mirror of
https://git.chasehall.net/Chase/COD-Cfgs.git
synced 2025-06-07 21:38:06 -05:00
473 lines
27 KiB
INI
473 lines
27 KiB
INI
// IW4x Server Config
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// By Chase (https://ChaseHall.net)
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// <3 BO1 Community.
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// Color Codes:
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// ^1 Red
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// ^2 Green
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// ^3 Yellow
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// ^4 Blue
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// ^5 Cyan
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// ^6 Pink
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// ^7 White
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// ^8 Grey
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// ^9 Brown
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// ^0 Black
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// Sets the server hostname
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set sv_hostname "^2T5 ^7Defualt Server"
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// Access to your server to change stuff remotely or ingame. empty disabled
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set rcon_password ""
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// Max players in your server. (Make sure both match) [Make sure the playlist respects this, too.]
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sv_maxclients "18"
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party_maxplayers "18"
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// Max players in your server. (Make sure both match) [Make sure the playlist respects this, too.]
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// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
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sv_maxPing "0"
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// Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
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sv_privatePassword ""
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// Website (IW4MAdmin)
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set _Website ""
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g_allowvote "0" // Allow Vote.
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g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players.
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g_password "" // Password Protected Game. Leave blank if you want players to join.
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g_voiceChatTalkingDuration "500" // Duration you can chat.
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party_minplayers "2" // Pre-Match Lobby
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scr_xpscale "1" // Round end XP multiplicator (score * scr_xpscale = xp)
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snaps "30" // How many full snapshots the server is allowed to send per second. (More = better)
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sv_clientsidebullets "1" // Bullet holes synced?
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sv_clientsidevehicles "1" // Vehicles synced?
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sv_disableClientConsole "0" // Enable or Disable players ability to access server commands
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sv_doubleCoDPoints "1" // Earn double CoD Points for finished matches?
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sv_floodProtect "10" // Chat Spam Protection. (Set this to 20 if you are using a RCon tool)
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sv_floodProtect "4" // Chat Spam Protection.
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sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
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sv_maxPing "0" // Max Ping allowed.
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sv_maxRate "25000" // Max rate on server
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sv_network_fps 1000 // How often the server checks for new network packets per second. (More = better)
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sv_privateClients "0" // Private reserved slots on server.
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// Don't touch unless you know what you're doing.
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sv_pure "0"
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// Don't touch unless you know what you're doing.
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sv_reconnectlimit "5" // How many times you can try to reconnect.
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sv_timeout "60" // Timeout time period. You will timeout after x seconds when attempting to connect or if you are getting connection interruptions.
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sv_voice "1" // Allow Voice Chat
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sv_voicequality "1" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality.
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sv_zombietime "10" // Your idle time period before getting kicked.
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voice_deadChat "0" // Enable/Disable voice over IP chat when a player is dead.
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voice_global "0" // Enable/Disable the use of in-game voice over IP.
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sv_sayName "Console: " // The name of your server in the text chat, default is "console"
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g_log "games_mp.log" // The file in which this server should log, "" disables it to save storage
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//////////////////////////////////////////////////////////
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// PLAYLISTS //
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//////////////////////////////////////////////////////////
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//1 - Team Deathmatch (18 Players) (rule scr_tdm_scorelimit 10000)
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//2 - Free For All (18 Players) (rule scr_dm_scorelimit 1500)
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//3 - Capture The Flag
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//4 - Search & Destroy
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//5 - Headquarters
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//6 - Domination
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//7 - Sabotage
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//8 - Demolition
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//9 - Hardcore Team Deathmatch
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//10 - Hardcore Free For All
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//11 - Hardcore Capture The Flag
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//12 - Hardcore Search & Destroy
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//13 - Hardcore Headquarters
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//14 - Hardcore Domination
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//15 - Hardcore Sabotage
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//16 - Hardcore Demolition
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//17 - Barebones Team Deathmatch
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//18 - Barebones Free For All
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//19 - Barebones Capture The Flag
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//20 - Barebones Search & Destroy
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//21 - Barebones Headquarters
