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Update 'IW6x/iw6x/server.cfg'
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IW6x/iw6x/server.cfg
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294
IW6x/iw6x/server.cfg
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// IW6x Server Config
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// By Chase (https://ChaseHall.net)
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// <3 Ghosts Community.
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// Color Codes:
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// ^1 Red
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// ^2 Green
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// ^3 Yellow
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// ^4 Blue
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// ^5 Cyan
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// ^6 Pink
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// ^7 White
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// ^8 Depends on the team colors playing.
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// ^9 Grey
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// ^0 Black
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set sv_hostname "IW6x Default Server" // Sets the server hostname.
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//////////////////////////////////////////////////
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// ADMIN INFO (Optional) //
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//////////////////////////////////////////////////
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set _Admin "" // Your username.
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set _Email "" // E-mail address. you can leave blank
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set _Website "" // Website. (IW4MAdmin uses this.)
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set _Location "Earth" // Location
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//////////////////////////////////////////////////
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// NON-GAMEPLAY CONFIGURATION //
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//////////////////////////////////////////////////
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set sv_maxclients "18" // Max players in your server.
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set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
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set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
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set sv_privateClients "0" // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
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set sv_privatePassword "" // Password for reserved slots.
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set sv_voice "2" // Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
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set g_allowVote "1" // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
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set g_deadChat "0" // Toggle allowing dead players to chat with living players (0 (default) or 1)
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set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
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set sv_kickBanTime "3600" // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
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set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
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set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
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set sv_reconnectlimit "3" // How many times you can try to reconnect
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set sv_pure "1" // verifying cilent files
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set sv_floodProtect "1" // Chat Spam Protection
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set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin.
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set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end. Recommended to stay on for b3 and IW4MAdmin
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set g_log "logs/games_mp.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
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//////////////////////////////////////////////////
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// BASE GAME CONFIGURATION //
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//////////////////////////////////////////////////
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// //
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// war - Team Deathmatch //
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// dm - Free-for-all //
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// dom - Domination //
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// sd - Search and Destroy //
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// conf - Kill Confirmed //
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// gun - Gun Game //
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// infect - Infected //
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// sr - Search and Rescue //
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// grind - Grind //
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// blitz - Blitz //
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// cranked - Cranked //
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// sotf - Hunted //
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// sotf_ffa - Hunted FFA //
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// horde - Safeguard //
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// grnd - Drop Zone //
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// siege - Reinforce //
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// //
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//////////////////////////////////////////////////
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set g_gametype "war" // Defualt gametype in case map rotation doesn't have any gametypes. Choose a gametype from the list above.
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set scr_game_allowkillcam "1" // Allow Killcam
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set team_rebalance "1" // Auto Balance teams?
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set scr_teambalance "1" // Enable or Disable auto balance.
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set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
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set scr_thirdPerson "0" // third-person mode
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set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards
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set scr_game_perks "1" // Allow players to have perks
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set scr_nukeTimer "10" // Timer when nuke goes off
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set scr_game_killstreakdelay "12" // Delay killstreak from the start of the round.
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//////////////////////////////////////////////////
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// HARDCORE CONFIGURATION //
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//////////////////////////////////////////////////
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// uncomment below commands for some hardcore //
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// by removing the // before each set dvar. //
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//////////////////////////////////////////////////
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// set g_hardcore "1" // Enable hardcore mode
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// set scr_hardcore "1" // Enable hardcore mode again...
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// set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC
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// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
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// set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared)
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// set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore)
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// set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
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//////////////////////////////////////////////////
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// FREE FOR ALL GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dm_scorelimit "30" // Score limit to win the game.
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set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dm_playerrespawndelay "-1" // How long player will wait until respawn.
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set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited.
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set scr_dm_roundlimit "1" // Rounds per game.
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set scr_dm_winlimit "1" // amount of wins needed to win a round-based game
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set scr_dm_promode "0"
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//////////////////////////////////////////////////
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// DOMINATION GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dom_scorelimit "200" // Score limit to win the game.
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set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
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set scr_dom_roundlimit "1" // Rounds per game
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set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
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set scr_dom_promode "0"
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//////////////////////////////////////////////////
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// TEAM DEATHMATCH GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_war_scorelimit "75" // Score limit to win the game.
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set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_war_roundlimit "1" // Rounds per game.
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set scr_war_winlimit "1" // amount of wins needed to win a round-based game
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set scr_war_promode "0"
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//////////////////////////////////////////////////
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// SEARCH AND DESTROY GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sd_scorelimit "1" // Score limit required to win the game.
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set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_sd_numlives "1" // Number of lives per player per game.
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set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
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set scr_sd_winlimit "4" // amount of wins needed to win a round-based game.
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set scr_sd_roundswitch "3" // after X rounds, switch sides.
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set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
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set scr_sd_defusetime "5" // Time taken to defuse the bomb.
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set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'.
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set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'.
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set scr_sd_promode "0"
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//////////////////////////////////////////////////
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// SEARCH AND RESCUE GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sr_scorelimit "1" // Score limit required to win the game.
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set scr_sr_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sr_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_sr_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_sr_numlives "1" // Number of lives per player per game.
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set scr_sr_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
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set scr_sr_winlimit "4" // amount of wins needed to win a round-based game.
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set scr_sr_roundswitch "3" // after X rounds, switch sides.
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set scr_sr_bombtimer "45" // Time taken for the bomb to detonate.
