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update w fixes
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@ -60,46 +60,49 @@ sv_maxPing 999
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//////////////////////////////////////////////////
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// MAP LIST WITH ALL GAME MODES AND LOCATIONS //
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//////////////////////////////////////////////////
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// At the moment only the first game mode of //
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// each map works on dedicated servers (31/3/18)//
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//////////////////////////////////////////////////
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// Buried aka Resolution 1295 //
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//////////////////////////////////////////////////
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//gametype zclassic loc processing map zm_buried//
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//////////////////////////////////////////////////
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// Die Rise aka Great Leap Forward //
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//////////////////////////////////////////////////
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//gametype zclassic loc rooftop map zm_highrise//
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//////////////////////////////////////////////////
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// Nuketown //
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//////////////////////////////////////////////////
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//gametype zstandard loc nuked map zm_nuked //
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//////////////////////////////////////////////////
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// Mob of the Dead //
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//////////////////////////////////////////////////
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//gametype zclassic loc prison map zm_prison//
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//////////////////////////////////////////////////
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// Origins //
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//Make sure you don't allow more than 4 players!//
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//////////////////////////////////////////////////
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//gametype zclassic loc tomb map zm_tomb //
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//////////////////////////////////////////////////
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// Diner (Turned only) //
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//////////////////////////////////////////////////
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//gametype zcleansed loc diner map zm_transit_dr//
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//////////////////////////////////////////////////
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// Green Run aka Bus Depot aka Farm aka Town //
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//////////////////////////////////////////////////
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//gametype zclassic loc transit map zm_transit //
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//////////////////////////////////////////////////
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//The "exec zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined.
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//You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server.
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//Currently rotating the map using sv_maprotation doesn't work properly, i.e. clients will be kicked with an error when the map rotates to another map.
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//Its recommended to only include one map in your sv_maprotation for this reason.
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/////////////////////////////////////////////////////////////////////////
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// Maps and the matching configs //
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/////////////////////////////////////////////////////////////////////////
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// Buried - zm_classic_processing.cfg map zm_buried //
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// Buried Turned - zm_cleansed_street.cfg map zm_buried //
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// Buried Grief - zm_grief_street.cfg map zm_buried //
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// Die Rise - zm_classic_rooftop.cfg map zm_highrise //
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// Mob of The Dead - zm_classic_prison.cfg map zm_prison //
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// Mob of The Dead Grief - zm_grief_cellblock.cfg map zm_prison //
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// Nuketown - zm_standard_nuked.cfg map zm_nuked //
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// Origins - zm_classic_tomb.cfg map zm_tomb //
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// Tranzit - zm_classic_transit.cfg map zm_transit //
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// Tranzit Farm Survival - zm_standard_farm.cfg map zm_transit //
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// Tranzit Town Survival - zm_standard_town.cfg map zm_transit //
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// Tranzit Bus Depot Survival - zm_standard_transit.cfg map zm_transit //
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// Tranzit Farm Grief - zm_grief_farm.cfg map zm_transit //
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// Tranzit Town Grief - zm_grief_town.cfg map zm_transit //
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// Tranzit Bus Depot Grief - zm_grief_transit.cfg map zm_transit //
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// Tranzit Diner Turned - zm_cleansed_diner.cfg map zm_transit_dr //
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/////////////////////////////////////////////////////////////////////////
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// Notes:
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// Origins requires a gsc fix to prevent crashes with more than 4 players.
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// --> https://forum.plutonium.pw/topic/2313
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// Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo.
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// --> https://forum.plutonium.pw/topic/124
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// Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins.
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// --> https://forum.plutonium.pw/topic/4057
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//////////////////////////////////////////////////////////////////////////////////////
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//Unlike in other games/MP you should always define the game type and location. //
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//////////////////////////////////////////////////////////////////////////////////////
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//Classic/TranZit Maps rotation
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sv_maprotation "exec zm_classic_processing.cfg map zm_buried exec zm_classic_rooftop.cfg map zm_highrise exec zm_classic_prison.cfg map zm_prison exec zm_classic_tomb.cfg map zm_tomb exec zm_classic_transit.cfg map zm_transit"
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sv_maprotation "gametype zclassic loc processing map zm_buried gametype zclassic loc rooftop map zm_highrise gametype zstandard loc nuked map zm_nuked gametype zclassic loc prison map zm_prison gametype zclassic loc tomb map zm_tomb gametype zclassic loc transit map zm_transit"
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//Survival Maps rotation
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//sv_maprotation "exec zm_standard_town.cfg map zm_transit exec zm_standard_transit.cfg map zm_transit exec zm_standard_farm.cfg map zm_transit exec zm_standard_nuked.cfg map zm_nuked"
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//Grief Maps rotation
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//sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried"
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//Turned Maps rotation
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//sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried"
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//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
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map_rotate
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