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COD-Cfgs/T5/data/server.cfg
2020-08-12 11:00:32 -05:00

473 lines
27 KiB
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// IW4x Server Config
// By Chase (https://ChaseHall.net)
// <3 BO1 Community.
// Color Codes:
// ^1 Red
// ^2 Green
// ^3 Yellow
// ^4 Blue
// ^5 Cyan
// ^6 Pink
// ^7 White
// ^8 Grey
// ^9 Brown
// ^0 Black
// Sets the server hostname
set sv_hostname "^2T5 ^7Defualt Server"
// Access to your server to change stuff remotely or ingame. empty disabled
set rcon_password ""
// Max players in your server. (Make sure both match) [Make sure the playlist respects this, too.]
sv_maxclients "18"
party_maxplayers "18"
// Max players in your server. (Make sure both match) [Make sure the playlist respects this, too.]
// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
sv_maxPing "0"
// Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
sv_privatePassword ""
// Website (IW4MAdmin)
set _Website ""
g_allowvote "0" // Allow Vote.
g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players.
g_password "" // Password Protected Game. Leave blank if you want players to join.
g_voiceChatTalkingDuration "500" // Duration you can chat.
party_minplayers "2" // Pre-Match Lobby
scr_xpscale "1" // Round end XP multiplicator (score * scr_xpscale = xp)
snaps "30" // How many full snapshots the server is allowed to send per second. (More = better)
sv_clientsidebullets "1" // Bullet holes synced?
sv_clientsidevehicles "1" // Vehicles synced?
sv_disableClientConsole "0" // Enable or Disable players ability to access server commands
sv_doubleCoDPoints "1" // Earn double CoD Points for finished matches?
sv_floodProtect "10" // Chat Spam Protection. (Set this to 20 if you are using a RCon tool)
sv_floodProtect "4" // Chat Spam Protection.
sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
sv_maxPing "0" // Max Ping allowed.
sv_maxRate "25000" // Max rate on server
sv_network_fps 1000 // How often the server checks for new network packets per second. (More = better)
sv_privateClients "0" // Private reserved slots on server.
// Don't touch unless you know what you're doing.
sv_pure "0"
// Don't touch unless you know what you're doing.
sv_reconnectlimit "5" // How many times you can try to reconnect.
sv_timeout "60" // Timeout time period. You will timeout after x seconds when attempting to connect or if you are getting connection interruptions.
sv_voice "1" // Allow Voice Chat
sv_voicequality "1" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality.
sv_zombietime "10" // Your idle time period before getting kicked.
voice_deadChat "0" // Enable/Disable voice over IP chat when a player is dead.
voice_global "0" // Enable/Disable the use of in-game voice over IP.
sv_sayName "Console: " // The name of your server in the text chat, default is "console"
g_log "games_mp.log" // The file in which this server should log, "" disables it to save storage
//////////////////////////////////////////////////////////
// PLAYLISTS //
//////////////////////////////////////////////////////////
//1 - Team Deathmatch (18 Players) (rule scr_tdm_scorelimit 10000)
//2 - Free For All (18 Players) (rule scr_dm_scorelimit 1500)
//3 - Capture The Flag
//4 - Search & Destroy
//5 - Headquarters
//6 - Domination
//7 - Sabotage
//8 - Demolition
//9 - Hardcore Team Deathmatch
//10 - Hardcore Free For All
//11 - Hardcore Capture The Flag
//12 - Hardcore Search & Destroy
//13 - Hardcore Headquarters
//14 - Hardcore Domination
//15 - Hardcore Sabotage
//16 - Hardcore Demolition
//17 - Barebones Team Deathmatch
//18 - Barebones Free For All
//19 - Barebones Capture The Flag
//20 - Barebones Search & Destroy
