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mirror of https://git.chasehall.net/Chase/COD-Cfgs.git synced 2025-06-08 00:27:53 -05:00

standardized things

This commit is contained in:
Chase Hall 2020-08-12 11:00:32 -05:00
parent 1d9ea6e304
commit ef2c462984
10 changed files with 825 additions and 529 deletions

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@ -1,52 +1,50 @@
@echo off @echo off
:://///////////////////////////////////////////////////////////////////// :: IW4x Startup Script
::/// IW4x Dedicated Server Configuration start-up file /// :: Features Auto-Restart upon server window closed.
:://///////////////////////////////////////////////////////////////////// :: By Chase (https://ChaseHall.net)
:: <3 MW2 Community.
::///////////////////////////////////////////////////////////////////////
::// Your Game Server Port. //
::// Make sure you Port Forward both UDP & TCP //
::///////////////////////////////////////////////////////////////////////
:: Your Game Server Port.
:: Make sure you Port Forward both TCP & UDP.
set GamePort=28960 set GamePort=28960
:: Offline/LAN Mode
:://///////////////////////////////////////////////////////////////////// :: 0 - Send heartbeats to online server list.
::// Offline/Private LAN Party Mode // :: 1 - Add to LAN section of server list, don't show to the public.
::// 0 Disable (Send heartbeats to online serverlist) //
::// 1 Enable (Add to the Local serverlist. Unlisted from Public) //
::///////////////////////////////////////////////////////////////////////
set LANMode=0 set LANMode=0
:: Your server.cfg file in userraw.
:://///////////////////////////////////////////////////////////////////// :: This is where you edit your configs for your server(s)
::// Your edited server.cfg in the "userraw" folder goes here... //
::// This is were you edit your hostname, rcon, inactivity, etc //
::// (Optional) //
::///////////////////////////////////////////////////////////////////////
set ServerFilename=server.cfg set ServerFilename=server.cfg
:://///////////////////////////////////////////////////////////////////// :: Mod Support
::// Load a mod on your server // :: Example: ModfolderName=mods/bots
::// Example: ModfolderName=mods/bots // :: No Mod: ModfolderName=
::// //
::// UNLOAD a mod on your server //
::// Example: ModfolderName= //
::///////////////////////////////////////////////////////////////////////
set ModFolderName= set ModFolderName=
:://///////////////////////////////////////////////////////////////////// :: Name of Server
:://DONE!! WARNING! Don't mess with anything below this line. SEROUSLY!// :: (Used to title auto-restart cmd window)
:://///////////////////////////////////////////////////////////////////// :: **THIS IS NOT YOUR NAME THAT THE SERVER WILL SHOW IN THE SERVER LIST. SEE YOUR SERVER CFG FOR THAT. **
set name=IW4x Server
start iw4x.exe -dedicated +set fs_game "%ModFolderName%" +set sv_lanonly "%LANMode%" +set net_port "%GamePort%" +exec %ServerFilename% +set party_enable "0" +map_rotate
:: If you wish to disable auto-restart, please comment everything out between BEGIN AUTO-RESTART and END AUTO-RESTART, then uncomment the NON-AUTO-RESTART.
:: BEGIN AUTO-RESTART
title %name% - Server Restarter
echo Server "%name%" will load %ServerFilename% and listen on port %GamePort% TCP/UDP!
echo To shut down the server, close this window first!
echo (%date%) - (%time%) %name% server start.
:server
start /wait iw4x.exe -dedicated +set fs_game "%ModFolderName%" +set sv_lanonly "%LANMode%" +set net_port "%GamePort%" +exec %ServerFilename% +set party_enable "0" +map_rotate
echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts.
goto server
:: END AUTO-RESTART
:: BEGIN NON-AUTO-RESTART
::start iw4x.exe -dedicated +set fs_game "%ModFolderName%" +set sv_lanonly "%LANMode%" +set net_port "%GamePort%" +exec %ServerFilename% +set party_enable "0" +map_rotate
::exit
:: END-AUTO-RESTART

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@ -1,69 +1,110 @@
/////////////////////////////////////////////////// // IW4x Server Config
/// IW4x Server Configuration file // // By Chase (https://ChaseHall.net)
/////////////////////////////////////////////////// // <3 MW2 Community.
///////////////////////////////////////////////////
// SERVER NAME & COLORS TIPS //
///////////////////////////////////////////////////
// //
// ^1 Red //
// ^2 Green //
// ^3 yellow //
// ^4 Blue //
// ^5 Cyan //
// ^6 Pink //
// ^7 White //
// ^8 Depends on the team colors playing. //
// ^9 grey //
// ^0 Black //
// ^: Rainbow colors //
// //
///////////////////////////////////////////////////
set sv_hostname "^2IW4x^7 Defualt Server" // Sets the server hostname // Color Codes:
set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins. // ^1 Red
// ^2 Green
// ^3 Yellow
// ^4 Blue
// ^5 Cyan
// ^6 Pink
// ^7 White
// ^8 Depends on the team colors playing.
// ^9 Grey
// ^0 Black
// ^: Rainbow colors
// Sets the server hostname
set sv_hostname "^2IW4x ^7Defualt Server"
// Sets a custom motd which is shown on the intel message loadscreen when a player joins.
set sv_motd ""
////////////////////////////////////////////////// // Optional Admin Information
// ADMIN INFO (Optional) // // Your username.
////////////////////////////////////////////////// set _Admin ""
set _Admin "" // Your username. // E-mail address.
set _Email "" // E-mail address. set _Email ""
set _Website "" // Website (IW4MAdmin)
set _Location "Earth" // Location
////////////////////////////////////////////////// // Website (IW4MAdmin)
// NON-GAMEPLAY CONFIGURATION // set _Website ""
//////////////////////////////////////////////////
set rcon_password "" // Access to your server to change stuff remotely or ingame. empty disabled // Location
set sv_securityLevel "23" // Configures the servers security level. set _Location "Earth"
//set sv_wwwDownload "1" // Allow downloading maps and mods from different server instead of the game server. // Optional Admin Information
//set sv_wwwBaseUrl "http://" // http-Redirect to usermaps & mods folder on a web server. https does NOT work!
set sv_enableBounces "0" // Enables bouncing on the server.
set sv_customTextColor "" // custom color for ^; // Access to your server to change stuff remotely or ingame. empty disabled
set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out. set rcon_password ""
set g_inactivity "300" // Enable auto kick feature for idle/AFK players
set g_inactivitySpectator "500" // Time in seconds before a spectator gets kicked // Configures the servers security level.
set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin. set sv_securityLevel "23"
set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end. Recommended to stay on for b3 and IW4MAdmin
// ## IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE. // Allow downloading maps and mods from different server instead of the game server.
set g_log "logs/games_mp.log" // Gamelog filename. //set sv_wwwDownload "1"
// ## IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands // http-Redirect to usermaps & mods folder on a web server. https does NOT work!
set sv_maxclients "18" // Max players in your server. //set sv_wwwBaseUrl "http://domain.tld"
set party_maxplayers "18" // ^^Same as above for some weird reason^^^
set sv_maxPing "0" // Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin. // Enables bouncing on the server.
set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions set sv_enableBounces "0"
set sv_reconnectlimit "4" // How many times you can try to reconnect
set com_logFilter "1" // Removes ~95% of unneeded lines from the log. // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
set sv_pure "0" // verifying cilent files set g_password ""
set sv_sayName "^7Console" // name server-side 'say' commands show up as
set sv_floodProtect "1" // Chat Spam Protection // Enable auto kick feature for idle/AFK players
set sv_kickBanTime "99999" // Kick Ban Duration. Time before player can re-join the server after getting kicked. set g_inactivity "300"
set set party_enable "0" // Lobby Mode Server. (Leave at 0 unless you know what you're doing.)
// Time in seconds before a spectator gets kicked
set g_inactivitySpectator "0"
// Don't touch.
set logfile "2"
set g_logSync "1"
// Don't touch.
// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
set g_log "logs/games_mp.log"
// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
// Enable or Disable players ability to access server commands
set sv_allowClientConsole "1"
// Max players in your server. (Make sure both match)
set sv_maxclients "18"
set party_maxplayers "18"
// Max players in your server. (Make sure both match)
// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
set sv_maxPing "0"
// Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
set sv_timeout "20"
// How many times you can try to reconnect
set sv_reconnectlimit "4"
// Removes ~95% of unneeded lines from the log.
set com_logFilter "1"
// Don't touch unless you know what you're doing.
set sv_pure "0"
// What IW4MAdmin/B3 uses as a prefix for it's messages.
set sv_sayName "^7Console"
// Chat Spam Protection
set sv_floodProtect "1"
// Kick Ban Duration. Time before player can re-join the server after getting kicked.
set sv_kickBanTime "99999"
// Lobby Mode Server. (Leave at 0 unless you know what you're doing.)
set set party_enable "0"
////////////////////////////////////////////////// //////////////////////////////////////////////////
// BASE GAME CONFIGURATION // // BASE GAME CONFIGURATION //