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//22 - Barebones Domination
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//23 - Barebones Sabotage
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//24 - Barebones Demolition
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//25 - Team Tactical
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//26 - One in the Chamber (6 Players)
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//27 - Sticks and Stones (6 Players)
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//28 - Gun Game (6 Players)
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//29 - Sharpshooter (6 Players)
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//30 - Hardcore Team Tactical
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//31 - Barebones Team Tactical
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//32 - Team Deathmatch (12 Players)
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//33 - Free For All (12 Players)
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//34 - Capture The Flag (12 Players)
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//35 - Search & Destroy (12 Players)
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//36 - Headquarters (12 Players)
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//37 - Domination (12 Players)
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//38 - Sabotage (12 Players)
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//39 - Demolition (12 Players)
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//40 - Team Tactical (12 Players)
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//41 - Hardcore Team Deathmatch (12 Players)
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//42 - Hardcore Free For All (12 Players)
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//43 - Hardcore Capture The Flag (12 Players)
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//44 - Hardcore Search & Destroy (12 Players)
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//45 - Hardcore Headquarters (12 Players)
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//46 - Hardcore Domination (12 Players)
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//47 - Hardcore Sabotage (12 Players)
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//48 - Hardcore Demolition (12 Players)
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//49 - Hardcore Team Tactical (12 Players)
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//50 - Barebones Team Deathmatch (12 Players)
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//51 - Barebones Free For All (12 Players)
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//52 - Barebones Capture The Flag (12 Players)
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//53 - Barebones Search & Destroy (12 Players)
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//54 - Barebones Headquarters (12 Players)
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//55 - Barebones Domination (12 Players)
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//56 - Barebones Sabotage (12 Players)
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//57 - Barebones Team Tactical (12 Players)
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//58 - EMPTY (Don't use this!)
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//59 - EMPTY (Don't use this!)
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//61 - EMPTY (Don't use this!)
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//62 - EMPTY (Don't use this!)
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//63 - EMPTY (Don't use this!)
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//64 - EMPTY (Don't use this!)
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//////////////////////////////////////////////////////////
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// PLAYLIST DVARS //
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//////////////////////////////////////////////////////////
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playlist_enabled "1" // Enable playlists?
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playlist "1" // Which playlist should be run?
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//playlist_excludeMap "mp_nuked" // Exclude this map from the server rotation.
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//playlist_excludeGametype "dm" // Exclude this gametype.
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//playlist_excludeGametypeMap "tdm mp_nuked"// Exclude this gametype map.
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//playlist_excludeDlc "1" // Enable/Disable First Strike DLC Map Pack.
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//playlist_excludeDlc2 "1" // Enable/Disable Escalation DLC Map Pack.
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//playlist_excludeDlc3 "1" // Enable/Disable Annihilation DLC Map Pack.
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//playlist_excludeDlc4 "1" // Enable/Disable Rezurrection DLC Map Pack.
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//////////////////////////////////////////////////////////
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// GENERIC GAMEPLAY CONFIGURATION //
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//////////////////////////////////////////////////////////
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// Some might be overwritten by playlists! //
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//////////////////////////////////////////////////////////
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//scr_allowannouncer "1" // Allow Announcer?
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//scr_allowbattlechatter "1" // Allow battle chatter? (PCs announcing their actions like reloading)
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//scr_disable_attachments "0" // Disable attachments?
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//scr_disable_cac "0" // Disable custom classes?
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//scr_disable_contracts "0" // Disable contracts?
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//scr_disable_equipment "0" // Disable Equipment?
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//scr_disable_tacinsert "0" // Disable Tactical Insertion?
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//scr_disable_weapondrop "0" // Disable dropped weapons?
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//scr_dog_count "8" // Amount of dogs
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//scr_dog_health "100" // Health per dog
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//scr_dog_max_at_once "4" // How many groups of dogs can be called in at the same time?
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//scr_dog_time "60" // How long dogs stay on the level
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//scr_fog_disable "0" // Disable fog?
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//scr_game_allowfinalkillcam "1" // Allow final killcam?
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//scr_game_allowkillcam "1" // Allow killcam?
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//scr_game_bulletdamage "1.0" // bullte damage (1.0 = 100%, 0.5 = 50% and 2.0 = 200%)
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//scr_game_deathpointloss "0" // Points lost on death
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//scr_game_forceradar "0" // Force enable UAV?
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//scr_game_graceperiod "15" // Grace period at the begining of each round?
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//scr_game_hardpoints "1" // Hardcore Scoring System.
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//scr_game_killstreaks "1" // Enable/Disable Killstreak rewards.
