mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-10 07:08:06 -05:00
fe2906a7f5c76b8713b964927a1fe9ca9da8dc0b
Perk pause removal done with replaceFunc Removes need for replacing power_off_func on every power item
Call of Duty: Black Ops 2 Zombies - Reimagined
Created by: Jbleezy
Change Notes
General
- Increased level of detail at longer distances
- In-game menu no longer disabled instantly when the game ends
HUD
- Enemy counter displayed on top left of screen
- Timer displayed on top right of screen
- Health bar displayed on bottom left of screen
- Current zone displayed on bottom left of screen
Players
- Unlimited sprint
- Self revives in solo are active whenever the player has at least 1 perk
- 100% backwards speed, strafe speed, and sprint strafe speed
- Can dive again right away after just diving
- Can move after diving quicker
- Decreased dive startup time
- Increased melee range by 16% (same as Black Ops 1)
- Disabled melee lunging
- Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
- Decreased low health regeneration delay from 5 seconds to 4 seconds
- Normal health regeneration rate is no longer instant
- Changed health regeneration rate to 100 health per second (previously fully restored health in 0.5 seconds)
- Fall damage no longer increases when max health is increased
- Removed blur when getting damaged
- No longer killed when landing on top of another player
- Can shoot while looking at other players
- Increased mantle speed
- Start with semtex on maps that have semtex
- Entering and exiting last stand no longer refills last stand weapon clip automatically
- Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds
- Removed enemy player name fade in time
Zombies
- Health capped at 1 million
- Removed walkers in high rounds
- Neck counts as headshot
Screechers
- Decreased minimum number of melees to kill from 5 to 3
- Decreased minimum number of melees to kill with Bowie Knife from 3 to 2
- Decreased minimum number of melees to kill with Galvaknuckles from 2 to 1
- No longer automatically runs away when player is first attacked on solo
- Removed hint when player is first attacked on solo
Weapons
- Switch to melee weapon by pressing the new melee weapon button (same button as the Maxis Drone on Origins)
AN-94
- Increased weapon cost from 1200 to 1500
B23R
- Changed weapon cost to 900 on all maps
M1927
- Decreased ammo cost from 800 to 750
Remington 870
- Changed weapon cost to 1200 on all maps
SMR
- Increased damage by 100%
War Machine
- Unupgraded: grenades explode on impact
EMP Grenade
- Decreased perk EMP time from 90 seconds to 60 seconds
- Decreased zombie EMP radius by 30% (same radius as perk EMP)
- Sprinting no longer wakes up EMP'd zombies
- No longer effects players
Ray Gun
- No longer limited to 4 players
Jet Gun
- Kills whenever the right gauge is above 20%
- Kills multiple enemies significantly faster
- Must be firing weapon to kill
- Overheats while attempting to fire while meleeing
- Cools down twice as fast
- Cools down while not holding weapon
- No longer automatically switched to weapon when picked up
- No longer dropped to the ground when another buildable is taken
- No longer disassembles when overheated
- Weapon is taken when overheated
Sliquifier
- Kills on any round (normally stops killing after round 100)
- Removed additional goo created by chain kills
Wallbuys
- Increased trigger radius
- Decreased upgraded ammo cost from 4500 to 2500
Mystery Box
- Decreased weapon pickup time from 12 seconds to 9 seconds
- Moves to new location instantly
Perks
- No longer deactivated if the perk machine is powered off
Quick Revive
- No longer automatically powered on in solo
- Increased cost in solo from 500 to 1500
- Decreases normal health regeneration delay from 2 seconds to 1.5 seconds
- Decreases low health regeneration delay from 4 seconds to 3 seconds
- Increases health regeneration rate from 100 health per second to 125 health per second
Speed Cola
- Aim twice as fast
- Switch weapons twice as fast
- Throw grenades twice as fast
Stamin-Up
- Move faster (normally only sprint faster)
Deadshot Daiquiri
- Double headshot damage
- Move faster while aiming
- Decreased sprint recovery time
Mule Kick
- Added additional weapon indicator
- Additional weapon is given back when perk is repurchased
Tombstone Soda
- Added in solo
- Players keep all other perks when revived
- Tombstone powerup no longer spawns until the player bleeds out
- Unlimited time to pick up Tombstone powerup
- Disabled suicide option when player is down
Who's Who
- Gain all other perks the player had before going down when entering Who's Who mode
- Revive twice as fast when in Who's Who mode
- No longer gives the player claymores when entering Who's Who mode if the player purchased claymores
Electric Cherry
- Removed cooldown after being used multiple times in a row
Vulture-Aid
- Stink areas no longer activate while the player is moving
Pack-a-Punch
- Decreased weapon pickup time from 15 seconds to 12 seconds
Powerups
Carpenter
- Removed
Nuke
- Kills all zombies instantly
Meat
- Decreased time on ground from 16 seconds to 10 seconds
Persistent Upgrades
- Removed
Buildables
- Added purchase cost
- Parts automatically picked up
- Zombies no longer attack (except Zombie Shield)
- Destroyed by taking 1500 damage
- No longer destroyed by 2 grenades
Electric Trap
- No longer needs to be powered by a Turbine
- Gets destroyed after being deployed for 60 seconds
- Kills on any round (normally stops killing after round 50)
- Kills immediately after being deployed (normally waits 2 seconds)
Turret
- No longer needs to be powered by a Turbine
- Gets destroyed after being deployed for 60 seconds
- No longer damages players if they have Juggernog
- Fixed a bug where the Turret sounds would continue playing after being picked up
Subsurface Resonator
- No longer needs to be powered by a Turbine