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@ -1,6 +1,30 @@
@echo off @echo off
set GameFiles=C:\b_PlutoniumIW5-Dedicated-Servers\GameFiles :: IW5 Startup Script
set Key=xxxxxxxxxxxx :: Features Auto-Restart upon server window closed.
set CFG=TDM.cfg :: By Chase (https://ChaseHall.net)
set port=12002 :: <3 MW3 Community.
.\bin\plutonium-bootstrapper-win32.exe iw5mp "%GameFiles%" +set key "%Key%" +set sv_config "%CFG%" +set net_port "%port%" +start_map_rotate -dedicated
:: Your Game Server Port.
:: Make sure you Port Forward both TCP & UDP.
set GamePort=28961
:: Game Files Path
:: Example: GameFiles=C:\b_PlutoniumIW5-Dedicated-Servers\GameFiles
set GameFiles=[[CHANGE ME]]
:: License Key
:: Grab from:
:: http://platform.plutonium.pw/serverkeys
set Key=[[PUT YOUR LICENSE KEY HERE]]
:: Your server.cfg file in admin.
:: This is where you edit your configs for your server(s)
set ServerFilename=server.cfg
.\bin\plutonium-bootstrapper-win32.exe iw5mp "%GameFiles%" +set key "%Key%" +set sv_config "%ServerFilename%" +set net_port "%GamePort%" +start_map_rotate -dedicated
exit

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@ -1,9 +1,26 @@
////////////////////////////////////////////////////////// // IW5 Server Config
// Modern Warfare 3 Server Configuration // // By Chase (https://ChaseHall.net)
////////////////////////////////////////////////////////// // <3 MW2 Community.
// Color Codes:
// ^1 Red
// ^2 Green
// ^3 Yellow
// ^4 Blue
// ^5 Cyan
// ^6 Pink
// ^7 White
// ^8 Depends on the team colors playing.
// ^9 Grey
// ^0 Black
// Server host name. This should always be set by the server admin. // Server host name. This should always be set by the server admin.
seta sv_hostname "Modern Warfare 3" seta sv_hostname "^4Modern Warfare 3"
// Use custom MOTD on loading screen?
seta sv_motd "This text will be shown to everyone connecting to your server on the loading screen!"
// Dedicated server play list (DSPL) specifying server map rotation. // Dedicated server play list (DSPL) specifying server map rotation.
// Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL. // Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
@ -11,12 +28,15 @@ seta sv_maprotation "default"
// Maximum number of clients that may connect to this server (range 1-18) // Maximum number of clients that may connect to this server (range 1-18)
seta sv_maxclients 18 seta sv_maxclients 18
seta party_maxplayers "18"
// Make sure both of those match.
// Server password. If set, users will be prompted on join attempt. // Server password. If set, users will be prompted on join attempt.
seta g_password "" seta g_password ""
// Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) ) // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
seta sv_privateClients 0 seta sv_privateClients 0
// Example: 2 = 16 public slots, 2 for admins.
// Password for the private slots on this server. If set, users will be prompted on join attempt. // Password for the private slots on this server. If set, users will be prompted on join attempt.
// Users providing this password will have access to all slots. // Users providing this password will have access to all slots.
@ -26,11 +46,12 @@ seta sv_privatePassword ""
// Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client. // Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client.
seta rcon_password "" seta rcon_password ""
// Create a game log? ("" = disabled, default is "games_mp.log".) When enabled it MUST be unique for every instance. // IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
seta g_log "games_mp.log" seta g_log "games_mp.log"
// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
// Toggle voting for [player kick/map restart/next map] (0 or 1 (default) ) // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
seta g_allowVote 1 seta g_allowVote 0
// Toggle allowing dead players to chat with living players (0 (default) or 1) // Toggle allowing dead players to chat with living players (0 (default) or 1)
seta g_deadChat 0 seta g_deadChat 0
@ -46,6 +67,3 @@ seta sv_floodProtect 1
// Enable Auto Team Balance? // Enable Auto Team Balance?
seta scr_teambalance 1 seta scr_teambalance 1
// Use custom MOTD on loading screen?
//seta sv_motd "This text will be shown to everyone connecting to your server on the loading screen!"

