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Add 'T4/main/server.cfg'

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Chase Hall 2020-12-14 15:14:48 +00:00
parent b2285b941a
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// WAW Server Configuration.
// This is untested as of 12/14/2020
// Source: https://wiki.zeroy.com/index.php?title=Call_of_Duty_5:_Advanced_Server_Config
// Modified/Stuff added by: Chase
// Change all of this once we officially release the server configs.
////////////////////////////////////
// Server Information
//
// Server Browser Name
set sv_hostname "WAW Server" //This is the name that appears in the server browser
// "Message of the Day" -- Not sure if this even works
set g_motd ""
// Keywords (maybe a server search function?)
set sv_keywords ""
////////////////////////////////////
// Passwords
//
// Server password (needed to get into the server)
set g_password "" // blank means NO password
// Private Client Slot Password
set sv_privatePassword ""
// RCON Password (Used for IW4MAdmin)
set rcon_password "change_me" // Change this to your rcon password!
////////////////////////////////////
// Client Issues
//
// Maximum Clients
set sv_maxclients "28"
set sv_privateclients "0" // These people can use the private password to get in the server
// Client's Min/Maximum Ping
set sv_minPing "0"
set sv_maxping "999"
// Client's Maximum Rate
set sv_maxRate "25000"
// Client Voting
set g_allowVote "0"
set g_voteAbstainWeight "0.5"
// Client Side Stuff -- Don't know what these do right now
set sv_clientside "0"
set sv_clientArchive "1"
set sv_clientSideBullets "1"
set sv_clientSideVehicles "1"
set g_client_side_lights "1"
// sv_pure - Keeps clients from loading files NOT on the server
set sv_pure "1"
// Disable Client access to console?
set sv_disableClientConsole "0"
////////////////////////////////////
// Server Personality Settings
//
// Automatic Team Balance
set scr_teambalance "1"
// In-Game Voice Chat
set sv_voice "0"
set voice_global "0"
set g_voiceChatTalkingDuration "500"
set voice_deadChat "0"
set sv_voiceQuality "3"
set voice_localEcho "0"
// Dead players chat with the living?
set g_deadChat "0"
// Who dead people can spectate
set scr_game_spectatetype "1"
// Enable/Disable Killcam
set scr_game_allowkillcam "1"
// Gravity
set g_gravity "800"
// Base Move Speed
set g_speed "190"
// Number of dropped weapons before recycling
set g_maxDroppedWeapons "16"
////////////////////////////////////
// Server General Gameplay Settings
//
// Hardcore
set scr_hardcore "0"
// OldSchool
set scr_oldschool "0"
// Friendly Fire?
set scr_team_fftype "0"
// Red Crosshairs while over enemy? Maybe?
set g_redCrosshairs "1"
// Draw Friends
set scr_drawfriend "0"
// Revive players? Don't know what this does
set scr_player_allowrevive "1"
set g_revive "0"
set revive_time_taken "2"
// Announcer
set scr_allowannouncer "1"
////////////////////////////////////
// Player Settings
//
// Health Issues
set scr_player_healthregentime "5"
set scr_player_maxhealth "100"
// Number of lives
set scr_player_numlives "0"
// Respawn Settings
set scr_player_forcerespawn "1"
set scr_player_respawndelay "0"
set scr_player_suicidespawndelay "0"
// Sprint Settings
set scr_player_sprinttime "4"
// Suicide point loss
set scr_game_suicidepointloss "0"
////////////////////////////////////
// Server Timers
set scr_game_graceperiod "15"
set scr_intermission_time "30"
set scr_team_respawntime "0"
////////////////////////////////////
// Server Performance Issues
//
// Rate
set rate "25000"
// Antilag
set g_antilag "1"
// Smooth clients
set g_smoothClients "1"
// FPS (Server Frames per Second) -- I would leave this alone for now. MIGHT mess up gameplay if changed.
set sv_fps "20"
////////////////////////////////////
// Server Download/Redirect Settings
//
set sv_allowDownload "1" // Allow downloading
set sv_wwwBaseURL "http://someweb.server/waw/" // HTTP ONLY!!
set sv_wwwDlDisconnected "0" // Do we disconnect players while downloading?
set sv_wwwDownload "0" // Set to 1 if using FastDL
////////////////////////////////////
// Server Management/Admin
//
// Logging
set g_log "games_mp.log"
// g_log *must* be unique per server, or you will encounter issues.
