1
0
mirror of https://git.chasehall.net/Chase/COD-Cfgs.git synced 2025-06-07 18:17:52 -05:00

Update 'IW6x/iw6x/server.cfg'

This commit is contained in:
Chase Hall 2020-11-03 20:16:26 +00:00
parent 4733180731
commit 90be370752

View File

@ -1,5 +1,5 @@
/////////////////////////////////////////////////// ///////////////////////////////////////////////////
/// IW6x Server Configuration // /// IW6x Server Configuration //
/////////////////////////////////////////////////// ///////////////////////////////////////////////////
/////////////////////////////////////////////////// ///////////////////////////////////////////////////
@ -23,7 +23,6 @@
set sv_hostname "IW6x Default Server" // Sets the server hostname. set sv_hostname "IW6x Default Server" // Sets the server hostname.
name "[IW6x] server" // Currently sets the say name name "[IW6x] server" // Currently sets the say name
////////////////////////////////////////////////// //////////////////////////////////////////////////
// ADMIN INFO (Optional) // // ADMIN INFO (Optional) //
////////////////////////////////////////////////// //////////////////////////////////////////////////
@ -40,21 +39,12 @@ set _Location "Earth" // Location
set sv_maxclients "18" // Max players in your server. set sv_maxclients "18" // Max players in your server.
set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled) set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out. set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
set sv_privateClients "0" // Maximum number of private clients allowed on the server. (range 0-18 (clamped to sv_maxclients) )
set sv_privatePassword "" // Password for reserved slots.
set sv_voice "2" // Server voice chat configuration. ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
set g_allowVote "1" // Toggle voting for [player kick/map restart/next map]. (0 or 1 (default) )
set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1) set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1)
set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000) set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000)
set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600) set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600)
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands. set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands.
set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions. set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions.
set sv_reconnectlimit "3" // How many times you can try to reconnect. set sv_reconnectlimit "3" // How many times you can try to reconnect.
set sv_pure "1" // Verifying cilent files.
set sv_floodProtect "1" // Chat Spam Protection.
set logfile "2" // Enable loging 1-2? enable. 0 disable.
set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end.
set g_log "logs/games_mp.log" // Gamelog filename.
////////////////////////////////////////////////// //////////////////////////////////////////////////
// BASE GAME CONFIGURATION // // BASE GAME CONFIGURATION //
@ -80,7 +70,8 @@ set g_log "logs/games_mp.log" // Gamelog filename.
// // // //
////////////////////////////////////////////////// //////////////////////////////////////////////////
set g_gametype "war" // Default gametype in case map rotation doesn't have any gametypes. Choose a gametype from the list above. //GAMETYPE CURRENTLY HAS TO BE SET VIA THE MAP ROTATION
set scr_game_allowkillcam "1" // Allow Killcam. set scr_game_allowkillcam "1" // Allow Killcam.
set team_rebalance "1" // Auto Balance teams? set team_rebalance "1" // Auto Balance teams?
set scr_teambalance "1" // Enable or Disable auto balance. set scr_teambalance "1" // Enable or Disable auto balance.
@ -96,7 +87,6 @@ set scr_game_forceuav "0"
set scr_game_hardpoints "1" set scr_game_hardpoints "1"
set scr_nukeTimer "10" set scr_nukeTimer "10"
set scr_nukeCancelMode "0" set scr_nukeCancelMode "0"
set r_thermalColorScale "1.25"
set scr_default_maxagents "5" set scr_default_maxagents "5"
set scr_disableClientSpawnTraces "0" set scr_disableClientSpawnTraces "0"
set scr_hardpoint_allowartillery "1" set scr_hardpoint_allowartillery "1"
@ -111,8 +101,6 @@ set scr_player_sprinttime "4"
