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Dropped UO & 2
This commit is contained in:
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346
CoDUO/server.cfg
346
CoDUO/server.cfg
@ -1,346 +0,0 @@
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// Originally from: http://modsonline.com/Forums-top-13982-.html
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// Not modified at all, as to preserve the file. Maybe eventually ill get around to modifying it.
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// created By "your name or whatever".
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// http://www.tlsclan.us.tt/
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// Passwords
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set rconPassword "your RCON password goes here"
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set g_password "Your Server password goes here"
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set sv_privatePassword "Your private password goes here"
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// Public Information
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set sv_hostname "your server name goes here... you can use ^3 etc to change the colour"
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set scr_motd "put your message of the day here..."
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sets .Admin ""
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sets .Email ""
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sets .IRC ""
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sets .Website "http://www.tlsclan.us.tt/"
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sets .Location ""
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// General Settings
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set scr_friendlyfire "1"
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set sv_maxclients "10"
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set sv_privateClients "2"
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set sv_maxRate "20000"
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set sv_minPing "0"
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set sv_maxPing "450"
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set sv_pure "1"
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set logfile "1"
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set g_log "games_mp.log"
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set scr_killcam "1"
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set scr_freelook "1"
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set scr_spectateenemy "1"
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set scr_teambalance "1"
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set g_allowVote "1"
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set g_allowVoteMap "1"
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set g_allowMapRestart "1"
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set g_allowVoteTypeMap "1"
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set g_allowVoteFriendlyFire "1"
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set g_allowVoteKillCam "1"
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// set g_allowvotetempbanuser "0"
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// set g_allowvotetempbanclient "0"
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// set g_allowvoteclientkick "0"
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// set g_allowvotekick "0"
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// set g_allowvotemaprotate "0"
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// set g_allowvotemapstart "0"
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// set scr_allow_vote "1"
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set scr_shellshock "1"
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set scr_drophealth "1"
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set scr_battlerank "1"
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set sv_allowAnonymous "0"
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set sv_allowDownload "1"
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set sv_cheats "0"
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set sv_fps "60"
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set sv_master1 "codmaster.activision.com"
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set sv_master2 ""
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set sv_master3 ""
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set sv_master4 ""
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set sv_master5 ""
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set scr_teamscorepenalty "1"
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set scr_punkbuster "1"
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set g_vehicleBurnTime "10"
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// Weapons
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set scr_allow_bar "1"
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set scr_allow_bren "1"
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set scr_allow_enfield "1"
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set scr_allow_fg42 "1"
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set scr_allow_kar98k "1"
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set scr_allow_kar98ksniper "1"
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set scr_allow_m1carbine "1"
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set scr_allow_m1garand "1"
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set scr_allow_mp40 "1"
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set scr_allow_mp44 "1"
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set scr_allow_nagant "1"
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set scr_allow_nagantsniper "1"
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set scr_allow_panzerfaust "1"
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set scr_allow_ppsh "1"
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set scr_allow_springfield "1"
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set scr_allow_sten "1"
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set scr_allow_thompson "1"
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set scr_allow_satchel "1"
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set scr_allow_smoke "1"
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set scr_allow_grenades "1"
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set scr_allow_flamethrower "1"
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set scr_allow_artillery "1"
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set scr_allow_bazooka "1"
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set scr_allow_mg34 "1"
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set scr_allow_dp28 "1"
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set scr_allow_mg30cal "1"
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set scr_allow_gewehr43 "1"
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set scr_allow_svt40 "1"
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// Vehicles
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set scr_allow_flak88 "1"
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set scr_allow_elefant "1"
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set scr_allow_panzeriv "1"
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set scr_allow_t34 "1"
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set scr_allow_sherman "1"
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set scr_allow_horch "1"
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set scr_allow_gaz67b "1"
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set scr_allow_willyjeep "1"
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// DM Deathmatch
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set scr_dm_scorelimit "30"
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set scr_dm_timelimit "20"
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set scr_drawfriend "1"
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set scr_forcerespawn "1"
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// TDM Team Deathmatch
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set scr_tdm_scorelimit "50"
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scr_tdm_timelimit "25"
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set scr_teamkill_penalty "1" http://www.tlsclan.us.tt/coduo.htm
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// SD Search and Destroy
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set scr_sd_graceperiod "15"
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set scr_sd_roundlength "4"
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set scr_sd_roundlimit "0"
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set scr_sd_scorelimit "7"
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set scr_sd_timelimit "0"
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// BEL Behind Enemy Lines
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set scr_bel_alivepointtime "10"
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set scr_bel_scorelimit "50"
