mirror of
https://git.chasehall.net/Chase/COD-Cfgs.git
synced 2025-06-07 20:48:30 -05:00
standardized things
This commit is contained in:
parent
1d9ea6e304
commit
ef2c462984
@ -1,52 +1,50 @@
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@echo off
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::///////////////////////////////////////////////////////////////////////
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::/// IW4x Dedicated Server Configuration start-up file ///
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::///////////////////////////////////////////////////////////////////////
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::///////////////////////////////////////////////////////////////////////
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::// Your Game Server Port. //
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::// Make sure you Port Forward both UDP & TCP //
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::///////////////////////////////////////////////////////////////////////
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:: IW4x Startup Script
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:: Features Auto-Restart upon server window closed.
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:: By Chase (https://ChaseHall.net)
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:: <3 MW2 Community.
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:: Your Game Server Port.
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:: Make sure you Port Forward both TCP & UDP.
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set GamePort=28960
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::///////////////////////////////////////////////////////////////////////
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::// Offline/Private LAN Party Mode //
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::// 0 Disable (Send heartbeats to online serverlist) //
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::// 1 Enable (Add to the Local serverlist. Unlisted from Public) //
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::///////////////////////////////////////////////////////////////////////
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:: Offline/LAN Mode
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:: 0 - Send heartbeats to online server list.
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:: 1 - Add to LAN section of server list, don't show to the public.
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set LANMode=0
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::///////////////////////////////////////////////////////////////////////
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::// Your edited server.cfg in the "userraw" folder goes here... //
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::// This is were you edit your hostname, rcon, inactivity, etc //
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::// (Optional) //
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::///////////////////////////////////////////////////////////////////////
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:: Your server.cfg file in userraw.
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:: This is where you edit your configs for your server(s)
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set ServerFilename=server.cfg
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::///////////////////////////////////////////////////////////////////////
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::// Load a mod on your server //
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::// Example: ModfolderName=mods/bots //
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::// //
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::// UNLOAD a mod on your server //
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::// Example: ModfolderName= //
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::///////////////////////////////////////////////////////////////////////
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:: Mod Support
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:: Example: ModfolderName=mods/bots
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:: No Mod: ModfolderName=
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set ModFolderName=
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::///////////////////////////////////////////////////////////////////////
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:://DONE!! WARNING! Don't mess with anything below this line. SEROUSLY!//
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::///////////////////////////////////////////////////////////////////////
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:: Name of Server
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:: (Used to title auto-restart cmd window)
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:: **THIS IS NOT YOUR NAME THAT THE SERVER WILL SHOW IN THE SERVER LIST. SEE YOUR SERVER CFG FOR THAT. **
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set name=IW4x Server
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start iw4x.exe -dedicated +set fs_game "%ModFolderName%" +set sv_lanonly "%LANMode%" +set net_port "%GamePort%" +exec %ServerFilename% +set party_enable "0" +map_rotate
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:: If you wish to disable auto-restart, please comment everything out between BEGIN AUTO-RESTART and END AUTO-RESTART, then uncomment the NON-AUTO-RESTART.
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:: BEGIN AUTO-RESTART
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title %name% - Server Restarter
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echo Server "%name%" will load %ServerFilename% and listen on port %GamePort% TCP/UDP!
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echo To shut down the server, close this window first!
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echo (%date%) - (%time%) %name% server start.
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:server
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start /wait iw4x.exe -dedicated +set fs_game "%ModFolderName%" +set sv_lanonly "%LANMode%" +set net_port "%GamePort%" +exec %ServerFilename% +set party_enable "0" +map_rotate
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echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts.
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goto server
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:: END AUTO-RESTART
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:: BEGIN NON-AUTO-RESTART
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::start iw4x.exe -dedicated +set fs_game "%ModFolderName%" +set sv_lanonly "%LANMode%" +set net_port "%GamePort%" +exec %ServerFilename% +set party_enable "0" +map_rotate
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::exit
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:: END-AUTO-RESTART
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@ -1,69 +1,110 @@
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///////////////////////////////////////////////////
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/// IW4x Server Configuration file //
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///////////////////////////////////////////////////
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///////////////////////////////////////////////////
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// SERVER NAME & COLORS TIPS //
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///////////////////////////////////////////////////
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// //
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// ^1 Red //
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// ^2 Green //
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// ^3 yellow //
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// ^4 Blue //
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// ^5 Cyan //
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// ^6 Pink //
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// ^7 White //
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// ^8 Depends on the team colors playing. //
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// ^9 grey //
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// ^0 Black //
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// ^: Rainbow colors //
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// //
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///////////////////////////////////////////////////
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// IW4x Server Config
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// By Chase (https://ChaseHall.net)
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// <3 MW2 Community.
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set sv_hostname "^2IW4x^7 Defualt Server" // Sets the server hostname
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set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins.
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// Color Codes:
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// ^1 Red
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// ^2 Green
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// ^3 Yellow
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// ^4 Blue
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// ^5 Cyan
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// ^6 Pink
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// ^7 White
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// ^8 Depends on the team colors playing.
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// ^9 Grey
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// ^0 Black
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// ^: Rainbow colors
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// Sets the server hostname
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set sv_hostname "^2IW4x ^7Defualt Server"
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// Sets a custom motd which is shown on the intel message loadscreen when a player joins.
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set sv_motd ""
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//////////////////////////////////////////////////
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// ADMIN INFO (Optional) //
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//////////////////////////////////////////////////
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// Optional Admin Information
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// Your username.
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set _Admin ""
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set _Admin "" // Your username.
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set _Email "" // E-mail address.
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set _Website "" // Website (IW4MAdmin)
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set _Location "Earth" // Location
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// E-mail address.
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set _Email ""
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//////////////////////////////////////////////////
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// NON-GAMEPLAY CONFIGURATION //
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//////////////////////////////////////////////////
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// Website (IW4MAdmin)
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set _Website ""
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set rcon_password "" // Access to your server to change stuff remotely or ingame. empty disabled
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set sv_securityLevel "23" // Configures the servers security level.
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//set sv_wwwDownload "1" // Allow downloading maps and mods from different server instead of the game server.
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//set sv_wwwBaseUrl "http://" // http-Redirect to usermaps & mods folder on a web server. https does NOT work!
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set sv_enableBounces "0" // Enables bouncing on the server.
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set sv_customTextColor "" // custom color for ^;
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set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
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set g_inactivity "300" // Enable auto kick feature for idle/AFK players
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set g_inactivitySpectator "500" // Time in seconds before a spectator gets kicked
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set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin.
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set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end. Recommended to stay on for b3 and IW4MAdmin
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// ## IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
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set g_log "logs/games_mp.log" // Gamelog filename.
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// ## IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
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set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
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set sv_maxclients "18" // Max players in your server.
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set party_maxplayers "18" // ^^Same as above for some weird reason^^^
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set sv_maxPing "0" // Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
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set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
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set sv_reconnectlimit "4" // How many times you can try to reconnect
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set com_logFilter "1" // Removes ~95% of unneeded lines from the log.
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set sv_pure "0" // verifying cilent files
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set sv_sayName "^7Console" // name server-side 'say' commands show up as
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set sv_floodProtect "1" // Chat Spam Protection
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set sv_kickBanTime "99999" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
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set set party_enable "0" // Lobby Mode Server. (Leave at 0 unless you know what you're doing.)
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// Location
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set _Location "Earth"
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// Optional Admin Information
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// Access to your server to change stuff remotely or ingame. empty disabled
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set rcon_password ""
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// Configures the servers security level.
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set sv_securityLevel "23"
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// Allow downloading maps and mods from different server instead of the game server.
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//set sv_wwwDownload "1"
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// http-Redirect to usermaps & mods folder on a web server. https does NOT work!
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//set sv_wwwBaseUrl "http://domain.tld"
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// Enables bouncing on the server.
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set sv_enableBounces "0"
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// Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
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set g_password ""
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// Enable auto kick feature for idle/AFK players
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set g_inactivity "300"
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// Time in seconds before a spectator gets kicked
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set g_inactivitySpectator "0"
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// Don't touch.
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set logfile "2"
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set g_logSync "1"
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// Don't touch.
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// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
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set g_log "logs/games_mp.log"
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// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
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// Enable or Disable players ability to access server commands
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set sv_allowClientConsole "1"
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// Max players in your server. (Make sure both match)
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set sv_maxclients "18"
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set party_maxplayers "18"
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// Max players in your server. (Make sure both match)
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// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
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set sv_maxPing "0"
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// Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions
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set sv_timeout "20"
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// How many times you can try to reconnect
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set sv_reconnectlimit "4"
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// Removes ~95% of unneeded lines from the log.
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set com_logFilter "1"
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// Don't touch unless you know what you're doing.
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set sv_pure "0"
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// What IW4MAdmin/B3 uses as a prefix for it's messages.
