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BO2-Reimagined/scripts/zm/replaced/zm_alcatraz_classic.gsc

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#include maps\mp\zm_alcatraz_classic;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include scripts\zm\replaced\_zm_afterlife;
give_afterlife()
{
onplayerconnect_callback( scripts\zm\replaced\_zm_afterlife::init_player );
flag_wait( "initial_players_connected" );
wait 0.5;
start_pos = 1;
players = getplayers();
foreach ( player in players )
{
if ( isDefined( player.afterlife ) && !player.afterlife )
{
player thread fake_kill_player( start_pos );
start_pos++;
}
}
}