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set scr_sr_defusetime "5" // Time taken to defuse the bomb.
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set scr_sr_multibomb "0" // allow multiple people to 'have the bomb'.
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set scr_sr_planttime "5" // How long will it take player to 'plant the bomb'.
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set scr_sr_promode "0"
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//////////////////////////////////////////////////
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// KILL CONFIRMED GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_conf_scorelimit "65" // Score limit to win the game.
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set scr_conf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_conf_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_conf_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_conf_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_conf_roundlimit "1" // Rounds per game.
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set scr_conf_winlimit "1" // amount of wins needed to win a round-based game
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set scr_conf_promode "0"
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//////////////////////////////////////////////////
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// INFECTED GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_infect_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_infect_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_infect_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_infect_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_infect_roundlimit "1" // Rounds per game.
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set scr_infect_winlimit "1" // amount of wins needed to win a round-based game
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set scr_infect_promode "0"
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//////////////////////////////////////////////////
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// GRIND GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_grind_scorelimit "65" // Score limit to win the game.
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set scr_grind_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_grind_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_grind_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_grind_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_grind_roundlimit "1" // Rounds per game.
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set scr_grind_winlimit "1" // amount of wins needed to win a round-based game
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set scr_grind_promode "0"
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//////////////////////////////////////////////////
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// BLITZ GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_blitz_scorelimit "16" // Score limit to win the game.
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set scr_blitz_timelimit "5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_blitz_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_blitz_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_blitz_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_blitz_roundlimit "2" // Rounds per game.
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set scr_blitz_roundswitch "1" // Switching sides.
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set scr_blitz_winlimit "1" // amount of wins needed to win a round-based game
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set scr_blitz_scoredelay "10"
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set scr_blitz_promode "0"
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//////////////////////////////////////////////////
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// CRANKED GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_cranked_scorelimit "100" // Score limit to win the game.
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set scr_cranked_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_cranked_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_cranked_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_cranked_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_cranked_roundlimit "1" // Rounds per game.
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set scr_cranked_winlimit "1" // amount of wins needed to win a round-based game
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set scr_cranked_teambased "1" // Cranked in Team mode instead of Free-for-all.
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set scr_cranked_scorelimit_ffa "60" // Score limit to win the game on FFA mode if teambased is set to 0
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set scr_cranked_promode "0"
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////////////////////////////////////////////////////////
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// MAP SHORT NAMES ROTATION LIST //
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////////////////////////////////////////////////////////
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// //
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// Prision Break - mp_prisonbreak //
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// Octane - mp_dart //
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// Tremor - mp_lonestar //
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// Freight - mp_frag //
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// Whiteout - mp_snow //
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// Stormfront - mp_fahrenheit //
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// Siege - mp_hashima //
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// Warhawk - mp_warhawk //
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// Sovereign - mp_sovereign //
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// Overload - mp_zebra //
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// Stonehaven - mp_skeleton //
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// Chasm - mp_chasm //
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// Flooded - mp_flooded //
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// Strikezone - mp_strikezone //
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// Free Fall - mp_descent_new //
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// //
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/// DEVASTATION DLC ////////////////////////////////////
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// //
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// Unearthed - mp_dome_ns //
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// Collision - mp_ca_impact //
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// Behemoth - mp_ca_behemoth //
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// Ruins - mp_battery3 //
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// //
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/// INVASION DLC ///////////////////////////////////////
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// //
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// Pharaoh - mp_dig //
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// Favela - mp_favela_iw6 //
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// Mutiny - mp_pirate //
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// Departed - mp_zulu //
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// //
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/// NEMESIS DLC ////////////////////////////////////////
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// //
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// Dynasty - mp_conflict //
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// Goldrush - mp_mine //
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// Showtime - mp_shipment_ns //
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// Subzero - mp_zerosub //
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// //
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/// ONSLAUGHT DLC //////////////////////////////////////
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// //
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// Ignition - mp_boneyard_ns //
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// Containment - mp_ca_red_river //
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// Bayview - mp_ca_rumble //
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// Fog - mp_swamp //
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// //
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////////////////////////////////////////////////////////
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set sv_maprotation "map mp_prisonbreak map mp_dart map mp_lonestar map mp_frag map mp_snow map mp_fahrenheit map mp_hashima map mp_warhawk map mp_sovereign map mp_zebra map mp_skeleton map mp_chasm map mp_flooded map mp_strikezone map mp_descent_new map mp_dome_ns map mp_ca_impact map mp_ca_behemoth map mp_battery3 map mp_dig map mp_favela_iw6 map mp_pirate map mp_conflict map mp_mine map mp_shipment_ns map mp_zerosub map mp_boneyard_ns map mp_ca_red_river map mp_ca_rumble map mp_swamp"
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@ -1,22 +0,0 @@
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// IW6x Server Config
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// By Chase (https://ChaseHall.net)
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// <3 Ghosts Community.
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// Color Codes:
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// ^1 Red
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// ^2 Green
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// ^3 Yellow
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// ^4 Blue
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// ^5 Cyan
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// ^6 Pink
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// ^7 White
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// ^8 Depends on the team colors playing.
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// ^9 Grey
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// ^0 Black
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// Server host name. This should always be set by the server admin.
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set sv_hostname "^1IW6x Default Server"
|
|
||||||
|
|
||||||
// the rest of this file is intentionally left blank as iw6x has not launched yet.
|
|
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Reference in New Issue
Block a user