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BO2-Reimagined/scripts/zm/zgrief/zgrief_reimagined.gsc
2022-01-29 23:25:37 -08:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\gametypes_zm\_hud_message;
#include scripts/zm/replaced/_zm;
#include scripts/zm/replaced/_zm_audio_announcer;
#include scripts/zm/replaced/_zm_game_module;
#include scripts/zm/replaced/_zm_gametype;
#include scripts/zm/replaced/_zm_blockers;
#include scripts/zm/replaced/zgrief;
#include scripts/zm/replaced/zmeat;
main()
{
if ( getDvar( "g_gametype" ) != "zgrief" )
{
return;
}
replaceFunc(maps/mp/zombies/_zm::getfreespawnpoint, scripts/zm/replaced/_zm::getfreespawnpoint);
replaceFunc(maps/mp/gametypes_zm/_zm_gametype::onspawnplayer, scripts/zm/replaced/_zm_gametype::onspawnplayer);
replaceFunc(maps/mp/gametypes_zm/_zm_gametype::onplayerspawned, scripts/zm/replaced/_zm_gametype::onplayerspawned);
replaceFunc(maps/mp/gametypes_zm/_zm_gametype::hide_gump_loading_for_hotjoiners, scripts/zm/replaced/_zm_gametype::hide_gump_loading_for_hotjoiners);
replaceFunc(maps/mp/zombies/_zm_audio_announcer::playleaderdialogonplayer, scripts/zm/replaced/_zm_audio_announcer::playleaderdialogonplayer);
replaceFunc(maps/mp/zombies/_zm_game_module::wait_for_team_death_and_round_end, scripts/zm/replaced/_zm_game_module::wait_for_team_death_and_round_end);
replaceFunc(maps/mp/zombies/_zm_blockers::handle_post_board_repair_rewards, scripts/zm/replaced/_zm_blockers::handle_post_board_repair_rewards);
replaceFunc(maps/mp/gametypes_zm/zgrief::meat_stink_on_ground, scripts/zm/replaced/zgrief::meat_stink_on_ground);
replaceFunc(maps/mp/gametypes_zm/zgrief::meat_stink_player, scripts/zm/replaced/zgrief::meat_stink_player);
replaceFunc(maps/mp/gametypes_zm/zmeat::item_meat_watch_trigger, scripts/zm/replaced/zmeat::item_meat_watch_trigger);
replaceFunc(maps/mp/gametypes_zm/zmeat::kick_meat_monitor, scripts/zm/replaced/zmeat::kick_meat_monitor);
replaceFunc(maps/mp/gametypes_zm/zmeat::last_stand_meat_nudge, scripts/zm/replaced/zmeat::last_stand_meat_nudge);
}
init()
{
if ( getDvar( "g_gametype" ) != "zgrief" )
{
return;
}
precacheStatusIcon( "waypoint_revive" );
if ( getDvarInt( "zombies_minplayers" ) < 2 || getDvar( "zombies_minplayers" ) == "" )
{
setDvar( "zombies_minplayers", 2 );
}
setDvar("sv_connectTimeout", 45);
setDvar("ui_scorelimit", 3);
setteamscore("axis", 0);
setteamscore("allies", 0);
set_grief_vars();
powerup_hud_overlay();
grief_score_hud();
player_spawn_override();
if(level.scr_zm_ui_gametype_obj == "zcontainment")
{
containment_init();
}
level thread round_start_wait(5, true);
level thread sudden_death();
level thread unlimited_zombies();
level thread remove_round_number();
level thread remove_status_icons_on_intermission();
level thread random_map_rotation();
level thread spawn_bots(7);
}
set_team()
{
self.team_set = true;
self notify("team_set");
teamplayersallies = countplayers("allies") - 1; // always sets self to "allies" initially
teamplayersaxis = countplayers("axis");
if(teamplayersallies == teamplayersaxis)
{
if(cointoss())
{
self.team = "axis";
self.sessionteam = "axis";
self.pers["team"] = "axis";
self._encounters_team = "A";
}
else
{
self.team = "allies";
self.sessionteam = "allies";
self.pers["team"] = "allies";
self._encounters_team = "B";
}
}
else
{
if(teamplayersallies > teamplayersaxis)
{
self.team = "axis";
self.sessionteam = "axis";
self.pers["team"] = "axis";
self._encounters_team = "A";
}
else
{
self.team = "allies";
self.sessionteam = "allies";
self.pers["team"] = "allies";
self._encounters_team = "B";
}
}
self [[ level.givecustomcharacters ]]();
}
grief_score_hud()
{
level.grief_hud = spawnStruct();
level.grief_hud.team = [];
level.grief_hud.team["axis"] = spawnStruct();
level.grief_hud.team["allies"] = spawnStruct();
icon = [];
icon["axis"] = "faction_cia";
icon["allies"] = "faction_cdc";
if(level.script == "zm_prison")
{
icon["axis"] = "faction_inmates";
icon["allies"] = "faction_guards";
}
score_distance = 27.5;
icon_distance = 72.5;
level.grief_hud.team["axis"].icon["axis"] = newTeamHudElem("axis");
level.grief_hud.team["axis"].icon["axis"].alignx = "center";
level.grief_hud.team["axis"].icon["axis"].aligny = "top";
level.grief_hud.team["axis"].icon["axis"].horzalign = "user_center";
level.grief_hud.team["axis"].icon["axis"].vertalign = "user_top";
level.grief_hud.team["axis"].icon["axis"].x -= icon_distance;
level.grief_hud.team["axis"].icon["axis"].y += 2;
level.grief_hud.team["axis"].icon["axis"].hideWhenInMenu = 1;
level.grief_hud.team["axis"].icon["axis"].foreground = 1;
level.grief_hud.team["axis"].icon["axis"].alpha = 0;
level.grief_hud.team["axis"].icon["axis"] setShader(icon["axis"], 32, 32);
level.grief_hud.team["axis"].icon["allies"] = newTeamHudElem("axis");
level.grief_hud.team["axis"].icon["allies"].alignx = "center";
level.grief_hud.team["axis"].icon["allies"].aligny = "top";
level.grief_hud.team["axis"].icon["allies"].horzalign = "user_center";
level.grief_hud.team["axis"].icon["allies"].vertalign = "user_top";
level.grief_hud.team["axis"].icon["allies"].x += icon_distance;
level.grief_hud.team["axis"].icon["allies"].y += 2;
level.grief_hud.team["axis"].icon["allies"].hideWhenInMenu = 1;
level.grief_hud.team["axis"].icon["allies"].foreground = 1;
level.grief_hud.team["axis"].icon["allies"].alpha = 0;
level.grief_hud.team["axis"].icon["allies"] setShader(icon["allies"], 32, 32);
level.grief_hud.team["axis"].score["axis"] = newTeamHudElem("axis");
level.grief_hud.team["axis"].score["axis"].alignx = "center";
level.grief_hud.team["axis"].score["axis"].aligny = "top";
level.grief_hud.team["axis"].score["axis"].horzalign = "user_center";
level.grief_hud.team["axis"].score["axis"].vertalign = "user_top";
level.grief_hud.team["axis"].score["axis"].x -= score_distance;
level.grief_hud.team["axis"].score["axis"].y -= 4;
level.grief_hud.team["axis"].score["axis"].fontscale = 3.5;
level.grief_hud.team["axis"].score["axis"].color = (0.21, 0, 0);
level.grief_hud.team["axis"].score["axis"].hideWhenInMenu = 1;
level.grief_hud.team["axis"].score["axis"].foreground = 1;
level.grief_hud.team["axis"].score["axis"].alpha = 0;
level.grief_hud.team["axis"].score["axis"] setValue(0);
level.grief_hud.team["axis"].score["allies"] = newTeamHudElem("axis");
level.grief_hud.team["axis"].score["allies"].alignx = "center";
level.grief_hud.team["axis"].score["allies"].aligny = "top";
level.grief_hud.team["axis"].score["allies"].horzalign = "user_center";
level.grief_hud.team["axis"].score["allies"].vertalign = "user_top";
level.grief_hud.team["axis"].score["allies"].x += score_distance;
level.grief_hud.team["axis"].score["allies"].y -= 4;
level.grief_hud.team["axis"].score["allies"].fontscale = 3.5;
level.grief_hud.team["axis"].score["allies"].color = (0.21, 0, 0);
level.grief_hud.team["axis"].score["allies"].hideWhenInMenu = 1;
level.grief_hud.team["axis"].score["allies"].foreground = 1;
level.grief_hud.team["axis"].score["allies"].alpha = 0;
level.grief_hud.team["axis"].score["allies"] setValue(0);
level.grief_hud.team["allies"].icon["axis"] = newTeamHudElem("allies");
level.grief_hud.team["allies"].icon["axis"].alignx = "center";
level.grief_hud.team["allies"].icon["axis"].aligny = "top";
level.grief_hud.team["allies"].icon["axis"].horzalign = "user_center";
level.grief_hud.team["allies"].icon["axis"].vertalign = "user_top";
level.grief_hud.team["allies"].icon["axis"].x += icon_distance;
level.grief_hud.team["allies"].icon["axis"].y += 2;