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set scr_bel_timelimit "30"
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// RE Retrieval
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set scr_re_graceperiod "15"
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set scr_re_roundlength "4"
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set scr_re_roundlimit "0"
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set scr_re_scorelimit "7"
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set scr_re_timelimit "0"
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set scr_re_showcarrier "0"
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// HQ Headquarters
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set scr_hq_scorelimit "50"
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set scr_hq_timelimit "20"
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// CTF Capture the Flag
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set scr_ctf_scorelimit "60"
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set scr_ctf_timelimit "40"
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set scr_ctf_roundlimit "2"
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set scr_ctf_roundlength "20"
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set scr_ctf_startrounddelay "10"
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set scr_ctf_endrounddelay "10"
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set scr_ctf_clearscoreeachround "y"
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set scr_ctf_showoncompass "y"
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set scr_ctf_showflagcarrier "y"
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// BAS Base Assault
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set scr_bas_scorelimit "60"
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set scr_bas_timelimit "40"
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set scr_bas_roundlimit "2"
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set scr_bas_roundlength "20"
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set scr_bas_startrounddelay "10"
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set scr_bas_endrounddelay "10"
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set scr_bas_clearscoreeachround "y"
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// Dom Domination
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set scr_dom_scorelimit "60"
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set scr_dom_timelimit "40"
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set scr_dom_roundlimit "2"
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set scr_dom_roundlength "20"
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set scr_dom_startrounddelay "10"
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set scr_dom_endrounddelay "10"
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set scr_dom_clearscoreeachround "y"
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set scr_dom_respawn_wave_time "5"
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// Map Rotation
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set sv_mapRotation "gametype dm map mp_arnhem gametype dm map mp_uo_stanjel gametype ctf map mp_carentan gametype bas map normandy_farm_final gametype tdm map mp_uo_dawnville gametype hq map mp_uo_harbor gametype tdm map mp_uo_hurtgen gametype ret map mp_uo_powcamp gametype sd map mp_uo_carentan gametype dom map mp_uo_dawnville gametype bel map mp_uo_harbor gametype bas map mp_foy "
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set sv_mapRotationCurrentmap "mp_arnhem "
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// The above map rotation is an example of how to set up different maps with different game types.
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// You need to change the configuration to suit your server.
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// There are more configuration commands available but I believe these are the critical ones to start with till you gain confidence.
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@ -3,8 +3,6 @@
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**IMPORTANT: Most of these configs are setup for 3rd party clients.**
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Supported Games:
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* [COD 2 (Steam)](https://store.steampowered.com/app/2630/Call_of_Duty_2/)
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* [COD: UO (Steam)](https://store.steampowered.com/app/2640/Call_of_Duty_United_Offensive/)
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* [CoD4X](https://cod4x.me)
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* [Plutonium T4](https://plutonium.pw)
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* [IW4x](https://xlabs.dev)
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@ -1,519 +0,0 @@
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// Originally from: https://raw.githubusercontent.com/firebull/ghmanager/master/scripts/servers_configs/cod/cod2/main/server.cfg
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// ==========================================================================
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// ------------------------- COD2 SERVER CONFIGURATION ---------------------
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// ==========================================================================
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// DVAR means: Setting/Switch Game uses to "Set A Value" or "Enable/Disable, Server/Game, Settings.
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// I don't suggest using "Word Wrap" to display this text.
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// IMPORTANT: Make sure when you change a Value, the comment "//" has been removed from (front) of "set".
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// Everything after the comment "//" has been excluded and COD2 Will NOT read/execute it.
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// This Config File Controls, Public Info., Server Options, Anti-Cheat, Voting, Voice Chat, GameType Settings, Map Rotation
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//
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// ***********************************************************
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// Цветовые коды
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// ***********************************************************
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// Colors for text. Do not clear the comment in front of the colour codes.
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// Useful for your server name, motd msg's - Information and ref. use only.
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//
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// ^1 = Red
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// ^2 = Green
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// ^3 = Yellow
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// ^4 = Blue
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// ^5 = Cyan
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// ^6 = Pink/Magenta
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// ^7 = White
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// ^0 = Black
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// ***********************************************************
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// Общедоступная информация
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// ***********************************************************
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set sv_hostname "^1TeamServer ^2CoD2"
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sets _Admin ""
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sets _Email ""
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sets _Website "www.teamserver.ru"
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sets _Location "RUS"
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sets _Mumble ""
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sets _TeamSpeak ""
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sets _Irc ""
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sets _Mod "" // Информация о моде
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sets _ModVer "" // версия мода
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sets _ModUpdate "" //дата апдейта мода
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sets _Maps "" // какие установлены карты
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set scr_motd "TeamServer.ru - Welcome!" // Текстовое сообщение
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// Настройки защиты и управления сервером
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// ВНИМАНИЕ!!!
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// Мы не рекомендуем задавать пароль для RCON в конфиге,
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// т.к. существует эксплоит, позволяющий узнать
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// пароль любому игроку на сервере.