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set sv_sayName "^7Console"
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// Chat Spam Protection
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set sv_floodProtect "1"
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// Kick Ban Duration. Time before player can re-join the server after getting kicked.
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set sv_kickBanTime "99999"
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// Lobby Mode Server. (Leave at 0 unless you know what you're doing.)
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set set party_enable "0"
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//////////////////////////////////////////////////
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// BASE GAME CONFIGURATION //
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@ -1,6 +1,30 @@
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@echo off
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set GameFiles=C:\b_PlutoniumIW5-Dedicated-Servers\GameFiles
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set Key=xxxxxxxxxxxx
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set CFG=TDM.cfg
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set port=12002
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.\bin\plutonium-bootstrapper-win32.exe iw5mp "%GameFiles%" +set key "%Key%" +set sv_config "%CFG%" +set net_port "%port%" +start_map_rotate -dedicated
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:: IW5 Startup Script
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:: Features Auto-Restart upon server window closed.
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:: By Chase (https://ChaseHall.net)
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:: <3 MW3 Community.
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:: Your Game Server Port.
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:: Make sure you Port Forward both TCP & UDP.
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set GamePort=28961
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:: Game Files Path
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:: Example: GameFiles=C:\b_PlutoniumIW5-Dedicated-Servers\GameFiles
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set GameFiles=[[CHANGE ME]]
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:: License Key
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:: Grab from:
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:: http://platform.plutonium.pw/serverkeys
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set Key=[[PUT YOUR LICENSE KEY HERE]]
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:: Your server.cfg file in admin.
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:: This is where you edit your configs for your server(s)
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set ServerFilename=server.cfg
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.\bin\plutonium-bootstrapper-win32.exe iw5mp "%GameFiles%" +set key "%Key%" +set sv_config "%ServerFilename%" +set net_port "%GamePort%" +start_map_rotate -dedicated
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exit
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@ -1,9 +1,26 @@
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//////////////////////////////////////////////////////////
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// Modern Warfare 3 Server Configuration //
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//////////////////////////////////////////////////////////
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// IW5 Server Config
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// By Chase (https://ChaseHall.net)
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// <3 MW2 Community.
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// Color Codes:
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// ^1 Red
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// ^2 Green
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// ^3 Yellow
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// ^4 Blue
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// ^5 Cyan
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// ^6 Pink
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// ^7 White
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// ^8 Depends on the team colors playing.
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// ^9 Grey
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// ^0 Black
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// Server host name. This should always be set by the server admin.
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seta sv_hostname "Modern Warfare 3"
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seta sv_hostname "^4Modern Warfare 3"
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// Use custom MOTD on loading screen?
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seta sv_motd "This text will be shown to everyone connecting to your server on the loading screen!"
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// Dedicated server play list (DSPL) specifying server map rotation.
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// Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
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@ -11,12 +28,15 @@ seta sv_maprotation "default"
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// Maximum number of clients that may connect to this server (range 1-18)
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seta sv_maxclients 18
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seta party_maxplayers "18"
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// Make sure both of those match.
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// Server password. If set, users will be prompted on join attempt.
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seta g_password ""
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// Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
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seta sv_privateClients 0
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// Example: 2 = 16 public slots, 2 for admins.
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// Password for the private slots on this server. If set, users will be prompted on join attempt.
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// Users providing this password will have access to all slots.
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@ -26,11 +46,12 @@ seta sv_privatePassword ""
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// Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client.
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seta rcon_password ""
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// Create a game log? ("" = disabled, default is "games_mp.log".) When enabled it MUST be unique for every instance.
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// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
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seta g_log "games_mp.log"
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// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
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// Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
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seta g_allowVote 1
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seta g_allowVote 0
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// Toggle allowing dead players to chat with living players (0 (default) or 1)
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seta g_deadChat 0
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@ -46,6 +67,3 @@ seta sv_floodProtect 1
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// Enable Auto Team Balance?
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seta scr_teambalance 1
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// Use custom MOTD on loading screen?
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//seta sv_motd "This text will be shown to everyone connecting to your server on the loading screen!"
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59
T5/Start.bat
59
T5/Start.bat
@ -1,37 +1,48 @@
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@echo off
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::///////////////////////////////////////////////////////////////////////
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::/// T5 Dedicated Server Configuration start-up file ///
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::///////////////////////////////////////////////////////////////////////
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:: T5 Startup Script
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:: Features Auto-Restart upon server window closed.
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:: By Chase (https://ChaseHall.net)
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:: <3 BO1 Community.
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::///////////////////////////////////////////////////////////////////////
|
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::// Your Game Server Port. //
|
||||
::// Make sure you Port Forward both UDP & TCP //
|
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::///////////////////////////////////////////////////////////////////////
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set GamePort=28960
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::///////////////////////////////////////////////////////////////////////
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::// Your edited server.cfg in the "data" folder goes here... //
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::// This is were you edit your hostname, rcon, inactivity, etc //
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::///////////////////////////////////////////////////////////////////////
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:: Your Game Server Port.
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:: Make sure you Port Forward both TCP & UDP.
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set GamePort=28962
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:: Map to start with
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set Map=mp_nuked
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:: Your server.cfg file in userraw.
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:: This is where you edit your configs for your server(s)
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set ServerFilename=server.cfg
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::///////////////////////////////////////////////////////////////////////
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::// Default Map to start //
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::///////////////////////////////////////////////////////////////////////
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:: Mod Support
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:: Example: ModfolderName=mods/bots
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:: No Mod: ModfolderName=
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set ModFolderName=
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set Map=mp_nuked
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:: Name of Server
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:: (Used to title auto-restart cmd window)
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:: **THIS IS NOT YOUR NAME THAT THE SERVER WILL SHOW IN THE SERVER LIST. SEE YOUR SERVER CFG FOR THAT. **
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set name=T5 Server
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::///////////////////////////////////////////////////////////////////////
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||||
:://DONE!! WARNING! Don't mess with anything below this line. SEROUSLY!//
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||||
::///////////////////////////////////////////////////////////////////////
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:: If you wish to disable auto-restart, please comment everything out between BEGIN AUTO-RESTART and END AUTO-RESTART, then uncomment the NON-AUTO-RESTART.
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:: BEGIN AUTO-RESTART
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title %name% - Server Restarter
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echo Server "%name%" will load %ServerFilename% and listen on port %GamePort% TCP/UDP!
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echo To shut down the server, close this window first!
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echo (%date%) - (%time%) %name% server start.
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:server
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start /wait /abovenormal t5m.exe -mp -console +set dedicated 2 +set net_port %GamePort% +set fs_game "%ModFolderName%" +exec %ServerFilename% +map %Map%
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echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts.
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goto server
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:: END AUTO-RESTART
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start iw4x.exe -console +set dedicated 2 +set net_port %GamePort% +exec %ServerFilename%.cfg +set playlist_enabled "0" +map %Map%
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:: BEGIN NON-AUTO-RESTART
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::start t5m.exe -mp -console +set dedicated 2 +set net_port %GamePort% +set fs_game "%ModFolderName%" +exec %ServerFilename% +map %Map%
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::exit
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:: END-AUTO-RESTART
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@ -1,323 +1,473 @@
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///////////////////////////////////////////////////////////
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/// Operation2 T5M Server Configuration file ///
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///////////////////////////////////////////////////////////
|
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// IW4x Server Config
|
||||
// By Chase (https://ChaseHall.net)
|
||||
// <3 BO1 Community.
|
||||
|
||||
|
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// Color Codes:
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// ^1 Red
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// ^2 Green
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// ^3 Yellow
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// ^4 Blue
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// ^5 Cyan
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// ^6 Pink
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// ^7 White
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// ^8 Grey
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// ^9 Brown
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// ^0 Black
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// Sets the server hostname
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set sv_hostname "^2T5 ^7Defualt Server"
|
||||
|
||||
|
||||
// Access to your server to change stuff remotely or ingame. empty disabled
|
||||
set rcon_password ""
|
||||
|
||||
// Max players in your server. (Make sure both match) [Make sure the playlist respects this, too.]
|
||||
sv_maxclients "18"
|
||||
party_maxplayers "18"
|
||||
// Max players in your server. (Make sure both match) [Make sure the playlist respects this, too.]
|
||||
|
||||
// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
|
||||
sv_maxPing "0"
|
||||
|
||||
// Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
|
||||
sv_privatePassword ""
|
||||
|
||||
// Website (IW4MAdmin)
|
||||
set _Website ""
|
||||
|
||||
|
||||
g_allowvote "0" // Allow Vote.
|
||||
g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players.
|
||||
g_password "" // Password Protected Game. Leave blank if you want players to join.
|
||||
g_voiceChatTalkingDuration "500" // Duration you can chat.
|
||||
party_minplayers "2" // Pre-Match Lobby
|
||||
scr_xpscale "1" // Round end XP multiplicator (score * scr_xpscale = xp)
|
||||
snaps "30" // How many full snapshots the server is allowed to send per second. (More = better)
|
||||
sv_clientsidebullets "1" // Bullet holes synced?
