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Add 'T7/machinecfg/playlists.info'
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T7/machinecfg/playlists.info
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515
T7/machinecfg/playlists.info
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// BO3 Dedicated Server Template
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// Created By: LeonLionHeart, C45P3R~FYANB~, and Chase (https://chasehall.net)
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// SERVER SETTINGS
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settings
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// GAMETYPES
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//Team Deathmatch
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gametype tdm
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script tdm
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rule gts maxAllocation 10
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rule gts hardcoreMode 0
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rule gts timeLimit 20
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rule gts friendlyfiretype 0
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rule gts scoreLimit 150
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 90
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Team Deathmatch
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gametype hc_tdm
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script tdm
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rule gts maxAllocation 10
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rule gts scoreLimit 150
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 3
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//Free For All
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gametype dm
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script dm
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rule gts maxAllocation 10
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rule gts timeLimit 20
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rule gts scoreLimit 75
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 90
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Free For All
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gametype hc_dm
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script dm
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rule gts maxAllocation 10
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rule gts scoreLimit 75
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 3
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//Search and Destroy
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gametype sd
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script sd
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rule gts maxAllocation 10
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 100
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Search and Destroy
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gametype hc_sd
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script sd
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rule gts maxAllocation 10
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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//Capture the Flag
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gametype ctf
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script ctf
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rule gts maxAllocation 10
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 100
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Capture the Flag
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gametype hc_ctf
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script ctf
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rule gts maxAllocation 10
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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//Domination
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gametype dom
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script dom
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rule gts maxAllocation 10
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rule gts timeLimit 20
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 90
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Domination
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gametype hc_dom
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script dom
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rule gts maxAllocation 10
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rule gts timeLimit 20
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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//Hardpoint
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gametype koth
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script koth
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rule gts maxAllocation 10
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rule gts timeLimit 20
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 90
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Hardpoint
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gametype hc_koth
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script koth
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rule gts maxAllocation 10
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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//Uplink
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gametype ball
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script ball
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rule gts maxAllocation 10
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 100
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Uplink
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gametype hc_ball
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script ball
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rule gts maxAllocation 10
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 90
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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//Kill Confirmed
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gametype conf
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script conf
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rule gts maxAllocation 10
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 90
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Kill Confirmed
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gametype hc_conf
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script conf
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rule gts maxAllocation 10
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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//Gun Game
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gametype gun
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script gun
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//Hardcore Gun Game
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gametype hc_gun
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script gun
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rule gts hardcoreMode 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 90
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts teamKillPunishCount 0
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rule gts forceRadar 0
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//Demolition
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gametype dem
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script dem
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rule gts maxAllocation 10
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 100
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Demolition
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gametype hc_dem
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script dem
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rule gts maxAllocation 10
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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//Safegaurd
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gametype escort
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script escort
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rule gts maxAllocation 10
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 100
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Safegaurd
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gametype hc_escort
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script escort
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rule gts maxAllocation 10
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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//Fracture
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gametype clean
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script clean
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rule gts maxAllocation 10
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rule gts hardcoreMode 0
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rule gts friendlyfiretype 0
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 100
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 1
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rule gts teamKillPunishCount 0
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//Hardcore Fracture
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gametype hc_clean
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script clean
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rule gts maxAllocation 10
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rule gts hardcoreMode 1
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rule gts friendlyfiretype 1
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rule gts playerHealthRegenTime 1
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rule gts playerMaxHealth 30
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rule gts playerRespawnDelay 0
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rule gts allowKillcam 1
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rule gts allowBattleChatter 0
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rule gts teamKillPunishCount 0
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// KNOWN PLAYLISTS CONFIG SETTINGS
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// DNW = Does not work in playlist settings. Rather, works in the gamemode script. i.e Line 17 = script tdm
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// NT = Not Tested
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///////////////////////////////////////////////
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// /
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// main /
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//rule gts timeLimit / -- Game time limit in minutes.
