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BO2-Reimagined/scripts/zm/zm_prison/zm_prison_reimagined.csc

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#include clientscripts\mp\_utility;
#include clientscripts\mp\zombies\_zm_utility;
main()
{
replaceFunc(clientscripts\mp\zombies\_zm_ai_brutus::brutusfootstepcbfunc, scripts\zm\replaced\_zm_ai_brutus::brutusfootstepcbfunc);
if (is_gametype_active("zstandard"))
{
level.zombiemode_using_additionalprimaryweapon_perk = 1;
level.zombiemode_using_divetonuke_perk = 1;
clientscripts\mp\zombies\_zm_perk_divetonuke::enable_divetonuke_perk_for_level();
}
}