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Add 'T7/machinecfg/playlists.info'

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// BO3 Dedicated Server Template
// Created By: LeonLionHeart, C45P3R~FYANB~, and Chase (https://chasehall.net)
// SERVER SETTINGS
settings
// GAMETYPES
//Team Deathmatch
gametype tdm
script tdm
rule gts maxAllocation 10
rule gts hardcoreMode 0
rule gts timeLimit 20
rule gts friendlyfiretype 0
rule gts scoreLimit 150
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 90
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Team Deathmatch
gametype hc_tdm
script tdm
rule gts maxAllocation 10
rule gts scoreLimit 150
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 3
//Free For All
gametype dm
script dm
rule gts maxAllocation 10
rule gts timeLimit 20
rule gts scoreLimit 75
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 90
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Free For All
gametype hc_dm
script dm
rule gts maxAllocation 10
rule gts scoreLimit 75
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 3
//Search and Destroy
gametype sd
script sd
rule gts maxAllocation 10
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 100
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Search and Destroy
gametype hc_sd
script sd
rule gts maxAllocation 10
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
//Capture the Flag
gametype ctf
script ctf
rule gts maxAllocation 10
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 100
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Capture the Flag
gametype hc_ctf
script ctf
rule gts maxAllocation 10
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
//Domination
gametype dom
script dom
rule gts maxAllocation 10
rule gts timeLimit 20
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 90
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Domination
gametype hc_dom
script dom
rule gts maxAllocation 10
rule gts timeLimit 20
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
//Hardpoint
gametype koth
script koth
rule gts maxAllocation 10
rule gts timeLimit 20
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 90
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Hardpoint
gametype hc_koth
script koth
rule gts maxAllocation 10
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
//Uplink
gametype ball
script ball
rule gts maxAllocation 10
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 100
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Uplink
gametype hc_ball
script ball
rule gts maxAllocation 10
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 90
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
//Kill Confirmed
gametype conf
script conf
rule gts maxAllocation 10
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 90
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Kill Confirmed
gametype hc_conf
script conf
rule gts maxAllocation 10
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
//Gun Game
gametype gun
script gun
//Hardcore Gun Game
gametype hc_gun
script gun
rule gts hardcoreMode 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 90
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts teamKillPunishCount 0
rule gts forceRadar 0
//Demolition
gametype dem
script dem
rule gts maxAllocation 10
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 100
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Demolition
gametype hc_dem
script dem
rule gts maxAllocation 10
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
//Safegaurd
gametype escort
script escort
rule gts maxAllocation 10
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 100
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Safegaurd
gametype hc_escort
script escort
rule gts maxAllocation 10
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
//Fracture
gametype clean
script clean
rule gts maxAllocation 10
rule gts hardcoreMode 0
rule gts friendlyfiretype 0
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 100
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 1
rule gts teamKillPunishCount 0
//Hardcore Fracture
gametype hc_clean
script clean
rule gts maxAllocation 10
rule gts hardcoreMode 1
rule gts friendlyfiretype 1
rule gts playerHealthRegenTime 1
rule gts playerMaxHealth 30
rule gts playerRespawnDelay 0
rule gts allowKillcam 1
rule gts allowBattleChatter 0
rule gts teamKillPunishCount 0
// KNOWN PLAYLISTS CONFIG SETTINGS
// DNW = Does not work in playlist settings. Rather, works in the gamemode script. i.e Line 17 = script tdm
// NT = Not Tested
///////////////////////////////////////////////
// /
// main /
//rule gts timeLimit / -- Game time limit in minutes.
//rule gts scoreLimit / -- Score limit for the gamemode select.
//rule gts roundScoreLimit / -- Score limit per round. (Does not work for most game modes as it tries to override the gamemode script)
//rule gts roundLimit / -- Amount of rounds in a gamemode. (NT)
//rule gts roundSwitch / -- Amount of rounds until switch. (NT)
//rule gts roundWinLimit / -- Amount of rounds of rounds to win. Example, if 12 rounds you may need 10 to win to shorten the game. (NT)
//rule gts cumulativeRoundScores / -- Automate above command per calculation. (NT)
//rule gts allowprone / -- Unknown (NT)
//rule gts allowaimslowdown / -- Unknown (NT)
//rule gts disallowprone / -- Unknown (NT)
//rule gts disallowaimslowdown / -- Unknown (NT)
//rule gts hardcoreMode / -- Game will run in hardcore mode. (DNW)
//rule gts friendlyfiretype / -- Enables of disables friendly fire. 0 = Disable | 1 = Enabled (DNW)
//rule gts disableweapondrop / -- Unknown (NT)
//rule gts disableAmbientFx / -- Disables some graphical effects server side. (NT)
/
// player /
//rule gts playerNumLives / -- Amount of lives given to each player. (NT)
//rule gts teamNumLives / -- Amount of lives given to the entire team. (NT)
//rule gts playerMaxHealth / -- Amount of health given to each player. 100 in the default amount. (DNW)
//rule gts playerHealthRegenTime / -- Enables health regen. 0 = Disable | 1 = Enable (DNW)
//rule gts playerSprintTime / -- Amount of time a player is given to sprint. (NT)
/
// respawn /
//rule gts waveRespawnDelay / -- Delays per wave. Waves are continuously running.
