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mirror of https://git.chasehall.net/Chase/COD-Cfgs.git synced 2025-06-08 00:27:53 -05:00

Update 'IW6x/iw6x/server.cfg'

This commit is contained in:
Chase Hall 2020-10-30 16:36:28 +00:00
parent 446bb9f1b6
commit 4733180731

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@ -1,21 +1,27 @@
// IW6x Server Config ///////////////////////////////////////////////////
// By Chase (https://ChaseHall.net) /// IW6x Server Configuration //
// <3 Ghosts Community. ///////////////////////////////////////////////////
///////////////////////////////////////////////////
// Color Codes: // SERVER NAME & COLORS TIPS //
// ^1 Red ///////////////////////////////////////////////////
// ^2 Green // //
// ^3 Yellow // ^1 Red //
// ^4 Blue // ^2 Green //
// ^5 Cyan // ^3 yellow //
// ^6 Pink // ^4 Blue //
// ^7 White // ^5 Cyan //
// ^8 Depends on the team colors playing. // ^6 Pink //
// ^9 Grey // ^7 White //
// ^0 Black // ^8 Depends on the team colors playing. //
// ^9 grey //
// ^0 Black //
// ^: Rainbow colors //
// //
///////////////////////////////////////////////////
set sv_hostname "IW6x Default Server" // Sets the server hostname. set sv_hostname "IW6x Default Server" // Sets the server hostname.
name "[IW6x] server" // Currently sets the say name
////////////////////////////////////////////////// //////////////////////////////////////////////////
@ -34,55 +40,78 @@ set _Location "Earth" // Location
set sv_maxclients "18" // Max players in your server. set sv_maxclients "18" // Max players in your server.
set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled) set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out. set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
set sv_privateClients "0" // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) ) set sv_privateClients "0" // Maximum number of private clients allowed on the server. (range 0-18 (clamped to sv_maxclients) )
set sv_privatePassword "" // Password for reserved slots. set sv_privatePassword "" // Password for reserved slots.
set sv_voice "2" // Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) ) set sv_voice "2" // Server voice chat configuration. ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
set g_allowVote "1" // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) ) set g_allowVote "1" // Toggle voting for [player kick/map restart/next map]. (0 or 1 (default) )
set g_deadChat "0" // Toggle allowing dead players to chat with living players (0 (default) or 1) set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1)
set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity (range 0 - 10000) set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000)
set sv_kickBanTime "3600" // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600) set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600)
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands.
set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions.
set sv_reconnectlimit "3" // How many times you can try to reconnect set sv_reconnectlimit "3" // How many times you can try to reconnect.
set sv_pure "1" // verifying cilent files set sv_pure "1" // Verifying cilent files.
set sv_floodProtect "1" // Chat Spam Protection set sv_floodProtect "1" // Chat Spam Protection.
set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin. set logfile "2" // Enable loging 1-2? enable. 0 disable.
set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end. Recommended to stay on for b3 and IW4MAdmin set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end.
set g_log "logs/games_mp.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however. set g_log "logs/games_mp.log" // Gamelog filename.
////////////////////////////////////////////////// //////////////////////////////////////////////////
// BASE GAME CONFIGURATION // // BASE GAME CONFIGURATION //
////////////////////////////////////////////////// //////////////////////////////////////////////////
// // // //
// war - Team Deathmatch // // blitz - Blitz //
// conf - Kill Confirmed //
// cranked - Cranked //
// dm - Free-for-all // // dm - Free-for-all //
// dom - Domination // // dom - Domination //
// sd - Search and Destroy //
// conf - Kill Confirmed //
// gun - Gun Game //
// infect - Infected //
// sr - Search and Rescue //
// grind - Grind // // grind - Grind //
// blitz - Blitz // // grnd - Drop Zone //
// cranked - Cranked // // gun - Gun Game //
// horde - Safeguard //
// infect - Infected //
// sd - Search and Destroy //
// siege - Reinforce //
// sotf - Hunted // // sotf - Hunted //
// sotf_ffa - Hunted FFA // // sotf_ffa - Hunted FFA //
// horde - Safeguard // // sr - Search and Rescue //
// grnd - Drop Zone // // war - Team Deathmatch //
// siege - Reinforce // // aliens - Extinction (CO-OP MODE) //
// // // //
////////////////////////////////////////////////// //////////////////////////////////////////////////
set g_gametype "war" // Defualt gametype in case map rotation doesn't have any gametypes. Choose a gametype from the list above. set g_gametype "war" // Default gametype in case map rotation doesn't have any gametypes. Choose a gametype from the list above.
set scr_game_allowkillcam "1" // Allow Killcam set scr_game_allowkillcam "1" // Allow Killcam.
set team_rebalance "1" // Auto Balance teams? set team_rebalance "1" // Auto Balance teams?