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// Вместо этого задайте его в параметрах сервера
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// (иконка с шестеренкой)
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// set rcon_password "" // RCON пароль
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set sv_privatePassword "" // пароль приват слота
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set g_password "" // установка пароля на сервер для входа в игру
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// Сюда вписывать guid админов
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set scr_admins ""
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set dedicated "2" // 0 = сервер из игры, 1 = выделенный LAN, 2 = выделенный Интернет
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set net_noipx "0" // Allow ONLY tcp/ip protocol, player/server communications
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// ***********************************************************
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// GAME AUTHORIZATION
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// ***********************************************************
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set sv_master1 "cod2master.activision.com"
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set sv_master2 "cod2authorize.activision.com"
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set sv_master3 "cod2master.infinityward.com"
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set sv_master4 "master.gamespy.com:28960"
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set sv_master5 "master0.gamespy.com"
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set sv_master6 "master1.gamespy.com"
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set sv_master7 "clanservers.net"
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set sv_gamespy "1" // server appears in gamespy and ASE
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set sv_allowDownload "1" // Auto Download
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//set sv_dl_maxRate "840000"
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----------------------------------------------
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// Функции редиректа (0=off/1=on)
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//set sv_allowdownload "1" // разрешить отгрузку файлов клиентам. т.е разрешается отгрузка фалов напрямуюс сервера
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//seta sv_wwwDownload "1" // редирект - разрешть 1, запретить 0
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//seta sv_wwwBaseURL "http://fdl1.teamserver.ru/fastdl/cod2/" // По умолчанию мы уже прописали тут наш репозиторий модов и карт
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seta sv_wwwDlDisconnected "0" // 1-разединение с сервером при скачке, 0-без разъединения коннекта при скачке
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----------------------------------------------
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// Серверные настройки для игроков
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// sv-maxclients и ui-maxclients регулируются в строке запуска без вашего участия
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set sv_privateclients "" // Число приват-слотов ( maxclients - privateclients = кол-во публичных слотов)
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set sv_minPing "0" // Минимальный пинг с которым могут играть на этом сервере
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set sv_maxping "300" // Максимальный пинг с которым могут играть на этом сервере
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set sv_maxRate "25000" //скорость соединения
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//set sv_allowAnonymous "0" // Allow anonymous players
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//set g_banIPs "" // Ban Any IP's Here
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// ***********************************************************
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// SERVER OPTIONS (0 = off, 1 = on) SOME OF THESE SETTINGS MAY NOT WORK WHILE RUNNING MOD ON SERVER
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// ***********************************************************
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set scr_forcerespawn "0" // Force Player To Respawn, Without Manually Pressing Button
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set scr_drawfriend "1" // Display Team Icons
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set scr_killcam "1" // Allow Killcam
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set scr_friendlyfire "1" // Friendly Fire, 0 = OFF, 1 = ON, 2 = Reflective, 3 = Share Damage (1=awe anti-teamkill)
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set scr_freelook "1" // Allow Free Spectating
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set scr_spectatefree "0" // Allow Free Spectating
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set scr_spectateenemy "0" // Allow Enemy Team Spectating
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set scr_teambalance "1" // Automatic Team Balancing
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set scr_roundcam "1" // Roundcam - shows 7 secs at the end of a round
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set g_teamswitchdelay "25" // Delay between switching teams, in seconds
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set g_forceteamspectate "1" // Force Team Only Spectating
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set g_inactivity "0" // Drop inactive players
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set g_inactivityspectator "0" // Drop inactive spectators
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set g_antilag "1" // Anti lag settings
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//set g_gravity "800" // Game Gravity, Default=800 *
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//set g_maxDroppedWeapons "2" // Max Dropped Weapons By Dead Players, Default=16 *
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//set g_drawCrosshairNames "1" // Show Team Player Name while aiming on Team Member. *
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set sv_invulnerabletime "5" // CoD2 Spawn Protection, in seconds
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set sv_kickBanTime "1" // Temporary Ban duration, in minutes
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set sv_zombietime "1" // ?
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set sv_timeout "120" // Drop inactive players timeout
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set cg_drawTurretCrosshair "1" // Allows Machine Gun Turret Crosshairs.
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//set cg_drawCrosshair "0" // Allows Weapon Crosshairs. *
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//set cg_crosshairEnemyColor "0" // Changes Color when Aiming on an Enemy. *
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set player_scopeExitOnDamage "1" // Hit while scoped in, will Exit, Default=0
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// ***********************************************************
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// Log Settings Ведение логов игры
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// ***********************************************************
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// ВНИМАНИЕ!!! НЕ ВКЛЮЧАЙТЕ ЗАПИСЬ ЛОГА В ОБЫЧНОМ РЕЖИМЕ.
