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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-08 22:31:36 -05:00
59 lines
1.8 KiB
Plaintext
59 lines
1.8 KiB
Plaintext
#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps/mp/zombies/_zm_buildables_pooled;
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add_buildable_to_pool( stub, poolname )
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{
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if ( !isDefined( level.buildablepools ) )
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{
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level.buildablepools = [];
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}
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if ( !isDefined( level.buildablepools[ poolname ] ) )
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{
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level.buildablepools[ poolname ] = spawnstruct();
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level.buildablepools[ poolname ].stubs = [];
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}
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level.buildablepools[ poolname ].stubs[ level.buildablepools[ poolname ].stubs.size ] = stub;
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if ( !isDefined( level.buildablepools[ poolname ].buildable_slot ) )
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{
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level.buildablepools[ poolname ].buildable_slot = stub.buildablestruct.buildable_slot;
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}
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stub.buildable_pool = level.buildablepools[ poolname ];
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stub.original_prompt_and_visibility_func = stub.prompt_and_visibility_func;
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stub.original_trigger_func = stub.trigger_func;
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stub.prompt_and_visibility_func = ::pooledbuildabletrigger_update_prompt;
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reregister_unitrigger( stub, ::pooled_buildable_place_think );
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}
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pooledbuildabletrigger_update_prompt( player )
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{
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can_use = self.stub pooledbuildablestub_update_prompt( player, self );
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self sethintstring( self.stub.hint_string );
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if ( isDefined( self.stub.cursor_hint ) )
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{
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if ( self.stub.cursor_hint == "HINT_WEAPON" && isDefined( self.stub.cursor_hint_weapon ) )
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{
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self setcursorhint( self.stub.cursor_hint, self.stub.cursor_hint_weapon );
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}
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else
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{
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self setcursorhint( self.stub.cursor_hint );
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}
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}
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if(can_use)
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{
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self thread pooledbuildabletrigger_wait_and_update_prompt( player );
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}
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return can_use;
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}
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pooledbuildabletrigger_wait_and_update_prompt( player )
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{
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self notify("pooledbuildabletrigger_wait_and_update_prompt");
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self endon("pooledbuildabletrigger_wait_and_update_prompt");
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self waittill("trigger");
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self pooledbuildabletrigger_update_prompt( player );
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} |