mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
244 lines
6.7 KiB
Plaintext
244 lines
6.7 KiB
Plaintext
#include maps/mp/gametypes_zm/_hud_util;
|
|
#include maps/mp/zombies/_zm_utility;
|
|
#include common_scripts/utility;
|
|
#include maps/mp/_utility;
|
|
|
|
main()
|
|
{
|
|
replaceFunc(maps/mp/zombies/_zm_equip_electrictrap::startelectrictrapdeploy, ::startelectrictrapdeploy);
|
|
replaceFunc(maps/mp/zombies/_zm_equip_turret::startturretdeploy, ::startturretdeploy);
|
|
}
|
|
|
|
startelectrictrapdeploy( weapon )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "equip_electrictrap_zm_taken" );
|
|
self thread maps/mp/zombies/_zm_equip_electrictrap::watchforcleanup();
|
|
electricradius = 45;
|
|
if ( !isDefined( self.electrictrap_health ) )
|
|
{
|
|
self.electrictrap_health = 60;
|
|
}
|
|
if ( isDefined( weapon ) )
|
|
{
|
|
weapon trap_power_on();
|
|
if ( !weapon.power_on )
|
|
{
|
|
self iprintlnbold( &"ZOMBIE_NEED_LOCAL_POWER" );
|
|
}
|
|
self thread maps/mp/zombies/_zm_equip_electrictrap::electrictrapthink( weapon, electricradius );
|
|
self thread maps/mp/zombies/_zm_equip_electrictrap::electrictrapdecay( weapon );
|
|
self thread maps/mp/zombies/_zm_buildables::delete_on_disconnect( weapon );
|
|
weapon waittill( "death" );
|
|
if ( isDefined( level.electrap_sound_ent ) )
|
|
{
|
|
level.electrap_sound_ent playsound( "wpn_zmb_electrap_stop" );
|
|
level.electrap_sound_ent delete();
|
|
level.electrap_sound_ent = undefined;
|
|
}
|
|
self notify( "etrap_cleanup" );
|
|
}
|
|
}
|
|
|
|
trap_power_on()
|
|
{
|
|
self.power_on = 1;
|
|
self.power_on_time = getTime() - 2000; // activates the trap right away
|
|
self notify( "stop_attracting_zombies" );
|
|
if ( !isDefined( level.electrap_sound_ent ) )
|
|
{
|
|
level.electrap_sound_ent = spawn( "script_origin", self.origin );
|
|
}
|
|
level.electrap_sound_ent playsound( "wpn_zmb_electrap_start" );
|
|
level.electrap_sound_ent playloopsound( "wpn_zmb_electrap_loop", 2 );
|
|
self thread maps/mp/zombies/_zm_equip_electrictrap::trapfx();
|
|
}
|
|
|
|
electrictrapthink( weapon, electricradius )
|
|
{
|
|
weapon endon( "death" );
|
|
radiussquared = electricradius * electricradius;
|
|
while ( isDefined( weapon ) )
|
|
{
|
|
if ( weapon.power_on )
|
|
{
|
|
zombies = getaiarray( level.zombie_team );
|
|
_a354 = zombies;
|
|
_k354 = getFirstArrayKey( _a354 );
|
|
while ( isDefined( _k354 ) )
|
|
{
|
|
zombie = _a354[ _k354 ];
|
|
if ( isDefined( zombie ) && isalive( zombie ) )
|
|
{
|
|
if ( isDefined( zombie.ignore_electric_trap ) && zombie.ignore_electric_trap )
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if ( distancesquared( weapon.origin, zombie.origin ) < radiussquared )
|
|
{
|
|
weapon maps/mp/zombies/_zm_equip_electrictrap::zap_zombie( zombie );
|
|
wait 0.15;
|
|
}
|
|
maps/mp/zombies/_zm_equip_electrictrap::etrap_choke();
|
|
}
|
|
}
|
|
_k354 = getNextArrayKey( _a354, _k354 );
|
|
}
|
|
players = get_players();
|
|
_a373 = players;
|
|
_k373 = getFirstArrayKey( _a373 );
|
|
while ( isDefined( _k373 ) )
|
|
{
|
|
player = _a373[ _k373 ];
|
|
if ( is_player_valid( player ) && distancesquared( weapon.origin, player.origin ) < radiussquared )
|
|
{
|
|
player thread maps/mp/zombies/_zm_traps::player_elec_damage();
|
|
maps/mp/zombies/_zm_equip_electrictrap::etrap_choke();
|
|
}
|
|
maps/mp/zombies/_zm_equip_electrictrap::etrap_choke();
|
|
_k373 = getNextArrayKey( _a373, _k373 );
|
|
}
|
|
}
|
|
wait 0.1;
|
|
}
|
|
}
|
|
|
|
electrictrapdecay( weapon )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "equip_electrictrap_zm_taken" );
|
|
while ( isDefined( weapon ) )
|
|
{
|
|
if ( weapon.power_on )
|
|
{
|
|
self.electrictrap_health--;
|
|