|
||||
sv_clientsidevehicles "1" // Vehicles synced?
|
||||
sv_disableClientConsole "0" // Enable or Disable players ability to access server commands
|
||||
sv_doubleCoDPoints "1" // Earn double CoD Points for finished matches?
|
||||
sv_floodProtect "10" // Chat Spam Protection. (Set this to 20 if you are using a RCon tool)
|
||||
sv_floodProtect "4" // Chat Spam Protection.
|
||||
sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
|
||||
sv_maxPing "0" // Max Ping allowed.
|
||||
sv_maxRate "25000" // Max rate on server
|
||||
sv_network_fps 1000 // How often the server checks for new network packets per second. (More = better)
|
||||
sv_privateClients "0" // Private reserved slots on server.
|
||||
// Don't touch unless you know what you're doing.
|
||||
sv_pure "0"
|
||||
// Don't touch unless you know what you're doing.
|
||||
sv_reconnectlimit "5" // How many times you can try to reconnect.
|
||||
sv_timeout "60" // Timeout time period. You will timeout after x seconds when attempting to connect or if you are getting connection interruptions.
|
||||
sv_voice "1" // Allow Voice Chat
|
||||
sv_voicequality "1" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality.
|
||||
sv_zombietime "10" // Your idle time period before getting kicked.
|
||||
voice_deadChat "0" // Enable/Disable voice over IP chat when a player is dead.
|
||||
voice_global "0" // Enable/Disable the use of in-game voice over IP.
|
||||
sv_sayName "Console: " // The name of your server in the text chat, default is "console"
|
||||
g_log "games_mp.log" // The file in which this server should log, "" disables it to save storage
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// SERVER NAME & COLORS TIPS //
|
||||
// PLAYLISTS //
|
||||
//////////////////////////////////////////////////////////
|
||||
// //
|
||||
// ^1 = Red //
|
||||
// ^2 = Green //
|
||||
// ^3 = Orange //
|
||||
// ^4 = Blue //
|
||||
// ^5 = Cyan //
|
||||
// ^6 = Pink //
|
||||
// ^7 = White //
|
||||
// ^8 = Grey //
|
||||
// ^9 = Brown //
|
||||
// ^0 = Black //
|
||||
// //
|
||||
// Hostname Example: ^5I ^6AM ^2LAZY //
|
||||
// //
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
sv_hostname "Operation2 Server" // Please put a server host name here.
|
||||
//1 - Team Deathmatch (18 Players) (rule scr_tdm_scorelimit 10000)
|
||||
//2 - Free For All (18 Players) (rule scr_dm_scorelimit 1500)
|
||||
//3 - Capture The Flag
|
||||
//4 - Search & Destroy
|
||||
//5 - Headquarters
|
||||
//6 - Domination
|
||||
//7 - Sabotage
|
||||
//8 - Demolition
|
||||
//9 - Hardcore Team Deathmatch
|
||||
//10 - Hardcore Free For All
|
||||
//11 - Hardcore Capture The Flag
|
||||
//12 - Hardcore Search & Destroy
|
||||
//13 - Hardcore Headquarters
|
||||
//14 - Hardcore Domination
|
||||
//15 - Hardcore Sabotage
|
||||
//16 - Hardcore Demolition
|
||||
//17 - Barebones Team Deathmatch
|
||||
//18 - Barebones Free For All
|
||||
//19 - Barebones Capture The Flag
|
||||
//20 - Barebones Search & Destroy
|
||||
//21 - Barebones Headquarters
|
||||
//22 - Barebones Domination
|
||||
//23 - Barebones Sabotage
|
||||
//24 - Barebones Demolition
|
||||
//25 - Team Tactical
|
||||
//26 - One in the Chamber (6 Players)
|
||||
//27 - Sticks and Stones (6 Players)
|
||||
//28 - Gun Game (6 Players)
|
||||
//29 - Sharpshooter (6 Players)
|
||||
//30 - Hardcore Team Tactical
|
||||
//31 - Barebones Team Tactical
|
||||
//32 - Team Deathmatch (12 Players)
|
||||
//33 - Free For All (12 Players)
|
||||
//34 - Capture The Flag (12 Players)
|
||||
//35 - Search & Destroy (12 Players)
|
||||
//36 - Headquarters (12 Players)
|
||||
//37 - Domination (12 Players)
|
||||
//38 - Sabotage (12 Players)
|
||||
//39 - Demolition (12 Players)
|
||||
//40 - Team Tactical (12 Players)
|
||||
//41 - Hardcore Team Deathmatch (12 Players)
|
||||
//42 - Hardcore Free For All (12 Players)
|
||||
//43 - Hardcore Capture The Flag (12 Players)
|
||||
//44 - Hardcore Search & Destroy (12 Players)
|
||||
//45 - Hardcore Headquarters (12 Players)
|
||||
//46 - Hardcore Domination (12 Players)
|
||||
//47 - Hardcore Sabotage (12 Players)
|
||||
//48 - Hardcore Demolition (12 Players)
|
||||
//49 - Hardcore Team Tactical (12 Players)
|
||||
//50 - Barebones Team Deathmatch (12 Players)
|
||||
//51 - Barebones Free For All (12 Players)
|
||||
//52 - Barebones Capture The Flag (12 Players)
|
||||
//53 - Barebones Search & Destroy (12 Players)
|
||||
//54 - Barebones Headquarters (12 Players)
|
||||
//55 - Barebones Domination (12 Players)
|
||||
//56 - Barebones Sabotage (12 Players)
|
||||
//57 - Barebones Team Tactical (12 Players)
|
||||
//58 - EMPTY (Don't use this!)
|
||||
//59 - EMPTY (Don't use this!)
|
||||
//61 - EMPTY (Don't use this!)
|
||||
//62 - EMPTY (Don't use this!)
|
||||
//63 - EMPTY (Don't use this!)
|
||||
//64 - EMPTY (Don't use this!)
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// NON-GAMEPLAY CONFIGURATION //
|
||||
// PLAYLIST DVARS //
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
rcon_password "" // Access to your server to change stuff remotely. empty = disabled
|
||||
g_password "" // Password Protected Game. Leave blank if you want players to join.
|
||||
g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players.
|
||||
g_allowvote "0" // Allow Vote.
|
||||
sv_disableClientConsole "0" // Enable or Disable players ability to access server commands
|
||||
sv_timeout "60" // Timeout time period. You will timeout after x seconds when attempting to connect or if you are getting connection interruptions.
|
||||
sv_zombietime "10" // Your idle time period before getting kicked.
|
||||
sv_floodProtect "4" // Chat Spam Protection.
|
||||
sv_maxPing "0" // Max Ping allowed.
|
||||
sv_maxRate "25000" // Max rate on server
|
||||
sv_minPing "0" // Minimum Ping allowed.
|
||||
sv_maxclients "18" // Maximum players that can enter server.
|
||||
sv_privateClients "0" // Private reserved slots on server.
|
||||
sv_pure "0" // Match data with both the cilent and server.
|
||||
sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
|
||||
sv_reconnectlimit "5" // How many times you can try to reconnect.
|
||||
sv_voice "1" // Allow Voice Chat
|
||||
voice_deadChat "0" // Enable/Disable voice over IP chat when a player is dead.
|
||||
voice_global "0" // Enable/Disable the use of in-game voice over IP.
|
||||
sv_voicequality "3" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality.
|
||||
g_voiceChatTalkingDuration "500" // Duration you can chat.
|
||||
playlist_enabled "1" // Enable playlists?
|
||||
playlist "1" // Which playlist should be run?
|
||||
//playlist_excludeMap "mp_nuked" // Exclude this map from the server rotation.
|
||||
//playlist_excludeGametype "dm" // Exclude this gametype.
|
||||
//playlist_excludeGametypeMap "tdm mp_nuked"// Exclude this gametype map.
|
||||
//playlist_excludeDlc "1" // Enable/Disable First Strike DLC Map Pack.
|
||||
//playlist_excludeDlc2 "1" // Enable/Disable Escalation DLC Map Pack.
|
||||
//playlist_excludeDlc3 "1" // Enable/Disable Annihilation DLC Map Pack.
|
||||
//playlist_excludeDlc4 "1" // Enable/Disable Rezurrection DLC Map Pack.