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// ПОСТОЯННАЯ ЗАПИСЬ СОЗДАЕТ ЛОГ ОГРОМНОГО РАЗМЕРА ЗА
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// ОЧЕНЬ КОРОТКИЙ СРОК. ВЫ МОЖЕТЕ ПРЕВЫСИТЬ ДОСТУПНУЮ
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// КВОТУ ЗА НЕСКОЛЬКО ДНЕЙ НА НАГРУЖЕННОМ СЕРВЕРЕ!!!
|
||||
// Включайте запись лога консоли только при
|
||||
// проведении матчей или кв.
|
||||
set logfile "0" // 0 = без лога, 1 = включение записи лога игры
|
||||
set sv_log_damage "1" // ведение лога повреждений/убийств 1-да 0-нет
|
||||
|
||||
|
||||
// ***********************************************************
|
||||
// ANTI-CHEAT SETTINGS (0 = off, 1 = on)
|
||||
// ***********************************************************
|
||||
|
||||
set sv_disableClientConsole "0" // Disable You're Clients from using thier Console.
|
||||
set cl_autocmd "0" // 0 or 1, 0 means, console typing is treated as a "say". 1 is treated as a command. EX. "kill"
|
||||
set sv_floodProtect "1" // Protect from message flooding
|
||||
set sv_cheats "0" // Disable cheats, ie No Clip, God, weapons and so forth
|
||||
set sv_pure "1" // Don't allow new or hacked .iwd from clients
|
||||
set g_no_script_spam "0" // Disable Binded Script Spaming on Server
|
||||
|
||||
|
||||
// ***********************************************************
|
||||
// SERVER VOTING SETTINGS (0 = off, 1 = on
|
||||
// ***********************************************************
|
||||
|
||||
// Turn all 4 Below to "on" for all voting privilages, and for Voting to even work.
|
||||
|
||||
|
||||
set scr_allow_vote "1"
|
||||
set g_allowvote "1"
|
||||
set ui_allowvote "1"
|
||||
set g_oldVoting "1"
|
||||
|
||||
|
||||
// ***********************************************************
|
||||
// Внутриигровой голосовой чат (0 = off, 1 = on)
|
||||
// ***********************************************************
|
||||
set sv_voice "1" // 1=включение 0=отключение. чат только для игроков одной стороны
|
||||
set sv_voiceQuality "4" // качество голосового чата 1=низкое...5=максимальное качество
|
||||
set voice_deadChat "0" // отключение голосового чата погибшим
|
||||
set voice_global "0" // включение голосового чата для обеих команд, т.е противники слышат друг друга
|
||||
set voice_localEcho "0"
|
||||
set winvoice_mic_mute "1"
|
||||
|
||||
// ***********************************************************
|
||||
// SERVER CHAT SETTINGS (0 = off, 1 = on)
|
||||
// ***********************************************************
|
||||
|
||||
set g_deadChat "0" // Allow dead player chat to living players.
|
||||
set cg_teamChatsOnly "0" // Allow Team Chat Only.
|
||||
|
||||
// ***********************************************************
|
||||
// WEAPON CONFIGURATION "ENABLE/DISABLE WEAPONS" (0 = off, 1 = on)
|
||||
// ***********************************************************
|
||||
|
||||
// Weapon Ammo Pools
|
||||
set g_weaponAmmoPools "1"
|
||||
|
||||
set ui_allow_sniperrifles 1
|
||||
set scr_allow_springfield 1
|
||||
set scr_allow_enfieldsniper 1
|
||||
set scr_allow_nagantsniper 1
|
||||
set scr_allow_kar98ksniper 1
|
||||
set scr_allow_m1carbine 1
|
||||
set scr_allow_m1garand 1
|
||||
set scr_allow_thompson 1
|
||||
set scr_allow_bar 1
|
||||
set scr_allow_enfield 1
|
||||
set scr_allow_sten 1
|
||||
set scr_allow_bren 1
|
||||
set scr_allow_nagant 1
|
||||
set scr_allow_svt40 1
|
||||
set scr_allow_pps42 1
|
||||
set scr_allow_ppsh 1
|
||||
set scr_allow_kar98k 1
|
||||
set scr_allow_g43 1
|
||||
set scr_allow_mp40 1
|
||||
set scr_allow_mp44 1
|
||||
set scr_allow_greasegun 1
|
||||
set scr_allow_shotgun 1
|
||||
set scr_allow_fraggrenades 1
|
||||
set scr_allow_smokegrenades 1
|
||||
|
||||
|
||||
|
||||
|
||||
// ******************************************************** *****************
|
||||
// GAMETYPE CONFIGURATION SOME GAMETYPES MAY NOT APPLY TO YOUR SERVER
|
||||
// ***************************************************************** ********
|
||||
|
||||
////////////////
|
||||
// DEATHMATCH //
|
||||
////////////////
|
||||
|
||||
set scr_dm_scorelimit 20 // Score limit (default 50)
|
||||
set scr_dm_timelimit 30 // Time limit in minutes (default 30)
|
||||
|
||||
|
||||
|
||||
/////////////////////
|
||||
// TEAM DEATHMATCH //
