level.grief_hud["allies"].icon["allies"].foreground = 1;
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level.grief_hud["allies"].icon["allies"].alpha = 0;
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level.grief_hud["allies"].icon["allies"] setShader(icon["allies"], 32, 32);
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level.grief_score_hud["allies"].icon["allies"] = newTeamHudElem("allies");
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level.grief_score_hud["allies"].icon["allies"].alignx = "center";
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level.grief_score_hud["allies"].icon["allies"].aligny = "top";
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level.grief_score_hud["allies"].icon["allies"].horzalign = "user_center";
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level.grief_score_hud["allies"].icon["allies"].vertalign = "user_top";
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level.grief_score_hud["allies"].icon["allies"].x -= icon_distance;
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level.grief_score_hud["allies"].icon["allies"].y += y_offest;
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level.grief_score_hud["allies"].icon["allies"].hideWhenInMenu = 1;
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level.grief_score_hud["allies"].icon["allies"].foreground = 1;
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level.grief_score_hud["allies"].icon["allies"].alpha = 0;
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level.grief_score_hud["allies"].icon["allies"] setShader(icon["allies"], 32, 32);
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level.grief_hud["allies"].score["axis"] = newTeamHudElem("allies");
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level.grief_hud["allies"].score["axis"].alignx = "center";
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level.grief_hud["allies"].score["axis"].aligny = "top";
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level.grief_hud["allies"].score["axis"].horzalign = "user_center";
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level.grief_hud["allies"].score["axis"].vertalign = "user_top";
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level.grief_hud["allies"].score["axis"].x += score_distance;
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level.grief_hud["allies"].score["axis"].y -= 4;
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level.grief_hud["allies"].score["axis"].fontscale = 3.5;
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level.grief_hud["allies"].score["axis"].color = (0.21, 0, 0);
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level.grief_hud["allies"].score["axis"].hideWhenInMenu = 1;
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level.grief_hud["allies"].score["axis"].foreground = 1;
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level.grief_hud["allies"].score["axis"].alpha = 0;
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level.grief_hud["allies"].score["axis"] setValue(0);
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level.grief_score_hud["allies"].score["axis"] = newTeamHudElem("allies");
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level.grief_score_hud["allies"].score["axis"].alignx = "center";
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level.grief_score_hud["allies"].score["axis"].aligny = "top";
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level.grief_score_hud["allies"].score["axis"].horzalign = "user_center";
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level.grief_score_hud["allies"].score["axis"].vertalign = "user_top";
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level.grief_score_hud["allies"].score["axis"].x += score_distance;
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level.grief_score_hud["allies"].score["axis"].y += y_offest - 6;
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level.grief_score_hud["allies"].score["axis"].fontscale = 3.5;
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level.grief_score_hud["allies"].score["axis"].color = (0.21, 0, 0);
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level.grief_score_hud["allies"].score["axis"].hideWhenInMenu = 1;
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level.grief_score_hud["allies"].score["axis"].foreground = 1;
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level.grief_score_hud["allies"].score["axis"].alpha = 0;
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level.grief_score_hud["allies"].score["axis"] setValue(0);
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level.grief_hud["allies"].score["allies"] = newTeamHudElem("allies");