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// BASE GAME CONFIGURATION //
|
||||
// GENERIC GAMEPLAY CONFIGURATION //
|
||||
//////////////////////////////////////////////////////////
|
||||
// //
|
||||
// "tdm" Team deathmatch //
|
||||
// "dm" Free-for-all //
|
||||
// "sab" Sabotage //
|
||||
// "dem" Demolition //
|
||||
// "ctf" Capture the flag //
|
||||
// "sd" Search and destroy //
|
||||
// "dom" Domination //
|
||||
// "koth" Headquarters //
|
||||
// //
|
||||
// Some might be overwritten by playlists! //
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
//scr_allowannouncer "1" // Allow Announcer?
|
||||
//scr_allowbattlechatter "1" // Allow battle chatter? (PCs announcing their actions like reloading)
|
||||
//scr_disable_attachments "0" // Disable attachments?
|
||||
//scr_disable_cac "0" // Disable custom classes?
|
||||
//scr_disable_contracts "0" // Disable contracts?
|
||||
//scr_disable_equipment "0" // Disable Equipment?
|
||||
//scr_disable_tacinsert "0" // Disable Tactical Insertion?
|
||||
//scr_disable_weapondrop "0" // Disable dropped weapons?
|
||||
//scr_dog_count "8" // Amount of dogs
|
||||
//scr_dog_health "100" // Health per dog
|
||||
//scr_dog_max_at_once "4" // How many groups of dogs can be called in at the same time?
|
||||
//scr_dog_time "60" // How long dogs stay on the level
|
||||
//scr_fog_disable "0" // Disable fog?
|
||||
//scr_game_allowfinalkillcam "1" // Allow final killcam?
|
||||
//scr_game_allowkillcam "1" // Allow killcam?
|
||||
//scr_game_bulletdamage "1.0" // bullte damage (1.0 = 100%, 0.5 = 50% and 2.0 = 200%)
|
||||
//scr_game_deathpointloss "0" // Points lost on death
|
||||
//scr_game_forceradar "0" // Force enable UAV?
|
||||
//scr_game_graceperiod "15" // Grace period at the begining of each round?
|
||||
//scr_game_hardpoints "1" // Hardcore Scoring System.
|
||||
//scr_game_killstreaks "1" // Enable/Disable Killstreak rewards.
|
||||
//scr_game_onlyheadshots "0" // Only headshots deal damage?
|
||||
//scr_game_perks "1" // Allow perks?
|
||||
//scr_game_prematchperiod "15" // Pre-match time?
|
||||
//scr_game_spectatetype "1" // 0 = disabled, 1 = own team, 2 = all players, 3 = all players + free roam
|
||||
//scr_game_suicidepointloss "0" // Loose points for suicides?
|
||||
//scr_gun_game_spectatetype "3" // Same as scr_game_spectatetype, there are no teams in GG though
|
||||
//scr_intermission_time "15" // Time spent on the post game screen
|
||||
//scr_killstreak_stacking "0" // Killstreak roll over(?)
|
||||
//scr_player_allowrevive "1" // Allow players to revive team mates?
|
||||
//scr_player_forcerespawn "1" // Force respawn?
|
||||
//scr_player_healthregentime "5" // How long a player has to be without incoming damage until health regen starts.
|
||||
//scr_player_maxhealth "100" // Player dmg
|
||||
//scr_player_numlives "0" // Number of lives a player has (0 = unlimited)
|
||||
//scr_player_respawndelay "0" // How long a player has to be dead to respawn?
|
||||
//scr_player_sprinttime "4" // How long a player can sprint without perks?
|
||||
//scr_player_suicidespawndelay "0" // Punish suicidal players with longer death time?
|
||||
//scr_rcbomb_notimeout "0" // RC-XD Bomb disable time limit?
|
||||
//scr_team_allowHardpointStreakAfterDeath "0" // Allow killstreaks to be used after death to help ones team?
|
||||
//scr_team_artilleryTeamKillPenalty "0.25" // Multiplier for tk penalities caused by the Mortar Team
|
||||
//scr_team_fftype "0" // 0 = disabled, 1 = enabled and 3 = mirrored (3 is untested)
|
||||
//scr_team_kickteamkillers "0" // kick team killers?
|
||||
//scr_team_teamkillpointloss "1" // Point penalty for teamkills?
|
||||
//scr_team_teamkillspawndelay "20" // Delay spawns of teamkillers?
|
||||
//scr_teambalance "0" // Autobalance teams?
|
||||
//scr_teamKillPunishCount "4" // After how many teamkills are players punished?
|
||||
|
||||
//scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak.
|
||||
//scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link
|
||||
//scr_hardpoint_allowradardirection "1" // Radar Direction
|
||||
//scr_hardpoint_allowsupply "1" // Care Package
|
||||
//scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner
|
||||
//scr_hardpoint_allowcounteruav "1" // Counter Spy Plane
|
||||
//scr_hardpoint_allowhelicopter_player "1" // Helicopter
|
||||
//scr_hardpoint_allowmortar "1" // Mortar Team
|
||||
//scr_hardpoint_allownapalm "1" // Napalm Airstrike
|
||||
//scr_hardpoint_allowrcbomb "1" // RC-XD Bomb
|
||||
//scr_hardpoint_allowairstrike "1" // Air Strike
|
||||
//scr_hardpoint_allowauto_turret "1" // Auto Turret
|
||||
//scr_hardpoint_allowradar "1" // Allow Radar
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// ┏┓ ┏┓ //
|
||||
// ┃┃ You don't have to change anything below this, ┃┃ //
|
||||
// ┃┃ if you are using playlists. ┃┃ //
|
||||
// ┗┛ Using playlists is highly encouraged to ensure ┗┛ //
|
||||
// ┏┓ a nice diversity of maps to choose from. ┏┓ //
|
||||
// ┗┛ THERE IS NO POINT IN HAVING 30 NukeTown only Servers! ┗┛ //
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// BASE GAME CONFIGURATION //
|
||||
//////////////////////////////////////////////////////////
|
||||
// //
|
||||
// "tdm" Team deathmatch //
|
||||
// "dm" Free-for-all //
|
||||
// "sab" Sabotage //
|
||||
// "dem" Demolition //
|
||||
// "ctf" Capture the flag //
|
||||
// "sd" Search and destroy //
|
||||
// "dom" Domination //
|
||||
// "koth" Headquarters //
|
||||
//////////// Wager Matchs ////////////////////////////////
|
||||
// //
|
||||
// -IMPORTANT- //
|
||||
// ENABLE xblive_wagermatch "1" //
|
||||
// //
|
||||
// "hlnd" Stick and Stones* //
|
||||
// "gun" Gun mode* //
|
||||
// "shrp" Sharpshooter* //
|
||||
// "oic" One in the Chamber* //
|
||||
// //
|
||||
// //
|
||||
// -IMPORTANT- //
|
||||
// ENABLE xblive_wagermatch "1" //
|
||||
// //
|
||||
// "hlnd" Stick and Stones* //
|
||||
// "gun" Gun mode* //
|
||||
// "shrp" Sharpshooter* //
|
||||
// "oic" One in the Chamber* //
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
g_gametype "tdm" // Select gametype from the list above
|
||||
xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems
|
||||
|
||||
scr_game_hardpoints "1" // Hardcore Scoring System.
|
||||
scr_game_killstreaks "1" // Enable/Disable Killstreak rewards.
|
||||
scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak.
|
||||
scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link
|
||||
scr_hardpoint_allowradardirection "1" // Radar Direction
|
||||
scr_hardpoint_allowsupply "1" // Care Package
|
||||
scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner
|
||||
scr_hardpoint_allowcounteruav "1" // Counter Spy Plane
|
||||
scr_hardpoint_allowhelicopter_player "1" // Helicopter
|
||||
scr_hardpoint_allowmortar "1" // Mortar Team
|
||||
scr_hardpoint_allownapalm "1" // Napalm Airstrike
|
||||
scr_hardpoint_allowrcbomb "1" // RC-XD Bomb
|
||||
scr_hardpoint_allowairstrike "1" // Air Strike
|
||||
scr_hardpoint_allowauto_turret "1" // Auto Turret
|
||||
scr_hardpoint_allowradar "1" // Allow Radar
|
||||
//g_gametype "tdm" // Select gametype from the list above
|
||||
//xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// HARDCORE CONFIGURATION //
|
||||
// HARDCORE CONFIGURATION //
|
||||
//////////////////////////////////////////////////////////
|
||||
// uncomment below commands for some hardcore //
|
||||
// by removing the // before each set dvar. //
|
||||
// uncomment below commands for some hardcore //
|
||||
// by removing the // before each set dvar. //
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
// scr_hardcore "1" // Enable or Disable Hardcore Mode.
|
||||
// ui_hud_hardcore "1" // Heads up display.
|
||||
// scr_game_deathpointloss "0" // Points Loss on death XP.
|
||||
// scr_game_onlyheadshots "1" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
|
||||
// scr_player_maxhealth "30" // Percent of Health players will have on Respawn.
|
||||
// scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
|
||||
// scr_player_healthregentime "0" // Time it takes you to recover damage.
|
||||
// scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature.
|
||||
// scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
|
||||
// scr_hardcore "1" // Enable or Disable Hardcore Mode.
|
||||
// ui_hud_hardcore "1" // Heads up display.
|
||||
// scr_game_deathpointloss "0" // Points Loss on death XP.
|
||||
// scr_game_onlyheadshots "1" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
|
||||
// scr_player_maxhealth "30" // Percent of Health players will have on Respawn.