level.grief_hud.team["allies"].icon["axis"].hideWhenInMenu = 1;
level.grief_hud.team["allies"].icon["axis"].foreground = 1;
level.grief_hud.team["allies"].icon["axis"].alpha = 0;
level.grief_hud.team["allies"].icon["axis"] setShader(icon["axis"], 32, 32);
level.grief_hud.team["allies"].icon["allies"] = newTeamHudElem("allies");
level.grief_hud.team["allies"].icon["allies"].alignx = "center";
level.grief_hud.team["allies"].icon["allies"].aligny = "top";
level.grief_hud.team["allies"].icon["allies"].horzalign = "user_center";
level.grief_hud.team["allies"].icon["allies"].vertalign = "user_top";
level.grief_hud.team["allies"].icon["allies"].x -= icon_distance;
level.grief_hud.team["allies"].icon["allies"].y += 2;
level.grief_hud.team["allies"].icon["allies"].hideWhenInMenu = 1;
level.grief_hud.team["allies"].icon["allies"].foreground = 1;
level.grief_hud.team["allies"].icon["allies"].alpha = 0;
level.grief_hud.team["allies"].icon["allies"] setShader(icon["allies"], 32, 32);
level.grief_hud.team["allies"].score["axis"] = newTeamHudElem("allies");
level.grief_hud.team["allies"].score["axis"].alignx = "center";
level.grief_hud.team["allies"].score["axis"].aligny = "top";
level.grief_hud.team["allies"].score["axis"].horzalign = "user_center";
level.grief_hud.team["allies"].score["axis"].vertalign = "user_top";
level.grief_hud.team["allies"].score["axis"].x += score_distance;
level.grief_hud.team["allies"].score["axis"].y -= 4;
level.grief_hud.team["allies"].score["axis"].fontscale = 3.5;
level.grief_hud.team["allies"].score["axis"].color = (0.21, 0, 0);
level.grief_hud.team["allies"].score["axis"].hideWhenInMenu = 1;
level.grief_hud.team["allies"].score["axis"].foreground = 1;
level.grief_hud.team["allies"].score["axis"].alpha = 0;
level.grief_hud.team["allies"].score["axis"] setValue(0);
level.grief_hud.team["allies"].score["allies"] = newTeamHudElem("allies");
level.grief_hud.team["allies"].score["allies"].alignx = "center";
level.grief_hud.team["allies"].score["allies"].aligny = "top";
level.grief_hud.team["allies"].score["allies"].horzalign = "user_center";
level.grief_hud.team["allies"].score["allies"].vertalign = "user_top";
level.grief_hud.team["allies"].score["allies"].x -= score_distance;
level.grief_hud.team["allies"].score["allies"].y -= 4;
level.grief_hud.team["allies"].score["allies"].fontscale = 3.5;
level.grief_hud.team["allies"].score["allies"].color = (0.21, 0, 0);
level.grief_hud.team["allies"].score["allies"].hideWhenInMenu = 1;
level.grief_hud.team["allies"].score["allies"].foreground = 1;
level.grief_hud.team["allies"].score["allies"].alpha = 0;
level.grief_hud.team["allies"].score["allies"] setValue(0);
level thread grief_score_hud_wait_and_show();
level thread grief_score_hud_destroy_on_intermission();
}
grief_score_hud_wait_and_show()
{
flag_wait( "initial_blackscreen_passed" );
level.grief_hud.team["axis"].icon["axis"].alpha = 1;
level.grief_hud.team["axis"].icon["allies"].alpha = 1;
level.grief_hud.team["axis"].score["axis"].alpha = 1;
level.grief_hud.team["axis"].score["allies"].alpha = 1;
level.grief_hud.team["allies"].icon["axis"].alpha = 1;
level.grief_hud.team["allies"].icon["allies"].alpha = 1;
level.grief_hud.team["allies"].score["axis"].alpha = 1;
level.grief_hud.team["allies"].score["allies"].alpha = 1;
}
grief_score_hud_destroy_on_intermission()
{
level waittill("intermission");
level.grief_hud.team["axis"].icon["axis"] destroy();
level.grief_hud.team["axis"].icon["allies"] destroy();
level.grief_hud.team["axis"].score["axis"] destroy();
level.grief_hud.team["axis"].score["allies"] destroy();
level.grief_hud.team["allies"].icon["axis"] destroy();
level.grief_hud.team["allies"].icon["allies"] destroy();
level.grief_hud.team["allies"].score["axis"] destroy();
level.grief_hud.team["allies"].score["allies"] destroy();
}
set_grief_vars()
{
if(getDvar("ui_gametype_obj") == "")
{
setDvar("ui_gametype_obj", "zgrief");
}
level.scr_zm_ui_gametype_obj = getDvar("ui_gametype_obj");
level.noroundnumber = 1;
level.zombie_powerups["meat_stink"].solo = 1;
level.zombie_powerups["meat_stink"].func_should_drop_with_regular_powerups = ::func_should_drop_meat;
level.custom_end_screen = ::custom_end_screen;
level.game_module_onplayerconnect = ::grief_onplayerconnect;
level.game_mode_custom_onplayerdisconnect = ::grief_onplayerdisconnect;
level._game_module_player_damage_callback = ::game_module_player_damage_callback;
level._game_module_player_laststand_callback = ::grief_laststand_weapon_save;
level.onplayerspawned_restore_previous_weapons = ::grief_laststand_weapons_return;
level.game_mode_spawn_player_logic = scripts/zm/replaced/zgrief::game_mode_spawn_player_logic;
if(isDefined(level.zombie_weapons["knife_ballistic_zm"]))
{
level.zombie_weapons["knife_ballistic_zm"].is_in_box = 1;
}
if(isDefined(level.zombie_weapons["ray_gun_zm"]))
{
level.zombie_weapons["ray_gun_zm"].is_in_box = 1;
}
if(isDefined(level.zombie_weapons["raygun_mark2_zm"]))
{
level.zombie_weapons["raygun_mark2_zm"].is_in_box = 1;
}
if(isDefined(level.zombie_weapons["willy_pete_zm"]))
{
register_tactical_grenade_for_level( "willy_pete_zm" );
level.zombie_weapons["willy_pete_zm"].is_in_box = 1;
}
level.grief_score = [];
level.grief_score["A"] = 0;
level.grief_score["B"] = 0;
level.game_mode_griefed_time = 2.5;
level.stun_fx_amount = 3;
level.stun_award_points = 100;
level.downed_award_points = 500;
level.bleedout_award_points = 1000;
level.zombie_vars["axis"]["zombie_powerup_point_halfer_on"] = 0;
level.zombie_vars["axis"]["zombie_powerup_point_halfer_time"] = 30;
level.zombie_vars["allies"]["zombie_powerup_point_halfer_on"] = 0;
level.zombie_vars["allies"]["zombie_powerup_point_halfer_time"] = 30;
level.zombie_vars["axis"]["zombie_half_damage"] = 0;
level.zombie_vars["axis"]["zombie_powerup_half_damage_on"] = 0;
level.zombie_vars["axis"]["zombie_powerup_half_damage_time"] = 30;
level.zombie_vars["allies"]["zombie_half_damage"] = 0;
level.zombie_vars["allies"]["zombie_powerup_half_damage_on"] = 0;
level.zombie_vars["allies"]["zombie_powerup_half_damage_time"] = 30;
if(level.scr_zm_ui_gametype_obj == "zgrief")
{
level.grief_winning_score = 3;
}
else if(level.scr_zm_ui_gametype_obj == "zrace")
{
level.grief_winning_score = 500;
}
else if(level.scr_zm_ui_gametype_obj == "zcontainment")
{
level.grief_winning_score = 250;
}
if(level.scr_zm_ui_gametype_obj == "zgrief" || level.scr_zm_ui_gametype_obj == "zcontainment")
{
level.zombie_move_speed = 100;
level.zombie_vars["zombie_health_start"] = 2500;
level.zombie_vars["zombie_health_increase"] = 0;
level.zombie_vars["zombie_health_increase_multiplier"] = 0;
level.zombie_vars["zombie_spawn_delay"] = 0.5;
level.brutus_health = 25000;
level.brutus_expl_dmg_req = 15000;
level.player_starting_points = 10000;
}
if(level.scr_zm_ui_gametype_obj == "zrace" || level.scr_zm_ui_gametype_obj == "zcontainment")
{
setDvar("player_lastStandBleedoutTime", 10);
}
}
powerup_hud_overlay()
{
level.active_powerup_hud_array = [];
level.active_powerup_hud_array["axis"] = [];
level.active_powerup_hud_array["allies"] = [];
struct_array = [];
struct = spawnStruct();
struct.on = "zombie_powerup_point_halfer_on";
struct.time = "zombie_powerup_point_halfer_time";
struct.shader = "specialty_doublepoints_zombies";
struct_array[struct_array.size] = struct;
struct = spawnStruct();
struct.on = "zombie_powerup_half_damage_on";
struct.time = "zombie_powerup_half_damage_time";
