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BO2-Reimagined/scripts/zm/replaced/_zm_equip_turret.gsc
Jbleezy 8ee54e36f8 Turret equipment changes
Decrease active time from 60 seconds to 30 seconds
Kills on any round in 1-4 shots
Change fire type to continuous fire
2022-01-20 09:33:11 -08:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
startturretdeploy( weapon )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "equip_turret_zm_taken" );
self thread maps/mp/zombies/_zm_equip_turret::watchforcleanup();
if ( !isDefined( self.turret_health ) )
{
self.turret_health = 30;
}
if ( isDefined( weapon ) )
{
weapon hide();
wait 0.1;
if ( isDefined( weapon.power_on ) && weapon.power_on )
{
weapon.turret notify( "stop_burst_fire_unmanned" );
}
if ( !isDefined( weapon ) )
{
return;
}
if ( isDefined( self.turret ) )
{
self.turret notify( "stop_burst_fire_unmanned" );
self.turret notify( "turret_deactivated" );
self.turret delete();
}
turret = spawnturret( "misc_turret", weapon.origin, "zombie_bullet_crouch_zm" );
turret.turrettype = "sentry";
turret setturrettype( turret.turrettype );
turret setmodel( "p6_anim_zm_buildable_turret" );
turret.origin = weapon.origin;
turret.angles = weapon.angles;
turret linkto( weapon );
turret makeunusable();
turret.owner = self;
turret setowner( turret.owner );
turret maketurretunusable();
turret setmode( "auto_nonai" );
turret setdefaultdroppitch( 45 );
turret setconvergencetime( 0.3 );
turret setturretteam( self.team );
turret.team = self.team;
turret.damage_own_team = 0;
turret.turret_active = 1;
turret.script_burst_min = self.turret_health;
turret.script_burst_max = self.turret_health;
weapon.turret = turret;
self.turret = turret;
weapon turret_power_on();
if ( weapon.power_on )
{
turret thread maps/mp/zombies/_zm_mgturret::burst_fire_unmanned();
}
else
{
self iprintlnbold( &"ZOMBIE_NEED_LOCAL_POWER" );
}
self thread turretdecay( weapon );
self thread maps/mp/zombies/_zm_buildables::delete_on_disconnect( weapon );
weapon waittill("death");
if ( isDefined( self.buildableturret.sound_ent ) )
{
self.buildableturret.sound_ent playsound( "wpn_zmb_turret_stop" );
self.buildableturret.sound_ent delete();
self.buildableturret.sound_ent = undefined;
}
if ( isDefined( turret ) )
{
turret notify( "stop_burst_fire_unmanned" );
turret notify( "turret_deactivated" );
turret delete();
}
self.turret = undefined;
self notify( "turret_cleanup" );
}
}
turret_power_on()
{
self.power_on = 1;
self.turret thread maps/mp/zombies/_zm_mgturret::burst_fire_unmanned();
player = self.turret.owner;
if ( !isDefined( player.buildableturret.sound_ent ) )
{
player.buildableturret.sound_ent = spawn( "script_origin", self.turret.origin );
}
player.buildableturret.sound_ent playsound( "wpn_zmb_turret_start" );
player.buildableturret.sound_ent playloopsound( "wpn_zmb_turret_loop", 2 );
}
turretdecay( weapon )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "equip_turret_zm_taken" );
while ( isDefined( weapon ) )
{
if ( weapon.power_on )
{
self.turret_health--;
if ( self.turret_health <= 0 )
{
maps/mp/zombies/_zm_equipment::equipment_disappear_fx( weapon.origin, undefined, weapon.angles );
self maps/mp/zombies/_zm_equip_turret::cleanupoldturret();
self thread maps/mp/zombies/_zm_equipment::equipment_release( level.turret_name );
return;
}
}
wait 1;
}
}