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BO2-Reimagined/scripts/zm/zm_transit/zm_transit_reimagined.gsc
Jbleezy fe2906a7f5 Move map specific functions into separate scripts
Perk pause removal done with replaceFunc
Removes need for replacing power_off_func on every power item
2022-01-03 13:38:53 -08:00

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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include scripts/zm/replaced/zm_transit;
#include scripts/zm/replaced/_zm_weap_emp_bomb;
#include scripts/zm/replaced/_zm_equip_electrictrap;
#include scripts/zm/replaced/_zm_equip_turret;
main()
{
replaceFunc(maps/mp/zm_transit::lava_damage_depot, scripts/zm/replaced/zm_transit::lava_damage_depot);
replaceFunc(maps/mp/zombies/_zm_weap_emp_bomb::emp_detonate, scripts/zm/replaced/_zm_weap_emp_bomb::emp_detonate);
replaceFunc(maps/mp/zombies/_zm_equip_electrictrap::startelectrictrapdeploy, scripts/zm/replaced/_zm_equip_electrictrap::startelectrictrapdeploy);
replaceFunc(maps/mp/zombies/_zm_equip_turret::startturretdeploy, scripts/zm/replaced/_zm_equip_turret::startturretdeploy);
}
init()
{
level.grenade_safe_to_bounce = ::grenade_safe_to_bounce;
screecher_spawner_changes();
town_move_quickrevive_machine();
town_move_staminup_machine();
town_move_tombstone_machine();
path_exploit_fixes();
level thread add_tombstone_machine_solo();
level thread power_local_electric_doors_globally();
level thread b23r_hint_string_fix();
}
screecher_spawner_changes()
{
level.screecher_spawners = getentarray( "screecher_zombie_spawner", "script_noteworthy" );
array_thread( level.screecher_spawners, ::add_spawn_function, ::screecher_prespawn_decrease_health );
}
screecher_prespawn_decrease_health()
{
self.player_score = 12;
}
power_local_electric_doors_globally()
{
if( !(is_classic() && level.scr_zm_map_start_location == "transit") )
{
return;
}
for ( ;; )
{
flag_wait( "power_on" );
local_power = [];
zombie_doors = getentarray( "zombie_door", "targetname" );
for ( i = 0; i < zombie_doors.size; i++ )
{
if ( isDefined( zombie_doors[i].script_noteworthy ) && zombie_doors[i].script_noteworthy == "local_electric_door" )
{
local_power[local_power.size] = maps/mp/zombies/_zm_power::add_local_power( zombie_doors[i].origin, 16 );
}
}
flag_waitopen( "power_on" );
for (i = 0; i < local_power.size; i++)
{
maps/mp/zombies/_zm_power::end_local_power( local_power[i] );
local_power[i] = undefined;
}
}
}
add_tombstone_machine_solo()
{
if (!(is_classic() && level.scr_zm_map_start_location == "transit"))
{
return;
}
if (!flag("solo_game"))
{
return;
}
perk_struct = undefined;
structs = getstructarray("zm_perk_machine", "targetname");
foreach (struct in structs)
{
if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
{
if (struct.script_noteworthy == "specialty_scavenger" && IsSubStr(struct.script_string, "zclassic"))
{
perk_struct = struct;
break;
}
}
}
if(!IsDefined(perk_struct))
{
return;
}
// spawn new machine
use_trigger = spawn( "trigger_radius_use", perk_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
use_trigger.targetname = "zombie_vending";
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
use_trigger triggerignoreteam();
perk_machine = spawn( "script_model", perk_struct.origin );
perk_machine.angles = perk_struct.angles;
perk_machine setmodel( perk_struct.model );
bump_trigger = spawn( "trigger_radius", perk_struct.origin + AnglesToRight(perk_struct.angles) * 32, 0, 35, 32 );
bump_trigger.script_activated = 1;
bump_trigger.script_sound = "zmb_perks_bump_bottle";
bump_trigger.targetname = "audio_bump_trigger";
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
collision = spawn( "script_model", perk_struct.origin, 1 );
collision.angles = perk_struct.angles;