struct.shader = "specialty_instakill_zombies";
struct_array[struct_array.size] = struct;
foreach(struct in struct_array)
{
hudelem = newTeamHudElem("axis");
hudelem.hidewheninmenu = 1;
hudelem.alignX = "center";
hudelem.alignY = "bottom";
hudelem.horzAlign = "user_center";
hudelem.vertAlign = "user_bottom";
hudelem.y = -37;
hudelem.color = (0.21, 0, 0);
hudelem.alpha = 0;
hudelem.team = "axis";
hudelem.on_string = struct.on;
hudelem.time_string = struct.time;
hudelem setShader(struct.shader, 32, 32);
hudelem thread powerup_hud_think();
hudelem = newTeamHudElem("allies");
hudelem.hidewheninmenu = 1;
hudelem.alignX = "center";
hudelem.alignY = "bottom";
hudelem.horzAlign = "user_center";
hudelem.vertAlign = "user_bottom";
hudelem.y = -37;
hudelem.color = (0.21, 0, 0);
hudelem.alpha = 0;
hudelem.team = "allies";
hudelem.on_string = struct.on;
hudelem.time_string = struct.time;
hudelem setShader(struct.shader, 32, 32);
hudelem thread powerup_hud_think();
}
}
powerup_hud_think()
{
while(1)
{
if(level.zombie_vars[self.team][self.time_string] < 5 )
{
wait(0.1);
self fadeOverTime( 0.1 );
self.alpha = 0;
wait(0.1);
self fadeOverTime( 0.1 );
self.alpha = 1;
}
else if(level.zombie_vars[self.team][self.time_string] < 10 )
{
wait(0.2);
self fadeOverTime( 0.2 );
self.alpha = 0;
wait(0.2);
self fadeOverTime( 0.2 );
self.alpha = 1;
}
if(level.zombie_vars[self.team][self.on_string])
{
if(!isInArray(level.active_powerup_hud_array[self.team], self))
{
level.active_powerup_hud_array[self.team][level.active_powerup_hud_array[self.team].size] = self;
self thread powerup_hud_move();
self.alpha = 1;
}
}
else
{
if(isInArray(level.active_powerup_hud_array[self.team], self))
{
arrayRemoveValue(level.active_powerup_hud_array[self.team], self);
self thread powerup_hud_move();
self thread powerup_fade_over_time();
}
}
wait 0.05;
}
}
powerup_hud_move()
{
dist = 37;
offset_x = dist;
if((level.active_powerup_hud_array[self.team].size % 2) == 0)
{
offset_x /= 2;
}
start_x = int(level.active_powerup_hud_array[self.team].size / 2) * (-1 * offset_x);
for(i = 0; i < level.active_powerup_hud_array[self.team].size; i++)
{
level.active_powerup_hud_array[self.team][i] moveOverTime(0.5);
level.active_powerup_hud_array[self.team][i].x = start_x + (i * dist);
}
}
powerup_fade_over_time()
{
wait 0.1;
if(!level.zombie_vars[self.team][self.on_string])
{
self fadeOverTime( 0.5 );
self.alpha = 0;
}
}
player_spawn_override()
{
match_string = "";
location = level.scr_zm_map_start_location;
if ( ( location == "default" || location == "" ) && isDefined( level.default_start_location ) )
{
location = level.default_start_location;
}
match_string = level.scr_zm_ui_gametype + "_" + location;
spawnpoints = [];
structs = getstructarray( "initial_spawn", "script_noteworthy" );
if ( isdefined( structs ) )
{
for ( i = 0; i < structs.size; i++ )
{
if ( isdefined( structs[ i ].script_string ) )
{
tokens = strtok( structs[ i ].script_string, " " );
foreach ( token in tokens )
{
if ( token == match_string )
{
spawnpoints[ spawnpoints.size ] = structs[ i ];
}
}
}
}
}
if(level.script == "zm_transit" && level.scr_zm_map_start_location == "transit")
{
foreach(spawnpoint in spawnpoints)
{
if(spawnpoint.origin == (-6538, 5200, -28) || spawnpoint.origin == (-6713, 5079, -28) || spawnpoint.origin == (-6929, 5444, -28.92) || spawnpoint.origin == (-7144, 5264, -28))
{
arrayremovevalue(structs, spawnpoint);
}
}
}
else if(level.script == "zm_transit" && level.scr_zm_map_start_location == "farm")
{
foreach(spawnpoint in spawnpoints)
{
if(spawnpoint.origin == (7211, -5800, -17.93) || spawnpoint.origin == (7152, -5663, -18.53))
{
arrayremovevalue(structs, spawnpoint);
}
else if(spawnpoint.origin == (8379, -5693, 73.71))
{
spawnpoint.origin = (7785, -5922, 53);
spawnpoint.angles = (0, 80, 0);
spawnpoint.script_int = 2;
}
}
}
else if(level.script == "zm_transit" && level.scr_zm_map_start_location == "town")
{
foreach(spawnpoint in spawnpoints)
{
if(spawnpoint.origin == (1585.5, -754.8, -32.04) || spawnpoint.origin == (1238.5, -303, -31.76))
{
arrayremovevalue(structs, spawnpoint);
}
else if(spawnpoint.origin == (1544, -188, -34))
{
spawnpoint.angles = (0, 245, 0);
}
else if(spawnpoint.origin == (1430.5, -159, -34))
{
spawnpoint.angles = (0, 270, 0);
}
}
}
else if(level.script == "zm_prison" && level.scr_zm_map_start_location == "cellblock")
{
foreach(spawnpoint in spawnpoints)
{
if(spawnpoint.origin == (704, 9672, 1470) || spawnpoint.origin == (1008, 9684, 1470))
{
arrayremovevalue(structs, spawnpoint);
}
else if(spawnpoint.origin == (704, 9712, 1471) || spawnpoint.origin == (1008, 9720, 1470))
{
spawnpoint.origin += (0, -16, 0);
}
else if(spawnpoint.origin == (704, 9632, 1470) || spawnpoint.origin == (1008, 9640, 1470))
{
spawnpoint.origin += (0, 16, 0);
}
// prevents spawning up top in 3rd Floor zone due to not being enough height clearance
spawnpoint.origin += (0, 0, -16);
}
}
else if(level.script == "zm_buried" && level.scr_zm_map_start_location == "street")
{
// remove existing initial spawns
array_delete(structs, true);
level.struct_class_names["script_noteworthy"]["initial_spawn"] = [];
// set new initial spawns to be same as respawns already on map
ind = 0;
respawnpoints = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
for(i = 0; i < respawnpoints.size; i++)
{
if(respawnpoints[i].script_noteworthy == "zone_stables")
{
ind = i;
break;
}
}
respawn_array = getstructarray(respawnpoints[ind].target, "targetname");
foreach(respawn in respawn_array)
{
struct = spawnStruct();
struct.origin = respawn.origin;
struct.angles = respawn.angles;
struct.radius = respawn.radius;
struct.script_int = respawn.script_int;
struct.script_noteworthy = "initial_spawn";
struct.script_string = "zgrief_street";
if(struct.origin == (-875.5, -33.85, 139.25))
{
struct.angles = (0, 10, 0);
}
else if(struct.origin == (-910.13, -90.16, 139.59))
{
struct.angles = (0, 20, 0);
}
else if(struct.origin == (-921.9, -134.67, 140.62))
{
struct.angles = (0, 30, 0);
}
else if(struct.origin == (-891.27, -209.95, 137.94))
{
struct.angles = (0, 55, 0);
struct.script_int = 2;
}
else if(struct.origin == (-836.66, -257.92, 133.16))
{
struct.angles = (0, 65, 0);
}
else if(struct.origin == (-763, -259.07, 127.72))
{
struct.angles = (0, 90, 0);
}
else if(struct.origin == (-737.98, -212.92, 125.4))
{
struct.angles = (0, 85, 0);
}
else if(struct.origin == (-722.02, -151.75, 124.14))
{
struct.angles = (0, 80, 0);
struct.script_int = 1;
}
size = level.struct_class_names["script_noteworthy"][struct.script_noteworthy].size;
level.struct_class_names["script_noteworthy"][struct.script_noteworthy][size] = struct;
}
}
}
grief_onplayerconnect()
{
self set_team();
self thread on_player_spawned();
self thread on_player_spectate();
self thread on_player_downed();
self thread on_player_bleedout();
self thread on_player_revived();
self thread headstomp_watcher();
self thread smoke_grenade_cluster_watcher();
self thread maps/mp/gametypes_zm/zmeat::create_item_meat_watcher();
self.killsconfirmed = 0;
if(level.scr_zm_ui_gametype_obj == "zcontainment")
{
self._retain_perks = 1;
}
}
grief_onplayerdisconnect(disconnecting_player)
{
level thread update_players_on_disconnect(disconnecting_player);
}
on_player_spawned()
{
level endon("end_game");
self endon( "disconnect" );
self.grief_initial_spawn = true;
// player spawns for a frame when hotjoining
if(flag("start_zombie_round_logic"))
{
self waittill( "spawned_spectator" );
}
while(1)
{
self waittill( "spawned_player" );