|
||||
// scr_team_fftype "1" // Enable or Disable Friendly Fire. 1 = on, 2 = reflect, 3 = shared
|
||||
// scr_player_healthregentime "0" // Time it takes you to recover damage.
|
||||
// scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature.
|
||||
// scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// FREE FOR ALL GAMETYPE SETTINGS //
|
||||
// FREE FOR ALL GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
scr_dm_scorelimit "1000" // Points needed to win the game.
|
||||
scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached.
|
||||
//scr_dm_scorelimit "1000" // Points needed to win the game.
|
||||
//scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached.
|
||||
|
||||
scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn.
|
||||
scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round.
|
||||
scr_dm_numlives "0" // Lives per player 0 for unlimited.
|
||||
scr_dm_roundlimit "1" // Round limit.
|
||||
scr_dm_score_suicide "0" // Points allotted for suicide.
|
||||
scr_dm_globalbattlechatterprobability "100"
|
||||
//scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn.
|
||||
//scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round.
|
||||
//scr_dm_numlives "0" // Lives per player 0 for unlimited.
|
||||
//scr_dm_roundlimit "1" // Round limit.
|
||||
//scr_dm_score_suicide "0" // Points allotted for suicide.
|
||||
//scr_dm_globalbattlechatterprobability "100" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// TEAM DEATHMATCH GAMETYPE SETTINGS //
|
||||
// TEAM DEATHMATCH GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
scr_tdm_scorelimit "10000" // Score limit to win the game.
|
||||
scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
//scr_tdm_scorelimit "10000" // Score limit to win the game.
|
||||
//scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
|
||||
scr_tdm_playerrespawndelay "0" // Respawn wait.
|
||||
scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
scr_tdm_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
scr_tdm_roundlimit "1" // Rounds per game.
|
||||
scr_tdm_globalbattlechatterprobability "0"
|
||||
//scr_tdm_playerrespawndelay "0" // Respawn wait.
|
||||
//scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
//scr_tdm_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
//scr_tdm_roundlimit "1" // Rounds per game.
|
||||
//scr_tdm_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// DOMINATION GAMETYPE SETTINGS //
|
||||
// DOMINATION GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
scr_dom_scorelimit "200" // Score limit per game.
|
||||
scr_dom_timelimit "60" // Duration in minutes per round.
|
||||
//scr_dom_scorelimit "200" // Score limit per game.
|
||||
//scr_dom_timelimit "60" // Duration in minutes per round.
|
||||
|
||||
scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn.
|
||||
scr_dom_waverespawndelay "0" // Spawn delay at start.
|
||||
scr_dom_flagcapturetime "10" // Time in seconds to capture a flag.
|
||||
scr_dom_numlives "0" // Lives per player 0 for unlimited.
|
||||
scr_dom_roundlimit "1" // Rounds played per game.
|
||||
scr_dom_globalbattlechatterprobability "0"
|
||||
//scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn.
|
||||
//scr_dom_waverespawndelay "0" // Spawn delay at start.
|
||||
//scr_dom_flagcapturetime "10" // Time in seconds to capture a flag.
|
||||
//scr_dom_numlives "0" // Lives per player 0 for unlimited.
|
||||
//scr_dom_roundlimit "1" // Rounds played per game.
|
||||
//scr_dom_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// DEMOLITION GAMETYPE SETTINGS //
|
||||
// DEMOLITION GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
scr_dem_scorelimit "2" // Score limit needed to win.
|
||||
scr_dem_timelimit "2.5" // Round time limit.
|
||||
//scr_dem_scorelimit "2" // Score limit needed to win.
|
||||
//scr_dem_timelimit "2.5" // Round time limit.
|
||||
|
||||
scr_dd_roundswitch "1" // Rounds before the teams switch the sides.
|
||||
scr_dd_bombtimer "45" // Time the bomb takes to detonate.
|
||||
scr_dd_defusetime "5" // Time taken to defuse the bomb.
|
||||
scr_dd_extratime "3"
|
||||
scr_dd_numlives "0" // Lives per player 0 for unlimited.
|
||||
scr_dd_planttime "5" // Time it takes to plant a bomb in seconds.
|
||||
scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners.
|
||||
scr_dd_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
|
||||
scr_dem_globalbattlechatterprobability "0"
|
||||
//scr_dd_roundswitch "1" // Rounds before the teams switch the sides.
|
||||
//scr_dd_bombtimer "45" // Time the bomb takes to detonate.
|
||||
//scr_dd_defusetime "5" // Time taken to defuse the bomb.
|
||||
//scr_dd_extratime "3"
|
||||
//scr_dd_numlives "0" // Lives per player 0 for unlimited.
|
||||
//scr_dd_planttime "5" // Time it takes to plant a bomb in seconds.
|
||||
//scr_dd_roundlimit "3" // Rounds the game is limited to, if there are no winners.
|
||||
//scr_dd_playerrespawndelay "0" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
|
||||
//scr_dem_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// SEARCH AND DESTROY GAMETYPE SETTINGS //
|
||||
// SEARCH AND DESTROY GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
scr_sd_scorelimit "4" // Score limit required to win the game.
|
||||
scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached.
|
||||
//scr_sd_scorelimit "4" // Score limit required to win the game.
|
||||
//scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached.
|
||||
|
||||
set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
|
||||
set scr_sd_waverespawndelay "0" // Delay for first respawn.
|
||||
set scr_sd_numlives "1" // Number of lives per player per game.
|
||||
set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
|
||||
set scr_sd_winlimit "4" // amount of wins needed to win a round-based game
|
||||
set scr_sd_roundswitch "1" // after X rounds, switch sides
|
||||
set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
|
||||
set scr_sd_defusetime "5" // Time taken to defuse the bomb.
|
||||
set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'
|
||||
set scr_sd_planttime "5"
|
||||
scr_sd_globalbattlechatterprobability "0"
|
||||
//set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
|
||||
//set scr_sd_waverespawndelay "0" // Delay for first respawn.
|
||||
//set scr_sd_numlives "1" // Number of lives per player per game.
|
||||
//set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
|
||||
//set scr_sd_winlimit "4" // amount of wins needed to win a round-based game
|
||||
//set scr_sd_roundswitch "1" // after X rounds, switch sides
|
||||
//set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
|
||||
//set scr_sd_defusetime "5" // Time taken to defuse the bomb.
|
||||
//set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'
|
||||
//set scr_sd_planttime "5"
|
||||
//scr_sd_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// SABOTAGE GAMETYPE SETTINGS //
|
||||
// SABOTAGE GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached.
|
||||
scr_sab_scorelimit "1" // Score limit to win the match.
|
||||
//scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached.
|
||||
//scr_sab_scorelimit "1" // Score limit to win the match.
|
||||
|
||||
scr_sab_bombtimer "45" // Duration in seconds the bomb takes to detonate.
|
||||
scr_sab_defusetime "5" // Time taken to defuse the bomb.
|
||||
scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
|
||||
scr_sab_numlives "0" // Number of lives players get.
|
||||
scr_sab_planttime "2.5" // Time taken to plant the bomb.
|
||||
scr_sab_playerrespawndelay "7.5" // Time before respawn.
|
||||
scr_sab_roundlimit "1" // Rounds per game.
|
||||
scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
|
||||
scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
|
||||
scr_sab_globalbattlechatterprobability "0"
|
||||
//scr_sab_bombtimer "45" // Duration in seconds the bomb takes to detonate.
|
||||
//scr_sab_defusetime "5" // Time taken to defuse the bomb.
|
||||
//scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
|
||||
//scr_sab_numlives "0" // Number of lives players get.
|
||||
//scr_sab_planttime "2.5" // Time taken to plant the bomb.
|
||||
//scr_sab_playerrespawndelay "7.5" // Time before respawn.
|
||||
//scr_sab_roundlimit "1" // Rounds per game.
|
||||
//scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
|
||||
//scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
|
||||
//scr_sab_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// CAPTURE THE FLAG GAMETYPE SETTINGS //
|
||||
// CAPTURE THE FLAG GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
scr_ctf_scorelimit "3" // Target score before the round ends.
|
||||
scr_ctf_timelimit "5" // Round length.
|
||||
//scr_ctf_scorelimit "3" // Target score before the round ends.
|
||||
//scr_ctf_timelimit "5" // Round length.
|
||||
|
||||
scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar.
|
||||
scr_ctf_flagrespawntime "0" // Time before a captured flag respawns.
|
||||
scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked.
|
||||
scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
|
||||
scr_ctf_roundlimit "3" // How many rounds match would last.
|
||||
scr_ctf_roundswitch "1" // Rounds before the teams switch sides.
|
||||
scr_ctf_touchreturn "1" // Ability to return the flag by touching it.