set scr_teambalance "1" // Enable or Disable auto balance. set scr_teambalance "1" // Enable or Disable auto balance.
set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
set scr_thirdPerson "0" // third-person mode set sv_checkMinPlayers "0"
set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards set scr_game_graceperiod "0"
set scr_game_perks "1" // Allow players to have perks set scr_game_onlyheadshots "0"
set scr_nukeTimer "10" // Timer when nuke goes off set scr_game_deathpointloss "0"
set scr_game_killstreakdelay "12" // Delay killstreak from the start of the round. set scr_game_suicidepointloss "0"
set scr_team_teamkillpointloss "1"
set scr_game_perks "1"
set scr_game_forceuav "0"
set scr_game_hardpoints "1"
set scr_nukeTimer "10"
set scr_nukeCancelMode "0"
set r_thermalColorScale "1.25"
set scr_default_maxagents "5"
set scr_disableClientSpawnTraces "0"
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowuav "1"
set scr_hardpoint_allowhelicopter "1"
set scr_team_respawntime "0"
set scr_player_numlives "0"
set scr_player_respawndelay "0"
set scr_player_suicidespawndelay "0"
set scr_player_forcerespawn "1"
set scr_player_sprinttime "4"
set scr_explBulletMod "1"
set scr_maxPerPlayerExplosives "2"
////////////////////////////////////////////////// //////////////////////////////////////////////////
// HARDCORE CONFIGURATION // // HARDCORE CONFIGURATION //
@ -91,38 +120,14 @@ set scr_game_killstreakdelay "12" // Delay killstreak from the sta
// by removing the // before each set dvar. // // by removing the // before each set dvar. //
////////////////////////////////////////////////// //////////////////////////////////////////////////
// set g_hardcore "1" // Enable hardcore mode // set g_hardcore "1" // Enable hardcore mode.
// set scr_hardcore "1" // Enable hardcore mode again... // set scr_hardcore "1" // Enable hardcore mode again...
// set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC // set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC.
// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore) // set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
// set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared) // set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared)
// set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore) // set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore)
// set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots. // set scr_team_teamkillspawndelay "20"
// set scr_team_kickteamkillers "0"
//////////////////////////////////////////////////
// FREE FOR ALL GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_dm_scorelimit "30" // Score limit to win the game.
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dm_playerrespawndelay "-1" // How long player will wait until respawn.
set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited.
set scr_dm_roundlimit "1" // Rounds per game.
set scr_dm_winlimit "1" // amount of wins needed to win a round-based game
set scr_dm_promode "0"
//////////////////////////////////////////////////
// DOMINATION GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_dom_scorelimit "200" // Score limit to win the game.
set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
set scr_dom_roundlimit "1" // Rounds per game
set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
set scr_dom_promode "0"
////////////////////////////////////////////////// //////////////////////////////////////////////////
// TEAM DEATHMATCH GAMETYPE SETTINGS // // TEAM DEATHMATCH GAMETYPE SETTINGS //
@ -134,9 +139,34 @@ set scr_war_playerrespawndelay "0" // How long player will wait unt
set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_war_numlives "0" // Number of lives per player 0 for unlimited. set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
set scr_war_roundlimit "1" // Rounds per game. set scr_war_roundlimit "1" // Rounds per game.
set scr_war_winlimit "1" // amount of wins needed to win a round-based game set scr_war_winlimit "1" // Amount of wins needed to win a round-based game
set scr_war_promode "0" set scr_war_promode "0"
//////////////////////////////////////////////////
// FREE FOR ALL GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_dm_scorelimit "30" // Score limit to win the game.
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited.
set scr_dm_roundlimit "1" // Rounds per game.
set scr_dm_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_dm_promode "0"
//////////////////////////////////////////////////
// DOMINATION GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_dom_scorelimit "200" // Score limit to win the game.
set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
set scr_dom_roundlimit "1" // Rounds per game.
set scr_dom_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_dom_promode "0"
////////////////////////////////////////////////// //////////////////////////////////////////////////
// SEARCH AND DESTROY GAMETYPE SETTINGS // // SEARCH AND DESTROY GAMETYPE SETTINGS //
////////////////////////////////////////////////// //////////////////////////////////////////////////
@ -147,11 +177,11 @@ set scr_sd_playerrespawndelay "0" // How long player will wait unt
set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_sd_numlives "1" // Number of lives per player per game. set scr_sd_numlives "1" // Number of lives per player per game.
set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
set scr_sd_winlimit "4" // amount of wins needed to win a round-based game. set scr_sd_winlimit "4" // Amount of wins needed to win a round-based game.
set scr_sd_roundswitch "3" // after X rounds, switch sides. set scr_sd_roundswitch "3" // After X rounds, switch sides.