self.statusicon = "";
if(self.grief_initial_spawn)
{
self.grief_initial_spawn = false;
self thread grief_intro_text();
}
if(level.scr_zm_ui_gametype_obj == "zgrief")
{
// round_start_wait resets these
self freezeControls(1);
self enableInvulnerability();
}
}
}
on_player_spectate()
{
level endon("end_game");
self endon( "disconnect" );
while(1)
{
self waittill( "spawned_spectator" );
self.statusicon = "hud_status_dead";
}
}
on_player_downed()
{
level endon("end_game");
self endon( "disconnect" );
while(1)
{
self waittill( "entering_last_stand" );
self.statusicon = "waypoint_revive";
self kill_feed();
self add_grief_downed_score();
level thread update_players_on_downed( self );
}
}
on_player_bleedout()
{
level endon("end_game");
self endon( "disconnect" );
while(1)
{
self waittill_any( "bled_out", "player_suicide" );
self.statusicon = "hud_status_dead";
if(level.scr_zm_ui_gametype_obj == "zgrief")
{
self.grief_savedweapon_weapons = undefined;
self bleedout_feed();
self add_grief_bleedout_score();
level thread update_players_on_bleedout( self );
}
if(level.scr_zm_ui_gametype_obj == "zcontainment")
{
self maps/mp/zombies/_zm::spectator_respawn();
}
}
}
on_player_revived()
{
level endon("end_game");
self endon( "disconnect" );
while(1)
{
self waittill( "player_revived", reviver );
self.statusicon = "";
self revive_feed( reviver );
}
}
kill_feed()
{
if(isDefined(self.last_griefed_by))
{
self.last_griefed_by.attacker.killsconfirmed++;
// show weapon icon for impact damage
if(self.last_griefed_by.meansofdeath == "MOD_IMPACT")
{
self.last_griefed_by.meansofdeath = "MOD_UNKNOWN";
}
obituary(self, self.last_griefed_by.attacker, self.last_griefed_by.weapon, self.last_griefed_by.meansofdeath);
}
else
{
obituary(self, self, "none", "MOD_SUICIDE");
}
}
bleedout_feed()
{
obituary(self, self, "none", "MOD_CRUSH");
}
revive_feed(reviver)
{
if(isDefined(reviver) && reviver != self)
{
obituary(self, reviver, level.revive_tool, "MOD_IMPACT");
}
}
add_grief_downed_score()
{
if(isDefined(self.last_griefed_by) && is_player_valid(self.last_griefed_by.attacker))
{
score = level.downed_award_points * maps/mp/zombies/_zm_score::get_points_multiplier(self.last_griefed_by.attacker);
self.last_griefed_by.attacker maps/mp/zombies/_zm_score::add_to_player_score(score);
}
}
add_grief_bleedout_score()
{
players = get_players();
foreach(player in players)
{
if(is_player_valid(player) && player.team != self.team)
{
score = level.bleedout_award_points * maps/mp/zombies/_zm_score::get_points_multiplier(player);
player maps/mp/zombies/_zm_score::add_to_player_score(score);
}
}
}
headstomp_watcher()
{
level endon("end_game");
self endon("disconnect");
while(1)
{
if(self.sessionstate != "playing")
{
wait 0.05;
continue;
}
players = get_players();
foreach(player in players)
{
if(player != self && player.team != self.team && is_player_valid(player) && player isOnGround() && self.origin[2] > player getCentroid()[2])
{
max_horz_dist = 21;
max_vert_dist = 36;
if(player getStance() == "crouch")
{
max_vert_dist -= 10;
}
else if(player getStance() == "prone")
{
max_vert_dist -= 20;
}
if(distance2d(self.origin, player.origin) <= max_horz_dist && (self.origin[2] - player getCentroid()[2]) <= max_vert_dist)
{
player store_player_damage_info(self, "none", "MOD_FALLING");
player dodamage( 1000, (0, 0, 0) );
}
}
}
wait 0.05;
}
}
smoke_grenade_cluster_watcher()
{
level endon("end_game");
self endon("disconnect");
while(1)
{
self waittill("grenade_fire", grenade, weapname);
if(weapname == "willy_pete_zm" && !isDefined(self.smoke_grenade_cluster))
{
grenade thread smoke_grenade_cluster(self);
}
}
}
smoke_grenade_cluster(owner)
{
self waittill("explode", pos);
playsoundatposition( "zmb_land_meat", pos );
owner.smoke_grenade_cluster = true;
owner magicgrenadetype( "willy_pete_zm", pos, (0, 0, 0), 0 );
owner magicgrenadetype( "willy_pete_zm", pos, (0, 0, 0), 0 );
wait 0.05;
owner.smoke_grenade_cluster = undefined;
}
round_start_wait(time, initial)
{
level endon("end_game");
if(!isDefined(initial))
{
initial = false;
}
if(initial)
{
flag_clear("spawn_zombies");
flag_wait( "start_zombie_round_logic" );
players = get_players();
foreach(player in players)
{
player.hostmigrationcontrolsfrozen = 1; // fixes players being able to move after initial_blackscreen_passed
}
flag_wait("initial_blackscreen_passed");
}
else
{
players = get_players();
foreach(player in players)
{
player setPlayerAngles(player.spectator_respawn.angles); // fixes angles if player was looking around while spawning in
}
}
level thread zombie_spawn_wait(time + 10);
round_start_countdown_hud = round_start_countdown_hud(time);
wait time;
round_start_countdown_hud round_start_countdown_hud_hide();
players = get_players();
foreach(player in players)
{
if(initial)
{
player.hostmigrationcontrolsfrozen = 0;
}
player freezeControls(0);
player disableInvulnerability();
}
level notify("restart_round_start");
}
round_start_countdown_hud(time)
{
if(!isDefined(level.countdown_hud))
{
level.countdown_hud = createServerFontString( "objective", 2.2 );
level.countdown_hud setPoint( "CENTER", "CENTER", 0, 0 );
level.countdown_hud.foreground = 1;
level.countdown_hud.color = ( 1, 1, 0 );
level.countdown_hud.hidewheninmenu = true;
level.countdown_hud maps/mp/gametypes_zm/_hud::fontpulseinit();
level.countdown_hud thread round_start_countdown_hud_end_game_watcher();
level.countdown_hud.countdown_text = createServerFontString( "objective", 1.5 );
level.countdown_hud.countdown_text setPoint( "CENTER", "CENTER", 0, -40 );
level.countdown_hud.countdown_text.foreground = 1;
level.countdown_hud.countdown_text.color = ( 1, 1, 1 );
level.countdown_hud.countdown_text.hidewheninmenu = true;
}
level.countdown_hud thread round_start_countdown_hud_timer(time);
if(level.scr_zm_ui_gametype_obj == "zgrief")
{
level.countdown_hud.countdown_text setText("ROUND " + level.round_number + " BEGINS IN");
}
else
{
level.countdown_hud.countdown_text setText("MATCH BEGINS IN");
}
level.countdown_hud.alpha = 1;
level.countdown_hud.countdown_text.alpha = 1;
return level.countdown_hud;
}
round_start_countdown_hud_hide()
{
self.countdown_text.alpha = 0;
self.countdown_text2.alpha = 0;
self.alpha = 0;
}
round_start_countdown_hud_end_game_watcher()
{
self endon("death");
level waittill( "end_game" );
self round_start_countdown_hud_hide();
}
round_start_countdown_hud_timer(time)
{
level endon( "end_game" );
timer = time;
while ( true )
{
self setValue( timer );
wait 1;
timer--;
if ( timer <= 5 )
{
self thread countdown_pulse( self, timer );
break;
}
}
}
countdown_pulse( hud_elem, duration )
{
level endon( "end_game" );
waittillframeend;
while ( duration > 0 && !level.gameended )
{
hud_elem thread maps/mp/gametypes_zm/_hud::fontpulse( level );
wait ( hud_elem.inframes * 0.05 );
hud_elem setvalue( duration );
duration--;
wait ( 1 - ( hud_elem.inframes * 0.05 ) );
}
}
zombie_spawn_wait(time)
{
level endon("end_game");
level endon( "restart_round" );
flag_clear("spawn_zombies");
wait time;
flag_set("spawn_zombies");
}
update_players_on_downed(excluded_player)
{
if(level.scr_zm_ui_gametype_obj != "zgrief")
{
return;
}
players_remaining = 0;
other_players_remaining = 0;
last_player = undefined;
other_team = undefined;
players = get_players();
i = 0;
while ( i < players.size )
{
player = players[i];
if ( player == excluded_player )
{
i++;
continue;
}
if ( is_player_valid( player ) )
{
if ( player.team == excluded_player.team )
{
players_remaining++;