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@echo off @echo off
:://///////////////////////////////////////////////////////////////////// :: T5 Startup Script
::/// T5 Dedicated Server Configuration start-up file /// :: Features Auto-Restart upon server window closed.
:://///////////////////////////////////////////////////////////////////// :: By Chase (https://ChaseHall.net)
:: <3 BO1 Community.
:://///////////////////////////////////////////////////////////////////// :: Your Game Server Port.
::// Your Game Server Port. // :: Make sure you Port Forward both TCP & UDP.
::// Make sure you Port Forward both UDP & TCP // set GamePort=28962
::///////////////////////////////////////////////////////////////////////
set GamePort=28960
::///////////////////////////////////////////////////////////////////////
::// Your edited server.cfg in the "data" folder goes here... //
::// This is were you edit your hostname, rcon, inactivity, etc //
::///////////////////////////////////////////////////////////////////////
:: Map to start with
set Map=mp_nuked
:: Your server.cfg file in userraw.
:: This is where you edit your configs for your server(s)
set ServerFilename=server.cfg set ServerFilename=server.cfg
:://///////////////////////////////////////////////////////////////////// :: Mod Support
::// Default Map to start // :: Example: ModfolderName=mods/bots
:://///////////////////////////////////////////////////////////////////// :: No Mod: ModfolderName=
set ModFolderName=
set Map=mp_nuked :: Name of Server
:: (Used to title auto-restart cmd window)
:: **THIS IS NOT YOUR NAME THAT THE SERVER WILL SHOW IN THE SERVER LIST. SEE YOUR SERVER CFG FOR THAT. **
set name=T5 Server
:://///////////////////////////////////////////////////////////////////// :: If you wish to disable auto-restart, please comment everything out between BEGIN AUTO-RESTART and END AUTO-RESTART, then uncomment the NON-AUTO-RESTART.
:://DONE!! WARNING! Don't mess with anything below this line. SEROUSLY!// :: BEGIN AUTO-RESTART
:://///////////////////////////////////////////////////////////////////// title %name% - Server Restarter
echo Server "%name%" will load %ServerFilename% and listen on port %GamePort% TCP/UDP!
echo To shut down the server, close this window first!
echo (%date%) - (%time%) %name% server start.
:server
start /wait /abovenormal t5m.exe -mp -console +set dedicated 2 +set net_port %GamePort% +set fs_game "%ModFolderName%" +exec %ServerFilename% +map %Map%
echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts.
goto server
:: END AUTO-RESTART
start iw4x.exe -console +set dedicated 2 +set net_port %GamePort% +exec %ServerFilename%.cfg +set playlist_enabled "0" +map %Map%
:: BEGIN NON-AUTO-RESTART
::start t5m.exe -mp -console +set dedicated 2 +set net_port %GamePort% +set fs_game "%ModFolderName%" +exec %ServerFilename% +map %Map%
::exit
:: END-AUTO-RESTART

