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Add 'T5/data/server.cfg'

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Chase Hall 2020-08-09 20:06:00 +00:00
parent 6cee854b3a
commit 801a976a79

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///////////////////////////////////////////////////////////
/// Operation2 T5M Server Configuration file ///
///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////
// SERVER NAME & COLORS TIPS //
//////////////////////////////////////////////////////////
// //
// ^1 = Red //
// ^2 = Green //
// ^3 = Orange //
// ^4 = Blue //
// ^5 = Cyan //
// ^6 = Pink //
// ^7 = White //
// ^8 = Grey //
// ^9 = Brown //
// ^0 = Black //
// //
// Hostname Example: ^5I ^6AM ^2LAZY //
// //
//////////////////////////////////////////////////////////
sv_hostname "Operation2 Server" // Please put a server host name here.
//////////////////////////////////////////////////////////
// NON-GAMEPLAY CONFIGURATION //
//////////////////////////////////////////////////////////
rcon_password "" // Access to your server to change stuff remotely. empty = disabled
g_password "" // Password Protected Game. Leave blank if you want players to join.
g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players.
g_allowvote "0" // Allow Vote.
sv_disableClientConsole "0" // Enable or Disable players ability to access server commands
sv_timeout "60" // Timeout time period. You will timeout after x seconds when attempting to connect or if you are getting connection interruptions.
sv_zombietime "10" // Your idle time period before getting kicked.
sv_floodProtect "4" // Chat Spam Protection.
sv_maxPing "0" // Max Ping allowed.
sv_maxRate "25000" // Max rate on server
sv_minPing "0" // Minimum Ping allowed.
sv_maxclients "18" // Maximum players that can enter server.
sv_privateClients "0" // Private reserved slots on server.
sv_pure "0" // Match data with both the cilent and server.
sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
sv_reconnectlimit "5" // How many times you can try to reconnect.
sv_voice "1" // Allow Voice Chat
voice_deadChat "0" // Enable/Disable voice over IP chat when a player is dead.
voice_global "0" // Enable/Disable the use of in-game voice over IP.
sv_voicequality "3" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality.
g_voiceChatTalkingDuration "500" // Duration you can chat.
//////////////////////////////////////////////////////////
// BASE GAME CONFIGURATION //
//////////////////////////////////////////////////////////
// //
// "tdm" Team deathmatch //
// "dm" Free-for-all //
// "sab" Sabotage //
// "dem" Demolition //
// "ctf" Capture the flag //
// "sd" Search and destroy //
// "dom" Domination //
// "koth" Headquarters //
// //
//////////// Wager Matchs ////////////////////////////////
// //
// -IMPORTANT- //
// ENABLE xblive_wagermatch "1" //
// //
// "hlnd" Stick and Stones* //
// "gun" Gun mode* //
// "shrp" Sharpshooter* //
// "oic" One in the Chamber* //
// //
//////////////////////////////////////////////////////////
g_gametype "tdm" // Select gametype from the list above
xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems
scr_game_hardpoints "1" // Hardcore Scoring System.
scr_game_killstreaks "1" // Enable/Disable Killstreak rewards.
scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak.
scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link
scr_hardpoint_allowradardirection "1" // Radar Direction
scr_hardpoint_allowsupply "1" // Care Package
scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner
scr_hardpoint_allowcounteruav "1" // Counter Spy Plane
scr_hardpoint_allowhelicopter_player "1" // Helicopter
scr_hardpoint_allowmortar "1" // Mortar Team
scr_hardpoint_allownapalm "1" // Napalm Airstrike
scr_hardpoint_allowrcbomb "1" // RC-XD Bomb
scr_hardpoint_allowairstrike "1" // Air Strike
scr_hardpoint_allowauto_turret "1" // Auto Turret
scr_hardpoint_allowradar "1" // Allow Radar
//////////////////////////////////////////////////////////
// HARDCORE CONFIGURATION //
//////////////////////////////////////////////////////////
// uncomment below commands for some hardcore //
// by removing the // before each set dvar. //
//////////////////////////////////////////////////////////
// scr_hardcore "1" // Enable or Disable Hardcore Mode.