|
||||
/////////////////////
|
||||
|
||||
set scr_tdm_scorelimit 40 // Score limit (default 300)
|
||||
set scr_tdm_timelimit 30 // Time limit in minutes (default 30)
|
||||
|
||||
|
||||
|
||||
//////////////////////
|
||||
// CAPTURE THE FLAG //
|
||||
//////////////////////
|
||||
|
||||
set scr_ctf_scorelimit 5 // Score limit (default 5)
|
||||
set scr_ctf_timelimit 30 // Time limit in minutes (default 30)
|
||||
set scr_ctf_respawndelay 5 // Respawn delay in seconds for CTF (default 10)
|
||||
|
||||
|
||||
|
||||
//////////////////
|
||||
// HEADQUARTERS //
|
||||
//////////////////
|
||||
|
||||
set scr_hq_scorelimit 600 // Score limit (default 600)
|
||||
set scr_hq_timelimit 30 // Time limit in minutes (default 30)
|
||||
set scr_hq_respawndelay 5 // Respawn delay in seconds for HQ (default 10)
|
||||
|
||||
|
||||
////////////////////////
|
||||
// SEARCH AND DESTROY //
|
||||
////////////////////////
|
||||
|
||||
set scr_sd_plantscore 0 // Score for planting in SD (default 0)
|
||||
set scr_sd_defusescore 0 // Score for defusing in SD (default 0)
|
||||
set scr_sd_scorelimit 10 // Score limit (default 10)
|
||||
set scr_sd_timelimit 0 // Time limit in minutes (default 0)
|
||||
set scr_sd_roundlimit 0 // Round limit - how many rounds are played (default 0)
|
||||
set scr_sd_roundlength 4 // How long each round is in minutes (default 4)
|
||||
set scr_sd_graceperiod 15 // How long you can change weapons and joining the game (default 15)
|
||||
set scr_sd_bombtimer 60 // Time in Seconds (default 60)
|
||||
|
||||
|
||||
|
||||
//----------OPTIONAL--------------BASED ON MOD RUNNING SERVER----------------------
|
||||
|
||||
///////////////////
|
||||
// HOLD THE FLAG //
|
||||
///////////////////
|
||||
|
||||
set scr_htf_scorelimit 5 // Score limit (default 5)
|
||||
set scr_htf_timelimit 20 // Time limit in minutes (default 20)
|
||||
set scr_htf_mode 0 // The mode cvar controls how the hold time is handled (default 0)
|
||||
// 0 = holdtime for each time is kept no matter which team currently has the flag
|
||||
// 1 = enemy hold time is decreased to zero before own hold time is increased
|
||||
// 2 = enemy hold time is zero:ed as the flag is stolen.
|
||||
// 3 = enemy hold time is zero:ed as your team score
|
||||
set scr_htf_holdtime 90 // Time in seconds required to hold the flag before scoring (default 90)
|
||||
set scr_htf_flagspawndelay 15 // Time in seconds before the flag respawns
|
||||
set scr_htf_flagrecovertime 0 // Time in seconds before a dropped flag automaticly recover (0 = never recover flag)
|
||||
set scr_htf_randomflagspawns 1 // Use random flag spawns for every flag spawn except the first one (0 = no, 1 = yes)
|
||||
set scr_htf_removeflagspawns 1 // Remove the TDM spawnpoint that is used as the initial flag spawn (0 = no, 1 = yes)
|
||||
set scr_htf_teamscore 0 // Show team score in CoD2 fashion? (0 = no, 1 = yes) (default 0)
|
||||
|
||||
// Turn it off specificly for maps which have unreachable spawn points
|
||||
|
||||
set scr_htf_randomflagspawns_mp_downtown "0"
|
||||
set scr_htf_randomflagspawns_mp_trainstation "0"
|
||||
|
||||
|
||||
|
||||
//////////////////////////////
|
||||
// INDIVIDUAL HOLD THE FLAG //
|
||||
//////////////////////////////
|
||||
|
||||
set scr_ihtf_flagspawndelay 25 // Time in seconds before the flag respawns
|
||||
set scr_ihtf_scorelimit 30 // Score limit (default 30)
|
||||
set scr_ihtf_timelimit 30 // Time limit in minutes (default 30)
|
||||
set scr_ihtf_respawndelay 12 // Respawn delay in seconds (default 10)
|
||||
set scr_ihtf_removeflagspawns 1 // Remove the DM spawnpoint thats used as the initial flag spawn (0 = no, 1 = yes)
|
||||
set scr_ihtf_randomflagspawns 1 // Use random flag spawns for every flag spawn except the first one (0 = no, 1 = yes)
|
||||
set scr_ihtf_pointsforkillingplayers 0 // Score recieved for killing regular players (default 0)
|
||||
set scr_ihtf_pointsforkillingflagcarrier 2 // Score recieved for killing flag carriers (default 1)
|
||||
set scr_ihtf_pointsforstealingflag 3 // Score recieved for stealing flag
|
||||
set scr_ihtf_pointsforholdingflag 4 // Score recieved for holding flags
|
||||
set scr_ihtf_holdtimetoscore 30 // Time in seconds required to hold the flag before scoring (default 30)