//21 - Barebones Headquarters
//22 - Barebones Domination
//23 - Barebones Sabotage
//24 - Barebones Demolition
//25 - Team Tactical
//26 - One in the Chamber (6 Players)
//27 - Sticks and Stones (6 Players)
//28 - Gun Game (6 Players)
//29 - Sharpshooter (6 Players)
//30 - Hardcore Team Tactical
//31 - Barebones Team Tactical
//32 - Team Deathmatch (12 Players)
//33 - Free For All (12 Players)
//34 - Capture The Flag (12 Players)
//35 - Search & Destroy (12 Players)
//36 - Headquarters (12 Players)
//37 - Domination (12 Players)
//38 - Sabotage (12 Players)
//39 - Demolition (12 Players)
//40 - Team Tactical (12 Players)
//41 - Hardcore Team Deathmatch (12 Players)
//42 - Hardcore Free For All (12 Players)
//43 - Hardcore Capture The Flag (12 Players)
//44 - Hardcore Search & Destroy (12 Players)
//45 - Hardcore Headquarters (12 Players)
//46 - Hardcore Domination (12 Players)
//47 - Hardcore Sabotage (12 Players)
//48 - Hardcore Demolition (12 Players)
//49 - Hardcore Team Tactical (12 Players)
//50 - Barebones Team Deathmatch (12 Players)
//51 - Barebones Free For All (12 Players)
//52 - Barebones Capture The Flag (12 Players)
//53 - Barebones Search & Destroy (12 Players)
//54 - Barebones Headquarters (12 Players)
//55 - Barebones Domination (12 Players)
//56 - Barebones Sabotage (12 Players)
//57 - Barebones Team Tactical (12 Players)
//58 - EMPTY (Don't use this!)
//59 - EMPTY (Don't use this!)
//61 - EMPTY (Don't use this!)
//62 - EMPTY (Don't use this!)
//63 - EMPTY (Don't use this!)
//64 - EMPTY (Don't use this!)
//////////////////////////////////////////////////////////
// PLAYLIST DVARS //
//////////////////////////////////////////////////////////
playlist_enabled "1" // Enable playlists?
playlist "1" // Which playlist should be run?
//playlist_excludeMap "mp_nuked" // Exclude this map from the server rotation.
//playlist_excludeGametype "dm" // Exclude this gametype.
//playlist_excludeGametypeMap "tdm mp_nuked"// Exclude this gametype map.
//playlist_excludeDlc "1" // Enable/Disable First Strike DLC Map Pack.
//playlist_excludeDlc2 "1" // Enable/Disable Escalation DLC Map Pack.
//playlist_excludeDlc3 "1" // Enable/Disable Annihilation DLC Map Pack.
//playlist_excludeDlc4 "1" // Enable/Disable Rezurrection DLC Map Pack.
//////////////////////////////////////////////////////////
// GENERIC GAMEPLAY CONFIGURATION //
//////////////////////////////////////////////////////////
// Some might be overwritten by playlists! //
//////////////////////////////////////////////////////////
//scr_allowannouncer "1" // Allow Announcer?
//scr_allowbattlechatter "1" // Allow battle chatter? (PCs announcing their actions like reloading)
//scr_disable_attachments "0" // Disable attachments?
//scr_disable_cac "0" // Disable custom classes?
//scr_disable_contracts "0" // Disable contracts?
//scr_disable_equipment "0" // Disable Equipment?
//scr_disable_tacinsert "0" // Disable Tactical Insertion?
//scr_disable_weapondrop "0" // Disable dropped weapons?
//scr_dog_count "8" // Amount of dogs
//scr_dog_health "100" // Health per dog
//scr_dog_max_at_once "4" // How many groups of dogs can be called in at the same time?
//scr_dog_time "60" // How long dogs stay on the level
//scr_fog_disable "0" // Disable fog?
//scr_game_allowfinalkillcam "1" // Allow final killcam?
//scr_game_allowkillcam "1" // Allow killcam?
//scr_game_bulletdamage "1.0" // bullte damage (1.0 = 100%, 0.5 = 50% and 2.0 = 200%)
//scr_game_deathpointloss "0" // Points lost on death
//scr_game_forceradar "0" // Force enable UAV?
//scr_game_graceperiod "15" // Grace period at the begining of each round?
//scr_game_hardpoints "1" // Hardcore Scoring System.