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//rule gts scoreLimit / -- Score limit for the gamemode select.
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//rule gts roundScoreLimit / -- Score limit per round. (Does not work for most game modes as it tries to override the gamemode script)
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//rule gts roundLimit / -- Amount of rounds in a gamemode. (NT)
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//rule gts roundSwitch / -- Amount of rounds until switch. (NT)
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//rule gts roundWinLimit / -- Amount of rounds of rounds to win. Example, if 12 rounds you may need 10 to win to shorten the game. (NT)
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//rule gts cumulativeRoundScores / -- Automate above command per calculation. (NT)
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//rule gts allowprone / -- Unknown (NT)
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//rule gts allowaimslowdown / -- Unknown (NT)
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//rule gts disallowprone / -- Unknown (NT)
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//rule gts disallowaimslowdown / -- Unknown (NT)
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//rule gts hardcoreMode / -- Game will run in hardcore mode. (DNW)
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//rule gts friendlyfiretype / -- Enables of disables friendly fire. 0 = Disable | 1 = Enabled (DNW)
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//rule gts disableweapondrop / -- Unknown (NT)
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//rule gts disableAmbientFx / -- Disables some graphical effects server side. (NT)
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/
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// player /
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//rule gts playerNumLives / -- Amount of lives given to each player. (NT)
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//rule gts teamNumLives / -- Amount of lives given to the entire team. (NT)
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//rule gts playerMaxHealth / -- Amount of health given to each player. 100 in the default amount. (DNW)
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//rule gts playerHealthRegenTime / -- Enables health regen. 0 = Disable | 1 = Enable (DNW)
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//rule gts playerSprintTime / -- Amount of time a player is given to sprint. (NT)
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/
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// respawn /
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//rule gts waveRespawnDelay / -- Delays per wave. Waves are continuously running.
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//rule gts playerRespawnDelay / -- After death per player, how long they have to wait to respawn in seconds. (DNW)
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//rule gts playerObjectiveHeldRespawnDelay /
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//rule gts playerForceRespawn /
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//rule gts playerQueuedRespawn /
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//rule gts spawnprotectiontime /
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//rule gts spawnsuicidepenalty /
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//rule gts spawnteamkilledpenalty /
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//rule gts spawntraptriggertime /
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//rule gts droppedTagRespawn /
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//rule gts incrementalSpawnDelay /
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/
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// scoring /
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//rule gts leaderBonus /
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//rule gts deathPointLoss /
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//rule gts teamScorePerKill /
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//rule gts teamScorePerDeath /
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//rule gts teamScorePerHeadshot /
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//rule gts teamScorePerKillConfirmed /
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//rule gts teamScorePerKillDenied /
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//rule gts pointsPerPrimaryKill /
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//rule gts pointsPerSecondaryKill /
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//rule gts pointsPerPrimaryGrenadeKill /
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//rule gts pointsPerMeleeKill /
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//rule gts pointsPerWeaponKill /
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//rule gts pointsForSurvivalBonus /
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//rule gts killEventScoreMultiplier /
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//rule gts scoreHeroPowerGainFactor /
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//rule gts scoreHeroPowerTimeFactor /
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//rule gts scoreResetOnDeath /
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/
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// hud /
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//rule gts wagermatchhud /
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/
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// audio /
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//rule gts allowAnnouncer / -- Enables or disables the announcer. 0 = disabled | 1 = endabled. (NT)
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//rule gts allowBattleChatter /
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/
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// killstreaks /
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//rule gts loadoutKillstreaksEnabled /
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//rule gts crateCaptureTime /
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//rule gts killstreaksGiveGameScore / -- Allow killstreaks to contribute to game score. (NT)
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/
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// vehicles /
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//rule gts vehiclesEnabled /
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//rule gts vehiclesTimed /
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/
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// perks /
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//rule gts perksEnabled /
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/
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// game /
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//rule gts allowKillcam /
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//rule gts allowFinalKillcam /
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//rule gts onlyHeadshots /
