mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-30 17:10:13 -05:00
153 lines
4.0 KiB
Plaintext
153 lines
4.0 KiB
Plaintext
#include maps\mp\_utility;
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#include common_scripts\utility;
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#include maps\mp\zombies\_zm_utility;
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#include scripts/zm/replaced/zm_buried_buildables;
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#include scripts/zm/replaced/_zm_buildables_pooled;
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#include scripts/zm/replaced/_zm_equip_subwoofer;
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#include scripts/zm/replaced/_zm_banking;
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#include scripts/zm/replaced/_zm_weap_slowgun;
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main()
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{
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precachemodel( "collision_wall_128x128x10_standard" );
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replaceFunc(maps/mp/zm_buried_buildables::init_buildables, scripts/zm/replaced/zm_buried_buildables::init_buildables);
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replaceFunc(maps/mp/zombies/_zm_buildables_pooled::add_buildable_to_pool, scripts/zm/replaced/_zm_buildables_pooled::add_buildable_to_pool);
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replaceFunc(maps/mp/zombies/_zm_equip_subwoofer::startsubwooferdecay, scripts/zm/replaced/_zm_equip_subwoofer::startsubwooferdecay);
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replaceFunc(maps/mp/zombies/_zm_equip_subwoofer::subwoofer_network_choke, scripts/zm/replaced/_zm_equip_subwoofer::subwoofer_network_choke);
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replaceFunc(maps/mp/zombies/_zm_weap_slowgun::watch_reset_anim_rate, scripts/zm/replaced/_zm_weap_slowgun::watch_reset_anim_rate);
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replaceFunc(maps/mp/zombies/_zm_banking::init, scripts/zm/replaced/_zm_banking::init);
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replaceFunc(maps/mp/zombies/_zm_banking::bank_deposit_box, scripts/zm/replaced/_zm_banking::bank_deposit_box);
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replaceFunc(maps/mp/zombies/_zm_banking::bank_deposit_unitrigger, scripts/zm/replaced/_zm_banking::bank_deposit_unitrigger);
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replaceFunc(maps/mp/zombies/_zm_banking::bank_withdraw_unitrigger, scripts/zm/replaced/_zm_banking::bank_withdraw_unitrigger);
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}
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init()
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{
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level.special_weapon_magicbox_check = ::buried_special_weapon_magicbox_check;
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level._is_player_in_zombie_stink = maps/mp/zombies/_zm_perk_vulture::_is_player_in_zombie_stink;
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turn_power_on();
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deleteslothbarricades();
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add_jug_collision();
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level thread enable_fountain_transport();
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level thread disable_ghost_free_perk_on_damage();
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}
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buried_special_weapon_magicbox_check(weapon)
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{
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if ( weapon == "time_bomb_zm" )
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{
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players = get_players();
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i = 0;
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while ( i < players.size )
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{
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if ( is_player_valid( players[ i ], undefined, 1 ) && players[ i ] is_player_tactical_grenade( weapon ) )
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{
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return 0;
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}
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i++;
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}
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}
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return 1;
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}
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turn_power_on()
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{
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if(!(is_classic() && level.scr_zm_map_start_location == "processing"))
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{
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return;
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}
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trigger = getent( "use_elec_switch", "targetname" );
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if ( isDefined( trigger ) )
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{
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trigger delete();
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}
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master_switch = getent( "elec_switch", "targetname" );
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if ( isDefined( master_switch ) )
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{
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master_switch notsolid();
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master_switch rotateroll( -90, 0.3 );
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clientnotify( "power_on" );
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flag_set( "power_on" );
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}
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}
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deleteslothbarricades()
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{
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if(!(is_classic() && level.scr_zm_map_start_location == "processing"))
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{
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return;
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}
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sloth_trigs = getentarray( "sloth_barricade", "targetname" );
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foreach (trig in sloth_trigs)
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{
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if ( isDefined( trig.script_flag ) && level flag_exists( trig.script_flag ) )
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{
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flag_set( trig.script_flag );
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}
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parts = getentarray( trig.target, "targetname" );
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array_thread( parts, ::self_delete );
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}
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array_thread( sloth_trigs, ::self_delete );
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}
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enable_fountain_transport()
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{
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if(!(is_classic() && level.scr_zm_map_start_location == "processing"))
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{
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return;
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}
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flag_wait( "initial_blackscreen_passed" );
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wait 1;
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level notify( "courtyard_fountain_open" );
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}
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disable_ghost_free_perk_on_damage()
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{
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if(!(is_classic() && level.scr_zm_map_start_location == "processing"))
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{
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return;
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}
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while (1)
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{
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disable_ghost_free_perk();
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}
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}
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disable_ghost_free_perk()
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{
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level endon( "ghost_round_end" );
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flag_wait( "spawn_ghosts" );
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level waittill_any("ghost_drained_player", "ghost_damaged_player");
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while (!isDefined(level.ghost_round_last_ghost_origin))
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{
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wait 0.05;
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}
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level.ghost_round_last_ghost_origin = undefined;
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flag_waitopen( "spawn_ghosts" );
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}
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add_jug_collision()
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{
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origin = (-664, 1050, 8);
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angles = ( 0, 0, 0 );
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collision = spawn( "script_model", origin + anglesToUp(angles) * 64 );
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collision.angles = angles;
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collision setmodel( "collision_wall_128x128x10_standard" );
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} |