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BO2-Reimagined/scripts/zm/replaced/zm_buried_power.gsc

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#include maps\mp\zm_buried_power;
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_perks;
electric_switch()
{
trig = getent( "use_elec_switch", "targetname" );
master_switch = getent( "elec_switch", "targetname" );
master_switch notsolid();
trig sethintstring( &"ZOMBIE_ELECTRIC_SWITCH" );
trig setvisibletoall();
trig setinvisibletoall();
master_switch rotateroll( -90, 0.3 );
master_switch playsound( "zmb_switch_flip" );
master_switch playsound( "zmb_poweron" );
level delay_thread( 11.8, ::sndpoweronmusicstinger );
master_switch waittill( "rotatedone" );
master_switch playsound( "zmb_turn_on" );
level notify( "electric_door" );
clientnotify( "power_on" );
flag_set( "power_on" );
level setclientfield( "zombie_power_on", 1 );
}