collision setmodel( "zm_collision_perks1" );
collision.script_noteworthy = "clip";
collision disconnectpaths();
use_trigger.clip = collision;
use_trigger.machine = perk_machine;
use_trigger.bump = bump_trigger;
if ( isDefined( perk_struct.blocker_model ) )
{
use_trigger.blocker_model = perk_struct.blocker_model;
}
if ( isDefined( perk_struct.script_int ) )
{
perk_machine.script_int = perk_struct.script_int;
}
if ( isDefined( perk_struct.turn_on_notify ) )
{
perk_machine.turn_on_notify = perk_struct.turn_on_notify;
}
use_trigger.script_sound = "mus_perks_tombstone_jingle";
use_trigger.script_string = "tombstone_perk";
use_trigger.script_label = "mus_perks_tombstone_sting";
use_trigger.target = "vending_tombstone";
perk_machine.script_string = "tombstone_perk";
perk_machine.targetname = "vending_tombstone";
bump_trigger.script_string = "tombstone_perk";
level thread maps/mp/zombies/_zm_perks::turn_tombstone_on();
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, maps/mp/zombies/_zm_power::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}
b23r_hint_string_fix()
{
flag_wait( "initial_blackscreen_passed" );
wait 0.05;
trigs = getentarray("weapon_upgrade", "targetname");
foreach (trig in trigs)
{
if (trig.zombie_weapon_upgrade == "beretta93r_zm")
{
hint = maps/mp/zombies/_zm_weapons::get_weapon_hint(trig.zombie_weapon_upgrade);
cost = level.zombie_weapons[trig.zombie_weapon_upgrade].cost;
trig sethintstring(hint, cost);
}
}
}
town_move_quickrevive_machine()
{
if (!(!is_classic() && level.scr_zm_map_start_location == "town"))
{
return;
}
perk_struct = undefined;
perk_location_struct = undefined;
structs = getstructarray("zm_perk_machine", "targetname");
foreach (struct in structs)
{
if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
{
if (struct.script_noteworthy == "specialty_quickrevive" && IsSubStr(struct.script_string, "zstandard"))
{
perk_struct = struct;
}
else if (struct.script_noteworthy == "specialty_longersprint" && IsSubStr(struct.script_string, "zstandard"))
{
perk_location_struct = struct;
}
}
}
if(!IsDefined(perk_struct) || !IsDefined(perk_location_struct))
{
return;
}
// delete old machine
vending_triggers = getentarray( "zombie_vending", "targetname" );
for (i = 0; i < vending_trigger.size; i++)
{
trig = vending_triggers[i];
if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_quickrevive")
{
trig.clip delete();
trig.machine delete();
trig.bump delete();
trig delete();
break;
}
}
// spawn new machine
perk_location_struct.origin += anglesToRight(perk_location_struct.angles) * 4;
use_trigger = spawn( "trigger_radius_use", perk_location_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
use_trigger.targetname = "zombie_vending";
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
use_trigger triggerignoreteam();
perk_machine = spawn( "script_model", perk_location_struct.origin );
perk_machine.angles = perk_location_struct.angles;
perk_machine setmodel( perk_struct.model );
bump_trigger = spawn( "trigger_radius", perk_location_struct.origin + AnglesToRight(perk_location_struct.angles) * 32, 0, 35, 32 );
bump_trigger.script_activated = 1;
bump_trigger.script_sound = "zmb_perks_bump_bottle";
bump_trigger.targetname = "audio_bump_trigger";
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
collision = spawn( "script_model", perk_location_struct.origin, 1 );
collision.angles = perk_location_struct.angles;
collision setmodel( "zm_collision_perks1" );
collision.script_noteworthy = "clip";
collision disconnectpaths();
use_trigger.clip = collision;
use_trigger.machine = perk_machine;
use_trigger.bump = bump_trigger;
if ( isDefined( perk_struct.blocker_model ) )
{
use_trigger.blocker_model = perk_struct.blocker_model;