last_player = player;
}
else
{
other_players_remaining++;
}
}
i++;
}
i = 0;
while ( i < players.size )
{
player = players[i];
if ( player == excluded_player )
{
i++;
continue;
}
if ( player.team != excluded_player.team )
{
other_team = player.team;
if ( players_remaining < 1 )
{
if( other_players_remaining >= 1 )
{
player thread show_grief_hud_msg( &"ZOMBIE_ZGRIEF_ALL_PLAYERS_DOWN" );
player thread show_grief_hud_msg( &"ZOMBIE_ZGRIEF_SURVIVE", undefined, 30, 1 );
}
}
else
{
player thread show_grief_hud_msg( &"ZOMBIE_ZGRIEF_PLAYER_BLED_OUT", players_remaining );
}
}
i++;
}
if ( players_remaining == 1 )
{
if(isDefined(last_player))
{
last_player thread maps/mp/zombies/_zm_audio_announcer::leaderdialogonplayer( "last_player" );
}
}
if ( !isDefined( other_team ) )
{
return;
}
level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog( players_remaining + "_player_left", other_team );
}
update_players_on_bleedout(excluded_player)
{
if(level.scr_zm_ui_gametype_obj != "zgrief")
{
return;
}
other_team = undefined;
team_bledout = 0;
players = get_players();
i = 0;
while(i < players.size)
{
player = players[i];
if(player.team == excluded_player.team)
{
if(player == excluded_player || player.sessionstate != "playing" || is_true(player.playersuicided))
{
team_bledout++;
}
}
else
{
other_team = player.team;
}
i++;
}
if(!isDefined(other_team))
{
return;
}
level thread maps/mp/zombies/_zm_audio_announcer::leaderdialog(team_bledout + "_player_down", other_team);
}
update_players_on_disconnect(excluded_player)
{
if(is_player_valid(excluded_player))
{
update_players_on_downed(excluded_player);
}
}
grief_intro_text()
{
flag_wait( "initial_blackscreen_passed" );
if(level.scr_zm_ui_gametype_obj == "zgrief")
{
self iPrintLn("Welcome to Grief!");
wait 5;
self iPrintLn("Win rounds by getting all enemy players down.");
wait 5;
self iPrintLn("First team to win 3 rounds wins the game.");
wait 5;
self iPrintLn("Good luck!");
}
else if(level.scr_zm_ui_gametype_obj == "zrace")
{
self iPrintLn("Welcome to Race!");
wait 5;
self iPrintLn("Gain score by getting kills.");
wait 5;
self iPrintLn("First team to get 500 kills wins the game.");
wait 5;
self iPrintLn("Good luck!");
}
else if(level.scr_zm_ui_gametype_obj == "zcontainment")
{
self iPrintLn("Welcome to Containment!");
wait 5;
self iPrintLn("Gain score by being the only team in the containment zone.");
wait 5;
self iPrintLn("First team to gain 250 score wins the game.");
wait 5;
self iPrintLn("Good luck!");
}
}
show_grief_hud_msg( msg, msg_parm, offset, delay )
{
if(!isDefined(delay))
{
self notify( "show_grief_hud_msg" );
}
else
{
self notify( "show_grief_hud_msg2" );
}
self endon( "disconnect" );
zgrief_hudmsg = newclienthudelem( self );
zgrief_hudmsg.alignx = "center";
zgrief_hudmsg.aligny = "middle";
zgrief_hudmsg.horzalign = "center";
zgrief_hudmsg.vertalign = "middle";
zgrief_hudmsg.y -= 130;
if ( self issplitscreen() )
{
zgrief_hudmsg.y += 70;
}
if ( isDefined( offset ) )
{
zgrief_hudmsg.y += offset;
}
zgrief_hudmsg.foreground = 1;
zgrief_hudmsg.fontscale = 5;
zgrief_hudmsg.alpha = 0;
zgrief_hudmsg.color = ( 1, 1, 1 );
zgrief_hudmsg.hidewheninmenu = 1;
zgrief_hudmsg.font = "default";
zgrief_hudmsg endon( "death" );
zgrief_hudmsg thread show_grief_hud_msg_cleanup(self, delay);
while ( isDefined( level.hostmigrationtimer ) )
{
wait 0.05;
}
if(isDefined(delay))
{
wait delay;
}
if ( isDefined( msg_parm ) )
{
zgrief_hudmsg settext( msg, msg_parm );
}
else
{
zgrief_hudmsg settext( msg );
}
zgrief_hudmsg changefontscaleovertime( 0.25 );
zgrief_hudmsg fadeovertime( 0.25 );
zgrief_hudmsg.alpha = 1;
zgrief_hudmsg.fontscale = 2;
wait 3.25;
zgrief_hudmsg changefontscaleovertime( 1 );
zgrief_hudmsg fadeovertime( 1 );
zgrief_hudmsg.alpha = 0;
zgrief_hudmsg.fontscale = 5;
wait 1;
if ( isDefined( zgrief_hudmsg ) )
{
zgrief_hudmsg destroy();
}
}
show_grief_hud_msg_cleanup(player, delay)
{
self endon( "death" );
self thread show_grief_hud_msg_cleanup_restart_round();
self thread show_grief_hud_msg_cleanup_end_game();
if(!isDefined(delay))
{
player waittill( "show_grief_hud_msg" );
}
else
{
player waittill( "show_grief_hud_msg2" );
}
if ( isDefined( self ) )
{
self destroy();
}
}
show_grief_hud_msg_cleanup_restart_round()
{
self endon( "death" );
level waittill( "restart_round" );
if ( isDefined( self ) )
{
self destroy();
}
}
show_grief_hud_msg_cleanup_end_game()
{
self endon( "death" );
level waittill( "end_game" );
if ( isDefined( self ) )
{
self destroy();
}
}
custom_end_screen()
{
players = get_players();
i = 0;
while ( i < players.size )
{
players[ i ].game_over_hud = newclienthudelem( players[ i ] );
players[ i ].game_over_hud.alignx = "center";
players[ i ].game_over_hud.aligny = "middle";
players[ i ].game_over_hud.horzalign = "center";
players[ i ].game_over_hud.vertalign = "middle";
players[ i ].game_over_hud.y -= 130;
players[ i ].game_over_hud.foreground = 1;
players[ i ].game_over_hud.fontscale = 3;
players[ i ].game_over_hud.alpha = 0;
players[ i ].game_over_hud.color = ( 1, 1, 1 );
players[ i ].game_over_hud.hidewheninmenu = 1;
players[ i ].game_over_hud settext( &"ZOMBIE_GAME_OVER" );
players[ i ].game_over_hud fadeovertime( 1 );
players[ i ].game_over_hud.alpha = 1;
if ( players[ i ] issplitscreen() )
{
players[ i ].game_over_hud.fontscale = 2;
players[ i ].game_over_hud.y += 40;
}
players[ i ].survived_hud = newclienthudelem( players[ i ] );
players[ i ].survived_hud.alignx = "center";
players[ i ].survived_hud.aligny = "middle";
players[ i ].survived_hud.horzalign = "center";
players[ i ].survived_hud.vertalign = "middle";
players[ i ].survived_hud.y -= 100;
players[ i ].survived_hud.foreground = 1;
players[ i ].survived_hud.fontscale = 2;
players[ i ].survived_hud.alpha = 0;
players[ i ].survived_hud.color = ( 1, 1, 1 );
players[ i ].survived_hud.hidewheninmenu = 1;
if ( players[ i ] issplitscreen() )
{
players[ i ].survived_hud.fontscale = 1.5;
players[ i ].survived_hud.y += 40;
}
winner_text = "YOU WIN!";
loser_text = "YOU LOSE!";
if ( isDefined( level.host_ended_game ) && level.host_ended_game )
{
players[ i ].survived_hud settext( &"MP_HOST_ENDED_GAME" );
}
else
{
if ( isDefined( level.gamemodulewinningteam ) && players[ i ]._encounters_team == level.gamemodulewinningteam )
{
players[ i ].survived_hud settext( winner_text );
}
else
{
players[ i ].survived_hud settext( loser_text );
}
}
players[ i ].survived_hud fadeovertime( 1 );
players[ i ].survived_hud.alpha = 1;
i++;
}
}
game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime )
{
self.last_damage_from_zombie_or_player = 0;
if ( isDefined( eattacker ) )
{
if ( isplayer( eattacker ) && eattacker == self )
{
return;
}
if ( isDefined( eattacker.is_zombie ) || eattacker.is_zombie && isplayer( eattacker ) )
{
self.last_damage_from_zombie_or_player = 1;
}
}
if ( self maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
{
return;
}
if ( isplayer( eattacker ) && isDefined( eattacker._encounters_team ) && eattacker._encounters_team != self._encounters_team )
{
if ( is_true( self.hasriotshield ) && isDefined( vdir ) )
{
if ( is_true( self.hasriotshieldequipped ) )
{
if ( self maps/mp/zombies/_zm::player_shield_facing_attacker( vdir, 0.2 ) && isDefined( self.player_shield_apply_damage ) )
{
return;
}
}
else if ( !isdefined( self.riotshieldentity ) )
{
if ( !self maps/mp/zombies/_zm::player_shield_facing_attacker( vdir, -0.2 ) && isdefined( self.player_shield_apply_damage ) )
{
return;
}
}
}
is_melee = false;