set g_logSync "1"
set logfile "2"
// Client IP Banning (yucky way to do this)
set g_banIPs ""
// Kick Ban Time
set sv_kickBanTime "300"
// TKers
set scr_teamKillPunishCount "3"
set scr_team_artilleryTeamKillPenalty "0.25"
set scr_team_kickteamkillers "0"
set set scr_team_teamkillerplaylistbanpenalty "0"
set scr_team_teamkillerplaylistbanquantum "0"
set scr_team_teamkillpointloss "1"
set scr_team_teamkillspawndelay "20"
////////////////////////////////////
// Battle Chatter Settings
set scr_allowbattlechatter "1"
set bcmp_incoming_grenade_probability "50"
set bcmp_kill_inform_probability "50"
set bcmp_killstreak_incoming_probability "50"
set bcmp_perk_call_probability "50"
set bcmp_sniper_kill_probability "25"
set bcmp_toss_grenade_probability "50"
set bcmp_weapon_delay "2000"
set bcmp_weapon_fire_probability "90"
////////////////////////////////////
// Fire
set fire_audio_random_max_duration "1000"
set fire_audio_repeat_duration "1500"
set fire_spread_probability "0"
set fire_stage1_burn_time "3000"
set fire_stage2_burn_time "0"
set fire_stage3_burn_time "0"
set fire_world_damage "20"
set fire_world_damage_duration "8"
set fire_world_damage_rate "0.25"
////////////////////////////////////
// Flares
set flare_distance_scale "16"
set flare_duration "8"
set flare_effect_radius "400"
set flareBurnOutFadeWait "0.65"
set flareDisableEffects "0"
set flareLookAwayFadeWait "0.45"
////////////////////////////////////
// Gametype Settings
//
// KOTH
set scr_koth_globalbattlechatterprobability "0"
set scr_koth_numlives "0"
set scr_koth_playerrespawndelay "0"
set scr_koth_roundlimit "1"
set scr_koth_roundswitch "1"
set scr_koth_scorelimit "250"
set scr_koth_timelimit "15"
set scr_koth_waverespawndelay "0"
// More setting that I am not sure work (because they are not named like normal)
set koth_autodestroytime "60"
set koth_capturetime "20"
set koth_delayPlayer "0"
set koth_destroytime "10"
set koth_kothmode "0"
set koth_spawnDelay "30"
set koth_spawntime "0"
// CTF
set scr_ctf_enemycarriervisible "0"
set scr_ctf_flagrespawntime "0"
set scr_ctf_globalbattlechatterprobability "0"
set scr_ctf_idleflagreturntime "30"
set scr_ctf_numlives "0"
set scr_ctf_playerrespawndelay "0"
set scr_ctf_roundlimit "2"
set scr_ctf_roundswitch "1"
set scr_ctf_scorelimit "3"
set scr_ctf_timelimit "5"
set scr_ctf_touchreturn "1"
set scr_ctf_waverespawndelay "15"
// DM
set scr_dm_globalbattlechatterprobability "100"
set scr_dm_numlives "0"
set scr_dm_playerrespawndelay "0"
set scr_dm_roundlimit "1"
set scr_dm_scorelimit "150"
set scr_dm_timelimit "10"
set scr_dm_waverespawndelay "0"
// DOM
set scr_dom_globalbattlechatterprobability "0"
set scr_dom_numlives "0"
set scr_dom_playerrespawndelay "0"
set scr_dom_roundlimit "1"
set scr_dom_scorelimit "200"
set scr_dom_timelimit "0"
set scr_dom_waverespawndelay "0"
// TWAR
set scr_twar_globalbattlechatterprobability "0"
set scr_twar_numlives "0"
set scr_twar_roundlimit "2"
set scr_twar_roundswitch "1"
set scr_twar_scorelimit "5"
set scr_twar_timelimit "10"
set twar_captureAccelBonus "35"
set twar_captureAccelLimit "50"
set twar_captureTime "40"
set twar_finalFightFlagRespawnPenalty "3"
set twar_finalFightTimeLimit "5"
set twar_momentumArtillery "10"
set twar_momentumBlitzkriegTime "30"
set twar_momentumDogs "10"
set twar_momentumEnabled "1"
set twar_momentumFlagCap "25"
set twar_momentumKamikaze "10"
set twar_momentumKillPlayer "5"
set twar_momentumMax "70"
set twar_momentumMaxMultiplier "3"
set twar_momentumMultiplierBonus "25"
set twar_momentumMultiplierBonusLimit "75"
set twar_momentumRadar "10"
set twar_neutralFlagLockTime "0"
set twar_secondaryInfluencerBonus "0.5"
set twar_showEnemyCount "1"
set twar_spawnPointFacingAngle "60"
// TDM
set scr_tdm_globalbattlechatterprobability "0"
set scr_tdm_numlives "0"
set scr_tdm_playerrespawndelay "0"
set scr_tdm_roundlimit "1"
set scr_tdm_scorelimit "750"
set scr_tdm_timelimit "10"
set scr_tdm_waverespawndelay "0"
// SD
set scr_sd_bombtimer "45"
set scr_sd_defusetime "5"
set scr_sd_globalbattlechatterprobability "0"
set scr_sd_multibomb "0"
set scr_sd_numlives "1"
set scr_sd_planttime "5"
set scr_sd_playerrespawndelay "0"
set scr_sd_roundlimit "0"
set scr_sd_roundswitch "3"
set scr_sd_scorelimit "4"
set scr_sd_timelimit "2.5"
set scr_sd_waverespawndelay "0"
// SAB
set scr_sab_bombtimer "30"
set scr_sab_defusetime "5"
set scr_sab_globalbattlechatterprobability "0"
set scr_sab_hotpotato "0"
set scr_sab_numlives "0"
set scr_sab_planttime "2.5"
set scr_sab_playerrespawndelay "7.5"
set scr_sab_roundlimit "0"
set scr_sab_roundswitch "1"
set scr_sab_scorelimit "1"
set scr_sab_timelimit "20"
set scr_sab_waverespawndelay "0"
// Map_rotation (available gametypes: dm, tdm, dom, sab, sd ctf, koth, twar)
set sv_mapRotation "gametype tdm map mp_castle gametype sd map mp_makin"
set sv_maprotationcurrent ""