}
if ( isDefined( perk_struct.script_int ) )
{
perk_machine.script_int = perk_struct.script_int;
}
if ( isDefined( perk_struct.turn_on_notify ) )
{
perk_machine.turn_on_notify = perk_struct.turn_on_notify;
}
use_trigger.script_sound = "mus_perks_revive_jingle";
use_trigger.script_string = "revive_perk";
use_trigger.script_label = "mus_perks_revive_sting";
use_trigger.target = "vending_revive";
perk_machine.script_string = "revive_perk";
perk_machine.targetname = "vending_revive";
bump_trigger.script_string = "revive_perk";
level thread maps/mp/zombies/_zm_perks::turn_revive_on();
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, maps/mp/zombies/_zm_power::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}
town_move_staminup_machine()
{
if (!(!is_classic() && level.scr_zm_map_start_location == "town"))
{
return;
}
perk_struct = undefined;
structs = getstructarray("zm_perk_machine", "targetname");
foreach (struct in structs)
{
if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
{
if (struct.script_noteworthy == "specialty_longersprint" && IsSubStr(struct.script_string, "zclassic"))
{
perk_struct = struct;
break;
}
}
}
if(!IsDefined(perk_struct))
{
return;
}
// delete old machine
vending_triggers = getentarray( "zombie_vending", "targetname" );
for (i = 0; i < vending_trigger.size; i++)
{
trig = vending_triggers[i];
if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_longersprint")
{
trig.clip delete();
trig.machine delete();
trig.bump delete();
trig delete();
break;
}
}
// spawn new machine
use_trigger = spawn( "trigger_radius_use", perk_struct.origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
use_trigger.targetname = "zombie_vending";
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
use_trigger triggerignoreteam();
perk_machine = spawn( "script_model", perk_struct.origin );
perk_machine.angles = perk_struct.angles;
perk_machine setmodel( perk_struct.model );
bump_trigger = spawn( "trigger_radius", perk_struct.origin + AnglesToRight(perk_struct.angles) * 32, 0, 35, 32 );
bump_trigger.script_activated = 1;
bump_trigger.script_sound = "zmb_perks_bump_bottle";
bump_trigger.targetname = "audio_bump_trigger";
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
collision = spawn( "script_model", perk_struct.origin, 1 );
collision.angles = perk_struct.angles;
collision setmodel( "zm_collision_perks1" );
collision.script_noteworthy = "clip";
collision disconnectpaths();
use_trigger.clip = collision;
use_trigger.machine = perk_machine;
use_trigger.bump = bump_trigger;
if ( isDefined( perk_struct.blocker_model ) )
{
use_trigger.blocker_model = perk_struct.blocker_model;
}
if ( isDefined( perk_struct.script_int ) )
{
perk_machine.script_int = perk_struct.script_int;
}
if ( isDefined( perk_struct.turn_on_notify ) )
{
perk_machine.turn_on_notify = perk_struct.turn_on_notify;
}
use_trigger.script_sound = "mus_perks_stamin_jingle";
use_trigger.script_string = "marathon_perk";
use_trigger.script_label = "mus_perks_stamin_sting";
use_trigger.target = "vending_marathon";
perk_machine.script_string = "marathon_perk";
perk_machine.targetname = "vending_marathon";
bump_trigger.script_string = "marathon_perk";
level thread maps/mp/zombies/_zm_perks::turn_marathon_on();
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, maps/mp/zombies/_zm_power::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}
town_move_tombstone_machine()
{
if (!(level.scr_zm_ui_gametype == "zstandard" && level.scr_zm_map_start_location == "town"))
{
return;
}
perk_struct = undefined;
structs = getstructarray("zm_perk_machine", "targetname");
foreach (struct in structs)
{
if (IsDefined(struct.script_noteworthy) && IsDefined(struct.script_string))
