mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-08 14:22:10 -05:00
40 lines
768 B
Plaintext
40 lines
768 B
Plaintext
#include maps\mp\_utility;
|
|
#include common_scripts\utility;
|
|
#include maps\mp\zombies\_zm_utility;
|
|
|
|
inert_wakeup()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "stop_zombie_inert" );
|
|
|
|
wait 0.1;
|
|
|
|
self thread maps/mp/zombies/_zm_ai_basic::inert_damage();
|
|
self thread maps/mp/zombies/_zm_ai_basic::inert_bump();
|
|
|
|
while ( 1 )
|
|
{
|
|
current_time = getTime();
|
|
players = get_players();
|
|
foreach ( player in players )
|
|
{
|
|
dist_sq = distancesquared( self.origin, player.origin );
|
|
if ( dist_sq < 4096 )
|
|
{
|
|
self maps/mp/zombies/_zm_ai_basic::stop_inert();
|
|
return;
|
|
}
|
|
|
|
if ( dist_sq < 5760000 )
|
|
{
|
|
if ( ( current_time - player.lastfiretime ) < 100 )
|
|
{
|
|
self maps/mp/zombies/_zm_ai_basic::stop_inert();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
wait 0.1;
|
|
}
|
|
} |