set scr_sd_bombtimer "45" // Time taken for the bomb to detonate. set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
set scr_sd_defusetime "5" // Time taken to defuse the bomb. set scr_sd_defusetime "5" // Time taken to defuse the bomb.
set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'. set scr_sd_multibomb "0" // Allow multiple people to 'have the bomb'.
set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'. set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'.
set scr_sd_promode "0" set scr_sd_promode "0"
@ -166,7 +196,7 @@ set scr_sr_waverespawndelay "0" // Duration is seconds before th
set scr_sr_numlives "1" // Number of lives per player per game. set scr_sr_numlives "1" // Number of lives per player per game.
set scr_sr_roundlimit "0" // Rounds the game is limited to 0 for unlimited. set scr_sr_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
set scr_sr_winlimit "4" // amount of wins needed to win a round-based game. set scr_sr_winlimit "4" // amount of wins needed to win a round-based game.
set scr_sr_roundswitch "3" // after X rounds, switch sides. set scr_sr_roundswitch "3" // After X rounds, switch sides.
set scr_sr_bombtimer "45" // Time taken for the bomb to detonate. set scr_sr_bombtimer "45" // Time taken for the bomb to detonate.
set scr_sr_defusetime "5" // Time taken to defuse the bomb. set scr_sr_defusetime "5" // Time taken to defuse the bomb.
set scr_sr_multibomb "0" // allow multiple people to 'have the bomb'. set scr_sr_multibomb "0" // allow multiple people to 'have the bomb'.
@ -183,11 +213,11 @@ set scr_conf_playerrespawndelay "0" // How long player will wait un
set scr_conf_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_conf_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_conf_numlives "0" // Number of lives per player 0 for unlimited. set scr_conf_numlives "0" // Number of lives per player 0 for unlimited.
set scr_conf_roundlimit "1" // Rounds per game. set scr_conf_roundlimit "1" // Rounds per game.
set scr_conf_winlimit "1" // amount of wins needed to win a round-based game set scr_conf_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_conf_promode "0" set scr_conf_promode "0"
////////////////////////////////////////////////// //////////////////////////////////////////////////
// INFECTED GAMETYPE SETTINGS // // INFECTED DRAFT GAMETYPE SETTINGS //
////////////////////////////////////////////////// //////////////////////////////////////////////////
set scr_infect_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_infect_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
@ -195,7 +225,7 @@ set scr_infect_playerrespawndelay "0" // How long player will wait
set scr_infect_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_infect_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_infect_numlives "0" // Number of lives per player 0 for unlimited. set scr_infect_numlives "0" // Number of lives per player 0 for unlimited.
set scr_infect_roundlimit "1" // Rounds per game. set scr_infect_roundlimit "1" // Rounds per game.
set scr_infect_winlimit "1" // amount of wins needed to win a round-based game set scr_infect_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_infect_promode "0" set scr_infect_promode "0"
////////////////////////////////////////////////// //////////////////////////////////////////////////
@ -208,9 +238,10 @@ set scr_grind_playerrespawndelay "0" // How long player will wait u
set scr_grind_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_grind_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_grind_numlives "0" // Number of lives per player 0 for unlimited. set scr_grind_numlives "0" // Number of lives per player 0 for unlimited.
set scr_grind_roundlimit "1" // Rounds per game. set scr_grind_roundlimit "1" // Rounds per game.
set scr_grind_winlimit "1" // amount of wins needed to win a round-based game set scr_grind_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_grind_promode "0" set scr_grind_promode "0"
////////////////////////////////////////////////// //////////////////////////////////////////////////
// BLITZ GAMETYPE SETTINGS // // BLITZ GAMETYPE SETTINGS //
////////////////////////////////////////////////// //////////////////////////////////////////////////
@ -222,7 +253,7 @@ set scr_blitz_waverespawndelay "0" // Duration is seconds before
set scr_blitz_numlives "0" // Number of lives per player 0 for unlimited. set scr_blitz_numlives "0" // Number of lives per player 0 for unlimited.
set scr_blitz_roundlimit "2" // Rounds per game. set scr_blitz_roundlimit "2" // Rounds per game.
set scr_blitz_roundswitch "1" // Switching sides. set scr_blitz_roundswitch "1" // Switching sides.
set scr_blitz_winlimit "1" // amount of wins needed to win a round-based game set scr_blitz_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_blitz_scoredelay "10" set scr_blitz_scoredelay "10"
set scr_blitz_promode "0" set scr_blitz_promode "0"
@ -236,11 +267,67 @@ set scr_cranked_playerrespawndelay "0" // How long player will wait
set scr_cranked_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_cranked_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_cranked_numlives "0" // Number of lives per player 0 for unlimited. set scr_cranked_numlives "0" // Number of lives per player 0 for unlimited.
set scr_cranked_roundlimit "1" // Rounds per game. set scr_cranked_roundlimit "1" // Rounds per game.