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level.grief_hud["allies"].score["allies"].alignx = "center";
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level.grief_hud["allies"].score["allies"].aligny = "top";
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level.grief_hud["allies"].score["allies"].horzalign = "user_center";
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level.grief_hud["allies"].score["allies"].vertalign = "user_top";
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level.grief_hud["allies"].score["allies"].x -= score_distance;
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level.grief_hud["allies"].score["allies"].y -= 4;
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level.grief_hud["allies"].score["allies"].fontscale = 3.5;
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level.grief_hud["allies"].score["allies"].color = (0.21, 0, 0);
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level.grief_hud["allies"].score["allies"].hideWhenInMenu = 1;
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level.grief_hud["allies"].score["allies"].foreground = 1;
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level.grief_hud["allies"].score["allies"].alpha = 0;
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level.grief_hud["allies"].score["allies"] setValue(0);
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level.grief_score_hud["allies"].score["allies"] = newTeamHudElem("allies");
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level.grief_score_hud["allies"].score["allies"].alignx = "center";
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level.grief_score_hud["allies"].score["allies"].aligny = "top";
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level.grief_score_hud["allies"].score["allies"].horzalign = "user_center";
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level.grief_score_hud["allies"].score["allies"].vertalign = "user_top";
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level.grief_score_hud["allies"].score["allies"].x -= score_distance;
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level.grief_score_hud["allies"].score["allies"].y += y_offest - 6;
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level.grief_score_hud["allies"].score["allies"].fontscale = 3.5;
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level.grief_score_hud["allies"].score["allies"].color = (0.21, 0, 0);
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level.grief_score_hud["allies"].score["allies"].hideWhenInMenu = 1;
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level.grief_score_hud["allies"].score["allies"].foreground = 1;
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level.grief_score_hud["allies"].score["allies"].alpha = 0;
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level.grief_score_hud["allies"].score["allies"] setValue(0);
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level thread grief_score_hud_wait_and_show();
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level thread grief_score_hud_destroy_on_intermission();
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@ -249,28 +285,28 @@ grief_score_hud_wait_and_show()
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{
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flag_wait( "initial_blackscreen_passed" );
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level.grief_hud["axis"].icon["axis"].alpha = 1;
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level.grief_hud["axis"].icon["allies"].alpha = 1;
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level.grief_hud["axis"].score["axis"].alpha = 1;
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level.grief_hud["axis"].score["allies"].alpha = 1;
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level.grief_hud["allies"].icon["axis"].alpha = 1;
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level.grief_hud["allies"].icon["allies"].alpha = 1;
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level.grief_hud["allies"].score["axis"].alpha = 1;
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level.grief_hud["allies"].score["allies"].alpha = 1;
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level.grief_score_hud["axis"].icon["axis"].alpha = 1;
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level.grief_score_hud["axis"].icon["allies"].alpha = 1;
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level.grief_score_hud["axis"].score["axis"].alpha = 1;
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level.grief_score_hud["axis"].score["allies"].alpha = 1;