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//scr_game_onlyheadshots "0" // Only headshots deal damage?
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//scr_game_perks "1" // Allow perks?
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//scr_game_prematchperiod "15" // Pre-match time?
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//scr_game_spectatetype "1" // 0 = disabled, 1 = own team, 2 = all players, 3 = all players + free roam
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//scr_game_suicidepointloss "0" // Loose points for suicides?
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//scr_gun_game_spectatetype "3" // Same as scr_game_spectatetype, there are no teams in GG though
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//scr_intermission_time "15" // Time spent on the post game screen
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//scr_killstreak_stacking "0" // Killstreak roll over(?)
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//scr_player_allowrevive "1" // Allow players to revive team mates?
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//scr_player_forcerespawn "1" // Force respawn?
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//scr_player_healthregentime "5" // How long a player has to be without incoming damage until health regen starts.
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//scr_player_maxhealth "100" // Player dmg
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//scr_player_numlives "0" // Number of lives a player has (0 = unlimited)
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//scr_player_respawndelay "0" // How long a player has to be dead to respawn?
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//scr_player_sprinttime "4" // How long a player can sprint without perks?
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//scr_player_suicidespawndelay "0" // Punish suicidal players with longer death time?
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//scr_rcbomb_notimeout "0" // RC-XD Bomb disable time limit?
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//scr_team_allowHardpointStreakAfterDeath "0" // Allow killstreaks to be used after death to help ones team?
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//scr_team_artilleryTeamKillPenalty "0.25" // Multiplier for tk penalities caused by the Mortar Team
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//scr_team_fftype "0" // 0 = disabled, 1 = enabled and 3 = mirrored (3 is untested)
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//scr_team_kickteamkillers "0" // kick team killers?
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//scr_team_teamkillpointloss "1" // Point penalty for teamkills?
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//scr_team_teamkillspawndelay "20" // Delay spawns of teamkillers?
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//scr_teambalance "0" // Autobalance teams?
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//scr_teamKillPunishCount "4" // After how many teamkills are players punished?
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//scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak.
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//scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link
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//scr_hardpoint_allowradardirection "1" // Radar Direction
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//scr_hardpoint_allowsupply "1" // Care Package
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//scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner
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//scr_hardpoint_allowcounteruav "1" // Counter Spy Plane
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//scr_hardpoint_allowhelicopter_player "1" // Helicopter
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//scr_hardpoint_allowmortar "1" // Mortar Team
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//scr_hardpoint_allownapalm "1" // Napalm Airstrike
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//scr_hardpoint_allowrcbomb "1" // RC-XD Bomb
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//scr_hardpoint_allowairstrike "1" // Air Strike
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//scr_hardpoint_allowauto_turret "1" // Auto Turret
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//scr_hardpoint_allowradar "1" // Allow Radar
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/////////////////////////////////////////////////////////////////////////
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// ┏┓ ┏┓ //
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// ┃┃ You don't have to change anything below this, ┃┃ //
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// ┃┃ if you are using playlists. ┃┃ //
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// ┗┛ Using playlists is highly encouraged to ensure ┗┛ //
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// ┏┓ a nice diversity of maps to choose from. ┏┓ //
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// ┗┛ THERE IS NO POINT IN HAVING 30 NukeTown only Servers! ┗┛ //
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/////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////
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// BASE GAME CONFIGURATION //
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//////////////////////////////////////////////////////////
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// //
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// "tdm" Team deathmatch //
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// "dm" Free-for-all //
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// "sab" Sabotage //
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// "dem" Demolition //
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// "ctf" Capture the flag //
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// "sd" Search and destroy //
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// "dom" Domination //
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// "koth" Headquarters //
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//////////// Wager Matchs ////////////////////////////////
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// //
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// -IMPORTANT- //
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// ENABLE xblive_wagermatch "1" //
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// //
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// "hlnd" Stick and Stones* //
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// "gun" Gun mode* //
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// "shrp" Sharpshooter* //
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// "oic" One in the Chamber* //
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//////////////////////////////////////////////////////////
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//g_gametype "tdm" // Select gametype from the list above
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//xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems
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//////////////////////////////////////////////////////////
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// HARDCORE CONFIGURATION //
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//////////////////////////////////////////////////////////
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// uncomment below commands for some hardcore //
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// by removing the // before each set dvar. //
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//////////////////////////////////////////////////////////
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// scr_hardcore "1" // Enable or Disable Hardcore Mode.