if(isDefined(eattacker) && isplayer(eattacker) && eattacker != self && eattacker.team != self.team && (smeansofdeath == "MOD_MELEE" || issubstr(sweapon, "knife_ballistic")))
{
is_melee = true;
dir = vdir;
amount = 420; // 48 units
amount += (amount / 6.875) * int(idamage / 500); // 16.67% increase every 500 damage
if(self isOnGround())
{
// don't move vertically if on ground
dir = (dir[0], dir[1], 0);
if(self getStance() == "crouch")
{
amount /= 2.4; // 33.33%
}
else if(self getStance() == "prone")
{
amount /= 3.75; // 16.67%
}
}
dir = vectorNormalize(dir);
self setVelocity(amount * dir);
self store_player_damage_info(eattacker, sweapon, smeansofdeath);
}
if ( is_true( self._being_shellshocked ) )
{
return;
}
if ( isDefined( level._effect[ "butterflies" ] ) )
{
pos = vpoint;
angle = vectorToAngles(eattacker getCentroid() - self getCentroid());
if ( (isDefined( sweapon ) && weapontype( sweapon ) == "grenade") || (isDefined( sweapon ) && weapontype( sweapon ) == "projectile") )
{
pos_offset = vectorNormalize(vpoint - self getCentroid()) * 8;
pos_offset = (pos_offset[0], pos_offset[1], 0);
pos = self getCentroid() + pos_offset;
angle = vectorToAngles(vpoint - self getCentroid());
}
angle = (0, angle[1], 0);
if(!isDefined(self.stun_fx))
{
// spawning in model right before playfx causes the fx not to play occasionally
// stun fx lasts longer than stun time, so alternate between different models
self.stun_fx = [];
self.stun_fx_ind = 0;
for(i = 0; i < level.stun_fx_amount; i++)
{
self.stun_fx[i] = spawn("script_model", pos);
self.stun_fx[i] setModel("tag_origin");
}
}
self.stun_fx[self.stun_fx_ind] unlink();
self.stun_fx[self.stun_fx_ind].origin = pos;
self.stun_fx[self.stun_fx_ind].angles = angle;
self.stun_fx[self.stun_fx_ind] linkTo(self);
playFXOnTag(level._effect["butterflies"], self.stun_fx[self.stun_fx_ind], "tag_origin");
self.stun_fx_ind = (self.stun_fx_ind + 1) % level.stun_fx_amount;
}
self thread do_game_mode_shellshock(is_melee, maps/mp/zombies/_zm_weapons::is_weapon_upgraded(sweapon));
self playsound( "zmb_player_hit_ding" );
score = level.stun_award_points * maps/mp/zombies/_zm_score::get_points_multiplier(eattacker);
self stun_score_steal(eattacker, score);
if(!is_melee)
{
self store_player_damage_info(eattacker, sweapon, smeansofdeath);
}
}
}
do_game_mode_shellshock(is_melee, is_upgraded)
{
self notify( "do_game_mode_shellshock" );
self endon( "do_game_mode_shellshock" );
self endon( "disconnect" );
time = 0.5;
if(is_melee)
{
time = 0.75;
}
else if(is_upgraded)
{
time = 0.625;
}
self._being_shellshocked = 1;
self shellshock( "grief_stab_zm", time );
wait 0.75;
self._being_shellshocked = 0;
}
stun_score_steal(attacker, score)
{
if(is_player_valid(attacker))
{
attacker maps/mp/zombies/_zm_score::add_to_player_score(score);
}
if(self.score < score)
{
self maps/mp/zombies/_zm_score::minus_to_player_score(self.score);
}
else
{
self maps/mp/zombies/_zm_score::minus_to_player_score(score);
}
}
store_player_damage_info(attacker, weapon, meansofdeath)
{
self.last_griefed_by = spawnStruct();
self.last_griefed_by.attacker = attacker;
self.last_griefed_by.weapon = weapon;
self.last_griefed_by.meansofdeath = meansofdeath;
self thread remove_player_damage_info();
}
remove_player_damage_info()
{
self notify("new_griefer");
self endon("new_griefer");
self endon("disconnect");
health = self.health;
time = getTime();
max_time = level.game_mode_griefed_time * 1000;
wait_network_frame(); // need to wait at least one frame
while(((getTime() - time) < max_time || self.health < health) && is_player_valid(self))
{
wait_network_frame();
}
self.last_griefed_by = undefined;
}
grief_laststand_weapon_save( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration )
{
self.grief_savedweapon_weapons = self getweaponslist();
self.grief_savedweapon_weaponsammo_clip = [];
self.grief_savedweapon_weaponsammo_clip_dualwield = [];
self.grief_savedweapon_weaponsammo_stock = [];
self.grief_savedweapon_weaponsammo_clip_alt = [];
self.grief_savedweapon_weaponsammo_stock_alt = [];
self.grief_savedweapon_currentweapon = self getcurrentweapon();
self.grief_savedweapon_melee = self get_player_melee_weapon();
self.grief_savedweapon_grenades = self get_player_lethal_grenade();
self.grief_savedweapon_tactical = self get_player_tactical_grenade();
self.grief_savedweapon_mine = self get_player_placeable_mine();
self.grief_savedweapon_equipment = self get_player_equipment();
self.grief_hasriotshield = undefined;
// can't switch to alt weapon
if(is_alt_weapon(self.grief_savedweapon_currentweapon))
{
self.grief_savedweapon_currentweapon = maps/mp/zombies/_zm_weapons::get_nonalternate_weapon(self.grief_savedweapon_currentweapon);
}
for ( i = 0; i < self.grief_savedweapon_weapons.size; i++ )
{
self.grief_savedweapon_weaponsammo_clip[ i ] = self getweaponammoclip( self.grief_savedweapon_weapons[ i ] );
self.grief_savedweapon_weaponsammo_clip_dualwield[ i ] = self getweaponammoclip(weaponDualWieldWeaponName( self.grief_savedweapon_weapons[ i ] ) );
self.grief_savedweapon_weaponsammo_stock[ i ] = self getweaponammostock( self.grief_savedweapon_weapons[ i ] );
self.grief_savedweapon_weaponsammo_clip_alt[i] = self getweaponammoclip(weaponAltWeaponName(self.grief_savedweapon_weapons[i]));
self.grief_savedweapon_weaponsammo_stock_alt[i] = self getweaponammostock(weaponAltWeaponName(self.grief_savedweapon_weapons[i]));
}
if ( isDefined( self.grief_savedweapon_grenades ) )
{
self.grief_savedweapon_grenades_clip = self getweaponammoclip( self.grief_savedweapon_grenades );
}
if ( isDefined( self.grief_savedweapon_tactical ) )
{
self.grief_savedweapon_tactical_clip = self getweaponammoclip( self.grief_savedweapon_tactical );
}
if ( isDefined( self.grief_savedweapon_mine ) )
{
self.grief_savedweapon_mine_clip = self getweaponammoclip( self.grief_savedweapon_mine );
}
if ( isDefined( self.hasriotshield ) && self.hasriotshield )
{
self.grief_hasriotshield = 1;
}
self.grief_savedperks = self.perks_active;
}
grief_laststand_weapons_return()
{
if ( !isDefined( self.grief_savedweapon_weapons ) )
{
return 0;
}
self takeAllWeapons(); // fixes player always having knife_zm
primary_weapons_returned = 0;
i = 0;
while ( i < self.grief_savedweapon_weapons.size )
{
if ( isdefined( self.grief_savedweapon_grenades ) && self.grief_savedweapon_weapons[ i ] == self.grief_savedweapon_grenades || ( isdefined( self.grief_savedweapon_tactical ) && self.grief_savedweapon_weapons[ i ] == self.grief_savedweapon_tactical ) )
{
i++;
continue;
}
if ( isweaponprimary( self.grief_savedweapon_weapons[ i ] ) )
{
if ( primary_weapons_returned >= 2 )
{
i++;
continue;
}
primary_weapons_returned++;
}
if ( "item_meat_zm" == self.grief_savedweapon_weapons[ i ] )
{
i++;
continue;
}
self giveweapon( self.grief_savedweapon_weapons[ i ], 0, self maps/mp/zombies/_zm_weapons::get_pack_a_punch_weapon_options( self.grief_savedweapon_weapons[ i ] ) );
if ( isdefined( self.grief_savedweapon_weaponsammo_clip[ i ] ) )
{
self setweaponammoclip( self.grief_savedweapon_weapons[ i ], self.grief_savedweapon_weaponsammo_clip[ i ] );
}
if ( isdefined( self.grief_savedweapon_weaponsammo_clip_dualwield[ i ] ) )
{
self setweaponammoclip( weaponDualWieldWeaponName( self.grief_savedweapon_weapons[ i ] ), self.grief_savedweapon_weaponsammo_clip_dualwield[ i ] );
}
if ( isdefined( self.grief_savedweapon_weaponsammo_stock[ i ] ) )
{
self setweaponammostock( self.grief_savedweapon_weapons[ i ], self.grief_savedweapon_weaponsammo_stock[ i ] );