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/////////////////////////////////////////////////////////// // IW4x Server Config
/// Operation2 T5M Server Configuration file /// // By Chase (https://ChaseHall.net)
/////////////////////////////////////////////////////////// // <3 BO1 Community.
////////////////////////////////////////////////////////// // Color Codes:
// SERVER NAME & COLORS TIPS // // ^1 Red
////////////////////////////////////////////////////////// // ^2 Green
// // // ^3 Yellow
// ^1 = Red // // ^4 Blue
// ^2 = Green // // ^5 Cyan
// ^3 = Orange // // ^6 Pink
// ^4 = Blue // // ^7 White
// ^5 = Cyan // // ^8 Grey
// ^6 = Pink // // ^9 Brown
// ^7 = White // // ^0 Black
// ^8 = Grey //
// ^9 = Brown //
// ^0 = Black //
// //
// Hostname Example: ^5I ^6AM ^2LAZY //
// //
//////////////////////////////////////////////////////////
sv_hostname "Operation2 Server" // Please put a server host name here. // Sets the server hostname
set sv_hostname "^2T5 ^7Defualt Server"
// Access to your server to change stuff remotely or ingame. empty disabled
set rcon_password ""
// Max players in your server. (Make sure both match) [Make sure the playlist respects this, too.]
sv_maxclients "18"
party_maxplayers "18"
// Max players in your server. (Make sure both match) [Make sure the playlist respects this, too.]
// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
sv_maxPing "0"
// Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
sv_privatePassword ""
// Website (IW4MAdmin)
set _Website ""
//////////////////////////////////////////////////////////
// NON-GAMEPLAY CONFIGURATION //
//////////////////////////////////////////////////////////
rcon_password "" // Access to your server to change stuff remotely. empty = disabled
g_password "" // Password Protected Game. Leave blank if you want players to join.
g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players.
g_allowvote "0" // Allow Vote. g_allowvote "0" // Allow Vote.
g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players.
g_password "" // Password Protected Game. Leave blank if you want players to join.
g_voiceChatTalkingDuration "500" // Duration you can chat.
party_minplayers "2" // Pre-Match Lobby
scr_xpscale "1" // Round end XP multiplicator (score * scr_xpscale = xp)
snaps "30" // How many full snapshots the server is allowed to send per second. (More = better)
sv_clientsidebullets "1" // Bullet holes synced?
sv_clientsidevehicles "1" // Vehicles synced?
sv_disableClientConsole "0" // Enable or Disable players ability to access server commands sv_disableClientConsole "0" // Enable or Disable players ability to access server commands
sv_timeout "60" // Timeout time period. You will timeout after x seconds when attempting to connect or if you are getting connection interruptions. sv_doubleCoDPoints "1" // Earn double CoD Points for finished matches?
sv_zombietime "10" // Your idle time period before getting kicked. sv_floodProtect "10" // Chat Spam Protection. (Set this to 20 if you are using a RCon tool)
sv_floodProtect "4" // Chat Spam Protection. sv_floodProtect "4" // Chat Spam Protection.
sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
sv_maxPing "0" // Max Ping allowed. sv_maxPing "0" // Max Ping allowed.
sv_maxRate "25000" // Max rate on server sv_maxRate "25000" // Max rate on server
sv_minPing "0" // Minimum Ping allowed. sv_network_fps 1000 // How often the server checks for new network packets per second. (More = better)
sv_maxclients "18" // Maximum players that can enter server.
sv_privateClients "0" // Private reserved slots on server. sv_privateClients "0" // Private reserved slots on server.
sv_pure "0" // Match data with both the cilent and server. // Don't touch unless you know what you're doing.
sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked. sv_pure "0"
// Don't touch unless you know what you're doing.
sv_reconnectlimit "5" // How many times you can try to reconnect. sv_reconnectlimit "5" // How many times you can try to reconnect.
sv_timeout "60" // Timeout time period. You will timeout after x seconds when attempting to connect or if you are getting connection interruptions.
sv_voice "1" // Allow Voice Chat sv_voice "1" // Allow Voice Chat
sv_voicequality "1" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality.
sv_zombietime "10" // Your idle time period before getting kicked.
voice_deadChat "0" // Enable/Disable voice over IP chat when a player is dead. voice_deadChat "0" // Enable/Disable voice over IP chat when a player is dead.
voice_global "0" // Enable/Disable the use of in-game voice over IP. voice_global "0" // Enable/Disable the use of in-game voice over IP.
sv_voicequality "3" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality. sv_sayName "Console: " // The name of your server in the text chat, default is "console"
g_voiceChatTalkingDuration "500" // Duration you can chat. g_log "games_mp.log" // The file in which this server should log, "" disables it to save storage
//////////////////////////////////////////////////////////
// PLAYLISTS //
//////////////////////////////////////////////////////////
//1 - Team Deathmatch (18 Players) (rule scr_tdm_scorelimit 10000)
//2 - Free For All (18 Players) (rule scr_dm_scorelimit 1500)
//3 - Capture The Flag
//4 - Search & Destroy
//5 - Headquarters
//6 - Domination
//7 - Sabotage
//8 - Demolition
//9 - Hardcore Team Deathmatch
//10 - Hardcore Free For All
//11 - Hardcore Capture The Flag
//12 - Hardcore Search & Destroy
//13 - Hardcore Headquarters
//14 - Hardcore Domination
//15 - Hardcore Sabotage
//16 - Hardcore Demolition
//17 - Barebones Team Deathmatch
//18 - Barebones Free For All
//19 - Barebones Capture The Flag
//20 - Barebones Search & Destroy
//21 - Barebones Headquarters
//22 - Barebones Domination
//23 - Barebones Sabotage
//24 - Barebones Demolition
//25 - Team Tactical
//26 - One in the Chamber (6 Players)
//27 - Sticks and Stones (6 Players)
//28 - Gun Game (6 Players)
//29 - Sharpshooter (6 Players)
//30 - Hardcore Team Tactical
//31 - Barebones Team Tactical
//32 - Team Deathmatch (12 Players)
//33 - Free For All (12 Players)
//34 - Capture The Flag (12 Players)
//35 - Search & Destroy (12 Players)
//36 - Headquarters (12 Players)
//37 - Domination (12 Players)
//38 - Sabotage (12 Players)
//39 - Demolition (12 Players)
//40 - Team Tactical (12 Players)
//41 - Hardcore Team Deathmatch (12 Players)
//42 - Hardcore Free For All (12 Players)
//43 - Hardcore Capture The Flag (12 Players)
//44 - Hardcore Search & Destroy (12 Players)
//45 - Hardcore Headquarters (12 Players)
//46 - Hardcore Domination (12 Players)
//47 - Hardcore Sabotage (12 Players)
//48 - Hardcore Demolition (12 Players)
//49 - Hardcore Team Tactical (12 Players)
//50 - Barebones Team Deathmatch (12 Players)
//51 - Barebones Free For All (12 Players)
//52 - Barebones Capture The Flag (12 Players)
//53 - Barebones Search & Destroy (12 Players)
//54 - Barebones Headquarters (12 Players)
//55 - Barebones Domination (12 Players)
//56 - Barebones Sabotage (12 Players)
//57 - Barebones Team Tactical (12 Players)
//58 - EMPTY (Don't use this!)
//59 - EMPTY (Don't use this!)
//61 - EMPTY (Don't use this!)
//62 - EMPTY (Don't use this!)
//63 - EMPTY (Don't use this!)
//64 - EMPTY (Don't use this!)
//////////////////////////////////////////////////////////
// PLAYLIST DVARS //
//////////////////////////////////////////////////////////
playlist_enabled "1" // Enable playlists?
playlist "1" // Which playlist should be run?
//playlist_excludeMap "mp_nuked" // Exclude this map from the server rotation.
//playlist_excludeGametype "dm" // Exclude this gametype.
//playlist_excludeGametypeMap "tdm mp_nuked"// Exclude this gametype map.
//playlist_excludeDlc "1" // Enable/Disable First Strike DLC Map Pack.
//playlist_excludeDlc2 "1" // Enable/Disable Escalation DLC Map Pack.
//playlist_excludeDlc3 "1" // Enable/Disable Annihilation DLC Map Pack.
//playlist_excludeDlc4 "1" // Enable/Disable Rezurrection DLC Map Pack.
//////////////////////////////////////////////////////////
// GENERIC GAMEPLAY CONFIGURATION //
//////////////////////////////////////////////////////////
// Some might be overwritten by playlists! //
//////////////////////////////////////////////////////////
//scr_allowannouncer "1" // Allow Announcer?
//scr_allowbattlechatter "1" // Allow battle chatter? (PCs announcing their actions like reloading)
//scr_disable_attachments "0" // Disable attachments?
//scr_disable_cac "0" // Disable custom classes?
//scr_disable_contracts "0" // Disable contracts?
//scr_disable_equipment "0" // Disable Equipment?
//scr_disable_tacinsert "0" // Disable Tactical Insertion?
//scr_disable_weapondrop "0" // Disable dropped weapons?
//scr_dog_count "8" // Amount of dogs
//scr_dog_health "100" // Health per dog
//scr_dog_max_at_once "4" // How many groups of dogs can be called in at the same time?
//scr_dog_time "60" // How long dogs stay on the level
//scr_fog_disable "0" // Disable fog?
//scr_game_allowfinalkillcam "1" // Allow final killcam?
//scr_game_allowkillcam "1" // Allow killcam?
//scr_game_bulletdamage "1.0" // bullte damage (1.0 = 100%, 0.5 = 50% and 2.0 = 200%)
//scr_game_deathpointloss "0" // Points lost on death
//scr_game_forceradar "0" // Force enable UAV?
//scr_game_graceperiod "15" // Grace period at the begining of each round?
//scr_game_hardpoints "1" // Hardcore Scoring System.
//scr_game_killstreaks "1" // Enable/Disable Killstreak rewards.
//scr_game_onlyheadshots "0" // Only headshots deal damage?
//scr_game_perks "1" // Allow perks?
//scr_game_prematchperiod "15" // Pre-match time?
//scr_game_spectatetype "1" // 0 = disabled, 1 = own team, 2 = all players, 3 = all players + free roam
//scr_game_suicidepointloss "0" // Loose points for suicides?
//scr_gun_game_spectatetype "3" // Same as scr_game_spectatetype, there are no teams in GG though
//scr_intermission_time "15" // Time spent on the post game screen
//scr_killstreak_stacking "0" // Killstreak roll over(?)
//scr_player_allowrevive "1" // Allow players to revive team mates?
//scr_player_forcerespawn "1" // Force respawn?
//scr_player_healthregentime "5" // How long a player has to be without incoming damage until health regen starts.
//scr_player_maxhealth "100" // Player dmg
//scr_player_numlives "0" // Number of lives a player has (0 = unlimited)
//scr_player_respawndelay "0" // How long a player has to be dead to respawn?
//scr_player_sprinttime "4" // How long a player can sprint without perks?
//scr_player_suicidespawndelay "0" // Punish suicidal players with longer death time?
//scr_rcbomb_notimeout "0" // RC-XD Bomb disable time limit?
//scr_team_allowHardpointStreakAfterDeath "0" // Allow killstreaks to be used after death to help ones team?
//scr_team_artilleryTeamKillPenalty "0.25" // Multiplier for tk penalities caused by the Mortar Team
//scr_team_fftype "0" // 0 = disabled, 1 = enabled and 3 = mirrored (3 is untested)
//scr_team_kickteamkillers "0" // kick team killers?
//scr_team_teamkillpointloss "1" // Point penalty for teamkills?
//scr_team_teamkillspawndelay "20" // Delay spawns of teamkillers?
//scr_teambalance "0" // Autobalance teams?
//scr_teamKillPunishCount "4" // After how many teamkills are players punished?
//scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak.
//scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link
//scr_hardpoint_allowradardirection "1" // Radar Direction
//scr_hardpoint_allowsupply "1" // Care Package
//scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner
//scr_hardpoint_allowcounteruav "1" // Counter Spy Plane
//scr_hardpoint_allowhelicopter_player "1" // Helicopter
//scr_hardpoint_allowmortar "1" // Mortar Team
//scr_hardpoint_allownapalm "1" // Napalm Airstrike
//scr_hardpoint_allowrcbomb "1" // RC-XD Bomb
//scr_hardpoint_allowairstrike "1" // Air Strike
//scr_hardpoint_allowauto_turret "1" // Auto Turret
//scr_hardpoint_allowradar "1" // Allow Radar
/////////////////////////////////////////////////////////////////////////
// ┏┓ ┏┓ //
// ┃┃ You don't have to change anything below this, ┃┃ //
// ┃┃ if you are using playlists. ┃┃ //
// ┗┛ Using playlists is highly encouraged to ensure ┗┛ //
// ┏┓ a nice diversity of maps to choose from. ┏┓ //
// ┗┛ THERE IS NO POINT IN HAVING 30 NukeTown only Servers! ┗┛ //
/////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
// BASE GAME CONFIGURATION // // BASE GAME CONFIGURATION //
@ -62,7 +240,6 @@ g_voiceChatTalkingDuration "500" // Duration you can chat.
// "sd" Search and destroy // // "sd" Search and destroy //
// "dom" Domination // // "dom" Domination //
// "koth" Headquarters // // "koth" Headquarters //
// //
//////////// Wager Matchs //////////////////////////////// //////////// Wager Matchs ////////////////////////////////
