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Chase Hall 2020-10-08 16:50:26 -05:00
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// T6 MP Server Config
// By Chase (https://ChaseHall.net)
// <3 BO2 Community.
// Color Codes:
// ^1 Red
// ^2 Green
// ^3 Yellow
// ^4 Blue
// ^5 Cyan
// ^6 Pink
// ^7 White
// ^0 Black
// Sets the server hostname
sv_hostname "^2T6 ^7Defualt Server"
// Access to your server to change stuff remotely or ingame. empty disabled
rcon_password ""
// Max players in your server. (Make sure both match) [Make sure the playlist respects this, too.]
sv_maxclients "18"
party_maxplayers "18"
// Max players in your server. (Make sure both match) [Make sure the playlist respects this, too.]
// Password Protected Server. Leave blank if you want players to join or password if you want to keep public out.
g_password ""
// Website (IW4MAdmin)
_Website ""
// Don't touch.
g_logSync "2"
// Don't touch.
// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
g_log "logs/games_mp.log"
// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
// Access to your server to change stuff remotely or ingame. empty disabled
rcon_password ""
// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
sv_minPing 0
sv_maxPing 999
// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
//sv_offline 1 // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
//g_password "" // Password Protected Game Server (Use "password" to it on the client before you connect,)
//party_maxplayers 18 // How many players can join your server.
//scr_showperksonspawn 1 // Disable the perks on the right side on spawn.
//gts forceradar 2 // Enable UAV all the time.
//gts loadoutKillStreaksEnabled 0 // Disable All Killstreaks.
//scr_scorestreaks 0 // or it's this one or BOTH?....who knows. UNCONFIRMED at the moment.
//gts roundStartKillstreakDelay 15 // Delay attacking Scorestreaks at the start of the round. 0-60
//gts playerRespawnDelay 0 // Respawn timer.
//gts allowMapScripting 1 // When on, the map will change with dynamic or random elements. Not all maps have dynamic map elements.
//scr_deleteexplosivesonspawn 1 // Delete Explosive while getting killed.
//gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round. 0-60
//gts allowAnnouncer 1 // Announce enemy team actions.
//gts allowbattlechatter 1 // Ambient player dialogue. (Hardcore modes usally sets this to off)
//gts voipKillersHearVictim 1 // Players can briefly hear their victim in their headafter a kill.
//gts allowhitmarkers 2 // Display indicators on the crosshair when an opponent is damaged.
//scr_disable_cac 1 // Disable Custom Classes?
//gts maxAllocation 10 // Number of items players will be able to equip in CAC. (10-17) (cilents will have to use a different class and use this command too while editing CAC)
//scr_max_rank 0 // Block every player with a level up this value
//scr_min_prestige 0 // Block every player with a prestige below this value
//sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system.
//sv_enableItemRestriction 1 // Enables our custom restriction system.
//////////////////////////////////////////////////
// GAME TYPE CONFIGURATION //
//////////////////////////////////////////////////
// conf - Kill Confirmed //
// ctf - Capture the Flag //
// dem - Demolition //
// dm - Free-for-all //
// dom - Domination //
// gun - Gun Game //
// hq -Headquaters //
// koth - Hardpoint //
// oic - One in the chamber //
// oneflag - One-Flag CTF //
// sas - Sticks & Stones //
// sd - Search and Destroy //
// shrp - Sharpshooter //
// tdm - Team Deathmatch //
//////////////////////////////////////////////////
// Please make sure the game types are synced //
// or you might end up with a FFA that needs //
// 7500 kills to be won. YOU HAVE BEEN WARNED! //
//////////////////////////////////////////////////
exec gamesettings_default.cfg // Load the default server settings
exec gamesettings_tdm.cfg // Load the default tdm settings
set_gametype tdm // the game type to tdm
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// RESTRICTIONS CONFIGURATION //
//////////////////////////////////////////////////
// BANNED ATTACHMENTS //
//////////////////////////////////////////////////
//restrict_attachment "reflex" // Reflex
//restrict_attachment "steadyaim" // Laser sight
//restrict_attachment "silencer" // Suppressor/Silencer
//restrict_attachment "dualclip // Fast Mag
//restrict_attachment "holo" // EOTech Sight
//restrict_attachment "grip" // Grip
//restrict_attachment "fastads" // Quickdraw
//restrict_attachment "fmj" // Full Metal Jacket
//restrict_attachment "extbarrel" // Long Barrel
//restrict_attachment "rangefinder" // Target Finder
//restrict_attachment "stalker" // Stock
//restrict_attachment "extclip" // Extended Clip
//restrict_attachment "dualoptic" // Hybrid Optic
//restrict_attachment "sf" // Select Fire
//restrict_attachment "rf" // Rapid Fire
//restrict_attachment "gl" // Grenade Launcher
//restrict_attachment "mms" // Millimeter Scanner
//restrict_attachment "acog" // ACOG Sight
//restrict_attachment "swayreduc" // Ballistics CPU
//restrict_attachment "vzoom" // Variable Zoom
//restrict_attachment "ir" // Dual Band Scope
//restrict_attachment "dw" // Dual Wield
//restrict_attachment "tacknife" // Tactical Knife
//restrict_attachment "stackfire" // Tri-Bolt (Crossbow)
//////////////////////////////////////////////////
// RESTRICT PERK 1 //
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// Lightweight //
// Move Faster. Take no damage when falling. //
//////////////////////////////////////////////////
//restrict_item "specialty_movefaster|specialty_fallheight"
//////////////////////////////////////////////////
// Hardline //
// Earn Scorestreaks faster. //
//////////////////////////////////////////////////
//restrict_item specialty_earnmoremomentum
//////////////////////////////////////////////////
// Blind Eye //