|
||||
set scr_ihtf_maxholdtime 180 // Max hold time in seconds (default 180)
|
||||
|
||||
|
||||
|
||||
///////////////////////
|
||||
// LAST MAN STANDING //
|
||||
///////////////////////
|
||||
|
||||
set scr_lms_scorelimit 5 // Score limit (default 5)
|
||||
set scr_lms_timelimit 20 // Time limit in minutes (default 20)
|
||||
set scr_lms_minplayers 3 // Minimum players before match will start (default 4)
|
||||
set scr_lms_joinperiod 25 // Period in seconds that players are allowed to join (default 15)
|
||||
set scr_lms_killwinner 0 // Kill the winner when the duel has ended (0 = no, 1 = yes)
|
||||
set scr_lms_killometer 180 // Time for the Kill-O-Meter in seconds (default 60)
|
||||
set scr_lms_duelperiod 180 // Time for the Duel period in seconds (default 60)
|
||||
|
||||
|
||||
|
||||
////////////////////////
|
||||
// LAST TEAM STANDING //
|
||||
////////////////////////
|
||||
|
||||
set scr_lts_scorelimit 5 // Score limit (default 10)
|
||||
set scr_lts_timelimit 0 // Time limit in minutes (default 0)
|
||||
set scr_lts_roundlimit 2 // Round limit - how many rounds are played (default 0)
|
||||
set scr_lts_roundlength 4 // How long each round is in minutes (default 4)
|
||||
set scr_lts_graceperiod 15 // How long you can change weapons and joining the game (default 15)
|
||||
|
||||
|
||||
|
||||
///////////////
|
||||
// RETRIEVAL // *Still In Testing Stages*
|
||||
///////////////
|
||||
|
||||
set scr_re_roundlength "20 // How long each round is in minutes (default 0)
|
||||
set scr_re_graceperiod "15" // How long you can change weapons and joining the game (default 0)
|
||||
set scr_re_roundlimit "0" // Round limit - how many rounds are played (default 0)
|
||||
set scr_re_scorelimit "15" // Score limit - score limit before map ends (default 15)
|
||||
set scr_re_timelimit "0" // Time limit for the entire match (default 0)
|
||||
|
||||
// Compatible with the following maps
|
||||
|
||||
// mp_farmhouse
|
||||
// mp_brecourt
|
||||
// mp_dawnville
|
||||
// mp_breakout
|
||||
// mp_railyard
|
||||
// mp_leningrad
|
||||
// mp_downtown
|
||||
// mp_matmata
|
||||
|
||||
// All other maps will not spawn objectives,
|
||||
// More maps will be added
|
||||
|
||||
|
||||
|
||||
// *********************************************************************************** *****************
|
||||
// MAP LISTS CHART / COMPATIBLE MAPS WITH GAMETYPES
|
||||
// ************************************************************************************ **************
|
||||
|
||||
///////////////////
|
||||
// STOCK MP MAPS // (Contain characters of "X" "?" "NO")
|
||||
///////////////////
|
||||
|
||||
// ROTATION MAP REAL MAP NAME DM TDM SD CTF HQ HTF IHTF LTS LMS RE
|
||||
//------------------------------------------------------------------------------------------------------------------------
|
||||
// mp_farmhouse (Beltot, France) X X X X X X X X X X
|
||||
//------------------------------------------------------------------------------------------------------------------------
|
||||
// mp_downtown (Moscow, Russia) X X X X X ? ? X X X
|
||||
//------------------------------------------------------------------------------------------------------------------------
|
||||
// mp_decoy (El Alamein, Egypt) X X X X X X X X X NO
|
||||
//------------------------------------------------------------------------------------------------------------------------
|
||||
// mp_dawnville (St. Mere Eglise, France) X X X X X X X X X X
|
||||
//------------------------------------------------------------------------------------------------------------------------
|
||||
// mp_carentan (Carentan, France) X X X X X X X X X NO
|
||||
//------------------------------------------------------------------------------------------------------------------------
|
||||
// mp_burgundy (Burgundy, France) X X X X X X X X X NO
|
||||
//------------------------------------------------------------------------------------------------------------------------
|
||||
// mp_brecourt (Brecourt, France) X X X X X X X X X X
|
||||
//------------------------------------------------------------------------------------------------------------------------
|
||||
// mp_breakout (Villers-Bocage, France) X X X X X X X X X X
|
||||