// // // //
// -IMPORTANT- // // -IMPORTANT- //
@ -72,27 +249,10 @@ g_voiceChatTalkingDuration "500" // Duration you can chat.
// "gun" Gun mode* // // "gun" Gun mode* //
// "shrp" Sharpshooter* // // "shrp" Sharpshooter* //
// "oic" One in the Chamber* // // "oic" One in the Chamber* //
// //
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
g_gametype "tdm" // Select gametype from the list above //g_gametype "tdm" // Select gametype from the list above
xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems //xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems
scr_game_hardpoints "1" // Hardcore Scoring System.
scr_game_killstreaks "1" // Enable/Disable Killstreak rewards.
scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak.
scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link
scr_hardpoint_allowradardirection "1" // Radar Direction
scr_hardpoint_allowsupply "1" // Care Package
scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner
scr_hardpoint_allowcounteruav "1" // Counter Spy Plane
scr_hardpoint_allowhelicopter_player "1" // Helicopter
scr_hardpoint_allowmortar "1" // Mortar Team
scr_hardpoint_allownapalm "1" // Napalm Airstrike
scr_hardpoint_allowrcbomb "1" // RC-XD Bomb
scr_hardpoint_allowairstrike "1" // Air Strike
scr_hardpoint_allowauto_turret "1" // Auto Turret
scr_hardpoint_allowradar "1" // Allow Radar
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
// HARDCORE CONFIGURATION // // HARDCORE CONFIGURATION //
@ -115,129 +275,129 @@ scr_hardpoint_allowradar "1" // Allow Radar
// FREE FOR ALL GAMETYPE SETTINGS // // FREE FOR ALL GAMETYPE SETTINGS //
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
scr_dm_scorelimit "1000" // Points needed to win the game. //scr_dm_scorelimit "1000" // Points needed to win the game.
scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached. //scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached.
scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn. //scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn.
scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round. //scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round.
scr_dm_numlives "0" // Lives per player 0 for unlimited. //scr_dm_numlives "0" // Lives per player 0 for unlimited.
scr_dm_roundlimit "1" // Round limit. //scr_dm_roundlimit "1" // Round limit.
scr_dm_score_suicide "0" // Points allotted for suicide. //scr_dm_score_suicide "0" // Points allotted for suicide.
scr_dm_globalbattlechatterprobability "100" //scr_dm_globalbattlechatterprobability "100" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
// TEAM DEATHMATCH GAMETYPE SETTINGS // // TEAM DEATHMATCH GAMETYPE SETTINGS //
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
scr_tdm_scorelimit "10000" // Score limit to win the game. //scr_tdm_scorelimit "10000" // Score limit to win the game.
scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached. //scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached.
scr_tdm_playerrespawndelay "0" // Respawn wait. //scr_tdm_playerrespawndelay "0" // Respawn wait.
scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round. //scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
scr_tdm_numlives "0" // Number of lives per player 0 for unlimited. //scr_tdm_numlives "0" // Number of lives per player 0 for unlimited.
scr_tdm_roundlimit "1" // Rounds per game. //scr_tdm_roundlimit "1" // Rounds per game.
scr_tdm_globalbattlechatterprobability "0" //scr_tdm_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
// DOMINATION GAMETYPE SETTINGS // // DOMINATION GAMETYPE SETTINGS //
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
scr_dom_scorelimit "200" // Score limit per game. //scr_dom_scorelimit "200" // Score limit per game.
scr_dom_timelimit "60" // Duration in minutes per round. //scr_dom_timelimit "60" // Duration in minutes per round.
scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn. //scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn.
scr_dom_waverespawndelay "0" // Spawn delay at start. //scr_dom_waverespawndelay "0" // Spawn delay at start.
scr_dom_flagcapturetime "10" // Time in seconds to capture a flag. //scr_dom_flagcapturetime "10" // Time in seconds to capture a flag.
scr_dom_numlives "0" // Lives per player 0 for unlimited. //scr_dom_numlives "0" // Lives per player 0 for unlimited.
scr_dom_roundlimit "1" // Rounds played per game. //scr_dom_roundlimit "1" // Rounds played per game.
scr_dom_globalbattlechatterprobability "0" //scr_dom_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
// DEMOLITION GAMETYPE SETTINGS // // DEMOLITION GAMETYPE SETTINGS //
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
scr_dem_scorelimit "2" // Score limit needed to win. //scr_dem_scorelimit "2" // Score limit needed to win.
scr_dem_timelimit "2.5" // Round time limit. //scr_dem_timelimit "2.5" // Round time limit.
scr_dd_roundswitch "1" // Rounds before the teams switch the sides. //scr_dd_roundswitch "1" // Rounds before the teams switch the sides.
scr_dd_bombtimer "45" // Time the bomb takes to detonate. //scr_dd_bombtimer "45" // Time the bomb takes to detonate.
scr_dd_defusetime "5" // Time taken to defuse the bomb. //scr_dd_defusetime "5" // Time taken to defuse the bomb.
scr_dd_extratime "3" //scr_dd_extratime "3"
scr_dd_numlives "0" // Lives per player 0 for unlimited. //scr_dd_numlives "0" // Lives per player 0 for unlimited.
scr_dd_planttime "5" // Time it takes to plant a bomb in seconds. //scr_dd_planttime "5" // Time it takes to plant a bomb in seconds.
scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners. //scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners.
scr_dd_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds //scr_dd_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
scr_dem_globalbattlechatterprobability "0" //scr_dem_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
// SEARCH AND DESTROY GAMETYPE SETTINGS // // SEARCH AND DESTROY GAMETYPE SETTINGS //
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
scr_sd_scorelimit "4" // Score limit required to win the game. //scr_sd_scorelimit "4" // Score limit required to win the game.
scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached. //scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached.
set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds //set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
set scr_sd_waverespawndelay "0" // Delay for first respawn. //set scr_sd_waverespawndelay "0" // Delay for first respawn.
set scr_sd_numlives "1" // Number of lives per player per game. //set scr_sd_numlives "1" // Number of lives per player per game.
set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. //set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
set scr_sd_winlimit "4" // amount of wins needed to win a round-based game //set scr_sd_winlimit "4" // amount of wins needed to win a round-based game
set scr_sd_roundswitch "1" // after X rounds, switch sides //set scr_sd_roundswitch "1" // after X rounds, switch sides
set scr_sd_bombtimer "45" // Time taken for the bomb to detonate. //set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
set scr_sd_defusetime "5" // Time taken to defuse the bomb. //set scr_sd_defusetime "5" // Time taken to defuse the bomb.
set scr_sd_multibomb "0" // allow multiple people to 'have the bomb' //set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'
set scr_sd_planttime "5" //set scr_sd_planttime "5"
scr_sd_globalbattlechatterprobability "0" //scr_sd_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
// SABOTAGE GAMETYPE SETTINGS // // SABOTAGE GAMETYPE SETTINGS //
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached. //scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached.
scr_sab_scorelimit "1" // Score limit to win the match. //scr_sab_scorelimit "1" // Score limit to win the match.
scr_sab_bombtimer "45" // Duration in seconds the bomb takes to detonate. //scr_sab_bombtimer "45" // Duration in seconds the bomb takes to detonate.
scr_sab_defusetime "5" // Time taken to defuse the bomb. //scr_sab_defusetime "5" // Time taken to defuse the bomb.
scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site. //scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
scr_sab_numlives "0" // Number of lives players get. //scr_sab_numlives "0" // Number of lives players get.
scr_sab_planttime "2.5" // Time taken to plant the bomb. //scr_sab_planttime "2.5" // Time taken to plant the bomb.
scr_sab_playerrespawndelay "7.5" // Time before respawn. //scr_sab_playerrespawndelay "7.5" // Time before respawn.
scr_sab_roundlimit "1" // Rounds per game. //scr_sab_roundlimit "1" // Rounds per game.
scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides. //scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
scr_sab_waverespawndelay "0" // Time delay for first respawn before the game. //scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
scr_sab_globalbattlechatterprobability "0" //scr_sab_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
// CAPTURE THE FLAG GAMETYPE SETTINGS // // CAPTURE THE FLAG GAMETYPE SETTINGS //
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
scr_ctf_scorelimit "3" // Target score before the round ends. //scr_ctf_scorelimit "3" // Target score before the round ends.
scr_ctf_timelimit "5" // Round length. //scr_ctf_timelimit "5" // Round length.
scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar. //scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar.
scr_ctf_flagrespawntime "0" // Time before a captured flag respawns. //scr_ctf_flagrespawntime "0" // Time before a captured flag respawns.
scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked. //scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked.
scr_ctf_numlives "0" // Number of lives per player 0 for unlimited. //scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
scr_ctf_playerrespawndelay "0" // Respawn wait in seconds. //scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
scr_ctf_roundlimit "3" // How many rounds match would last. //scr_ctf_roundlimit "3" // How many rounds match would last.
scr_ctf_roundswitch "1" // Rounds before the teams switch sides. //scr_ctf_roundswitch "1" // Rounds before the teams switch sides.
scr_ctf_touchreturn "1" // Ability to return the flag by touching it. //scr_ctf_touchreturn "1" // Ability to return the flag by touching it.
scr_ctf_waverespawndelay "15" //scr_ctf_waverespawndelay "15" // Delay in seconds for each respawn wave.
scr_ctf_globalbattlechatterprobability "0" //scr_ctf_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
// HEADQUARTERS GAMETYPE SETTINGS // // HEADQUARTERS GAMETYPE SETTINGS //
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
scr_koth_scorelimit "250" // Score limit to win the game. //scr_koth_scorelimit "250" // Score limit to win the game.
scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached. //scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
scr_koth_numlives "0" // Number of lives per game. 0 for unlimited. //scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
scr_koth_playerrespawndelay "0" // Players respawn wait. //scr_koth_playerrespawndelay "0" // Players respawn wait.
scr_koth_roundlimit "1" // Rounds to be played. //scr_koth_roundlimit "1" // Rounds to be played.
scr_koth_roundswitch "1" // Rounds to be played before teams switch sides. //scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
scr_koth_winlimit "1" // rounds per game //scr_koth_winlimit "1" // rounds per game
scr_koth_waverespawndelay "0" // First respawn delay for each round. //scr_koth_waverespawndelay "0" // First respawn delay for each round.
scr_koth_globalbattlechatterprobability "0" //scr_koth_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
// MAP ROTATION TIPS // // MAP ROTATION TIPS //
@ -310,14 +470,4 @@ scr_koth_globalbattlechatterprobability "0"
////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////
set sv_maprotation "map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase map mp_berlinwall2 map mp_discovery map mp_kowloon map mp_stadium map mp_gridlock map mp_hotel map mp_outskirts map mp_zoo map mp_drivein map mp_area51 map mp_golfcourse map mp_silo" //set sv_maprotation "map mp_nuked"
//////////////////////////////////////////////////////////
// PLAYLIST DVARS //
//////////////////////////////////////////////////////////
playlist_enabled "0" // Reserved slots for players in playlist.
playlist_excludeMap "mapname" // Exclude this map from the server rotation. Type in the map name shortname.
playlist_excludeGametype "" // Exclude this gametype, type in the gametype shortname.
playlist_excludeGametypeMap "" // Exclude this gametype map, type in the map shortname.