Maxis Drone
- Switches back to correct weapon after deploying
Bank
- Disabled
Weapon Locker
- Stored weapon resets each game
Maps
Tranzit
- Any door that requires a Turbine to open is automatically open whenever the power is on
- Lava in starting area activates after the power is on
- Lava destroys grenades instantly
- Power switch automatically crafted
- Pack-a-Punch automatically crafted
- Navcard table automatically crafted
- Fixed a zombie pathing exploit at Town in Bookstore
Town
- Moved Quick Revive to Stamin-Up's location on Town
- Moved Stamin-Up to its location on Tranzit
- Moved Tombstone Soda to the laundry room front door
Farm
- Zombies spawn in the Farm zone when in the Barn zone
- Added Claymore wallbuy
- Survival: removed Galvaknuckles wallbuy
- Grief: removed player spawns near gate
Bus Depot
- Lava in starting area activates immediately
- Power doors open when door is opened
- Lava pit is accessible
Die Rise
- Zombies no longer spawn in the Upper Blue Highrise zone when in the Trample Steam zone
- Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
- Navcard table automatically crafted
Mob of the Dead
- Acid Trap kills on any round (normally stops killing after round 158 on PC)
- Tower Trap kills on any round in 1 shot
- Upgraded Tower Trap kills on any round in 1-2 shots
- Upgraded Tower Trap stays upgraded until the end of the round
- Plane parts are shared in coop
- Plane parts must be all acquired to craft
- Plane fuel automatically picked up
- Players no longer respawn in the Acid Trap
Cell Block
- Added Smoke Grenades to the Mystery Box
Buried
- Power automatically on
- Removed Turbine
- Removed Sloth barricades
- Sloth can no longer be unlocked
- Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts
- Fountain portal automatically active
- Navcard table automatically crafted
- Players can no longer get into the corner next to Juggernog
Borough
- Tunnels disabled
- Players spawn at Stables
- Mystery Box initially spawns at a random location
- Added B23R, M16, Claymore, and Bowie Knife wallbuys at their locations on Buried
- Added PDW wallbuy at Morgue
- Added SVU wallbuy at Church
- Moved Quick Revive to Speed Cola's location on Borough
- Moved Speed Cola to its location on Buried
- Moved Stamin-Up to Vulture Aid's location on Buried
Origins
- Door prices in solo cost the same as in coop
- Shovels automatically picked up
- Gramophone and records automatically picked up
- Der Wunderfizz: all perks have an equal chance of being obtained
- Rituals of the Ancients: spend points challenge reward changed from Double Tap perk to a random perk that the player does not have (perk does not change if reward is reopened)
- Rituals of the Ancients: spend points challenge reward gives a permament perk slot
- Soul boxes: decreased kill requirement from 30 to 20
- Perk bottle dig spots: visible and diggable without Zombie Blood
- Perk bottle dig spots: increased number of rounds for next dig spot to spawn from 1 to 4
Gamemodes
Grief
- Teams win rounds by getting all enemy players down
- First team to win 3 rounds wins the game
- Tie round if both teams die within 5 seconds of eachother
- Unlimited zombies
- 2000 health zombies
- 0.5 second zombie spawn rate
- Only sprinting zombies
- Zombies start spawning 10 seconds after the round starts
- Players start each round with at least 10000 points
- 2 lethal grenades and mines awarded each round
- Unlimited barrier rebuild points
- Decreased stun time of unupgraded weapons by 50%
- Decreased stun time of upgraded weapons by 33%
- Meleeing enemy players pushes 16.67% farther for every 500 damage that melee weapon deals
- Meleeing enemy players that are crouched pushes 37.5% of the amount when standing
- Meleeing enemy players that are prone pushes 18.75% of the amount when standing
- Meleeing enemy players that are already stunned will push them
- Stun fx is linked to the player
- Stun fx shows in the correct position for projectiles
- Stunning enemy players steals 10 points from them
- Downing enemy players awards 5% of their current points
- Bleeding out enemy players awards 10% of your current points to all teammates
- Landing on top of an enemy player downs only the bottom player
- Landing on top of an enemy player can be done at any stance
- Increased max radius for landing on top of an enemy player by 33%
- Decreased max height for landing on top of an enemy player that is crouched by 13%
- Decreased max height for landing on top of an enemy player that is prone by 47%
- Added kill feed (includes downs, revives, and bleed outs)
- Added player kills on scoreboard
- Added player downed and bled out icons on scoreboard
- EMP Grenades make downed enemy players bleed out
- Removed Ray Gun Mark 2 and Monkey Bombs from the Mystery Box
- Meat powerup is able to drop when players are down
- Message shows when the meat is on a player
- Meleeing while the meat is moving no longer grabs the meat
- Meleeing while the meat is moving throws the meat
- Meleeing while the meat is moving activates more consistently
- Added intro text
- Announcer audio always plays
- Last player alive audio only plays for the player who is alive instead of every player on the team
- Enemies remaining audio and text displays when enemy players down instead of when enemy players bleed out
- Enemies remaining text is removed when new text is displayed
- Added text when rounds are won/lost
- Added new audio when enemy players bleed out
- Round reset properly restores dual wield weapon left clip ammo, alternative weapon ammo, and equipment
- Spawn points are assigned to a team
- Teams switch spawn points each round
- Players respawn at initial spawn points
- Decreased connection timeout from 90 seconds to 30 seconds
- Random map rotation
- 20000 health Brutus
Description
Languages
GSC
67.7%
Lua
32%
Batchfile
0.3%