mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-09 23:02:53 -05:00
284 lines
7.4 KiB
Plaintext
284 lines
7.4 KiB
Plaintext
#include maps\mp\_utility;
|
|
#include common_scripts\utility;
|
|
#include maps\mp\zombies\_zm_utility;
|
|
#include maps\mp\gametypes_zm\_hud_util;
|
|
|
|
revive_do_revive( playerbeingrevived, revivergun )
|
|
{
|
|
self thread revive_weapon_switch_watcher();
|
|
revivetime = 3;
|
|
if ( self hasperk( "specialty_quickrevive" ) )
|
|
{
|
|
revivetime /= 2;
|
|
}
|
|
if ( self maps/mp/zombies/_zm_pers_upgrades_functions::pers_revive_active() )
|
|
{
|
|
revivetime *= 0.5;
|
|
}
|
|
timer = 0;
|
|
revived = 0;
|
|
playerbeingrevived.revivetrigger.beingrevived = 1;
|
|
playerbeingrevived.revive_hud settext( &"ZOMBIE_PLAYER_IS_REVIVING_YOU", self );
|
|
playerbeingrevived maps/mp/zombies/_zm_laststand::revive_hud_show_n_fade( 3 );
|
|
playerbeingrevived.revivetrigger sethintstring( "" );
|
|
if ( isplayer( playerbeingrevived ) )
|
|
{
|
|
playerbeingrevived startrevive( self );
|
|
}
|
|
if ( !isDefined( playerbeingrevived.beingrevivedprogressbar ) )
|
|
{
|
|
playerbeingrevived.beingrevivedprogressbar = playerbeingrevived createprimaryprogressbar();
|
|
playerbeingrevived.beingrevivedprogressbar setpoint(undefined, "CENTER", level.primaryprogressbarx, -1 * level.primaryprogressbary);
|
|
playerbeingrevived.beingrevivedprogressbar.bar.color = (0.5, 0.5, 1);
|
|
playerbeingrevived.beingrevivedprogressbar.hidewheninmenu = 1;
|
|
playerbeingrevived.beingrevivedprogressbar.bar.hidewheninmenu = 1;
|
|
playerbeingrevived.beingrevivedprogressbar.barframe.hidewheninmenu = 1;
|
|
}
|
|
if ( !isDefined( self.reviveprogressbar ) )
|
|
{
|
|
self.reviveprogressbar = self createprimaryprogressbar();
|
|
self.reviveprogressbar.bar.color = (0.5, 0.5, 1);
|
|
}
|
|
if ( !isDefined( self.revivetexthud ) )
|
|
{
|
|
self.revivetexthud = newclienthudelem( self );
|
|
}
|
|
self thread laststand_clean_up_on_disconnect( playerbeingrevived, revivergun );
|
|
if ( !isDefined( self.is_reviving_any ) )
|
|
{
|
|
self.is_reviving_any = 0;
|
|
}
|
|
self.is_reviving_any++;
|
|
self thread laststand_clean_up_reviving_any( playerbeingrevived );
|
|
self.reviveprogressbar updatebar( 0.01, 1 / revivetime );
|
|
playerbeingrevived.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
|
|
self.revivetexthud.alignx = "center";
|
|
self.revivetexthud.aligny = "middle";
|
|
self.revivetexthud.horzalign = "center";
|
|
self.revivetexthud.vertalign = "bottom";
|
|
self.revivetexthud.y = -113;
|
|
if ( self issplitscreen() )
|
|
{
|
|
self.revivetexthud.y = -347;
|
|
}
|
|
self.revivetexthud.foreground = 1;
|
|
self.revivetexthud.font = "default";
|
|
self.revivetexthud.fontscale = 1.8;
|
|
self.revivetexthud.alpha = 1;
|
|
self.revivetexthud.color = ( 1, 1, 1 );
|
|
self.revivetexthud.hidewheninmenu = 1;
|
|
if ( self maps/mp/zombies/_zm_pers_upgrades_functions::pers_revive_active() )
|
|
{
|
|
self.revivetexthud.color = ( 0.5, 0.5, 1 );
|
|
}
|
|
self.revivetexthud settext( &"ZOMBIE_REVIVING" );
|
|
self thread maps/mp/zombies/_zm_laststand::check_for_failed_revive( playerbeingrevived );
|
|
while ( self maps/mp/zombies/_zm_laststand::is_reviving( playerbeingrevived ) )
|
|
{
|
|
wait 0.05;
|
|
timer += 0.05;
|
|
if ( self maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
|
|
{
|
|
break;
|
|
}
|
|
else if ( isDefined( playerbeingrevived.revivetrigger.auto_revive ) && playerbeingrevived.revivetrigger.auto_revive == 1 )
|
|
{
|
|
break;
|
|
}
|
|
if ( timer >= revivetime )
|
|
{
|
|
revived = 1;
|
|
break;
|
|
}
|
|
}
|
|
if ( isDefined( playerbeingrevived.beingrevivedprogressbar ) )
|
|
{
|
|
playerbeingrevived.beingrevivedprogressbar destroyelem();
|
|
}
|
|
if ( isDefined( self.reviveprogressbar ) )
|
|
{
|
|
self.reviveprogressbar destroyelem();
|
|
}
|
|
if ( isDefined( self.revivetexthud ) )
|
|
{
|
|
self.revivetexthud destroy();
|
|
}
|
|
if ( isDefined( playerbeingrevived.revivetrigger.auto_revive ) && playerbeingrevived.revivetrigger.auto_revive == 1 )
|
|
{
|
|
}
|
|
else if ( !revived )
|
|
{
|
|
if ( isplayer( playerbeingrevived ) )