View File

@ -1,17 +1,40 @@
@echo off @echo off
::name of the config file the server should use. :: T6 MP Startup Script
set cfg=dedicated.cfg :: Features Auto-Restart upon server window closed.
::name of the server shown in the title of the cmd window :: By Chase (https://ChaseHall.net)
set name=TDM 1 :: <3 BO2 Community.
::Port used by the server
set port=4976
title PlutoniumT6 - %name% - Server restarter
echo Visit plutonium.pw / Join the Discord (a6JM2Tv) for NEWS and Updates! :: Your Game Server Port.
echo Server "%name%" will load %cfg% and listen on port %port% UDP! :: Make sure you Port Forward both TCP & UDP.
echo To shut down the server close this window first! set GamePort=28964
:: Your server.cfg file in userraw.
:: This is where you edit your configs for your server(s)
set ServerFilename=server_mp.cfg
:: Name of Server
:: (Used to title auto-restart cmd window)
:: **THIS IS NOT YOUR NAME THAT THE SERVER WILL SHOW IN THE SERVER LIST. SEE YOUR SERVER CFG FOR THAT. **
set name=T6 MP Server
:: If you wish to disable auto-restart, please comment everything out between BEGIN AUTO-RESTART and END AUTO-RESTART, then uncomment the NON-AUTO-RESTART.
:: BEGIN AUTO-RESTART
title %name% - Server Restarter
echo Server "%name%" will load %ServerFilename% and listen on port %GamePort% TCP/UDP!
echo To shut down the server, close this window first!
echo (%date%) - (%time%) %name% server start. echo (%date%) - (%time%) %name% server start.
:server :server
start /wait /abovenormal t6rmp.exe -dedicated +sv_config %cfg% +net_port %port% start /wait /abovenormal t6rmp.exe -dedicated +sv_config %ServerFilename% +net_port %GamePort%
echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts. echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts.
goto server goto server
:: END AUTO-RESTART
:: BEGIN NON-AUTO-RESTART
::start t6rmp.exe -dedicated +sv_config %ServerFilename% +net_port %GamePort%
::exit
:: END-AUTO-RESTART