|
||||
scr_ctf_waverespawndelay "15"
|
||||
scr_ctf_globalbattlechatterprobability "0"
|
||||
//scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar.
|
||||
//scr_ctf_flagrespawntime "0" // Time before a captured flag respawns.
|
||||
//scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked.
|
||||
//scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
//scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
|
||||
//scr_ctf_roundlimit "3" // How many rounds match would last.
|
||||
//scr_ctf_roundswitch "1" // Rounds before the teams switch sides.
|
||||
//scr_ctf_touchreturn "1" // Ability to return the flag by touching it.
|
||||
//scr_ctf_waverespawndelay "15" // Delay in seconds for each respawn wave.
|
||||
//scr_ctf_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// HEADQUARTERS GAMETYPE SETTINGS //
|
||||
// HEADQUARTERS GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
scr_koth_scorelimit "250" // Score limit to win the game.
|
||||
scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
|
||||
//scr_koth_scorelimit "250" // Score limit to win the game.
|
||||
//scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
|
||||
|
||||
scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
|
||||
scr_koth_playerrespawndelay "0" // Players respawn wait.
|
||||
scr_koth_roundlimit "1" // Rounds to be played.
|
||||
scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
|
||||
scr_koth_winlimit "1" // rounds per game
|
||||
scr_koth_waverespawndelay "0" // First respawn delay for each round.
|
||||
scr_koth_globalbattlechatterprobability "0"
|
||||
//scr_koth_numlives "0" // Number of lives per game. 0 for unlimited.
|
||||
//scr_koth_playerrespawndelay "0" // Players respawn wait.
|
||||
//scr_koth_roundlimit "1" // Rounds to be played.
|
||||
//scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
|
||||
//scr_koth_winlimit "1" // rounds per game
|
||||
//scr_koth_waverespawndelay "0" // First respawn delay for each round.
|
||||
//scr_koth_globalbattlechatterprobability "0" // How many actions in percent will trigger a PC to announce their action in game. 100 = every, 50 = every second, 25 every fourth action.
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// MAP ROTATION TIPS //
|
||||
// MAP ROTATION TIPS //
|
||||
//////////////////////////////////////////////////////////
|
||||
// //
|
||||
// ARRAY - mp_array //
|
||||
// CRACKED - mp_cracked //
|
||||
// CRISIS - mp_crisis //
|
||||
// FIRINGRANGE - mp_firingrange //
|
||||
// GRID - mp_duga //
|
||||
// HANOI - mp_hanoi //
|
||||
// HAVANA - mp_cairo //
|
||||
// JUNGLE - mp_havoc //
|
||||
// LAUNCH - mp_cosmodrome //
|
||||
// NUKETOWN - mp_nuked //
|
||||
// RADIATION - mp_radiation //
|
||||
// SUMMIT - mp_mountain //
|
||||
// VILLA - mp_villa //
|
||||
// WMD - mp_russianbase //
|
||||
// //
|
||||
// //
|
||||
// ARRAY - mp_array //
|
||||
// CRACKED - mp_cracked //
|
||||
// CRISIS - mp_crisis //
|
||||
// FIRINGRANGE - mp_firingrange //
|
||||
// GRID - mp_duga //
|
||||
// HANOI - mp_hanoi //
|
||||
// HAVANA - mp_cairo //
|
||||
// JUNGLE - mp_havoc //
|
||||
// LAUNCH - mp_cosmodrome //
|
||||
// NUKETOWN - mp_nuked //
|
||||
// RADIATION - mp_radiation //
|
||||
// SUMMIT - mp_mountain //
|
||||
// VILLA - mp_villa //
|
||||
// WMD - mp_russianbase //
|
||||
// //
|
||||
//// DLC1 FIRSTSTRIKE ////////////////////////////////////
|
||||
// //
|
||||
// BERLIN WALL - mp_berlinwall2 //
|
||||
// DISCOVERY - mp_discovery //
|
||||
// KOWLOON - mp_kowloon //
|
||||
// STADIUM - mp_stadium //
|
||||
// //
|
||||
// //
|
||||
// BERLIN WALL - mp_berlinwall2 //
|
||||
// DISCOVERY - mp_discovery //
|
||||
// KOWLOON - mp_kowloon //
|
||||
// STADIUM - mp_stadium //
|
||||
// //
|
||||
//// DLC2 ESCALATION /////////////////////////////////////
|
||||
// //
|
||||
// CONVOY - mp_gridlock //
|
||||
// HOTEL - mp_hotel //
|
||||
// STOCKPILE - mp_outskirts //
|
||||
// ZOO - mp_zoo //
|
||||
// //
|
||||
// //
|
||||
// CONVOY - mp_gridlock //
|
||||
// HOTEL - mp_hotel //
|
||||
// STOCKPILE - mp_outskirts //
|
||||
// ZOO - mp_zoo //
|
||||
// //
|
||||
//// DLC3 ANNIHILATION ///////////////////////////////////
|
||||
// //
|
||||
// DRIVE-IN - mp_drivein //
|
||||
// HANGER 18 - mp_area51 //
|
||||
// HAZARD - mp_golfcourse //
|
||||
// SILO - mp_silo //
|
||||
// //
|
||||
// //
|
||||
// DRIVE-IN - mp_drivein //
|
||||
// HANGER 18 - mp_area51 //
|
||||
// HAZARD - mp_golfcourse //
|
||||
// SILO - mp_silo //
|
||||
// //
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// GAMETYPE MAP ROTATION TIPS //
|
||||
// GAMETYPE MAP ROTATION TIPS //
|
||||
//////////////////////////////////////////////////////////
|
||||
// //
|
||||
// Example: set sv_maprotation //
|
||||
// //
|
||||
// Example: set sv_maprotation //
|
||||
// "gametype dm map mp_zoo gametype sd map mp_hotel" //
|
||||
// //
|
||||
// "tdm" Team deathmatch (used by default) //
|
||||
// "dm" Free-for-all //
|
||||
// "sab" Sabotage //
|
||||
// "dem" Demolition //
|
||||
// "ctf" Capture the flag //
|
||||
// "sd" Search and destroy //
|
||||
// "dom" Domination //
|
||||
// "koth" Headquarters //
|
||||
// //
|
||||
// //
|
||||
// "tdm" Team deathmatch (used by default) //
|
||||
// "dm" Free-for-all //
|
||||
// "sab" Sabotage //
|
||||
// "dem" Demolition //
|
||||
// "ctf" Capture the flag //
|
||||
// "sd" Search and destroy //
|
||||
// "dom" Domination //
|
||||
// "koth" Headquarters //
|
||||
// //
|
||||
//////////// Wager Matchs ////////////////////////////////
|
||||
// //
|
||||
// -IMPORTANT- //
|
||||
// ENABLE xblive_wagermatch "1" //
|
||||
// //
|
||||
// "hlnd" Stick and Stones* //
|
||||
// "gun" Gun mode* //
|
||||
// "shrp" Sharpshooter* //
|
||||
// "oic" One in the Chamber* //
|
||||
// //
|
||||
// //
|
||||
// -IMPORTANT- //
|
||||
// ENABLE xblive_wagermatch "1" //
|
||||
// //
|
||||
// "hlnd" Stick and Stones* //
|
||||
// "gun" Gun mode* //
|
||||
// "shrp" Sharpshooter* //
|
||||
// "oic" One in the Chamber* //
|
||||
// //
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
set sv_maprotation "map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase map mp_berlinwall2 map mp_discovery map mp_kowloon map mp_stadium map mp_gridlock map mp_hotel map mp_outskirts map mp_zoo map mp_drivein map mp_area51 map mp_golfcourse map mp_silo"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// PLAYLIST DVARS //
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
playlist_enabled "0" // Reserved slots for players in playlist.
|
||||
playlist_excludeMap "mapname" // Exclude this map from the server rotation. Type in the map name shortname.
|
||||
playlist_excludeGametype "" // Exclude this gametype, type in the gametype shortname.
|
||||
playlist_excludeGametypeMap "" // Exclude this gametype map, type in the map shortname.
|
||||
//set sv_maprotation "map mp_nuked"
|
@ -1,17 +1,40 @@
|
||||
@echo off
|
||||
::name of the config file the server should use.
|
||||
set cfg=dedicated.cfg
|
||||
::name of the server shown in the title of the cmd window
|
||||
set name=TDM 1
|
||||
::Port used by the server
|
||||
set port=4976
|
||||
:: T6 MP Startup Script
|
||||
:: Features Auto-Restart upon server window closed.
|
||||
:: By Chase (https://ChaseHall.net)
|
||||
:: <3 BO2 Community.
|
||||
|
||||
title PlutoniumT6 - %name% - Server restarter
|
||||
echo Visit plutonium.pw / Join the Discord (a6JM2Tv) for NEWS and Updates!
|
||||
echo Server "%name%" will load %cfg% and listen on port %port% UDP!
|
||||
echo To shut down the server close this window first!