//------------------------------------------------------------------------------------------------------------------------
|
||||
// mp_trainstation (Caen, France) X X X X X ? ? X X NO
|
||||
//------------------------------------------------------------------------------------------------------------------------
|
||||
// mp_toujane (Toujane, Tunisia) X X X X X X X X X NO
|
||||
//------------------------------------------------------------------------------------------------------------------------
|
||||
// mp_railyard (Stalingrad, Russia) X X X X X X X X X X
|
||||
//------------------------------------------------------------------------------------------------------------------------
|
||||
// mp_matmata (Matmata, Tunisia) X X X X X X X X X X
|
||||
//------------------------------------------------------------------------------------------------------------------------
|
||||
// mp_leningrad (Leningrad, Russia) X X X X X X X X X X
|
||||
|
||||
|
||||
//////////////////////
|
||||
// ALTERNATIVE MAPS // *Must Have Map File, To Use*
|
||||
//////////////////////
|
||||
|
||||
// MP: mp_trainyard * mp_silotown1 * mp_tankhunt * mp_rhine * mp_hill400_test * mp_crossroads
|
||||
|
||||
|
||||
///////////////
|
||||
// GAMETYPES //
|
||||
///////////////
|
||||
|
||||
// sd (Search & Destroy)
|
||||
// hq (Headquarters)
|
||||
// ctf (Capture The Flag)
|
||||
// dm (Death Match)
|
||||
// tdm (Team Death Match)
|
||||
//--------------------------
|
||||
// htf (Hold The Flag)
|
||||
// ihtf (Individual Hold The Flag)
|
||||
// lts (Last Team Standing)
|
||||
// lms (Last Man Standing)
|
||||
// re (Retrieval)
|
||||
|
||||
// Remember to place word "gametype" infront of map, along with desired Type, if Rotation contains Mixed Gametypes.
|
||||
|
||||
|
||||
// ****************************************************************************************** ***************
|
||||
// MAP ROTATION SETTINGS (Choose only ONE Rotation)
|
||||
// ************************************************************************************************* **********
|
||||
|
||||
// NOTE! Only ONE Rotation can be used for your Server. Make sure all others except the one you picked are marked "//set"
|
||||
// NOTE! This Includes "Optional" & "Custom" Rotations.
|
||||
|
||||
set sv_mapRotationCurrent ""
|
||||
|
||||
set g_gametype "tdm" //Set Your Desired Gametype, if All Maps Share Same Gametype, then this dvar is used.
|
||||
|
||||
set sv_maprotation "map mp_dawnville map mp_farmhouse map mp_brecourt map mp_burgundy map mp_trainstation map mp_carentan map mp_leningrad map mp_matmata map mp_downtown map mp_railyard map mp_toujane map mp_breakout"
|
||||
|
||||
// TEST MAP ROTAION AREA
|
||||
//set sv_maprotation "map mp_carentan"
|
||||
|
||||
|
||||
// MAIN CUSTOM
|
||||
//set sv_maprotation "gametype ihtf map mp_farmhouse gametype lms map mp_downtown gametype dm map mp_dawnville gametype tdm map mp_carentan gametype ctf map mp_burgundy gametype tdm map mp_brecourt gametype hq map mp_breakout gametype dm map mp_trainstation gametype tdm map mp_toujane gametype ihtf map mp_railyard gametype tdm map mp_matmata gametype htf map mp_leningrad"
|
||||
//------------------------------------------------------------------------------------------------------------
|
||||
//////////////
|
||||
// OPTIONAL //
|
||||
//////////////
|
||||
|
||||
// LARGE MIXED GAMETYPE MAP ROTATION
|
||||
|
||||
//set sv_maprotation "gametype htf map mp_farmhouse gametype ihtf map mp_downtown gametype lms map mp_decoy gametype lts map mp_dawnville gametype dm map mp_carentan gametype ctf map mp_burgundy gametype tdm map mp_brecourt gametype re map mp_breakout gametype hq map mp_trainstation gametype sd map mp_toujane gametype ihtf map mp_railyard gametype tdm map mp_matmata gametype htf map mp_leningrad gametype lms map mp_farmhouse gametype re map mp_downtown gametype hq map mp_burgundy gametype re map mp_brecourt gametype lts map mp_breakout gametype htf map mp_trainstation gametype dm map mp_toujane gametype ihtf map mp_railyard gametype ctf map mp_matmata gametype sd map mp_leningrad"
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
|
||||
// ********************************************************************************************* *****************