//scr_game_killstreaks "1" // Enable/Disable Killstreak rewards.
//scr_game_onlyheadshots "0" // Only headshots deal damage?
//scr_game_perks "1" // Allow perks?
//scr_game_prematchperiod "15" // Pre-match time?
//scr_game_spectatetype "1" // 0 = disabled, 1 = own team, 2 = all players, 3 = all players + free roam
//scr_game_suicidepointloss "0" // Loose points for suicides?
//scr_gun_game_spectatetype "3" // Same as scr_game_spectatetype, there are no teams in GG though
//scr_intermission_time "15" // Time spent on the post game screen
//scr_killstreak_stacking "0" // Killstreak roll over(?)
//scr_player_allowrevive "1" // Allow players to revive team mates?
//scr_player_forcerespawn "1" // Force respawn?
//scr_player_healthregentime "5" // How long a player has to be without incoming damage until health regen starts.
//scr_player_maxhealth "100" // Player dmg
//scr_player_numlives "0" // Number of lives a player has (0 = unlimited)
//scr_player_respawndelay "0" // How long a player has to be dead to respawn?
//scr_player_sprinttime "4" // How long a player can sprint without perks?
//scr_player_suicidespawndelay "0" // Punish suicidal players with longer death time?
//scr_rcbomb_notimeout "0" // RC-XD Bomb disable time limit?
//scr_team_allowHardpointStreakAfterDeath "0" // Allow killstreaks to be used after death to help ones team?
//scr_team_artilleryTeamKillPenalty "0.25" // Multiplier for tk penalities caused by the Mortar Team
//scr_team_fftype "0" // 0 = disabled, 1 = enabled and 3 = mirrored (3 is untested)
//scr_team_kickteamkillers "0" // kick team killers?
//scr_team_teamkillpointloss "1" // Point penalty for teamkills?
//scr_team_teamkillspawndelay "20" // Delay spawns of teamkillers?
//scr_teambalance "0" // Autobalance teams?
//scr_teamKillPunishCount "4" // After how many teamkills are players punished?
//scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak.
//scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link
//scr_hardpoint_allowradardirection "1" // Radar Direction
//scr_hardpoint_allowsupply "1" // Care Package
//scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner
//scr_hardpoint_allowcounteruav "1" // Counter Spy Plane
//scr_hardpoint_allowhelicopter_player "1" // Helicopter
//scr_hardpoint_allowmortar "1" // Mortar Team
//scr_hardpoint_allownapalm "1" // Napalm Airstrike
//scr_hardpoint_allowrcbomb "1" // RC-XD Bomb
//scr_hardpoint_allowairstrike "1" // Air Strike
//scr_hardpoint_allowauto_turret "1" // Auto Turret
//scr_hardpoint_allowradar "1" // Allow Radar
/////////////////////////////////////////////////////////////////////////
// ┏┓ ┏┓ //
// ┃┃ You don't have to change anything below this, ┃┃ //
// ┃┃ if you are using playlists. ┃┃ //
// ┗┛ Using playlists is highly encouraged to ensure ┗┛ //
// ┏┓ a nice diversity of maps to choose from. ┏┓ //
// ┗┛ THERE IS NO POINT IN HAVING 30 NukeTown only Servers! ┗┛ //
/////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////
// BASE GAME CONFIGURATION //
//////////////////////////////////////////////////////////
// //
// "tdm" Team deathmatch //
// "dm" Free-for-all //
// "sab" Sabotage //
// "dem" Demolition //
// "ctf" Capture the flag //
// "sd" Search and destroy //
// "dom" Domination //
// "koth" Headquarters //
//////////// Wager Matchs ////////////////////////////////
// //
// -IMPORTANT- //
// ENABLE xblive_wagermatch "1" //
// //
// "hlnd" Stick and Stones* //
// "gun" Gun mode* //
// "shrp" Sharpshooter* //
// "oic" One in the Chamber* //
//////////////////////////////////////////////////////////
//g_gametype "tdm" // Select gametype from the list above
//xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems
//////////////////////////////////////////////////////////
// HARDCORE CONFIGURATION //
//////////////////////////////////////////////////////////
// uncomment below commands for some hardcore //
// by removing the // before each set dvar. //
//////////////////////////////////////////////////////////
// scr_hardcore "1" // Enable or Disable Hardcore Mode.