set scr_cranked_winlimit "1" // amount of wins needed to win a round-based game set scr_cranked_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_cranked_teambased "1" // Cranked in Team mode instead of Free-for-all. set scr_cranked_teambased "1" // Cranked in Team mode instead of Free-for-all.
set scr_cranked_scorelimit_ffa "60" // Score limit to win the game on FFA mode if teambased is set to 0 set scr_cranked_scorelimit_ffa "60" // Score limit to win the game on FFA mode if teambased is set to 0.
set scr_cranked_promode "0" set scr_cranked_promode "0"
//////////////////////////////////////////////////
// SAFEGUARD GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_horde_scorelimit "0" // Score limit to win the game.
set scr_horde_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_horde_roundlimit "1" // Rounds per game.
set scr_horde_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_horde_numlives "1" // Number of lives per player 0 for unlimited.
set scr_horde_playerrespawndelay "0" // How long player will wait until respawn.
set scr_horde_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_horde_promode "0"
set scr_horde_maxagents "24"
set scr_horde_difficulty "3"
//////////////////////////////////////////////////
// HUNTED GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_sotf_scorelimit "65" // Score limit to win the game.
set scr_sotf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sotf_roundlimit "1" // Rounds per game.
set scr_sotf_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_sotf_numlives "0" // Number of lives per player 0 for unlimited.
set scr_sotf_playerrespawndelay "0" // How long player will wait until respawn.
set scr_sotf_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_sotf_promode "0"
//////////////////////////////////////////////////
// HUNTED (FFA) GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_sotf_ffa_scorelimit "25" // Score limit to win the game.
set scr_sotf_ffa_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sotf_ffa_roundlimit "1" // Rounds per game.
set scr_sotf_ffa_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_sotf_ffa_numlives "0" // Number of lives per player 0 for unlimited.
set scr_sotf_ffa_playerrespawndelay "0" // How long player will wait until respawn.
set scr_sotf_ffa_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_sotf_ffa_promode "0"
//////////////////////////////////////////////////
// EXTINCTION GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_aliens_scorelimit "2500"
set scr_aliens_timelimit "0"
set scr_aliens_roundlimit "1"
set scr_aliens_winlimit "1"
set scr_aliens_numlives "0"
set scr_aliens_playerrespawndelay "0"
set scr_aliens_waverespawndelay "0"
set scr_aliens_promode "0"
set scr_aliens_maxagents "24"
set scr_chaos_mode "0" // Extinction chaos game mode.
//////////////////////////////////////////////////////// ////////////////////////////////////////////////////////
// MAP SHORT NAMES ROTATION LIST // // MAP SHORT NAMES ROTATION LIST //
//////////////////////////////////////////////////////// ////////////////////////////////////////////////////////
@ -289,6 +376,18 @@ set scr_cranked_promode "0"
// Bayview - mp_ca_rumble // // Bayview - mp_ca_rumble //
// Fog - mp_swamp // // Fog - mp_swamp //
// // // //
/// EXTINCTION MODE ////////////////////////////////////
// //
// Point of Contact - mp_alien_town //
// Nightfall - mp_alien_armory //
// Mayday - mp_alien_beacon //
// Awakening - mp_alien_dlc3 //
// Exodus - mp_alien_last //
// //
//////////////////////////////////////////////////////// ////////////////////////////////////////////////////////
set sv_maprotation "map mp_prisonbreak map mp_dart map mp_lonestar map mp_frag map mp_snow map mp_fahrenheit map mp_hashima map mp_warhawk map mp_sovereign map mp_zebra map mp_skeleton map mp_chasm map mp_flooded map mp_strikezone map mp_descent_new map mp_dome_ns map mp_ca_impact map mp_ca_behemoth map mp_battery3 map mp_dig map mp_favela_iw6 map mp_pirate map mp_conflict map mp_mine map mp_shipment_ns map mp_zerosub map mp_boneyard_ns map mp_ca_red_river map mp_ca_rumble map mp_swamp" set sv_maprotation "map mp_prisonbreak map mp_dart map mp_lonestar map mp_frag map mp_snow map mp_fahrenheit map mp_hashima map mp_warhawk map mp_sovereign map mp_zebra map mp_skeleton map mp_chasm map mp_flooded map mp_strikezone map mp_descent_new map mp_dome_ns map mp_ca_impact map mp_ca_behemoth map mp_battery3 map mp_dig map mp_favela_iw6 map mp_pirate map mp_conflict map mp_mine map mp_shipment_ns map mp_zerosub map mp_boneyard_ns map mp_ca_red_river map mp_ca_rumble map mp_swamp"
//EXTINCTION MODE.
// +aliensMode 1 required on shortcut/bat file.
//set sv_maprotation "gametype aliens map mp_alien_town map mp_alien_armory map mp_alien_beacon map mp_alien_dlc3 map mp_alien_last"