|
|
if ( self.electrictrap_health <= 0 )
|
|
{
|
|
maps/mp/zombies/_zm_equipment::equipment_disappear_fx( weapon.origin, undefined, weapon.angles );
|
|
self maps/mp/zombies/_zm_equip_electrictrap::cleanupoldtrap();
|
|
self.electrictrap_health = undefined;
|
|
self thread maps/mp/zombies/_zm_equipment::equipment_release( level.electrictrap_name );
|
|
return;
|
|
}
|
|
}
|
|
wait 1;
|
|
}
|
|
}
|
|
|
|
startturretdeploy( weapon )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "equip_turret_zm_taken" );
|
|
self thread maps/mp/zombies/_zm_equip_turret::watchforcleanup();
|
|
if ( !isDefined( self.turret_health ) )
|
|
{
|
|
self.turret_health = 60;
|
|
}
|
|
if ( isDefined( weapon ) )
|
|
{
|
|
weapon hide();
|
|
wait 0.1;
|
|
if ( isDefined( weapon.power_on ) && weapon.power_on )
|
|
{
|
|
weapon.turret notify( "stop_burst_fire_unmanned" );
|
|
}
|
|
if ( !isDefined( weapon ) )
|
|
{
|
|
return;
|
|
}
|
|
if ( isDefined( self.turret ) )
|
|
{
|
|
self.turret notify( "stop_burst_fire_unmanned" );
|
|
self.turret notify( "turret_deactivated" );
|
|
self.turret delete();
|
|
}
|
|
turret = spawnturret( "misc_turret", weapon.origin, "zombie_bullet_crouch_zm" );
|
|
turret.turrettype = "sentry";
|
|
turret setturrettype( turret.turrettype );
|
|
turret setmodel( "p6_anim_zm_buildable_turret" );
|
|
turret.origin = weapon.origin;
|
|
turret.angles = weapon.angles;
|
|
turret linkto( weapon );
|
|
turret makeunusable();
|
|
turret.owner = self;
|
|
turret setowner( turret.owner );
|
|
turret maketurretunusable();
|
|
turret setmode( "auto_nonai" );
|
|
turret setdefaultdroppitch( 45 );
|
|
turret setconvergencetime( 0.3 );
|
|
turret setturretteam( self.team );
|
|
turret.team = self.team;
|
|
turret.damage_own_team = 0;
|
|
turret.turret_active = 1;
|
|
weapon.turret = turret;
|
|
self.turret = turret;
|
|
weapon turret_power_on();
|
|
if ( weapon.power_on )
|
|
{
|
|
turret thread maps/mp/zombies/_zm_mgturret::burst_fire_unmanned();
|
|
}
|
|
else
|
|
{
|
|
self iprintlnbold( &"ZOMBIE_NEED_LOCAL_POWER" );
|
|
}
|
|
self thread turretdecay( weapon );
|
|
self thread maps/mp/zombies/_zm_buildables::delete_on_disconnect( weapon );
|
|
weapon waittill("death");
|
|
if ( isDefined( self.buildableturret.sound_ent ) )
|
|
{
|
|
self.buildableturret.sound_ent playsound( "wpn_zmb_turret_stop" );
|
|
self.buildableturret.sound_ent delete();
|
|
self.buildableturret.sound_ent = undefined;
|
|
}
|
|
if ( isDefined( turret ) )
|
|
{
|
|
turret notify( "stop_burst_fire_unmanned" );
|
|
turret notify( "turret_deactivated" );
|
|
turret delete();
|
|
}
|
|
self.turret = undefined;
|
|
self notify( "turret_cleanup" );
|
|
}
|
|
}
|
|
|
|
turret_power_on()
|
|
{
|
|
self.power_on = 1;
|
|
self.turret thread maps/mp/zombies/_zm_mgturret::burst_fire_unmanned();
|
|
player = self.turret.owner;
|
|
if ( !isDefined( player.buildableturret.sound_ent ) )
|
|
{
|
|
player.buildableturret.sound_ent = spawn( "script_origin", self.turret.origin );
|
|
}
|
|
player.buildableturret.sound_ent playsound( "wpn_zmb_turret_start" );
|
|
player.buildableturret.sound_ent playloopsound( "wpn_zmb_turret_loop", 2 );
|
|
}
|
|
|
|
turretdecay( weapon )
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "equip_turret_zm_taken" );
|
|
while ( isDefined( weapon ) )
|
|
{
|
|
if ( weapon.power_on )
|
|
{
|
|
self.turret_health--;
|
|
|
|
if ( self.turret_health <= 0 )
|
|
{
|
|
maps/mp/zombies/_zm_equipment::equipment_disappear_fx( weapon.origin, undefined, weapon.angles );
|
|
self maps/mp/zombies/_zm_equip_turret::cleanupoldturret();
|
|
self thread maps/mp/zombies/_zm_equipment::equipment_release( level.turret_name );
|
|
return;
|
|
}
|
|
}
|
|
wait 1;
|
|
}
|
|
} |