View File

@ -1,17 +1,40 @@
@echo off @echo off
::name of the config file the server should use. :: T6 ZM Startup Script
set cfg=dedicated_zm.cfg :: Features Auto-Restart upon server window closed.
::name of the server shown in the title of the cmd window :: By Chase (https://ChaseHall.net)
set name=ZM 1 :: <3 BO2 Community.
::Port used by the server
set port=4976
title PlutoniumT6 - %name% - Server restarter
echo Visit plutonium.pw / Join the Discord (a6JM2Tv) for NEWS and Updates! :: Your Game Server Port.
echo Server "%name%" will load %cfg% and listen on port %port% UDP! :: Make sure you Port Forward both TCP & UDP.
echo To shut down the server close this window first! set GamePort=28963
:: Your server.cfg file in userraw.
:: This is where you edit your configs for your server(s)
set ServerFilename=server_zm.cfg
:: Name of Server
:: (Used to title auto-restart cmd window)
:: **THIS IS NOT YOUR NAME THAT THE SERVER WILL SHOW IN THE SERVER LIST. SEE YOUR SERVER CFG FOR THAT. **
set name=T6 ZM Server
:: If you wish to disable auto-restart, please comment everything out between BEGIN AUTO-RESTART and END AUTO-RESTART, then uncomment the NON-AUTO-RESTART.
:: BEGIN AUTO-RESTART
title %name% - Server Restarter
echo Server "%name%" will load %ServerFilename% and listen on port %GamePort% TCP/UDP!
echo To shut down the server, close this window first!
echo (%date%) - (%time%) %name% server start. echo (%date%) - (%time%) %name% server start.
:server :server
start /wait /abovenormal t6rzm.exe -dedicated +sv_config %cfg% +net_port %port% start /wait /abovenormal t6rzm.exe -dedicated +sv_config %ServerFilename% +net_port %GamePort%
echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts. echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts.
goto server goto server
:: END AUTO-RESTART
:: BEGIN NON-AUTO-RESTART
::start t6rzm.exe -dedicated +sv_config %ServerFilename% +net_port %GamePort%
::exit
:: END-AUTO-RESTART

View File

@ -1,34 +1,76 @@
/////////////////////////////////////////////////// // T6 MP Server Config
/// PlutoT6 MP Server Configuration file // // By Chase (https://ChaseHall.net)
/////////////////////////////////////////////////// // <3 BO2 Community.
// This config best view with Notepad++ OR //
// Other *nix compatible editors of your choice. //
/////////////////////////////////////////////////// // Color Codes:
// 0.1 Basic version // // ^1 Red
// 0.2 Added map list and map rotation // // ^2 Green
// 0.3 Added Colors and B3/Log/RCon section // // ^3 Yellow
// 0.4 Added gametype to map list and rotation // // ^4 Blue
// 0.5 Added location to map list and rotation // // ^5 Cyan
// 0.6 Added Sharp Shooter and Gun game // // ^6 Pink
// 0.7 Clean up // // ^7 White
// 0.8 Additional gts -Fry // // ^0 Black
// 0.9 Cleaned up the mess Fry merged, //
// added more comments // // Sets the server hostname
// 1.0 Noob friendly -Fry // sv_hostname "^2IW4x ^7Defualt Server"
//////////////////////////////////////////////////
// SERVER NAME & COLORS TIPS //
////////////////////////////////////////////////// // Access to your server to change stuff remotely or ingame. empty disabled
// ^0 Black // rcon_password ""
// ^1 Red //
// ^2 Green // // Max players in your server. (Make sure both match) [Make sure the playlist respects this, too.]
// ^3 Yellow // sv_maxclients "18"
// ^4 Blue // party_maxplayers "18"
// ^5 Cyan // // Max players in your server. (Make sure both match) [Make sure the playlist respects this, too.]
// ^6 Pink //
// ^7 White // // Password Protected Server. Leave blank if you want players to join or password if you want to keep public out.
////////////////////////////////////////////////// g_password ""
// Website (IW4MAdmin)
_Website ""
// Don't touch.
g_logSync "2"
// Don't touch.
// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
g_log "logs/games_mp.log"
// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
// Access to your server to change stuff remotely or ingame. empty disabled
rcon_password ""
// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
sv_minPing 0
sv_maxPing 999
// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
//sv_offline 1 // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
//g_password "" // Password Protected Game Server (Use "password" to it on the client before you connect,)
//party_maxplayers 18 // How many players can join your server.
//scr_showperksonspawn 1 // Disable the perks on the right side on spawn.
//gts forceradar 2 // Enable UAV all the time.
//gts loadoutKillStreaksEnabled 0 // Disable All Killstreaks.
//scr_scorestreaks 0 // or it's this one or BOTH?....who knows. UNCONFIRMED at the moment.
//gts roundStartKillstreakDelay 15 // Delay attacking Scorestreaks at the start of the round. 0-60
//gts playerRespawnDelay 0 // Respawn timer.
//gts allowMapScripting 1 // When on, the map will change with dynamic or random elements. Not all maps have dynamic map elements.
//scr_deleteexplosivesonspawn 1 // Delete Explosive while getting killed.
//gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round. 0-60
//gts allowAnnouncer 1 // Announce enemy team actions.
//gts allowbattlechatter 1 // Ambient player dialogue. (Hardcore modes usally sets this to off)
//gts voipKillersHearVictim 1 // Players can briefly hear their victim in their headafter a kill.
//gts allowhitmarkers 2 // Display indicators on the crosshair when an opponent is damaged.
//scr_disable_cac 1 // Disable Custom Classes?
//gts maxAllocation 10 // Number of items players will be able to equip in CAC. (10-17) (cilents will have to use a different class and use this command too while editing CAC)
//scr_max_rank 0 // Block every player with a level up this value
//scr_min_prestige 0 // Block every player with a prestige below this value
//sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system.
//sv_enableItemRestriction 1 // Enables our custom restriction system.
sv_hostname "^1PlutoT6^7 Default Server" // Give your server a name to show up on the serverlist.
////////////////////////////////////////////////// //////////////////////////////////////////////////
// GAME TYPE CONFIGURATION // // GAME TYPE CONFIGURATION //
@ -54,45 +96,9 @@ sv_hostname "^1PlutoT6^7 Default Server" // Give your server a name to sh
////////////////////////////////////////////////// //////////////////////////////////////////////////
exec gamesettings_default.cfg // Load the default server settings exec gamesettings_default.cfg // Load the default server settings
exec gamesettings_tdm.cfg // Load the default tdm settings exec gamesettings_tdm.cfg // Load the default tdm settings
set_gametype tdm // Set the game type to tdm set_gametype tdm // the game type to tdm
////////////////////////////////////////////////// //////////////////////////////////////////////////
//////////////////////////////////////////////////
// GENERAL CONFIGURATION //
//////////////////////////////////////////////////
//sv_offline 1 // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
//g_password "" // Password Protected Game Server (Use "password" to set it on the client before you connect,)
//party_maxplayers 18 // How many players can join your server.
//scr_showperksonspawn 1 // Disable the perks on the right side on spawn.
//gts forceradar 2 // Enable UAV all the time.
//gts loadoutKillStreaksEnabled 0 // Disable All Killstreaks.
//scr_scorestreaks 0 // or it's this one or BOTH?....who knows. UNCONFIRMED at the moment.
//gts roundStartKillstreakDelay 15 // Delay attacking Scorestreaks at the start of the round. 0-60
//gts playerRespawnDelay 0 // Respawn timer.
//gts allowMapScripting 1 // When on, the map will change with dynamic or random elements. Not all maps have dynamic map elements.
//scr_deleteexplosivesonspawn 1 // Delete Explosive while getting killed.
//gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round. 0-60
//gts allowAnnouncer 1 // Announce enemy team actions.
//gts allowbattlechatter 1 // Ambient player dialogue. (Hardcore modes usally sets this to off)
//gts voipKillersHearVictim 1 // Players can briefly hear their victim in their headset after a kill.
//gts allowhitmarkers 2 // Display indicators on the crosshair when an opponent is damaged.
//sv_minPing 0 // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
//sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
//scr_disable_cac 1 // Disable Custom Classes?
//gts maxAllocation 10 // Number of items players will be able to equip in CAC. (10-17) (cilents will have to use a different class set and use this command too while editing CAC)
//scr_max_rank 0 // Block every player with a level up this value
//scr_min_prestige 0 // Block every player with a prestige below this value
//sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system.
//sv_enableItemRestriction 1 // Enables our custom restriction system.
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
//////////////////////////////////////////////////
g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone!
rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
//////////////////////////////////////////////////
////////////////////////////////////////////////// //////////////////////////////////////////////////
// RESTRICTIONS CONFIGURATION // // RESTRICTIONS CONFIGURATION //
@ -169,7 +175,7 @@ rcon_password "" // RemoteCONtrol password, neede
////////////////////////////////////////////////// //////////////////////////////////////////////////
// Fast Hands // // Fast Hands //
// Swap weapons and use equipment fast. // // Swap weapons and use equipment fast. //
// Reset pin grenades. // // Repin grenades. //
////////////////////////////////////////////////// //////////////////////////////////////////////////
//restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" //restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse"
////////////////////////////////////////////////// //////////////////////////////////////////////////
@ -309,7 +315,7 @@ rcon_password "" // RemoteCONtrol password, neede
// Current Rotation (Edit to your liking) // // Current Rotation (Edit to your liking) //
////////////////////////////////////////////////// //////////////////////////////////////////////////
sv_maprotation "exec tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020" sv_maprotation "exec tdm.cfg map mp_la"
//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
map_rotate map_rotate

