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Update 'IW6x/iw6x/server.cfg'
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@ -1,5 +1,5 @@
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///////////////////////////////////////////////////
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/// IW6x Server Configuration //
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/// IW6x Server Configuration //
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///////////////////////////////////////////////////
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///////////////////////////////////////////////////
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@ -23,7 +23,6 @@
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set sv_hostname "IW6x Default Server" // Sets the server hostname.
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name "[IW6x] server" // Currently sets the say name
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//////////////////////////////////////////////////
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// ADMIN INFO (Optional) //
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//////////////////////////////////////////////////
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@ -40,21 +39,12 @@ set _Location "Earth" // Location
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set sv_maxclients "18" // Max players in your server.
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set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
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set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
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set sv_privateClients "0" // Maximum number of private clients allowed on the server. (range 0-18 (clamped to sv_maxclients) )
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set sv_privatePassword "" // Password for reserved slots.
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set sv_voice "2" // Server voice chat configuration. ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
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set g_allowVote "1" // Toggle voting for [player kick/map restart/next map]. (0 or 1 (default) )
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set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1)
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set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000)
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set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600)
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set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands.
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set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions.
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set sv_reconnectlimit "3" // How many times you can try to reconnect.
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set sv_pure "1" // Verifying cilent files.
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set sv_floodProtect "1" // Chat Spam Protection.
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set logfile "2" // Enable loging 1-2? enable. 0 disable.
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set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end.
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set g_log "logs/games_mp.log" // Gamelog filename.
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//////////////////////////////////////////////////
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// BASE GAME CONFIGURATION //
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@ -80,7 +70,8 @@ set g_log "logs/games_mp.log" // Gamelog filename.
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// //
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//////////////////////////////////////////////////
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set g_gametype "war" // Default gametype in case map rotation doesn't have any gametypes. Choose a gametype from the list above.
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//GAMETYPE CURRENTLY HAS TO BE SET VIA THE MAP ROTATION
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set scr_game_allowkillcam "1" // Allow Killcam.
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set team_rebalance "1" // Auto Balance teams?
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set scr_teambalance "1" // Enable or Disable auto balance.
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@ -96,7 +87,6 @@ set scr_game_forceuav "0"
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set scr_game_hardpoints "1"
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set scr_nukeTimer "10"
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set scr_nukeCancelMode "0"
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set r_thermalColorScale "1.25"
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set scr_default_maxagents "5"
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set scr_disableClientSpawnTraces "0"
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set scr_hardpoint_allowartillery "1"
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@ -111,8 +101,6 @@ set scr_player_sprinttime "4"
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set scr_explBulletMod "1"
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set scr_maxPerPlayerExplosives "2"
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//////////////////////////////////////////////////
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// HARDCORE CONFIGURATION //
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//////////////////////////////////////////////////
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@ -304,13 +292,13 @@ set scr_sotf_promode "0"
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// HUNTED (FFA) GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sotf_ffa_scorelimit "25" // Score limit to win the game.
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set scr_sotf_ffa_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sotf_ffa_roundlimit "1" // Rounds per game.
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set scr_sotf_ffa_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_sotf_ffa_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_sotf_ffa_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_sotf_ffa_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_sotf_ffa_scorelimit "25" // Score limit to win the game.
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set scr_sotf_ffa_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sotf_ffa_roundlimit "1" // Rounds per game.
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set scr_sotf_ffa_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_sotf_ffa_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_sotf_ffa_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_sotf_ffa_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_sotf_ffa_promode "0"
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//////////////////////////////////////////////////
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@ -376,18 +364,32 @@ set scr_chaos_mode "0" // Extinction chaos game mode.
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// Bayview - mp_ca_rumble //
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// Fog - mp_swamp //
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// //
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/// EXTINCTION MODE ////////////////////////////////////
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////////////////////////////////////////////////////////
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/// EXTINCTION MAP NAME LIST //
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/// Maps only work with Aliens Game Mode Set //
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////////////////////////////////////////////////////////
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// //
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// Point of Contact - mp_alien_town //
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// Nightfall - mp_alien_armory //
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// Mayday - mp_alien_beacon //
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// Awakening - mp_alien_dlc3 //
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// Exodus - mp_alien_last //
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// Point of Contact - mp_alien_town //
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// //
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// ONSLAUGHT DLC ///////////////////////////////////////
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// //
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// Nightfall - mp_alien_armory //
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// //
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// DEVASTATION DLC /////////////////////////////////////
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// //
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// Mayday - mp_alien_beacon //
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// //
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// INVASION DLC ////////////////////////////////////////
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// //
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// Awakening - mp_alien_dlc3 //
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// //
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// NEMESIS DLC /////////////////////////////////////////
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// //
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// Exodus - mp_alien_last //
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// //
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////////////////////////////////////////////////////////
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set sv_maprotation "map mp_prisonbreak map mp_dart map mp_lonestar map mp_frag map mp_snow map mp_fahrenheit map mp_hashima map mp_warhawk map mp_sovereign map mp_zebra map mp_skeleton map mp_chasm map mp_flooded map mp_strikezone map mp_descent_new map mp_dome_ns map mp_ca_impact map mp_ca_behemoth map mp_battery3 map mp_dig map mp_favela_iw6 map mp_pirate map mp_conflict map mp_mine map mp_shipment_ns map mp_zerosub map mp_boneyard_ns map mp_ca_red_river map mp_ca_rumble map mp_swamp"
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set sv_maprotation "gametype war map mp_prisonbreak map mp_dart map mp_lonestar map mp_frag map mp_snow map mp_fahrenheit map mp_hashima map mp_warhawk map mp_sovereign map mp_zebra map mp_skeleton map mp_chasm map mp_flooded map mp_strikezone map mp_descent_new map mp_dome_ns map mp_ca_impact map mp_ca_behemoth map mp_battery3 map mp_dig map mp_favela_iw6 map mp_pirate map mp_conflict map mp_mine map mp_shipment_ns map mp_zerosub map mp_boneyard_ns map mp_ca_red_river map mp_ca_rumble map mp_swamp"
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//EXTINCTION MODE.
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// +aliensMode 1 required on shortcut/bat file.
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//EXTINCTION MODE
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//set sv_maprotation "gametype aliens map mp_alien_town map mp_alien_armory map mp_alien_beacon map mp_alien_dlc3 map mp_alien_last"
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