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mirror of https://git.chasehall.net/Chase/COD-Cfgs.git synced 2025-06-07 18:48:07 -05:00
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Chase Hall 2020-09-30 23:14:04 +00:00
parent e0bd0c34a5
commit 63aa58b509

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@ -60,49 +60,46 @@ sv_maxPing 999
//////////////////////////////////////////////////
//The "exec zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined.
//You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server.
//Currently rotating the map using sv_maprotation doesn't work properly, i.e. clients will be kicked with an error when the map rotates to another map.
//Its recommended to only include one map in your sv_maprotation for this reason.
/////////////////////////////////////////////////////////////////////////
// Maps and the matching configs //
/////////////////////////////////////////////////////////////////////////
// Buried - zm_classic_processing.cfg map zm_buried //
// Buried Turned - zm_cleansed_street.cfg map zm_buried //
// Buried Grief - zm_grief_street.cfg map zm_buried //
// Die Rise - zm_classic_rooftop.cfg map zm_highrise //
// Mob of The Dead - zm_classic_prison.cfg map zm_prison //
// Mob of The Dead Grief - zm_grief_cellblock.cfg map zm_prison //
// Nuketown - zm_standard_nuked.cfg map zm_nuked //
// Origins - zm_classic_tomb.cfg map zm_tomb //
// Tranzit - zm_classic_transit.cfg map zm_transit //
// Tranzit Farm Survival - zm_standard_farm.cfg map zm_transit //
// Tranzit Town Survival - zm_standard_town.cfg map zm_transit //
// Tranzit Bus Depot Survival - zm_standard_transit.cfg map zm_transit //
// Tranzit Farm Grief - zm_grief_farm.cfg map zm_transit //
// Tranzit Town Grief - zm_grief_town.cfg map zm_transit //
// Tranzit Bus Depot Grief - zm_grief_transit.cfg map zm_transit //
// Tranzit Diner Turned - zm_cleansed_diner.cfg map zm_transit_dr //
/////////////////////////////////////////////////////////////////////////
// Notes:
// Origins requires a gsc fix to prevent crashes with more than 4 players.
// --> https://forum.plutonium.pw/topic/2313
// Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo.
// --> https://forum.plutonium.pw/topic/124
// Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins.
// --> https://forum.plutonium.pw/topic/4057
// MAP LIST WITH ALL GAME MODES AND LOCATIONS //
//////////////////////////////////////////////////
// At the moment only the first game mode of //
// each map works on dedicated servers (31/3/18)//
//////////////////////////////////////////////////
// Buried aka Resolution 1295 //
//////////////////////////////////////////////////
//gametype zclassic loc processing map zm_buried//
//////////////////////////////////////////////////
// Die Rise aka Great Leap Forward //
//////////////////////////////////////////////////
//gametype zclassic loc rooftop map zm_highrise//
//////////////////////////////////////////////////
// Nuketown //
//////////////////////////////////////////////////
//gametype zstandard loc nuked map zm_nuked //
//////////////////////////////////////////////////
// Mob of the Dead //
//////////////////////////////////////////////////
//gametype zclassic loc prison map zm_prison//
//////////////////////////////////////////////////
// Origins //
//Make sure you don't allow more than 4 players!//
//////////////////////////////////////////////////
//gametype zclassic loc tomb map zm_tomb //
//////////////////////////////////////////////////
// Diner (Turned only) //
//////////////////////////////////////////////////
//gametype zcleansed loc diner map zm_transit_dr//
//////////////////////////////////////////////////
// Green Run aka Bus Depot aka Farm aka Town //
//////////////////////////////////////////////////
//gametype zclassic loc transit map zm_transit //
//////////////////////////////////////////////////
//Classic/TranZit Maps rotation
sv_maprotation "exec zm_classic_processing.cfg map zm_buried exec zm_classic_rooftop.cfg map zm_highrise exec zm_classic_prison.cfg map zm_prison exec zm_classic_tomb.cfg map zm_tomb exec zm_classic_transit.cfg map zm_transit"
//////////////////////////////////////////////////////////////////////////////////////
//Unlike in other games/MP you should always define the game type and location. //
//////////////////////////////////////////////////////////////////////////////////////
//Survival Maps rotation
//sv_maprotation "exec zm_standard_town.cfg map zm_transit exec zm_standard_transit.cfg map zm_transit exec zm_standard_farm.cfg map zm_transit exec zm_standard_nuked.cfg map zm_nuked"
//Grief Maps rotation
//sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried"
//Turned Maps rotation
//sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried"
sv_maprotation "gametype zclassic loc processing map zm_buried gametype zclassic loc rooftop map zm_highrise gametype zstandard loc nuked map zm_nuked gametype zclassic loc prison map zm_prison gametype zclassic loc tomb map zm_tomb gametype zclassic loc transit map zm_transit"
//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
map_rotate