|
||||
|
||||
:: Your Game Server Port.
|
||||
:: Make sure you Port Forward both TCP & UDP.
|
||||
set GamePort=28964
|
||||
|
||||
|
||||
:: Your server.cfg file in userraw.
|
||||
:: This is where you edit your configs for your server(s)
|
||||
set ServerFilename=server_mp.cfg
|
||||
|
||||
|
||||
:: Name of Server
|
||||
:: (Used to title auto-restart cmd window)
|
||||
:: **THIS IS NOT YOUR NAME THAT THE SERVER WILL SHOW IN THE SERVER LIST. SEE YOUR SERVER CFG FOR THAT. **
|
||||
set name=T6 MP Server
|
||||
|
||||
|
||||
:: If you wish to disable auto-restart, please comment everything out between BEGIN AUTO-RESTART and END AUTO-RESTART, then uncomment the NON-AUTO-RESTART.
|
||||
:: BEGIN AUTO-RESTART
|
||||
title %name% - Server Restarter
|
||||
echo Server "%name%" will load %ServerFilename% and listen on port %GamePort% TCP/UDP!
|
||||
echo To shut down the server, close this window first!
|
||||
echo (%date%) - (%time%) %name% server start.
|
||||
:server
|
||||
start /wait /abovenormal t6rmp.exe -dedicated +sv_config %cfg% +net_port %port%
|
||||
start /wait /abovenormal t6rmp.exe -dedicated +sv_config %ServerFilename% +net_port %GamePort%
|
||||
echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts.
|
||||
goto server
|
||||
:: END AUTO-RESTART
|
||||
|
||||
|
||||
:: BEGIN NON-AUTO-RESTART
|
||||
::start t6rmp.exe -dedicated +sv_config %ServerFilename% +net_port %GamePort%
|
||||
::exit
|
||||
:: END-AUTO-RESTART
|
@ -1,17 +1,40 @@
|
||||
@echo off
|
||||
::name of the config file the server should use.
|
||||
set cfg=dedicated_zm.cfg
|
||||
::name of the server shown in the title of the cmd window
|
||||
set name=ZM 1
|
||||
::Port used by the server
|
||||
set port=4976
|
||||
:: T6 ZM Startup Script
|
||||
:: Features Auto-Restart upon server window closed.
|
||||
:: By Chase (https://ChaseHall.net)
|
||||
:: <3 BO2 Community.
|
||||
|
||||
title PlutoniumT6 - %name% - Server restarter
|
||||
echo Visit plutonium.pw / Join the Discord (a6JM2Tv) for NEWS and Updates!
|
||||
echo Server "%name%" will load %cfg% and listen on port %port% UDP!
|
||||
echo To shut down the server close this window first!
|
||||
|
||||
:: Your Game Server Port.
|
||||
:: Make sure you Port Forward both TCP & UDP.
|
||||
set GamePort=28963
|
||||
|
||||
|
||||
:: Your server.cfg file in userraw.
|
||||
:: This is where you edit your configs for your server(s)
|
||||
set ServerFilename=server_zm.cfg
|
||||
|
||||
|
||||
:: Name of Server
|
||||
:: (Used to title auto-restart cmd window)
|
||||
:: **THIS IS NOT YOUR NAME THAT THE SERVER WILL SHOW IN THE SERVER LIST. SEE YOUR SERVER CFG FOR THAT. **
|
||||
set name=T6 ZM Server
|
||||
|
||||
|
||||
:: If you wish to disable auto-restart, please comment everything out between BEGIN AUTO-RESTART and END AUTO-RESTART, then uncomment the NON-AUTO-RESTART.
|
||||
:: BEGIN AUTO-RESTART
|
||||
title %name% - Server Restarter
|
||||
echo Server "%name%" will load %ServerFilename% and listen on port %GamePort% TCP/UDP!
|
||||
echo To shut down the server, close this window first!
|
||||
echo (%date%) - (%time%) %name% server start.
|
||||
:server
|
||||
start /wait /abovenormal t6rzm.exe -dedicated +sv_config %cfg% +net_port %port%
|
||||
start /wait /abovenormal t6rzm.exe -dedicated +sv_config %ServerFilename% +net_port %GamePort%
|
||||
echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts.
|
||||
goto server
|
||||
:: END AUTO-RESTART
|
||||
|
||||
|
||||
:: BEGIN NON-AUTO-RESTART
|
||||
::start t6rzm.exe -dedicated +sv_config %ServerFilename% +net_port %GamePort%
|
||||
::exit
|
||||
:: END-AUTO-RESTART
|
@ -1,34 +1,76 @@
|
||||
///////////////////////////////////////////////////
|
||||
/// PlutoT6 MP Server Configuration file //
|
||||
///////////////////////////////////////////////////
|
||||
// This config best view with Notepad++ OR //
|
||||
// Other *nix compatible editors of your choice. //
|
||||
///////////////////////////////////////////////////
|
||||
// 0.1 Basic version //
|
||||
// 0.2 Added map list and map rotation //
|
||||
// 0.3 Added Colors and B3/Log/RCon section //
|
||||
// 0.4 Added gametype to map list and rotation //
|
||||
// 0.5 Added location to map list and rotation //
|
||||
// 0.6 Added Sharp Shooter and Gun game //
|
||||
// 0.7 Clean up //
|
||||
// 0.8 Additional gts -Fry //
|
||||
// 0.9 Cleaned up the mess Fry merged, //
|
||||
// added more comments //
|
||||
// 1.0 Noob friendly -Fry //
|
||||
//////////////////////////////////////////////////
|
||||
// SERVER NAME & COLORS TIPS //
|
||||
//////////////////////////////////////////////////
|
||||
// ^0 Black //
|
||||
// ^1 Red //
|
||||
// ^2 Green //
|
||||
// ^3 Yellow //
|
||||
// ^4 Blue //
|
||||
// ^5 Cyan //
|
||||
// ^6 Pink //
|
||||
// ^7 White //
|
||||
//////////////////////////////////////////////////
|
||||
// T6 MP Server Config
|
||||
// By Chase (https://ChaseHall.net)
|
||||
// <3 BO2 Community.
|
||||
|
||||
|
||||
// Color Codes:
|
||||
// ^1 Red
|
||||
// ^2 Green
|
||||
// ^3 Yellow
|
||||
// ^4 Blue
|
||||
// ^5 Cyan
|
||||
// ^6 Pink
|
||||
// ^7 White
|
||||
// ^0 Black
|
||||
|
||||
// Sets the server hostname
|
||||
sv_hostname "^2IW4x ^7Defualt Server"
|
||||
|
||||
|
||||
// Access to your server to change stuff remotely or ingame. empty disabled
|
||||
rcon_password ""
|
||||
|
||||
// Max players in your server. (Make sure both match) [Make sure the playlist respects this, too.]
|
||||
sv_maxclients "18"
|
||||
party_maxplayers "18"
|
||||
// Max players in your server. (Make sure both match) [Make sure the playlist respects this, too.]
|
||||
|
||||
// Password Protected Server. Leave blank if you want players to join or password if you want to keep public out.
|
||||
g_password ""
|
||||
|
||||
// Website (IW4MAdmin)
|
||||
_Website ""
|
||||
|
||||
// Don't touch.
|
||||
g_logSync "2"
|
||||
// Don't touch.
|
||||
|
||||
// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
|
||||
g_log "logs/games_mp.log"
|
||||
// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
|
||||
|
||||
// Access to your server to change stuff remotely or ingame. empty disabled
|
||||
rcon_password ""
|
||||
|
||||
// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
|
||||
sv_minPing 0
|
||||
sv_maxPing 999
|
||||
// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
|
||||
|
||||
|
||||
//sv_offline 1 // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
|
||||
//g_password "" // Password Protected Game Server (Use "password" to it on the client before you connect,)
|
||||
//party_maxplayers 18 // How many players can join your server.
|
||||
//scr_showperksonspawn 1 // Disable the perks on the right side on spawn.
|
||||
//gts forceradar 2 // Enable UAV all the time.
|
||||
//gts loadoutKillStreaksEnabled 0 // Disable All Killstreaks.
|
||||
//scr_scorestreaks 0 // or it's this one or BOTH?....who knows. UNCONFIRMED at the moment.
|
||||
//gts roundStartKillstreakDelay 15 // Delay attacking Scorestreaks at the start of the round. 0-60
|
||||
//gts playerRespawnDelay 0 // Respawn timer.
|
||||
//gts allowMapScripting 1 // When on, the map will change with dynamic or random elements. Not all maps have dynamic map elements.
|
||||
//scr_deleteexplosivesonspawn 1 // Delete Explosive while getting killed.
|
||||
//gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round. 0-60
|
||||
//gts allowAnnouncer 1 // Announce enemy team actions.
|
||||
//gts allowbattlechatter 1 // Ambient player dialogue. (Hardcore modes usally sets this to off)
|
||||
//gts voipKillersHearVictim 1 // Players can briefly hear their victim in their headafter a kill.
|
||||
//gts allowhitmarkers 2 // Display indicators on the crosshair when an opponent is damaged.
|
||||
//scr_disable_cac 1 // Disable Custom Classes?
|
||||
//gts maxAllocation 10 // Number of items players will be able to equip in CAC. (10-17) (cilents will have to use a different class and use this command too while editing CAC)
|
||||
//scr_max_rank 0 // Block every player with a level up this value
|
||||
//scr_min_prestige 0 // Block every player with a prestige below this value
|
||||
//sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system.
|
||||
//sv_enableItemRestriction 1 // Enables our custom restriction system.
|
||||
|
||||
sv_hostname "^1PlutoT6^7 Default Server" // Give your server a name to show up on the serverlist.