|
|
{
|
|
playerbeingrevived stoprevive( self );
|
|
}
|
|
}
|
|
playerbeingrevived.revivetrigger sethintstring( &"ZOMBIE_BUTTON_TO_REVIVE_PLAYER" );
|
|
playerbeingrevived.revivetrigger.beingrevived = 0;
|
|
self notify( "do_revive_ended_normally" );
|
|
self.is_reviving_any--;
|
|
|
|
if ( !revived )
|
|
{
|
|
playerbeingrevived thread maps/mp/zombies/_zm_laststand::checkforbleedout( self );
|
|
}
|
|
return revived;
|
|
}
|
|
|
|
laststand_clean_up_on_disconnect( playerbeingrevived, revivergun )
|
|
{
|
|
self endon( "do_revive_ended_normally" );
|
|
|
|
revivetrigger = playerbeingrevived.revivetrigger;
|
|
|
|
playerbeingrevived waittill( "disconnect" );
|
|
|
|
if ( isDefined( revivetrigger ) )
|
|
{
|
|
revivetrigger delete();
|
|
}
|
|
|
|
self maps/mp/zombies/_zm_laststand::cleanup_suicide_hud();
|
|
|
|
if ( isDefined( self.reviveprogressbar ) )
|
|
{
|
|
self.reviveprogressbar destroyelem();
|
|
}
|
|
|
|
if ( isDefined( self.revivetexthud ) )
|
|
{
|
|
self.revivetexthud destroy();
|
|
}
|
|
|
|
self maps/mp/zombies/_zm_laststand::revive_give_back_weapons( revivergun );
|
|
}
|
|
|
|
laststand_clean_up_reviving_any( playerbeingrevived ) //checked changed to match cerberus output
|
|
{
|
|
self endon( "do_revive_ended_normally" );
|
|
|
|
playerbeingrevived waittill_any( "disconnect", "zombified", "stop_revive_trigger" );
|
|
|
|
self.is_reviving_any--;
|
|
if ( self.is_reviving_any < 0 )
|
|
{
|
|
self.is_reviving_any = 0;
|
|
}
|
|
|
|
if ( isDefined( playerbeingrevived.beingrevivedprogressbar ) )
|
|
{
|
|
playerbeingrevived.beingrevivedprogressbar destroyelem();
|
|
}
|
|
}
|
|
|
|
revive_weapon_switch_watcher()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "do_revive_ended_normally" );
|
|
|
|
self.revive_weapon_switched = undefined;
|
|
|
|
while(1)
|
|
{
|
|
self waittill("weapon_change");
|
|
|
|
curr_wep = self getCurrentWeapon();
|
|
if(curr_wep != "none" && curr_wep != level.revive_tool)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
self.revive_weapon_switched = 1;
|
|
}
|
|
|
|
revive_give_back_weapons( gun )
|
|
{
|
|
self takeweapon( level.revive_tool );
|
|
if ( self maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
|
|
{
|
|
return;
|
|
}
|
|
if(is_true(self.revive_weapon_switched))
|
|
{
|
|
return;
|
|
}
|
|
if ( gun != "none" && !is_placeable_mine( gun ) && gun != "equip_gasmask_zm" && gun != "lower_equip_gasmask_zm" && self hasweapon( gun ) )
|
|
{
|
|
self switchtoweapon( gun );
|
|
}
|
|
else
|
|
{
|
|
primaryweapons = self getweaponslistprimaries();
|
|
if ( isDefined( primaryweapons ) && primaryweapons.size > 0 )
|
|
{
|
|
self switchtoweapon( primaryweapons[ 0 ] );
|
|
}
|
|
}
|
|
}
|
|
|
|
revive_hud_think()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
while ( 1 )
|
|
{
|
|
wait 0.1;
|
|
if ( !maps/mp/zombies/_zm_laststand::player_any_player_in_laststand() )
|
|
{
|
|
continue;
|
|
}
|
|
players = get_players();
|
|
playertorevive = undefined;
|
|
i = 0;
|
|
while ( i < players.size )
|
|
{
|
|
if ( !isDefined( players[ i ].revivetrigger ) || !isDefined( players[ i ].revivetrigger.createtime ) )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
if ( !isDefined( playertorevive ) || playertorevive.revivetrigger.createtime > players[ i ].revivetrigger.createtime )
|
|
{
|
|
playertorevive = players[ i ];
|
|
}
|
|
i++;
|
|
}
|
|
if ( isDefined( playertorevive ) )
|
|
{
|
|
i = 0;
|
|
while ( i < players.size )
|
|
{
|
|
if ( players[ i ] maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
if ( getDvar( "g_gametype" ) == "vs" )
|
|
{
|
|
if ( players[ i ].team != playertorevive.team )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
}
|
|
if ( is_encounter() )
|
|
{
|
|
if ( players[ i ].sessionteam != playertorevive.sessionteam )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
if ( is_true( level.hide_revive_message ) )
|
|
{
|
|
i++;
|
|
continue;
|
|
}
|
|
}
|
|
players[ i ] thread maps/mp/zombies/_zm_laststand::faderevivemessageover( playertorevive, 3 );
|
|
i++;
|
|
}
|
|
playertorevive.revivetrigger.createtime = undefined;
|
|
}
|
|
}
|
|
} |