// ui_hud_hardcore "1" // Heads up display.
// scr_game_deathpointloss "0" // Points Loss on death XP.
// scr_game_onlyheadshots "1" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
// scr_player_maxhealth "30" // Percent of Health players will have on Respawn.
// scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
// scr_player_healthregentime "0" // Time it takes you to recover damage.
// scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature.
// scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
//////////////////////////////////////////////////////////
// FREE FOR ALL GAMETYPE SETTINGS //
//////////////////////////////////////////////////////////
scr_dm_scorelimit "1000" // Points needed to win the game.
scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached.
scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn.
scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round.
scr_dm_numlives "0" // Lives per player 0 for unlimited.
scr_dm_roundlimit "1" // Round limit.
scr_dm_score_suicide "0" // Points allotted for suicide.
scr_dm_globalbattlechatterprobability "100"
//////////////////////////////////////////////////////////
// TEAM DEATHMATCH GAMETYPE SETTINGS //
//////////////////////////////////////////////////////////
scr_tdm_scorelimit "10000" // Score limit to win the game.
scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached.
scr_tdm_playerrespawndelay "0" // Respawn wait.
scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
scr_tdm_numlives "0" // Number of lives per player 0 for unlimited.
scr_tdm_roundlimit "1" // Rounds per game.
scr_tdm_globalbattlechatterprobability "0"
//////////////////////////////////////////////////////////
// DOMINATION GAMETYPE SETTINGS //
//////////////////////////////////////////////////////////
scr_dom_scorelimit "200" // Score limit per game.
scr_dom_timelimit "60" // Duration in minutes per round.
scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn.
scr_dom_waverespawndelay "0" // Spawn delay at start.
scr_dom_flagcapturetime "10" // Time in seconds to capture a flag.
scr_dom_numlives "0" // Lives per player 0 for unlimited.
scr_dom_roundlimit "1" // Rounds played per game.
scr_dom_globalbattlechatterprobability "0"
//////////////////////////////////////////////////////////
// DEMOLITION GAMETYPE SETTINGS //
//////////////////////////////////////////////////////////
scr_dem_scorelimit "2" // Score limit needed to win.
scr_dem_timelimit "2.5" // Round time limit.
scr_dd_roundswitch "1" // Rounds before the teams switch the sides.
scr_dd_bombtimer "45" // Time the bomb takes to detonate.
scr_dd_defusetime "5" // Time taken to defuse the bomb.
scr_dd_extratime "3"
scr_dd_numlives "0" // Lives per player 0 for unlimited.
scr_dd_planttime "5" // Time it takes to plant a bomb in seconds.
scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners.
scr_dd_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
scr_dem_globalbattlechatterprobability "0"
//////////////////////////////////////////////////////////
// SEARCH AND DESTROY GAMETYPE SETTINGS //
//////////////////////////////////////////////////////////
scr_sd_scorelimit "4" // Score limit required to win the game.
scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached.
set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_sd_waverespawndelay "0" // Delay for first respawn.
set scr_sd_numlives "1" // Number of lives per player per game.
set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
set scr_sd_winlimit "4" // amount of wins needed to win a round-based game
set scr_sd_roundswitch "1" // after X rounds, switch sides
set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
set scr_sd_defusetime "5" // Time taken to defuse the bomb.
set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'
set scr_sd_planttime "5"
scr_sd_globalbattlechatterprobability "0"
//////////////////////////////////////////////////////////
// SABOTAGE GAMETYPE SETTINGS //
//////////////////////////////////////////////////////////
scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached.
scr_sab_scorelimit "1" // Score limit to win the match.
scr_sab_bombtimer "45" // Duration in seconds the bomb takes to detonate.
scr_sab_defusetime "5" // Time taken to defuse the bomb.
scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
scr_sab_numlives "0" // Number of lives players get.
scr_sab_planttime "2.5" // Time taken to plant the bomb.
scr_sab_playerrespawndelay "7.5" // Time before respawn.
scr_sab_roundlimit "1" // Rounds per game.
scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
scr_sab_globalbattlechatterprobability "0"
//////////////////////////////////////////////////////////
// CAPTURE THE FLAG GAMETYPE SETTINGS //
//////////////////////////////////////////////////////////
scr_ctf_scorelimit "3" // Target score before the round ends.
scr_ctf_timelimit "5" // Round length.
scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar.
scr_ctf_flagrespawntime "0" // Time before a captured flag respawns.
scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked.
scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
scr_ctf_roundlimit "3" // How many rounds match would last.
scr_ctf_roundswitch "1" // Rounds before the teams switch sides.
scr_ctf_touchreturn "1" // Ability to return the flag by touching it.
scr_ctf_waverespawndelay "15"
scr_ctf_globalbattlechatterprobability "0"
//////////////////////////////////////////////////////////
// HEADQUARTERS GAMETYPE SETTINGS //
//////////////////////////////////////////////////////////
scr_koth_scorelimit "250" // Score limit to win the game.
scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
scr_koth_playerrespawndelay "0" // Players respawn wait.
scr_koth_roundlimit "1" // Rounds to be played.
scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
scr_koth_winlimit "1" // rounds per game
scr_koth_waverespawndelay "0" // First respawn delay for each round.
scr_koth_globalbattlechatterprobability "0"
//////////////////////////////////////////////////////////
// MAP ROTATION TIPS //
//////////////////////////////////////////////////////////
// //
// ARRAY - mp_array //
// CRACKED - mp_cracked //
// CRISIS - mp_crisis //
// FIRINGRANGE - mp_firingrange //
// GRID - mp_duga //
// HANOI - mp_hanoi //
// HAVANA - mp_cairo //
// JUNGLE - mp_havoc //
// LAUNCH - mp_cosmodrome //
// NUKETOWN - mp_nuked //
// RADIATION - mp_radiation //
// SUMMIT - mp_mountain //
// VILLA - mp_villa //
// WMD - mp_russianbase //
// //
//// DLC1 FIRSTSTRIKE ////////////////////////////////////
// //
// BERLIN WALL - mp_berlinwall2 //
// DISCOVERY - mp_discovery //
// KOWLOON - mp_kowloon //
// STADIUM - mp_stadium //
// //
//// DLC2 ESCALATION /////////////////////////////////////
// //
// CONVOY - mp_gridlock //
// HOTEL - mp_hotel //
// STOCKPILE - mp_outskirts //
// ZOO - mp_zoo //
// //
//// DLC3 ANNIHILATION ///////////////////////////////////
// //
// DRIVE-IN - mp_drivein //
// HANGER 18 - mp_area51 //
// HAZARD - mp_golfcourse //
// SILO - mp_silo //
// //
//////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////
// GAMETYPE MAP ROTATION TIPS //
//////////////////////////////////////////////////////////
// //
// Example: set sv_maprotation //
// "gametype dm map mp_zoo gametype sd map mp_hotel" //
// //
// "tdm" Team deathmatch (used by default) //
// "dm" Free-for-all //
// "sab" Sabotage //
// "dem" Demolition //
// "ctf" Capture the flag //
// "sd" Search and destroy //
// "dom" Domination //
// "koth" Headquarters //
// //
//////////// Wager Matchs ////////////////////////////////
// //
// -IMPORTANT- //
// ENABLE xblive_wagermatch "1" //
// //
// "hlnd" Stick and Stones* //
// "gun" Gun mode* //
// "shrp" Sharpshooter* //
// "oic" One in the Chamber* //
// //
//////////////////////////////////////////////////////////
set sv_maprotation "map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase map mp_berlinwall2 map mp_discovery map mp_kowloon map mp_stadium map mp_gridlock map mp_hotel map mp_outskirts map mp_zoo map mp_drivein map mp_area51 map mp_golfcourse map mp_silo"
//////////////////////////////////////////////////////////
// PLAYLIST DVARS //
//////////////////////////////////////////////////////////
playlist_enabled "0" // Reserved slots for players in playlist.
playlist_excludeMap "mapname" // Exclude this map from the server rotation. Type in the map name shortname.
playlist_excludeGametype "" // Exclude this gametype, type in the gametype shortname.
playlist_excludeGametypeMap "" // Exclude this gametype map, type in the map shortname.