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// ui_hud_hardcore "1" // Heads up display.
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// scr_game_deathpointloss "0" // Points Loss on death XP.
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// scr_game_onlyheadshots "1" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
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// scr_player_maxhealth "30" // Percent of Health players will have on Respawn.
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// scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
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// scr_player_healthregentime "0" // Time it takes you to recover damage.
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// scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature.
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// scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
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//////////////////////////////////////////////////////////
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// FREE FOR ALL GAMETYPE SETTINGS //
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//////////////////////////////////////////////////////////
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//scr_dm_scorelimit "1000" // Points needed to win the game.
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//scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached.
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//scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn.
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//scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round.
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//scr_dm_numlives "0" // Lives per player 0 for unlimited.
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//scr_dm_roundlimit "1" // Round limit.
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//scr_dm_score_suicide "0" // Points allotted for suicide.
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//scr_dm_globalbattlechatterprobability "100" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
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//////////////////////////////////////////////////////////
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// TEAM DEATHMATCH GAMETYPE SETTINGS //
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//////////////////////////////////////////////////////////
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//scr_tdm_scorelimit "10000" // Score limit to win the game.
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//scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached.
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//scr_tdm_playerrespawndelay "0" // Respawn wait.
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//scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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//scr_tdm_numlives "0" // Number of lives per player 0 for unlimited.
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//scr_tdm_roundlimit "1" // Rounds per game.
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//scr_tdm_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
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//////////////////////////////////////////////////////////
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// DOMINATION GAMETYPE SETTINGS //
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//////////////////////////////////////////////////////////
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//scr_dom_scorelimit "200" // Score limit per game.
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//scr_dom_timelimit "60" // Duration in minutes per round.
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//scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn.
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//scr_dom_waverespawndelay "0" // Spawn delay at start.
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//scr_dom_flagcapturetime "10" // Time in seconds to capture a flag.
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//scr_dom_numlives "0" // Lives per player 0 for unlimited.
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//scr_dom_roundlimit "1" // Rounds played per game.
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//scr_dom_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
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//////////////////////////////////////////////////////////
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// DEMOLITION GAMETYPE SETTINGS //
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//////////////////////////////////////////////////////////
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//scr_dem_scorelimit "2" // Score limit needed to win.
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//scr_dem_timelimit "2.5" // Round time limit.
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//scr_dd_roundswitch "1" // Rounds before the teams switch the sides.
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//scr_dd_bombtimer "45" // Time the bomb takes to detonate.
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//scr_dd_defusetime "5" // Time taken to defuse the bomb.
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//scr_dd_extratime "3"
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//scr_dd_numlives "0" // Lives per player 0 for unlimited.
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//scr_dd_planttime "5" // Time it takes to plant a bomb in seconds.
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//scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners.
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//scr_dd_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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//scr_dem_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
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//////////////////////////////////////////////////////////
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// SEARCH AND DESTROY GAMETYPE SETTINGS //
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//////////////////////////////////////////////////////////
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//scr_sd_scorelimit "4" // Score limit required to win the game.
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//scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached.
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//set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
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//set scr_sd_waverespawndelay "0" // Delay for first respawn.
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//set scr_sd_numlives "1" // Number of lives per player per game.
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//set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
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//set scr_sd_winlimit "4" // amount of wins needed to win a round-based game
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//set scr_sd_roundswitch "1" // after X rounds, switch sides
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//set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
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//set scr_sd_defusetime "5" // Time taken to defuse the bomb.
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//set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'
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//set scr_sd_planttime "5"
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//scr_sd_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
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//////////////////////////////////////////////////////////
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// SABOTAGE GAMETYPE SETTINGS //
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//////////////////////////////////////////////////////////
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//scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached.
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//scr_sab_scorelimit "1" // Score limit to win the match.
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//scr_sab_bombtimer "45" // Duration in seconds the bomb takes to detonate.
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//scr_sab_defusetime "5" // Time taken to defuse the bomb.
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//scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
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//scr_sab_numlives "0" // Number of lives players get.
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//scr_sab_planttime "2.5" // Time taken to plant the bomb.
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//scr_sab_playerrespawndelay "7.5" // Time before respawn.
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//scr_sab_roundlimit "1" // Rounds per game.
