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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-09 14:49:26 -05:00
BO2-Reimagined/scripts/zm/replaced/_zm_spawner.gsc
2022-01-21 15:09:55 -08:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps/mp/zombies/_zm_spawner;
zombie_damage( mod, hit_location, hit_origin, player, amount, team )
{
if ( is_magic_bullet_shield_enabled( self ) )
{
return;
}
player.use_weapon_type = mod;
if ( isDefined( self.marked_for_death ) )
{
return;
}
if ( !isDefined( player ) )
{
return;
}
if ( isDefined( hit_origin ) )
{
self.damagehit_origin = hit_origin;
}
else
{
self.damagehit_origin = player getweaponmuzzlepoint();
}
if ( self maps/mp/zombies/_zm_spawner::check_zombie_damage_callbacks( mod, hit_location, hit_origin, player, amount ) )
{
return;
}
else if ( self maps/mp/zombies/_zm_spawner::zombie_flame_damage( mod, player ) )
{
if ( self maps/mp/zombies/_zm_spawner::zombie_give_flame_damage_points() )
{
player maps/mp/zombies/_zm_score::player_add_points( "damage", mod, hit_location, self.isdog, team );
}
}
else if ( maps/mp/zombies/_zm_spawner::player_using_hi_score_weapon( player ) )
{
damage_type = "damage";
}
else
{
damage_type = "damage_light";
}
if ( !is_true( self.no_damage_points ) )
{
player maps/mp/zombies/_zm_score::player_add_points( damage_type, mod, hit_location, self.isdog, team, self.damageweapon );
}
if ( isDefined( self.zombie_damage_fx_func ) )
{
self [[ self.zombie_damage_fx_func ]]( mod, hit_location, hit_origin, player );
}
modname = remove_mod_from_methodofdeath( mod );
round_scalar = level.round_number;
if(level.scr_zm_ui_gametype == "zgrief")
{
round_scalar = 20;
}
if ( is_placeable_mine( self.damageweapon ) )
{
damage = round_scalar * 150;
max_damage = 9000;
if(damage > max_damage)
{
damage = max_damage;
}
if ( isDefined( self.zombie_damage_claymore_func ) )
{
self [[ self.zombie_damage_claymore_func ]]( mod, hit_location, hit_origin, player );
}
else if ( isDefined( player ) && isalive( player ) )
{
self dodamage( damage, self.origin, player, self, hit_location, mod );
}
else
{
self dodamage( damage, self.origin, undefined, self, hit_location, mod );
}
}
else if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" )
{
damage = round_scalar * 25;
max_damage = 1500;
if(damage > max_damage)
{
damage = max_damage;
}
if ( isDefined( player ) && isalive( player ) )
{
player.grenade_multiattack_count++;
player.grenade_multiattack_ent = self;
self dodamage( damage, self.origin, player, self, hit_location, modname );
}
else
{
self dodamage( damage, self.origin, undefined, self, hit_location, modname );
}
}
else if ( mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_EXPLOSIVE" )
{
damage = round_scalar * 50;
max_damage = 3000;
if(damage > max_damage)
{
damage = max_damage;
}
if ( isDefined( player ) && isalive( player ) )
{
self dodamage( damage, self.origin, player, self, hit_location, modname );
}
else
{
self dodamage( damage, self.origin, undefined, self, hit_location, modname );
}
}
if ( isDefined( self.a.gib_ref ) && self.a.gib_ref == "no_legs" && isalive( self ) )
{
if ( isDefined( player ) )
{
rand = randomintrange( 0, 100 );
if ( rand < 10 )
{
player maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "crawl_spawn" );
}
}
}
else if ( isDefined( self.a.gib_ref ) || self.a.gib_ref == "right_arm" && self.a.gib_ref == "left_arm" )
{
if ( self.has_legs && isalive( self ) )
{
if ( isDefined( player ) )
{
rand = randomintrange( 0, 100 );
if ( rand < 7 )
{
player maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "shoot_arm" );
}
}
}
}
self thread maps/mp/zombies/_zm_powerups::check_for_instakill( player, mod, hit_location );
}
head_should_gib( attacker, type, point )
{
if ( !is_mature() )
{
return 0;
}
if ( self.head_gibbed )
{
return 0;
}
if ( !isDefined( attacker ) || !isplayer( attacker ) )
{
return 0;
}
weapon = attacker getcurrentweapon();
if ( type != "MOD_RIFLE_BULLET" && type != "MOD_PISTOL_BULLET" )
{
if ( type == "MOD_GRENADE" || type == "MOD_GRENADE_SPLASH" )
{
if ( ( distance( point, self gettagorigin( "j_head" ) ) > 55 ) || ( self.health > 0 ) )
{
return 0;
}
else
{
return 1;
}
}
else if ( type == "MOD_PROJECTILE" )
{
if ( ( distance( point, self gettagorigin( "j_head" ) ) > 10 ) || ( self.health > 0 ) )
{
return 0;
}
else
{
return 1;
}
}
else if ( weaponclass( weapon ) != "spread" )
{
return 0;
}
}
if ( !self maps/mp/animscripts/zm_utility::damagelocationisany( "head", "helmet", "neck" ) )
{
return 0;
}
if ( weapon == "none" || weapon == level.start_weapon || weaponisgasweapon( self.weapon ) )
{
return 0;
}
self zombie_hat_gib( attacker, type );
if ( self.health > 0 )
{
return 0;
}
return 1;
}