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level.grief_score_hud["allies"].icon["axis"].alpha = 1;
|
||||
level.grief_score_hud["allies"].icon["allies"].alpha = 1;
|
||||
level.grief_score_hud["allies"].score["axis"].alpha = 1;
|
||||
level.grief_score_hud["allies"].score["allies"].alpha = 1;
|
||||
}
|
||||
|
||||
grief_score_hud_destroy_on_intermission()
|
||||
{
|
||||
level waittill("intermission");
|
||||
|
||||
level.grief_hud["axis"].icon["axis"] destroy();
|
||||
level.grief_hud["axis"].icon["allies"] destroy();
|
||||
level.grief_hud["axis"].score["axis"] destroy();
|
||||
level.grief_hud["axis"].score["allies"] destroy();
|
||||
level.grief_hud["allies"].icon["axis"] destroy();
|
||||
level.grief_hud["allies"].icon["allies"] destroy();
|
||||
level.grief_hud["allies"].score["axis"] destroy();
|
||||
level.grief_hud["allies"].score["allies"] destroy();
|
||||
level.grief_score_hud["axis"].icon["axis"] destroy();
|
||||
level.grief_score_hud["axis"].icon["allies"] destroy();
|
||||
level.grief_score_hud["axis"].score["axis"] destroy();
|
||||
level.grief_score_hud["axis"].score["allies"] destroy();
|
||||
level.grief_score_hud["allies"].icon["axis"] destroy();
|
||||
level.grief_score_hud["allies"].icon["allies"] destroy();
|
||||
level.grief_score_hud["allies"].score["axis"] destroy();
|
||||
level.grief_score_hud["allies"].score["allies"] destroy();
|
||||
}
|
||||
|
||||
set_grief_vars()
|
||||
@ -1279,35 +1315,55 @@ grief_intro_text()
|
||||
|
||||
flag_wait( "initial_blackscreen_passed" );
|
||||
|
||||
self iPrintLn("Welcome to " + get_gamemode_display_name() + "!");
|
||||
wait 5;
|
||||
|
||||
if(level.scr_zm_ui_gametype_obj == "zgrief")
|
||||
{
|
||||
self iPrintLn("Welcome to Grief!");
|
||||
wait 5;
|
||||
self iPrintLn("Win rounds by getting all enemy players down.");
|
||||
wait 5;
|
||||
self iPrintLn("First team to win 3 rounds wins the game.");
|
||||
wait 5;
|
||||
self iPrintLn("Good luck!");
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zrace")
|
||||
{
|
||||
self iPrintLn("Welcome to Race!");
|
||||
wait 5;
|
||||
self iPrintLn("Gain score by getting kills.");
|
||||
wait 5;
|
||||
self iPrintLn("First team to get 500 kills wins the game.");
|
||||
wait 5;
|
||||
self iPrintLn("Good luck!");
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zcontainment")
|
||||
{
|
||||
self iPrintLn("Welcome to Containment!");
|
||||
wait 5;
|
||||
self iPrintLn("Gain score by being in the containment zone.");
|
||||
wait 5;
|
||||
self iPrintLn("First team to gain 250 score wins the game.");
|
||||
wait 5;
|
||||
self iPrintLn("Good luck!");
|
||||
}
|
||||
|
||||
self iPrintLn("Good luck!");
|
||||
}
|
||||
|
||||
get_gamemode_display_name()
|
||||
{
|
||||
if(level.scr_zm_ui_gametype_obj == "zgrief")
|
||||
{
|
||||
return "Grief";
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zsnr")
|
||||
{
|
||||
return "Search & Rezurrect";
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zrace")
|
||||
{
|
||||
return "Race";
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zmeat")
|
||||
{
|
||||
return "Meat";
|
||||
}
|
||||
else if(level.scr_zm_ui_gametype_obj == "zcontainment")
|
||||
{
|
||||
return "Containment";
|
||||
}
|
||||
}
|
||||
|
||||
@ -2095,7 +2151,7 @@ containment_init()
|
||||
level.containment_zone_hud.color = (1, 1, 1);
|
||||
level.containment_zone_hud.hidewheninmenu = 1;
|
||||
level.containment_zone_hud.foreground = 1;
|
||||
level.containment_zone_hud.label = &"Containment Zone: ";
|
||||
level.containment_zone_hud.label = &"Zone: ";
|
||||
|
||||
level.containment_time_hud = newHudElem();
|
||||
level.containment_time_hud.alignx = "left";
|
||||
@ -2109,7 +2165,7 @@ containment_init()
|
||||
level.containment_time_hud.color = (1, 1, 1);
|
||||
level.containment_time_hud.hidewheninmenu = 1;
|
||||
level.containment_time_hud.foreground = 1;
|
||||
level.containment_time_hud.label = &"Containment Time: ";
|
||||
level.containment_time_hud.label = &"Time: ";
|
||||
|
||||
level thread containment_hud_destroy_on_end_game();
|
||||
|
||||
@ -2512,8 +2568,8 @@ increment_score(team)
|
||||
}
|
||||
|
||||
level.grief_score[encounters_team]++;
|
||||
level.grief_hud["axis"].score[team] setValue(level.grief_score[encounters_team]);
|
||||
level.grief_hud["allies"].score[team] setValue(level.grief_score[encounters_team]);
|
||||
level.grief_score_hud["axis"].score[team] setValue(level.grief_score[encounters_team]);
|
||||
level.grief_score_hud["allies"].score[team] setValue(level.grief_score[encounters_team]);
|
||||
setteamscore(team, level.grief_score[encounters_team]);
|
||||
|
||||
if(level.grief_score[encounters_team] >= level.grief_winning_score)
|
||||
|
Loading…
x
Reference in New Issue
Block a user