{
if (struct.script_noteworthy == "specialty_scavenger" && IsSubStr(struct.script_string, "zstandard"))
{
perk_struct = struct;
break;
}
}
}
if(!IsDefined(perk_struct))
{
return;
}
// delete old machine
vending_triggers = getentarray( "zombie_vending", "targetname" );
for (i = 0; i < vending_trigger.size; i++)
{
trig = vending_triggers[i];
if (IsDefined(trig.script_noteworthy) && trig.script_noteworthy == "specialty_scavenger")
{
trig.clip delete();
trig.machine delete();
trig.bump delete();
trig delete();
break;
}
}
// spawn new machine
origin = (1852, -825, -56);
angles = (0, 180, 0);
use_trigger = spawn( "trigger_radius_use", origin + vectorScale( ( 0, 0, 1 ), 30 ), 0, 40, 70 );
use_trigger.targetname = "zombie_vending";
use_trigger triggerignoreteam();
perk_machine = spawn( "script_model", origin );
perk_machine.angles = angles;
perk_machine setmodel( perk_struct.model );
bump_trigger = spawn( "trigger_radius", origin + AnglesToRight(angles) * 32, 0, 35, 32 );
bump_trigger.script_activated = 1;
bump_trigger.script_sound = "zmb_perks_bump_bottle";
bump_trigger.targetname = "audio_bump_trigger";
bump_trigger thread maps/mp/zombies/_zm_perks::thread_bump_trigger();
collision = spawn( "script_model", origin, 1 );
collision.angles = angles;
collision setmodel( "zm_collision_perks1" );
collision.script_noteworthy = "clip";
collision disconnectpaths();
use_trigger.clip = collision;
use_trigger.machine = perk_machine;
use_trigger.bump = bump_trigger;
if ( isDefined( perk_struct.blocker_model ) )
{
use_trigger.blocker_model = perk_struct.blocker_model;
}
if ( isDefined( perk_struct.script_int ) )
{
perk_machine.script_int = perk_struct.script_int;
}
if ( isDefined( perk_struct.turn_on_notify ) )
{
perk_machine.turn_on_notify = perk_struct.turn_on_notify;
}
use_trigger.script_sound = "mus_perks_tombstone_jingle";
use_trigger.script_string = "tombstone_perk";
use_trigger.script_label = "mus_perks_tombstone_sting";
use_trigger.target = "vending_tombstone";
perk_machine.script_string = "tombstone_perk";
perk_machine.targetname = "vending_tombstone";
bump_trigger.script_string = "tombstone_perk";
level thread tombstone_machine_set_script_noteworthy_later(use_trigger);
}
tombstone_machine_set_script_noteworthy_later(use_trigger)
{
// wait until inital machine is removed
flag_wait( "initial_blackscreen_passed" );
wait 0.05;
// wait until after to set script_noteworthy so new machine isn't removed
use_trigger.script_noteworthy = perk_struct.script_noteworthy;
level thread maps/mp/zombies/_zm_perks::turn_tombstone_on();
use_trigger thread maps/mp/zombies/_zm_perks::vending_trigger_think();
use_trigger thread maps/mp/zombies/_zm_perks::electric_perks_dialog();
powered_on = maps/mp/zombies/_zm_perks::get_perk_machine_start_state( use_trigger.script_noteworthy );
maps/mp/zombies/_zm_power::add_powered_item( maps/mp/zombies/_zm_power::perk_power_on, maps/mp/zombies/_zm_power::perk_power_off, maps/mp/zombies/_zm_power::perk_range, maps/mp/zombies/_zm_power::cost_low_if_local, 0, powered_on, use_trigger );
}
grenade_safe_to_bounce( player, weapname )
{
if ( !is_offhand_weapon( weapname ) )
{
return 1;
}
if ( self maps/mp/zm_transit_lava::object_touching_lava() )
{
return 0;
}
return 1;
}
path_exploit_fixes()
{
// town bookstore near jug
zombie_trigger_origin = ( 1045, -1521, 128 );
zombie_trigger_radius = 96;
zombie_trigger_height = 64;
player_trigger_origin = ( 1116, -1547, 128 );
player_trigger_radius = 72;
zombie_goto_point = ( 1098, -1521, 128 );
level thread maps/mp/zombies/_zm_ffotd::path_exploit_fix( zombie_trigger_origin, zombie_trigger_radius, zombie_trigger_height, player_trigger_origin, player_trigger_radius, zombie_goto_point );
}