// ui_hud_hardcore "1" // Heads up display.
// scr_game_deathpointloss "0" // Points Loss on death XP.
// scr_game_onlyheadshots "1" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
// scr_player_maxhealth "30" // Percent of Health players will have on Respawn.
// scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
// scr_player_healthregentime "0" // Time it takes you to recover damage.
// scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature.
// scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
//////////////////////////////////////////////////////////
// FREE FOR ALL GAMETYPE SETTINGS //
//////////////////////////////////////////////////////////
//scr_dm_scorelimit "1000" // Points needed to win the game.
//scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached.
//scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn.
//scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round.
//scr_dm_numlives "0" // Lives per player 0 for unlimited.
//scr_dm_roundlimit "1" // Round limit.
//scr_dm_score_suicide "0" // Points allotted for suicide.
//scr_dm_globalbattlechatterprobability "100" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
//////////////////////////////////////////////////////////
// TEAM DEATHMATCH GAMETYPE SETTINGS //
//////////////////////////////////////////////////////////
//scr_tdm_scorelimit "10000" // Score limit to win the game.
//scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached.
//scr_tdm_playerrespawndelay "0" // Respawn wait.
//scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
//scr_tdm_numlives "0" // Number of lives per player 0 for unlimited.
//scr_tdm_roundlimit "1" // Rounds per game.
//scr_tdm_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
//////////////////////////////////////////////////////////
// DOMINATION GAMETYPE SETTINGS //
//////////////////////////////////////////////////////////
//scr_dom_scorelimit "200" // Score limit per game.
//scr_dom_timelimit "60" // Duration in minutes per round.
//scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn.
//scr_dom_waverespawndelay "0" // Spawn delay at start.
//scr_dom_flagcapturetime "10" // Time in seconds to capture a flag.
//scr_dom_numlives "0" // Lives per player 0 for unlimited.
//scr_dom_roundlimit "1" // Rounds played per game.
//scr_dom_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
//////////////////////////////////////////////////////////
// DEMOLITION GAMETYPE SETTINGS //
//////////////////////////////////////////////////////////
//scr_dem_scorelimit "2" // Score limit needed to win.
//scr_dem_timelimit "2.5" // Round time limit.
//scr_dd_roundswitch "1" // Rounds before the teams switch the sides.
//scr_dd_bombtimer "45" // Time the bomb takes to detonate.
//scr_dd_defusetime "5" // Time taken to defuse the bomb.
//scr_dd_extratime "3"
//scr_dd_numlives "0" // Lives per player 0 for unlimited.
//scr_dd_planttime "5" // Time it takes to plant a bomb in seconds.
//scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners.
//scr_dd_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
//scr_dem_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
//////////////////////////////////////////////////////////
// SEARCH AND DESTROY GAMETYPE SETTINGS //
//////////////////////////////////////////////////////////
//scr_sd_scorelimit "4" // Score limit required to win the game.
//scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached.
//set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
//set scr_sd_waverespawndelay "0" // Delay for first respawn.
//set scr_sd_numlives "1" // Number of lives per player per game.
//set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
//set scr_sd_winlimit "4" // amount of wins needed to win a round-based game
//set scr_sd_roundswitch "1" // after X rounds, switch sides
//set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
//set scr_sd_defusetime "5" // Time taken to defuse the bomb.
//set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'
//set scr_sd_planttime "5"
//scr_sd_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
//////////////////////////////////////////////////////////
// SABOTAGE GAMETYPE SETTINGS //
//////////////////////////////////////////////////////////
//scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached.
//scr_sab_scorelimit "1" // Score limit to win the match.
//scr_sab_bombtimer "45" // Duration in seconds the bomb takes to detonate.
