1
0
mirror of https://git.chasehall.net/Chase/COD-Cfgs.git synced 2025-06-08 00:27:53 -05:00

update w fixes

This commit is contained in:
Chase Hall 2020-09-30 16:08:39 +00:00
parent b3ccca1225
commit e0bd0c34a5

View File

@ -60,46 +60,49 @@ sv_maxPing 999
////////////////////////////////////////////////// //////////////////////////////////////////////////
// MAP LIST WITH ALL GAME MODES AND LOCATIONS // //The "exec zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined.
////////////////////////////////////////////////// //You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server.
// At the moment only the first game mode of // //Currently rotating the map using sv_maprotation doesn't work properly, i.e. clients will be kicked with an error when the map rotates to another map.
// each map works on dedicated servers (31/3/18)// //Its recommended to only include one map in your sv_maprotation for this reason.
////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////
// Buried aka Resolution 1295 // // Maps and the matching configs //
////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////
//gametype zclassic loc processing map zm_buried// // Buried - zm_classic_processing.cfg map zm_buried //
////////////////////////////////////////////////// // Buried Turned - zm_cleansed_street.cfg map zm_buried //
// Die Rise aka Great Leap Forward // // Buried Grief - zm_grief_street.cfg map zm_buried //
////////////////////////////////////////////////// // Die Rise - zm_classic_rooftop.cfg map zm_highrise //
//gametype zclassic loc rooftop map zm_highrise// // Mob of The Dead - zm_classic_prison.cfg map zm_prison //
////////////////////////////////////////////////// // Mob of The Dead Grief - zm_grief_cellblock.cfg map zm_prison //
// Nuketown // // Nuketown - zm_standard_nuked.cfg map zm_nuked //
////////////////////////////////////////////////// // Origins - zm_classic_tomb.cfg map zm_tomb //
//gametype zstandard loc nuked map zm_nuked // // Tranzit - zm_classic_transit.cfg map zm_transit //
////////////////////////////////////////////////// // Tranzit Farm Survival - zm_standard_farm.cfg map zm_transit //
// Mob of the Dead // // Tranzit Town Survival - zm_standard_town.cfg map zm_transit //
////////////////////////////////////////////////// // Tranzit Bus Depot Survival - zm_standard_transit.cfg map zm_transit //
//gametype zclassic loc prison map zm_prison// // Tranzit Farm Grief - zm_grief_farm.cfg map zm_transit //
////////////////////////////////////////////////// // Tranzit Town Grief - zm_grief_town.cfg map zm_transit //
// Origins // // Tranzit Bus Depot Grief - zm_grief_transit.cfg map zm_transit //
//Make sure you don't allow more than 4 players!// // Tranzit Diner Turned - zm_cleansed_diner.cfg map zm_transit_dr //
////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////
//gametype zclassic loc tomb map zm_tomb // // Notes:
////////////////////////////////////////////////// // Origins requires a gsc fix to prevent crashes with more than 4 players.
// Diner (Turned only) // // --> https://forum.plutonium.pw/topic/2313
////////////////////////////////////////////////// // Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo.
//gametype zcleansed loc diner map zm_transit_dr// // --> https://forum.plutonium.pw/topic/124
////////////////////////////////////////////////// // Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins.
// Green Run aka Bus Depot aka Farm aka Town // // --> https://forum.plutonium.pw/topic/4057
//////////////////////////////////////////////////
//gametype zclassic loc transit map zm_transit //
//////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////// //Classic/TranZit Maps rotation
//Unlike in other games/MP you should always define the game type and location. // sv_maprotation "exec zm_classic_processing.cfg map zm_buried exec zm_classic_rooftop.cfg map zm_highrise exec zm_classic_prison.cfg map zm_prison exec zm_classic_tomb.cfg map zm_tomb exec zm_classic_transit.cfg map zm_transit"
//////////////////////////////////////////////////////////////////////////////////////
sv_maprotation "gametype zclassic loc processing map zm_buried gametype zclassic loc rooftop map zm_highrise gametype zstandard loc nuked map zm_nuked gametype zclassic loc prison map zm_prison gametype zclassic loc tomb map zm_tomb gametype zclassic loc transit map zm_transit" //Survival Maps rotation
//sv_maprotation "exec zm_standard_town.cfg map zm_transit exec zm_standard_transit.cfg map zm_transit exec zm_standard_farm.cfg map zm_transit exec zm_standard_nuked.cfg map zm_nuked"
//Grief Maps rotation
//sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried"
//Turned Maps rotation
//sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried"
//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
map_rotate map_rotate