set scr_explBulletMod "1" set scr_explBulletMod "1"
set scr_maxPerPlayerExplosives "2" set scr_maxPerPlayerExplosives "2"
////////////////////////////////////////////////// //////////////////////////////////////////////////
// HARDCORE CONFIGURATION // // HARDCORE CONFIGURATION //
////////////////////////////////////////////////// //////////////////////////////////////////////////
@ -304,13 +292,13 @@ set scr_sotf_promode "0"
// HUNTED (FFA) GAMETYPE SETTINGS // // HUNTED (FFA) GAMETYPE SETTINGS //
////////////////////////////////////////////////// //////////////////////////////////////////////////
set scr_sotf_ffa_scorelimit "25" // Score limit to win the game. set scr_sotf_ffa_scorelimit "25" // Score limit to win the game.
set scr_sotf_ffa_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_sotf_ffa_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sotf_ffa_roundlimit "1" // Rounds per game. set scr_sotf_ffa_roundlimit "1" // Rounds per game.
set scr_sotf_ffa_winlimit "1" // Amount of wins needed to win a round-based game. set scr_sotf_ffa_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_sotf_ffa_numlives "0" // Number of lives per player 0 for unlimited. set scr_sotf_ffa_numlives "0" // Number of lives per player 0 for unlimited.
set scr_sotf_ffa_playerrespawndelay "0" // How long player will wait until respawn. set scr_sotf_ffa_playerrespawndelay "0" // How long player will wait until respawn.
set scr_sotf_ffa_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_sotf_ffa_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_sotf_ffa_promode "0" set scr_sotf_ffa_promode "0"
////////////////////////////////////////////////// //////////////////////////////////////////////////
@ -376,18 +364,32 @@ set scr_chaos_mode "0" // Extinction chaos game mode.
// Bayview - mp_ca_rumble // // Bayview - mp_ca_rumble //
// Fog - mp_swamp // // Fog - mp_swamp //
// // // //
/// EXTINCTION MODE //////////////////////////////////// ////////////////////////////////////////////////////////
/// EXTINCTION MAP NAME LIST //
/// Maps only work with Aliens Game Mode Set //
////////////////////////////////////////////////////////
// // // //
// Point of Contact - mp_alien_town // // Point of Contact - mp_alien_town //
// Nightfall - mp_alien_armory // // //
// Mayday - mp_alien_beacon // // ONSLAUGHT DLC ///////////////////////////////////////
// Awakening - mp_alien_dlc3 // // //
// Exodus - mp_alien_last // // Nightfall - mp_alien_armory //
// //
// DEVASTATION DLC /////////////////////////////////////
// //
// Mayday - mp_alien_beacon //
// //
// INVASION DLC ////////////////////////////////////////
// //
// Awakening - mp_alien_dlc3 //
// //
// NEMESIS DLC /////////////////////////////////////////
// //
// Exodus - mp_alien_last //
// // // //
//////////////////////////////////////////////////////// ////////////////////////////////////////////////////////
set sv_maprotation "map mp_prisonbreak map mp_dart map mp_lonestar map mp_frag map mp_snow map mp_fahrenheit map mp_hashima map mp_warhawk map mp_sovereign map mp_zebra map mp_skeleton map mp_chasm map mp_flooded map mp_strikezone map mp_descent_new map mp_dome_ns map mp_ca_impact map mp_ca_behemoth map mp_battery3 map mp_dig map mp_favela_iw6 map mp_pirate map mp_conflict map mp_mine map mp_shipment_ns map mp_zerosub map mp_boneyard_ns map mp_ca_red_river map mp_ca_rumble map mp_swamp" set sv_maprotation "gametype war map mp_prisonbreak map mp_dart map mp_lonestar map mp_frag map mp_snow map mp_fahrenheit map mp_hashima map mp_warhawk map mp_sovereign map mp_zebra map mp_skeleton map mp_chasm map mp_flooded map mp_strikezone map mp_descent_new map mp_dome_ns map mp_ca_impact map mp_ca_behemoth map mp_battery3 map mp_dig map mp_favela_iw6 map mp_pirate map mp_conflict map mp_mine map mp_shipment_ns map mp_zerosub map mp_boneyard_ns map mp_ca_red_river map mp_ca_rumble map mp_swamp"
//EXTINCTION MODE. //EXTINCTION MODE
// +aliensMode 1 required on shortcut/bat file.
//set sv_maprotation "gametype aliens map mp_alien_town map mp_alien_armory map mp_alien_beacon map mp_alien_dlc3 map mp_alien_last" //set sv_maprotation "gametype aliens map mp_alien_town map mp_alien_armory map mp_alien_beacon map mp_alien_dlc3 map mp_alien_last"