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https://github.com/JezuzLizard/BO2-Reimagined.git
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38 lines
914 B
Plaintext
38 lines
914 B
Plaintext
#include maps/mp/_utility;
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#include maps/mp/zombies/_zm_utility;
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#include common_scripts/utility;
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init()
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{
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level.enemy_location_override_func = ::enemy_location_override;
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flag_wait( "initial_blackscreen_passed" );
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maps/mp/zombies/_zm_game_module::turn_power_on_and_open_doors();
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flag_wait( "start_zombie_round_logic" );
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wait 1;
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level notify( "revive_on" );
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wait_network_frame();
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level notify( "doubletap_on" );
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wait_network_frame();
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level notify( "marathon_on" );
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wait_network_frame();
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level notify( "juggernog_on" );
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wait_network_frame();
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level notify( "sleight_on" );
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wait_network_frame();
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level notify( "tombstone_on" );
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wait_network_frame();
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level notify( "Pack_A_Punch_on" );
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}
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enemy_location_override( zombie, enemy )
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{
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location = enemy.origin;
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if ( is_true( self.reroute ) )
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{
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if ( isDefined( self.reroute_origin ) )
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{
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location = self.reroute_origin;
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}
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}
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return location;
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} |