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// GAME TYPE CONFIGURATION //
|
||||
@ -54,45 +96,9 @@ sv_hostname "^1PlutoT6^7 Default Server" // Give your server a name to sh
|
||||
//////////////////////////////////////////////////
|
||||
exec gamesettings_default.cfg // Load the default server settings
|
||||
exec gamesettings_tdm.cfg // Load the default tdm settings
|
||||
set_gametype tdm // Set the game type to tdm
|
||||
set_gametype tdm // the game type to tdm
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// GENERAL CONFIGURATION //
|
||||
//////////////////////////////////////////////////
|
||||
//sv_offline 1 // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
|
||||
//g_password "" // Password Protected Game Server (Use "password" to set it on the client before you connect,)
|
||||
//party_maxplayers 18 // How many players can join your server.
|
||||
//scr_showperksonspawn 1 // Disable the perks on the right side on spawn.
|
||||
//gts forceradar 2 // Enable UAV all the time.
|
||||
//gts loadoutKillStreaksEnabled 0 // Disable All Killstreaks.
|
||||
//scr_scorestreaks 0 // or it's this one or BOTH?....who knows. UNCONFIRMED at the moment.
|
||||
//gts roundStartKillstreakDelay 15 // Delay attacking Scorestreaks at the start of the round. 0-60
|
||||
//gts playerRespawnDelay 0 // Respawn timer.
|
||||
//gts allowMapScripting 1 // When on, the map will change with dynamic or random elements. Not all maps have dynamic map elements.
|
||||
//scr_deleteexplosivesonspawn 1 // Delete Explosive while getting killed.
|
||||
//gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round. 0-60
|
||||
//gts allowAnnouncer 1 // Announce enemy team actions.
|
||||
//gts allowbattlechatter 1 // Ambient player dialogue. (Hardcore modes usally sets this to off)
|
||||
//gts voipKillersHearVictim 1 // Players can briefly hear their victim in their headset after a kill.
|
||||
//gts allowhitmarkers 2 // Display indicators on the crosshair when an opponent is damaged.
|
||||
//sv_minPing 0 // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
|
||||
//sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
|
||||
//scr_disable_cac 1 // Disable Custom Classes?
|
||||
//gts maxAllocation 10 // Number of items players will be able to equip in CAC. (10-17) (cilents will have to use a different class set and use this command too while editing CAC)
|
||||
//scr_max_rank 0 // Block every player with a level up this value
|
||||
//scr_min_prestige 0 // Block every player with a prestige below this value
|
||||
//sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system.
|
||||
//sv_enableItemRestriction 1 // Enables our custom restriction system.
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
|
||||
g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone!
|
||||
rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// RESTRICTIONS CONFIGURATION //
|
||||
@ -169,7 +175,7 @@ rcon_password "" // RemoteCONtrol password, neede
|
||||
//////////////////////////////////////////////////
|
||||
// Fast Hands //
|
||||
// Swap weapons and use equipment fast. //
|
||||
// Reset pin grenades. //
|
||||
// Repin grenades. //
|
||||
//////////////////////////////////////////////////
|
||||
//restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse"
|
||||
//////////////////////////////////////////////////
|
||||
@ -309,7 +315,7 @@ rcon_password "" // RemoteCONtrol password, neede
|
||||
// Current Rotation (Edit to your liking) //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
sv_maprotation "exec tdm.cfg map mp_la map mp_dockside map mp_carrier map mp_drone map mp_express map mp_hijacked map mp_meltdown map mp_overflow map mp_nightclub map mp_raid map mp_slums map mp_village map mp_turbine map mp_socotra map mp_nuketown_2020"
|
||||
sv_maprotation "exec tdm.cfg map mp_la"
|
||||
|
||||
//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
|
||||
map_rotate
|
@ -1,43 +1,54 @@
|
||||
//////////////////////////////////////////////////
|
||||
/// PlutoT6 ZM ServerConfiguration file //
|
||||
//////////////////////////////////////////////////
|
||||
// This config best view with Notepad++ OR //
|
||||
// Other *nix compatible editors of your choice.//
|
||||
//////////////////////////////////////////////////
|
||||
// 0.1 Basic version //
|
||||
// 0.2 Added map list and map rotation //
|
||||
// 0.3 Added Colors and B3/Log/RCon section //
|
||||
// 0.4 Added gametype to map list and rotation //
|
||||
// 0.5 Added location to map list and rotation //
|
||||
// 0.6 Added Sharp Shooter and Gun game //
|
||||
// 0.7 Clean up //
|
||||
// 0.8 Additional gts -Fry //
|
||||
// 0.9 Cleaned up the mess Fry merged, //
|
||||
// added more comments //
|
||||
// 1.0 Noob friendly -Fry //
|
||||
//////////////////////////////////////////////////
|
||||
// SERVER NAME & COLORS TIPS //
|
||||
//////////////////////////////////////////////////
|
||||
// ^0 Black //
|
||||
// ^1 Red //
|
||||
// ^2 Green //
|
||||
// ^3 Yellow //
|
||||
// ^4 Blue //
|
||||
// ^5 Cyan //
|
||||
// ^6 Pink //
|
||||
// ^7 White //
|
||||
//////////////////////////////////////////////////
|
||||
// T6 MP Server Config
|
||||
// By Chase (https://ChaseHall.net)
|
||||
// <3 BO2 Community.
|
||||
|
||||
|
||||
// Color Codes:
|
||||
// ^1 Red
|
||||
// ^2 Green
|
||||
// ^3 Yellow
|
||||
// ^4 Blue
|
||||
// ^5 Cyan
|
||||
// ^6 Pink
|
||||
// ^7 White
|
||||
// ^0 Black
|
||||
|
||||
// Sets the server hostname
|
||||
sv_hostname "^2IW4x ^7Defualt Server"
|
||||
|
||||
|
||||
// Access to your server to change stuff remotely or ingame. empty disabled
|
||||
rcon_password ""
|
||||
|
||||
// Max players in your server. (Make sure both match) [Recommend 4 for almost bug free gameplay, 8 technically supported.]
|
||||
sv_maxclients "4"
|
||||
party_maxplayers "4"
|
||||
// Max players in your server. (Make sure both match) [Recommend 4 for almost bug free gameplay, 8 technically supported.]
|
||||
|
||||
// Password Protected Server. Leave blank if you want players to join or password if you want to keep public out.
|
||||
g_password ""
|
||||
|
||||
// Website (IW4MAdmin)
|
||||
_Website ""
|
||||
|
||||
// Don't touch.
|
||||
g_logSync "2"
|
||||
// Don't touch.
|
||||
|
||||
// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
|
||||
g_log "logs/games_mp.log"
|
||||
// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
|
||||
|
||||
// Access to your server to change stuff remotely or ingame. empty disabled
|
||||
rcon_password ""
|
||||
|
||||
// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
|
||||
sv_minPing 0
|
||||
sv_maxPing 999
|
||||
// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
|
||||
|
||||
sv_hostname "^1PlutoT6^7 Default Server" //Give your server a name so you can spot it on the serverlist.
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// GENERAL SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
//sv_offline 1 // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
|
||||
//g_password "" // Password protected Game Server
|
||||
party_maxplayers 4 // Maximum players that are allowed in your server. (1-8) (Recommend 4 for almost bug free gameplay)
|
||||
//sv_minPing 0 // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
|
||||
//sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
|
||||
//zm_gungame 1 // Enable Pluto's custom Gun Game?
|
||||
//zm_sharpshooter 1 // Enable Pluto's custom Sharp Shooter?
|
||||
//gts zmDifficulty 1 // Difficulty? 0 = Easy, 1 = Normal
|
||||
@ -46,15 +57,6 @@ party_maxplayers 4 // Maximum players that are allo
|
||||
//gts headshotsonly 0 // Headshots only? Only Survival and Grief have this option!
|
||||
//gts allowdogs 1 // Allow Hellhounds? Only Survival has this option!
|
||||
//gts cleansedLoadout 1 // Allow players to choose their Loadout? Only Turned has this option!
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
|
||||
g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server!
|
||||
rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
|
Loading…
x
Reference in New Issue
Block a user