}
if ( isdefined( self.grief_savedweapon_weaponsammo_clip_alt[ i ] ) )
{
self setweaponammoclip( weaponAltWeaponName( self.grief_savedweapon_weapons[ i ] ), self.grief_savedweapon_weaponsammo_clip_alt[ i ] );
}
if ( isdefined( self.grief_savedweapon_weaponsammo_stock_alt[ i ] ) )
{
self setweaponammostock( weaponAltWeaponName( self.grief_savedweapon_weapons[ i ] ), self.grief_savedweapon_weaponsammo_stock_alt[ i ] );
}
i++;
}
if ( isDefined( self.grief_savedweapon_melee ) )
{
self set_player_melee_weapon( self.grief_savedweapon_melee );
}
if ( isDefined( self.grief_savedweapon_grenades ) )
{
self giveweapon( self.grief_savedweapon_grenades );
self set_player_lethal_grenade( self.grief_savedweapon_grenades );
if ( isDefined( self.grief_savedweapon_grenades_clip ) )
{
self setweaponammoclip( self.grief_savedweapon_grenades, self.grief_savedweapon_grenades_clip );
}
}
if ( isDefined( self.grief_savedweapon_tactical ) )
{
self giveweapon( self.grief_savedweapon_tactical );
self set_player_tactical_grenade( self.grief_savedweapon_tactical );
if ( isDefined( self.grief_savedweapon_tactical_clip ) )
{
self setweaponammoclip( self.grief_savedweapon_tactical, self.grief_savedweapon_tactical_clip );
}
}
if ( isDefined( self.grief_savedweapon_mine ) )
{
self giveweapon( self.grief_savedweapon_mine );
self set_player_placeable_mine( self.grief_savedweapon_mine );
self setactionslot( 4, "weapon", self.grief_savedweapon_mine );
self setweaponammoclip( self.grief_savedweapon_mine, self.grief_savedweapon_mine_clip );
}
if ( isDefined( self.current_equipment ) )
{
self maps/mp/zombies/_zm_equipment::equipment_take( self.current_equipment );
}
if ( isDefined( self.grief_savedweapon_equipment ) )
{
self.do_not_display_equipment_pickup_hint = 1;
self maps/mp/zombies/_zm_equipment::equipment_give( self.grief_savedweapon_equipment );
self.do_not_display_equipment_pickup_hint = undefined;
}
if ( isDefined( self.grief_hasriotshield ) && self.grief_hasriotshield )
{
if ( isDefined( self.player_shield_reset_health ) )
{
self [[ self.player_shield_reset_health ]]();
}
}
if(level.scr_zm_ui_gametype_obj == "zcontainment")
{
if(isDefined(self.grief_savedperks))
{
self.perks_active = [];
foreach(perk in self.grief_savedperks)
{
self maps/mp/zombies/_zm_perks::give_perk(perk);
}
}
}
self.grief_savedweapon_weapons = undefined;
primaries = self getweaponslistprimaries();
foreach ( weapon in primaries )
{
if ( isDefined( self.grief_savedweapon_currentweapon ) && self.grief_savedweapon_currentweapon == weapon )
{
self switchtoweapon( weapon );
return 1;
}
}
if ( primaries.size > 0 )
{
self switchtoweapon( primaries[ 0 ] );
return 1;
}
return 0;
}
sudden_death()
{
level endon("end_game");
if(level.scr_zm_ui_gametype_obj != "zgrief")
{
return;
}
level.sudden_death = 0;
level.sudden_death_time = 300;
level.sudden_death_health_loss = 100;
while(1)
{
level waittill("restart_round_start");
level.sudden_death = 0;
time = level waittill_notify_or_timeout("restart_round", level.sudden_death_time);
if(!isDefined(time))
{
continue;
}
level.sudden_death = 1;
players = get_players();
foreach(player in players)
{
player thread show_grief_hud_msg( "Sudden Death!" );
player thread show_grief_hud_msg( "Lose " + level.sudden_death_health_loss + " Health!", undefined, 30, 1 );
player thread red_flashing_overlay_loop();
health = player.health;
player setMaxHealth(player.maxhealth - level.sudden_death_health_loss);
if(player.health > health)
{
player.health = health;
}
player.premaxhealth -= level.sudden_death_health_loss;
}
}
}
red_flashing_overlay_loop()
{
level endon("restart_round");
self endon("disconnect");
while(1)
{
self notify( "hit_again" );
self player_flag_set( "player_has_red_flashing_overlay" );
wait 1;
}
}
unlimited_zombies()
{
while(1)
{
level.zombie_total = 100;
wait 1;
}
}
player_suicide()
{
self.playersuicided = 1;
self notify( "player_suicide" );
wait_network_frame();
self maps/mp/zombies/_zm_laststand::bleed_out();
self.playersuicided = undefined;
}
func_should_drop_meat()
{
players = get_players();
foreach(player in players)
{
if(player getCurrentWeapon() == "item_meat_zm")
{
return 0;
}
}
if(isDefined(level.item_meat) || is_true(level.meat_on_ground))
{
return 0;
}
return 1;
}
remove_round_number()
{
level endon("end_game");
while(1)
{
level waittill("start_of_round");
setroundsplayed(0);
}
}
remove_status_icons_on_intermission()
{
level waittill("intermission");
players = get_players();
foreach(player in players)
{
player.statusicon = "";
}
}
containment_init()
{
level.containment_time = 60;
level.containment_zone_hud = newHudElem();
level.containment_zone_hud.alignx = "left";
level.containment_zone_hud.aligny = "top";
level.containment_zone_hud.horzalign = "user_left";
level.containment_zone_hud.vertalign = "user_top";
level.containment_zone_hud.x += 7;
level.containment_zone_hud.y += 2;
level.containment_zone_hud.fontscale = 1.4;
level.containment_zone_hud.alpha = 0;
level.containment_zone_hud.color = (1, 1, 1);
level.containment_zone_hud.hidewheninmenu = 1;
level.containment_zone_hud.foreground = 1;
level.containment_zone_hud.label = &"Containment Zone: ";
level.containment_time_hud = newHudElem();
level.containment_time_hud.alignx = "left";
level.containment_time_hud.aligny = "top";
level.containment_time_hud.horzalign = "user_left";
level.containment_time_hud.vertalign = "user_top";
level.containment_time_hud.x += 7;
level.containment_time_hud.y += 17;
level.containment_time_hud.fontscale = 1.4;
level.containment_time_hud.alpha = 0;
level.containment_time_hud.color = (1, 1, 1);
level.containment_time_hud.hidewheninmenu = 1;
level.containment_time_hud.foreground = 1;
level.containment_time_hud.label = &"Containment Time: ";
level thread containment_hud_destroy_on_end_game();
level.containment_zones = [];
if(level.script == "zm_transit")
{
if(level.scr_zm_map_start_location == "transit")
{
level.containment_zones = array("zone_pri", "zone_pri2", "zone_station_ext", "zone_trans_2b");
}
else if(level.scr_zm_map_start_location == "diner")
{
level.containment_zones = array("zone_roadside_west", "zone_gas", "zone_roadside_east", "zone_gar", "zone_din");
}
else if(level.scr_zm_map_start_location == "farm")
{
level.containment_zones = array("zone_far_ext", "zone_brn", "zone_farm_house");
}
else if(level.scr_zm_map_start_location == "power")
{
level.containment_zones = array("zone_pow", "zone_trans_8", "zone_prr", "zone_pcr", "zone_pow_warehouse");
}
else if(level.scr_zm_map_start_location == "town")
{
level.containment_zones = array("zone_tow", "zone_town_north", "zone_town_south", "zone_town_east", "zone_town_west", "zone_bar", "zone_town_barber", "zone_ban");
}
}
else if(level.script == "zm_prison")
{
if(level.scr_zm_map_start_location == "cellblock")
{
level.containment_zones = array("zone_cellblock_west", "zone_cellblock_west_gondola", "zone_cellblock_west_barber", "zone_cellblock_east", "zone_start", "zone_library", "zone_cafeteria", "zone_warden_office");
}
}
else if(level.script == "zm_buried")
{
if(level.scr_zm_map_start_location == "street")
{
level.containment_zones = array("zone_street_lightwest", "zone_street_darkwest", "zone_street_darkeast", "zone_stables", "zone_general_store", "zone_gun_store", "zone_underground_bar", "zone_underground_courthouse", "zone_street_fountain", "zone_church_main", "zone_mansion_lawn");
}
}
level.containment_zones = array_randomize(level.containment_zones);
level thread containment_think();