|
||||
// CUSTOM MAP ROTATION FOR ALL MAPS & ALL GAMETYPES / RANDOM ROTATIONS
|
||||
// ***************************************************************************************************** ********
|
||||
//-------------------------
|
||||
// CUSTOM MAP ROTATION # 1
|
||||
|
||||
//set sv_maprotation "gametype htf map mp_farmhouse gametype ihtf map mp_downtown gametype lms map mp_decoy gametype lts map mp_dawnville gametype dm map mp_carentan gametype ctf map mp_burgundy gametype tdm map mp_brecourt gametype re map mp_breakout gametype hq map mp_trainstation gametype sd map mp_toujane gametype ihtf map mp_railyard gametype tdm map mp_matmata gametype htf map mp_leningrad"
|
||||
//-------------------------
|
||||
// CUSTOM MAP ROTATION # 2
|
||||
|
||||
//set sv_maprotation "gametype tdm map mp_farmhouse gametype ctf map mp_downtown gametype ihtf map mp_decoy gametype re map mp_dawnville gametype hq map mp_carentan gametype dm map mp_burgundy gametype ctf map mp_brecourt gametype ihtf map mp_breakout gametype lms map mp_trainstation gametype dm map mp_toujane gametype re map mp_railyard gametype htf map mp_matmata gametype sd map mp_leningrad"
|
||||
//-------------------------
|
||||
// CUSTOM MAP ROTATION # 3
|
||||
|
||||
//set sv_maprotation "gametype lms map mp_farmhouse gametype re map mp_downtown gametype dm map mp_decoy gametype lts map mp_dawnville gametype tdm map mp_carentan gametype ihtf map mp_burgundy gametype lms map mp_brecourt gametype hq map mp_breakout gametype ctf map mp_trainstation gametype lts map mp_toujane gametype sd map mp_railyard gametype tdm map mp_matmata gametype ihtf map mp_leningrad"
|
||||
//-------------------------
|
||||
// CUSTOM MAP ROTATION # 4
|
||||
|
||||
//set sv_maprotation "gametype lts map mp_farmhouse gametype hq map mp_downtown gametype lms map mp_decoy gametype ihtf map mp_dawnville gametype tdm map mp_carentan gametype hq map mp_burgundy gametype re map mp_brecourt gametype lts map mp_breakout gametype htf map mp_trainstation gametype dm map mp_toujane gametype ihtf map mp_railyard gametype ctf map mp_matmata gametype sd map mp_leningrad"
|
||||
//-------------------------
|
||||
// CUSTOM MAP ROTATION # 5
|
||||
|
||||
//set sv_maprotation "gametype re map mp_farmhouse gametype tdm map mp_downtown gametype ihtf map mp_decoy gametype dm map mp_dawnville gametype hq map mp_carentan gametype sd map mp_burgundy gametype htf map mp_brecourt gametype tdm map mp_breakout gametype lms map mp_trainstation gametype lts map mp_toujane gametype re map mp_railyard gametype dm map mp_matmata gametype htf map mp_leningrad"
|
||||
//-------------------------
|
||||
// CUSTOM MAP ROTATION # 6
|
||||
|
||||
//set sv_maprotation "gametype ctf map mp_farmhouse gametype hq map mp_downtown gametype lms map mp_decoy gametype ihtf map mp_dawnville gametype dm map mp_carentan gametype lts map mp_burgundy gametype tdm map mp_brecourt gametype sd map mp_breakout gametype dm map mp_trainstation gametype ctf map mp_toujane gametype htf map mp_railyard gametype re map mp_matmata gametype hq map mp_leningrad"
|
||||
//-------------------------
|
||||
// CUSTOM MAP ROTATION # 7
|
||||
|
||||
//set sv_maprotation "gametype dm map mp_farmhouse gametype lms map mp_downtown gametype ihtf map mp_decoy gametype tdm map mp_dawnville gametype dm map mp_carentan gametype htf map mp_burgundy gametype hq map mp_brecourt gametype ctf map mp_breakout gametype lts map mp_trainstation gametype sd map mp_toujane gametype re map mp_railyard gametype tdm map mp_matmata gametype ihtf map mp_leningrad"
|
||||
//-------------------------
|
||||
|
||||
|
||||
// NOTE! DO NOT Specify "map_rotate" here, unless your command line for COD2 shortcut does not Contain "+ map_rotate".
|
||||
// NOTE! Command Line Should Read: "C:\......\CoD2MP_s.exe" +set fs_game YOUR MOD FOLDER NAME +set dedicated 2 +exec Server.cfg +map_rotate
|
||||
|
||||
// NOTE! The ( +set fs_game YOUR MOD ) fs_game "folder" in this case "YOUR MOD" can have the name of anything. Nick name perhaps?
|
||||
|
||||
// NOTE! If Both MAP ROTATE Are Present, Server WILL Skip First Map In Rotation. It rotates twice. First in command line, then here.
|
||||
|
||||
//map_rotate
|
Loading…
x
Reference in New Issue
Block a user