//rule gts playerRespawnDelay / -- After death per player, how long they have to wait to respawn in seconds. (DNW)
//rule gts playerObjectiveHeldRespawnDelay /
//rule gts playerForceRespawn /
//rule gts playerQueuedRespawn /
//rule gts spawnprotectiontime /
//rule gts spawnsuicidepenalty /
//rule gts spawnteamkilledpenalty /
//rule gts spawntraptriggertime /
//rule gts droppedTagRespawn /
//rule gts incrementalSpawnDelay /
/
// scoring /
//rule gts leaderBonus /
//rule gts deathPointLoss /
//rule gts teamScorePerKill /
//rule gts teamScorePerDeath /
//rule gts teamScorePerHeadshot /
//rule gts teamScorePerKillConfirmed /
//rule gts teamScorePerKillDenied /
//rule gts pointsPerPrimaryKill /
//rule gts pointsPerSecondaryKill /
//rule gts pointsPerPrimaryGrenadeKill /
//rule gts pointsPerMeleeKill /
//rule gts pointsPerWeaponKill /
//rule gts pointsForSurvivalBonus /
//rule gts killEventScoreMultiplier /
//rule gts scoreHeroPowerGainFactor /
//rule gts scoreHeroPowerTimeFactor /
//rule gts scoreResetOnDeath /
/
// hud /
//rule gts wagermatchhud /
/
// audio /
//rule gts allowAnnouncer / -- Enables or disables the announcer. 0 = disabled | 1 = endabled. (NT)
//rule gts allowBattleChatter /
/
// killstreaks /
//rule gts loadoutKillstreaksEnabled /
//rule gts crateCaptureTime /
//rule gts killstreaksGiveGameScore / -- Allow killstreaks to contribute to game score. (NT)
/
// vehicles /
//rule gts vehiclesEnabled /
//rule gts vehiclesTimed /
/
// perks /
//rule gts perksEnabled /
/
// game /
//rule gts allowKillcam /
//rule gts allowFinalKillcam /
//rule gts onlyHeadshots /
//rule gts forceRadar / -- Forces permanent UAV (NT)
//rule gts allowhitmarkers /
//rule gts bulletDamageScalar /
//rule gts disableTacInsert /
//rule gts disableAttachments /
//rule gts disableContracts /
//rule gts allowMapScripting /
//rule gts prematchperiod /
//rule gts preroundperiod /
/
// UI /
//rule gts useEmblemInsteadOfFactionIcon /
/
// gamemode flags /
//rule gts captureTime /
//rule gts bombTimer /
//rule gts plantTime /
//rule gts defuseTime /
//rule gts extraTime /
//rule gts OvertimetimeLimit /
//rule gts destroyTime /
//rule gts idleFlagResetT /
/
///////////////////////////////////////////////
// MAPS
///////////////////////////////////////////////
//Stock Maps /
//mp_apartments (Evac) /
//mp_biodome (Aquarium) /
//mp_chinatown (Exodus) /
//mp_ethiopia (Hunted) /
//mp_havoc (Havoc) /
//mp_infection (Infection) /
//mp_metro (Metro) /
//mp_redwood (Redwood) /
//mp_sector (Combine) /
//mp_spire (Breach) /
//mp_stronghold (Stronghold) /
//mp_veiled (Fringe) /
//mp_nuketown_x (Nuke3town) /
///////////////////////////////////////////////
///////////////////////////////////////////////
//DLC1 /
//mp_crucible (Gauntlet) /
//mp_rise (Rise) /
//mp_skyjacked (SkyJacked) /
//mp_waterpark (Splash) /
///////////////////////////////////////////////
///////////////////////////////////////////////
//DLC2 /
//mp_aerospace (Spire) /
//mp_banzai (Verge) /
//mp_conduit (Rift) /
//mp_kung_fu (Knockout) /
///////////////////////////////////////////////
//DLC3 /
//mp_arena (Rumble) /
//mp_cryogen (Cryogen) /
//mp_rome (Empire) /
//mp_shrine (Berserk) /
///////////////////////////////////////////////
///////////////////////////////////////////////
//DLC4 /
//mp_city (Rupture) /
//mp_miniature (Micro) /
//mp_ruins (Citadel) /
//mp_western (outlaw) /
///////////////////////////////////////////////
// GAMEMODES
///////////////////////////////////////////////
//Team Deathmatch -- tdm /
//Free For All -- dm /
//Search and Destroy -- sd /
//Capture the Flag -- ctf /
//Domination -- dom /
//Hardpoint -- koth /
//Uplink -- ball /
//Kill Confirmed -- conf /
//Gun Game -- gun /
//Demolition -- dem /
//Safegaurd -- escort /
//Fracture -- clean /
///////////////////////////////////////////////
//PLAYLISTS
//Example for maps | workshopID,tdm | mp_apartments,dom |
playlist 1
rule party_minplayers 1
mp_nuketown_x,tdm
mp_redwood,tdm
mp_biodome,tdm
playlist 2
rule party_minplayers 1
mp_nuketown_x,tdm
mp_redwood,tdm
mp_biodome,tdm
playlist 3
rule party_minplayers 1
rule gts timeLimit 20
mp_nuketown_x,tdm
mp_redwood,tdm
mp_biodome,tdm
// must have a hard return after this line