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//scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
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//scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
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//scr_sab_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
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//////////////////////////////////////////////////////////
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// CAPTURE THE FLAG GAMETYPE SETTINGS //
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//////////////////////////////////////////////////////////
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//scr_ctf_scorelimit "3" // Target score before the round ends.
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//scr_ctf_timelimit "5" // Round length.
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//scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar.
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//scr_ctf_flagrespawntime "0" // Time before a captured flag respawns.
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//scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked.
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//scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
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//scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
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//scr_ctf_roundlimit "3" // How many rounds match would last.
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//scr_ctf_roundswitch "1" // Rounds before the teams switch sides.
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//scr_ctf_touchreturn "1" // Ability to return the flag by touching it.
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//scr_ctf_waverespawndelay "15" // Delay in seconds for each respawn wave.
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//scr_ctf_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
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//////////////////////////////////////////////////////////
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// HEADQUARTERS GAMETYPE SETTINGS //
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//////////////////////////////////////////////////////////
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//scr_koth_scorelimit "250" // Score limit to win the game.
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//scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
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//scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
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//scr_koth_playerrespawndelay "0" // Players respawn wait.
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//scr_koth_roundlimit "1" // Rounds to be played.
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//scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
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//scr_koth_winlimit "1" // rounds per game
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//scr_koth_waverespawndelay "0" // First respawn delay for each round.
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//scr_koth_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
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//////////////////////////////////////////////////////////
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// MAP ROTATION TIPS //
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//////////////////////////////////////////////////////////
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// //
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// ARRAY - mp_array //
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// CRACKED - mp_cracked //
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// CRISIS - mp_crisis //
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// FIRINGRANGE - mp_firingrange //
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// GRID - mp_duga //
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// HANOI - mp_hanoi //
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// HAVANA - mp_cairo //
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// JUNGLE - mp_havoc //
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// LAUNCH - mp_cosmodrome //
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// NUKETOWN - mp_nuked //
|
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// RADIATION - mp_radiation //
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// SUMMIT - mp_mountain //
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// VILLA - mp_villa //
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// WMD - mp_russianbase //
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// //
|
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//// DLC1 FIRSTSTRIKE ////////////////////////////////////
|
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// //
|
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// BERLIN WALL - mp_berlinwall2 //
|
|
// DISCOVERY - mp_discovery //
|
|
// KOWLOON - mp_kowloon //
|
|
// STADIUM - mp_stadium //
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// //
|
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//// DLC2 ESCALATION /////////////////////////////////////
|
|
// //
|
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// CONVOY - mp_gridlock //
|
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// HOTEL - mp_hotel //
|
|
// STOCKPILE - mp_outskirts //
|
|
// ZOO - mp_zoo //
|
|
// //
|
|
//// DLC3 ANNIHILATION ///////////////////////////////////
|
|
// //
|
|
// DRIVE-IN - mp_drivein //
|
|
// HANGER 18 - mp_area51 //
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|
// HAZARD - mp_golfcourse //
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|
// SILO - mp_silo //
|
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// //
|
|
//////////////////////////////////////////////////////////
|
|
|
|
//////////////////////////////////////////////////////////
|
|
// GAMETYPE MAP ROTATION TIPS //
|
|
//////////////////////////////////////////////////////////
|
|
// //
|
|
// Example: set sv_maprotation //
|
|
// "gametype dm map mp_zoo gametype sd map mp_hotel" //
|
|
// //
|
|
// "tdm" Team deathmatch (used by default) //
|
|
// "dm" Free-for-all //
|
|
// "sab" Sabotage //
|
|
// "dem" Demolition //
|
|
// "ctf" Capture the flag //
|
|
// "sd" Search and destroy //
|
|
// "dom" Domination //
|
|
// "koth" Headquarters //
|
|
// //
|
|
//////////// Wager Matchs ////////////////////////////////
|
|
// //
|
|
// -IMPORTANT- //
|
|
// ENABLE xblive_wagermatch "1" //
|
|
// //
|
|
// "hlnd" Stick and Stones* //
|
|
// "gun" Gun mode* //
|
|
// "shrp" Sharpshooter* //
|
|
// "oic" One in the Chamber* //
|
|
// //
|
|
//////////////////////////////////////////////////////////
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|
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|
|
//set sv_maprotation "map mp_nuked" |