View File

@ -1,43 +1,54 @@
////////////////////////////////////////////////// // T6 MP Server Config
/// PlutoT6 ZM ServerConfiguration file // // By Chase (https://ChaseHall.net)
////////////////////////////////////////////////// // <3 BO2 Community.
// This config best view with Notepad++ OR //
// Other *nix compatible editors of your choice.//
////////////////////////////////////////////////// // Color Codes:
// 0.1 Basic version // // ^1 Red
// 0.2 Added map list and map rotation // // ^2 Green
// 0.3 Added Colors and B3/Log/RCon section // // ^3 Yellow
// 0.4 Added gametype to map list and rotation // // ^4 Blue
// 0.5 Added location to map list and rotation // // ^5 Cyan
// 0.6 Added Sharp Shooter and Gun game // // ^6 Pink
// 0.7 Clean up // // ^7 White
// 0.8 Additional gts -Fry // // ^0 Black
// 0.9 Cleaned up the mess Fry merged, //
// added more comments // // Sets the server hostname
// 1.0 Noob friendly -Fry // sv_hostname "^2IW4x ^7Defualt Server"
//////////////////////////////////////////////////
// SERVER NAME & COLORS TIPS //
////////////////////////////////////////////////// // Access to your server to change stuff remotely or ingame. empty disabled
// ^0 Black // rcon_password ""
// ^1 Red //
// ^2 Green // // Max players in your server. (Make sure both match) [Recommend 4 for almost bug free gameplay, 8 technically supported.]
// ^3 Yellow // sv_maxclients "4"
// ^4 Blue // party_maxplayers "4"
// ^5 Cyan // // Max players in your server. (Make sure both match) [Recommend 4 for almost bug free gameplay, 8 technically supported.]
// ^6 Pink //
// ^7 White // // Password Protected Server. Leave blank if you want players to join or password if you want to keep public out.
////////////////////////////////////////////////// g_password ""
// Website (IW4MAdmin)
_Website ""
// Don't touch.
g_logSync "2"
// Don't touch.
// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
g_log "logs/games_mp.log"
// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
// Access to your server to change stuff remotely or ingame. empty disabled
rcon_password ""
// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
sv_minPing 0
sv_maxPing 999
// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
sv_hostname "^1PlutoT6^7 Default Server" //Give your server a name so you can spot it on the serverlist.
//////////////////////////////////////////////////
// GENERAL SETTINGS //
//////////////////////////////////////////////////
//sv_offline 1 // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down. //sv_offline 1 // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
//g_password "" // Password protected Game Server
party_maxplayers 4 // Maximum players that are allowed in your server. (1-8) (Recommend 4 for almost bug free gameplay)
//sv_minPing 0 // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
//sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
//zm_gungame 1 // Enable Pluto's custom Gun Game? //zm_gungame 1 // Enable Pluto's custom Gun Game?
//zm_sharpshooter 1 // Enable Pluto's custom Sharp Shooter? //zm_sharpshooter 1 // Enable Pluto's custom Sharp Shooter?
//gts zmDifficulty 1 // Difficulty? 0 = Easy, 1 = Normal //gts zmDifficulty 1 // Difficulty? 0 = Easy, 1 = Normal
@ -46,15 +57,6 @@ party_maxplayers 4 // Maximum players that are allo
//gts headshotsonly 0 // Headshots only? Only Survival and Grief have this option! //gts headshotsonly 0 // Headshots only? Only Survival and Grief have this option!
//gts allowdogs 1 // Allow Hellhounds? Only Survival has this option! //gts allowdogs 1 // Allow Hellhounds? Only Survival has this option!
//gts cleansedLoadout 1 // Allow players to choose their Loadout? Only Turned has this option! //gts cleansedLoadout 1 // Allow players to choose their Loadout? Only Turned has this option!
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
//////////////////////////////////////////////////
g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server!
rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
//////////////////////////////////////////////////
////////////////////////////////////////////////// //////////////////////////////////////////////////