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//rule gts forceRadar / -- Forces permanent UAV (NT)
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//rule gts allowhitmarkers /
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//rule gts bulletDamageScalar /
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//rule gts disableTacInsert /
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//rule gts disableAttachments /
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//rule gts disableContracts /
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//rule gts allowMapScripting /
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//rule gts prematchperiod /
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//rule gts preroundperiod /
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/
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// UI /
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//rule gts useEmblemInsteadOfFactionIcon /
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/
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// gamemode flags /
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//rule gts captureTime /
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//rule gts bombTimer /
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//rule gts plantTime /
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//rule gts defuseTime /
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//rule gts extraTime /
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//rule gts OvertimetimeLimit /
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//rule gts destroyTime /
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//rule gts idleFlagResetT /
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/
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///////////////////////////////////////////////
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// MAPS
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///////////////////////////////////////////////
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//Stock Maps /
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//mp_apartments (Evac) /
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//mp_biodome (Aquarium) /
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//mp_chinatown (Exodus) /
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//mp_ethiopia (Hunted) /
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//mp_havoc (Havoc) /
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//mp_infection (Infection) /
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//mp_metro (Metro) /
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//mp_redwood (Redwood) /
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//mp_sector (Combine) /
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//mp_spire (Breach) /
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//mp_stronghold (Stronghold) /
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//mp_veiled (Fringe) /
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//mp_nuketown_x (Nuke3town) /
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///////////////////////////////////////////////
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///////////////////////////////////////////////
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//DLC1 /
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//mp_crucible (Gauntlet) /
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//mp_rise (Rise) /
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//mp_skyjacked (SkyJacked) /
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//mp_waterpark (Splash) /
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///////////////////////////////////////////////
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///////////////////////////////////////////////
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//DLC2 /
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//mp_aerospace (Spire) /
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//mp_banzai (Verge) /
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//mp_conduit (Rift) /
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//mp_kung_fu (Knockout) /
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///////////////////////////////////////////////
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//DLC3 /
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//mp_arena (Rumble) /
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//mp_cryogen (Cryogen) /
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//mp_rome (Empire) /
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//mp_shrine (Berserk) /
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///////////////////////////////////////////////
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///////////////////////////////////////////////
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//DLC4 /
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//mp_city (Rupture) /
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//mp_miniature (Micro) /
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//mp_ruins (Citadel) /
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//mp_western (outlaw) /
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///////////////////////////////////////////////
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// GAMEMODES
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///////////////////////////////////////////////
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//Team Deathmatch -- tdm /
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//Free For All -- dm /
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//Search and Destroy -- sd /
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//Capture the Flag -- ctf /
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//Domination -- dom /
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//Hardpoint -- koth /
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//Uplink -- ball /
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//Kill Confirmed -- conf /
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//Gun Game -- gun /
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//Demolition -- dem /
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//Safegaurd -- escort /
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//Fracture -- clean /
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///////////////////////////////////////////////
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//PLAYLISTS
|
||||
//Example for maps | workshopID,tdm | mp_apartments,dom |
|
||||
playlist 1
|
||||
rule party_minplayers 1
|
||||
mp_nuketown_x,tdm
|
||||
mp_redwood,tdm
|
||||
mp_biodome,tdm
|
||||
|
||||
playlist 2
|
||||
rule party_minplayers 1
|
||||
mp_nuketown_x,tdm
|
||||
mp_redwood,tdm
|
||||
mp_biodome,tdm
|
||||
|
||||
playlist 3
|
||||
rule party_minplayers 1
|
||||
rule gts timeLimit 20
|
||||
mp_nuketown_x,tdm
|
||||
mp_redwood,tdm
|
||||
mp_biodome,tdm
|
||||
|
||||
|
||||
// must have a hard return after this line
|
Loading…
x
Reference in New Issue
Block a user