}
containment_waypoint_init()
{
containment_waypoint = [];
containment_waypoint = newClientHudElem(self);
containment_waypoint.alignx = "center";
containment_waypoint.aligny = "middle";
containment_waypoint.horzalign = "user_center";
containment_waypoint.vertalign = "user_center";
containment_waypoint.alpha = 0.5;
containment_waypoint.hidewheninmenu = 1;
containment_waypoint.fadewhentargeted = 1;
containment_waypoint.foreground = 1;
return containment_waypoint;
}
containment_hud_destroy_on_end_game()
{
level waittill("end_game");
level.containment_zone_hud setText("");
level.containment_time_hud setText("");
players = get_players();
foreach(player in players)
{
if(isDefined(player.containment_waypoint))
{
player.containment_waypoint destroy();
}
}
level waittill("intermission");
level.containment_zone_hud destroy();
level.containment_time_hud destroy();
}
containment_think()
{
level endon("end_game");
flag_wait("initial_blackscreen_passed");
level.containment_zone_hud.alpha = 1;
level.containment_time_hud.alpha = 1;
level waittill("restart_round_start");
wait 10;
i = 0;
while(1)
{
zone_name = level.containment_zones[i];
zone_display_name = scripts/zm/_zm_reimagined::get_zone_display_name(zone_name);
zone = level.zones[zone_name];
players = get_players();
foreach(player in players)
{
player thread show_grief_hud_msg("New Containment Zone!");
}
level.containment_zone_hud setText(zone_display_name);
level.containment_time_hud setTimer(level.containment_time);
held_time = [];
held_time["axis"] = undefined;
held_time["allies"] = undefined;
start_time = getTime();
while((getTime() - start_time) <= (level.containment_time * 1000))
{
in_containment_zone = [];
in_containment_zone["axis"] = 0;
in_containment_zone["allies"] = 0;
players = get_players();
foreach(player in players)
{
if(!isDefined(player.containment_waypoint))
{
player.containment_waypoint = player containment_waypoint_init();
}
if(player get_current_zone() == zone_name)
{
if(is_player_valid(player))
{
in_containment_zone[player.team]++;
if(isads(player))
{
player.containment_waypoint fadeOverTime(0.25);
player.containment_waypoint.alpha = 0.25;
}
else
{
player.containment_waypoint.alpha = 0.5;
}
}
else
{
player.containment_waypoint.alpha = 0;
}
player.containment_waypoint.x = 0;
player.containment_waypoint.y = -100;
player.containment_waypoint.z = 0;
player.containment_waypoint setShader("waypoint_revive", getDvarInt("waypointIconWidth"), getDvarInt("waypointIconHeight"));
}
else
{
if(is_player_valid(player))
{
player.containment_waypoint.alpha = 0.5;
}
else
{
player.containment_waypoint.alpha = 0;
}
player.containment_waypoint.x = zone.volumes[0].origin[0];
player.containment_waypoint.y = zone.volumes[0].origin[1];
player.containment_waypoint.z = zone.volumes[0].origin[2];
player.containment_waypoint setWaypoint(1, "waypoint_revive");
}
}
if(in_containment_zone["axis"] > 0 && in_containment_zone["allies"] > 0)
{
foreach(player in players)
{
player.containment_waypoint.color = (1, 1, 0);
}
held_time["axis"] = undefined;
held_time["allies"] = undefined;
}
else if(in_containment_zone["axis"] > 0)
{
foreach(player in players)
{
if(player.team == "axis")
{
player.containment_waypoint.color = (0, 1, 0);
}
else
{
player.containment_waypoint.color = (1, 0, 0);
}
}
if(!isDefined(held_time["axis"]))
{
held_time["axis"] = getTime();
}
if((getTime() - held_time["axis"]) >= 1000)
{
held_time["axis"] = getTime();
increment_score("axis");
}
}
else if(in_containment_zone["allies"] > 0)
{
foreach(player in players)
{
if(player.team == "axis")
{
player.containment_waypoint.color = (1, 0, 0);
}
else
{
player.containment_waypoint.color = (0, 1, 0);
}
}
if(!isDefined(held_time["allies"]))
{
held_time["allies"] = getTime();
}
if((getTime() - held_time["allies"]) >= 1000)
{
held_time["allies"] = getTime();
increment_score("allies");
}
}
else
{
foreach(player in players)
{
player.containment_waypoint.color = (1, 1, 1);
}
held_time["axis"] = undefined;
held_time["allies"] = undefined;
}
wait 0.05;
}
level.containment_zone_hud setText("");
level.containment_time_hud setText("");
players = get_players();
foreach(player in players)
{
if(isDefined(player.containment_waypoint))
{
player.containment_waypoint.alpha = 0;
}
}
wait 5;
i++;
if(i >= level.containment_zones.size)
{
i = 0;
level.containment_zones = array_randomize(level.containment_zones);
if(level.containment_zones[0] == zone_name)
{
num = randomIntRange(1, level.containment_zones.size);
level.containment_zones = array_swap(level.containment_zones, 0, num);
}
}
}
}
increment_score(team)
{
encounters_team = "A";
if(team == "allies")
{
encounters_team = "B";
}
level.grief_score[encounters_team]++;
level.grief_hud.team["axis"].score[team] setValue(level.grief_score[encounters_team]);
level.grief_hud.team["allies"].score[team] setValue(level.grief_score[encounters_team]);
setteamscore(team, level.grief_score[encounters_team]);
if(level.grief_score[encounters_team] == level.grief_winning_score)
{
level.gamemodulewinningteam = encounters_team;
level.zombie_vars[ "spectators_respawn" ] = 0;
players = get_players();
i = 0;
while ( i < players.size )
{
players[ i ] freezecontrols( 1 );
if ( players[ i ]._encounters_team == encounters_team )
{
players[ i ] thread maps/mp/zombies/_zm_audio_announcer::leaderdialogonplayer( "grief_won" );
i++;
continue;
}
players[ i ] thread maps/mp/zombies/_zm_audio_announcer::leaderdialogonplayer( "grief_lost" );
i++;
}
level notify( "game_module_ended", encounters_team );
level._game_module_game_end_check = undefined;
maps/mp/gametypes_zm/_zm_gametype::track_encounters_win_stats( level.gamemodulewinningteam );
level notify( "end_game" );
return;
}
}
random_map_rotation()
{
if(!isDedicated())
{
return;
}
initial_map = 0;
if(getDvar("sv_mapRotationRandom") == "")
{
initial_map = 1;
setDvar("sv_mapRotationRandom", 1);
}
if(!initial_map && getDvar("sv_mapRotationCurrent") != "")
{
return;
}
rotation_array = [];
rotation_string = getDvar("sv_mapRotation");
tokens = strTok(rotation_string, " ");
for(i = 0; i < tokens.size; i += 4)
{
rotation_array[rotation_array.size] = tokens[i] + " " + tokens[i+1] + " " + tokens[i+2] + " " + tokens[i+3];
}
if(rotation_array.size < 2)
{
return;
}
// randomize maps
rotation_array = array_randomize(rotation_array);
// make sure current map isn't first
// except for initially since map hasn't been played
if(!initial_map)
{
tokens = strTok(rotation_array[0], " ");
location = tokens[1]; // zm_gamemode_location.cfg
location = strTok(location, ".");
location = location[0]; // zm_gamemode_location
location = strTok(location, "_");
location = location[2]; // location
mapname = tokens[3];
if(level.scr_zm_map_start_location == location && level.script == mapname)
{
num = randomIntRange(1, rotation_array.size);
rotation_array = array_swap(rotation_array, 0, num);
}
}
rotation_string = "";
for(i = 0; i < rotation_array.size; i++)
{
rotation_string += rotation_array[i];
if(i < rotation_array.size - 1)
{
rotation_string += " ";
}
}
setDvar("sv_mapRotation", rotation_string);
setDvar("sv_mapRotationCurrent", rotation_string);
// make initial map random
if(initial_map)
{
exitLevel(0);
}
}
spawn_bots(num)
{
if(isDedicated())
{
return;
}
level waittill( "connected", player );
level.bots = [];
for(i = 0; i < num; i++)
{
if(get_players().size == 8)
{
break;
}
// fixes bot occasionally not spawning
while(!isDefined(level.bots[i]))
{
level.bots[i] = addtestclient();
}
}
}