//scr_sab_defusetime "5" // Time taken to defuse the bomb.
//scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
//scr_sab_numlives "0" // Number of lives players get.
//scr_sab_planttime "2.5" // Time taken to plant the bomb.
//scr_sab_playerrespawndelay "7.5" // Time before respawn.
//scr_sab_roundlimit "1" // Rounds per game.
//scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
//scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
//scr_sab_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
//////////////////////////////////////////////////////////
// CAPTURE THE FLAG GAMETYPE SETTINGS //
//////////////////////////////////////////////////////////
//scr_ctf_scorelimit "3" // Target score before the round ends.
//scr_ctf_timelimit "5" // Round length.
//scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar.
//scr_ctf_flagrespawntime "0" // Time before a captured flag respawns.
//scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked.
//scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
//scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
//scr_ctf_roundlimit "3" // How many rounds match would last.
//scr_ctf_roundswitch "1" // Rounds before the teams switch sides.
//scr_ctf_touchreturn "1" // Ability to return the flag by touching it.
//scr_ctf_waverespawndelay "15" // Delay in seconds for each respawn wave.
//scr_ctf_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
//////////////////////////////////////////////////////////
// HEADQUARTERS GAMETYPE SETTINGS //
//////////////////////////////////////////////////////////
//scr_koth_scorelimit "250" // Score limit to win the game.
//scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
//scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
//scr_koth_playerrespawndelay "0" // Players respawn wait.
//scr_koth_roundlimit "1" // Rounds to be played.
//scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
//scr_koth_winlimit "1" // rounds per game
//scr_koth_waverespawndelay "0" // First respawn delay for each round.
//scr_koth_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
//////////////////////////////////////////////////////////
// MAP ROTATION TIPS //
//////////////////////////////////////////////////////////
// //
// ARRAY - mp_array //
// CRACKED - mp_cracked //
// CRISIS - mp_crisis //
// FIRINGRANGE - mp_firingrange //
// GRID - mp_duga //
// HANOI - mp_hanoi //
// HAVANA - mp_cairo //
// JUNGLE - mp_havoc //
// LAUNCH - mp_cosmodrome //
// NUKETOWN - mp_nuked //
// RADIATION - mp_radiation //
// SUMMIT - mp_mountain //
// VILLA - mp_villa //
// WMD - mp_russianbase //
// //
//// DLC1 FIRSTSTRIKE ////////////////////////////////////
// //
// BERLIN WALL - mp_berlinwall2 //
// DISCOVERY - mp_discovery //
// KOWLOON - mp_kowloon //
// STADIUM - mp_stadium //
// //
//// DLC2 ESCALATION /////////////////////////////////////
// //
// CONVOY - mp_gridlock //
// HOTEL - mp_hotel //
// STOCKPILE - mp_outskirts //
// ZOO - mp_zoo //
// //
//// DLC3 ANNIHILATION ///////////////////////////////////
// //
// DRIVE-IN - mp_drivein //
// HANGER 18 - mp_area51 //
// HAZARD - mp_golfcourse //
// SILO - mp_silo //
// //
//////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////
// GAMETYPE MAP ROTATION TIPS //
//////////////////////////////////////////////////////////
// //
// Example: set sv_maprotation //
// "gametype dm map mp_zoo gametype sd map mp_hotel" //
// //
// "tdm" Team deathmatch (used by default) //
// "dm" Free-for-all //
// "sab" Sabotage //
// "dem" Demolition //
// "ctf" Capture the flag //
// "sd" Search and destroy //
// "dom" Domination //
// "koth" Headquarters //
// //
//////////// Wager Matchs ////////////////////////////////
// //
// -IMPORTANT- //
// ENABLE xblive_wagermatch "1" //
// //
// "hlnd" Stick and Stones* //
// "gun" Gun mode* //
// "shrp" Sharpshooter* //
// "oic" One in the Chamber* //
// //
//////////////////////////////////////////////////////////
//set sv_maprotation "map mp_nuked"