// Undetectable by AI controlled air support. //
//////////////////////////////////////////////////
//restrict_item "specialty_nottargetedbyairsupport"
//////////////////////////////////////////////////
// Flak Jacket //
// Take less explosive damage //
//////////////////////////////////////////////////
//restrict_item "specialty_flakjacket"
//////////////////////////////////////////////////
// Ghost //
// Cannnot be detected by enemy UAVs. //
//////////////////////////////////////////////////
//restrict_item "specialty_gpsjammer"
//////////////////////////////////////////////////
// RESTRICT PERK 2 //
//////////////////////////////////////////////////
// Toughness //
// Flinch less when shot. //
//////////////////////////////////////////////////
//restrict_item "specialty_bulletflinch"
//////////////////////////////////////////////////
// Cold Blooded //
// Resistant to targeting systems. //
// No name or red crosshair //
//////////////////////////////////////////////////
//restrict_item "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor"
//////////////////////////////////////////////////
// Fast Hands //
// Swap weapons and use equipment fast. //
// Repin grenades. //
//////////////////////////////////////////////////
//restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse"
//////////////////////////////////////////////////
// Hardwire //
// Immune to counter-UAV and EMP //
//////////////////////////////////////////////////
//restrict_item "specialty_immunecounteruav|specialty_immuneemp"
//////////////////////////////////////////////////
// Scavenger //
// Refill ammo on people you killed. //
//////////////////////////////////////////////////
//restrict_item "specialty_scavenger"
//////////////////////////////////////////////////
// RESTRICT PERK 3 //
//////////////////////////////////////////////////
// Dexterity //
// Aim faster after sprinting. //
// Mantle and climb faster. //
//////////////////////////////////////////////////
//restrict_item "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery"
//////////////////////////////////////////////////
// Extreme Conditioning //
// Aim faster after sprinting. //
// Mantle and climb faster. //
//////////////////////////////////////////////////
//restrict_item specialty_longersprint
//////////////////////////////////////////////////
// Engineer //
// Reroll & booby trap Care Packages. //
// Show enemy equipment in the world. //
// Delay explosives. //
//////////////////////////////////////////////////
//restrict_item "specialty_showenemyequipment|specialty_delayexplosive"
//////////////////////////////////////////////////
// Tactical Mask //
// Reduces effects of flashbangs,Concussion, //
// Shock Charges. //
//////////////////////////////////////////////////
//restrict_item "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection"
//////////////////////////////////////////////////
// Dead Silence //
// Move silently and be very sneaky sneaky. //
//////////////////////////////////////////////////
//restrict_item "specialty_quieter"
//////////////////////////////////////////////////
// Awareness //
// Enemy movements are easier to hear. //
//////////////////////////////////////////////////
//restrict_item "specialty_loudenemies"
//////////////////////////////////////////////////
//////////////////////////////////////////////////
//Wild Card Perks //
//////////////////////////////////////////////////
//restrict_item "bonuscard_perk_1_greed" // Perk 1 Greed - Take a second perk.
//restrict_item "bonuscard_perk_2_greed" // Perk 2 Greed - same as a above.
//restrict_item "bonuscard_perk_3_greed" // Perk 3 Greed - sigh...same as above.
//restrict_item "bonuscard_overkill" // Overkill - Take a primary weapon as your second weapon.
//restrict_item "bonuscard_secondary_gunfighter"// Secondary Gunfighter - Take a 2nd attachment for your second weapon.
//restrict_item "bonuscard_primary_gunfighter" // Primary Gunfighter - Take a 2nd attachment for your second weapon.
//restrict_item "bonuscard_two_tacticals" // Tactician - Take a tactical grenade in place of your lethal grenade.
//restrict_item "bonuscard_danger_close" // Danger Close - Take a second lethal.
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// MAP ROTATION LIST //
//////////////////////////////////////////////////
// STOCK //
//////////////////////////////////////////////////
// //
// mp_la - Aftermath //
// mp_dockside - Cargo //
// mp_carrier - Carrier //
// mp_drone - Drone //
// mp_express - Express //
// mp_hijacked - Hijacked //
// mp_meltdown - Meltdown //
// mp_overflow - Overflow //
// mp_nightclub - Plaza //
// mp_raid - Raid //
// mp_slums - Slums //
// mp_village - Standoff //
// mp_turbine - Turbine //
// mp_socotra - Yemen //
// //
// Bonus Map: //
// mp_nuketown_2020 - Nuketown 2025 //
// //
//////////////////////////////////////////////////
// REVOLUTION MAP PACK 1 //
//////////////////////////////////////////////////
// //
// mp_downhill - Downhill //
// mp_mirage - Mirage //
// mp_hydro - Hydro //
// mp_skate - Grind //
// //
//////////////////////////////////////////////////
// UPRISING MAP PACK 2 //
//////////////////////////////////////////////////
// //
// mp_concert - Encore //
// mp_magma - Magma //
// mp_vertigo - Vertigo //
// mp_studio - Studio //
// //
//////////////////////////////////////////////////
// VENGEANCE MAP PACK 3 //
//////////////////////////////////////////////////
// //
// mp_uplink - Uplink //
// mp_bridge - Detour //
// mp_castaway - Cove //
// mp_paintball - Rush //
// //
//////////////////////////////////////////////////
// APOCALYPSE MAP PACK 4 //
//////////////////////////////////////////////////
// //
// mp_dig - Dig //
// mp_frostbite - Frost //
// mp_pod - Pod //
// mp_takeoff - Takeoff //
// //
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// Examples for sv_maprotation //
//////////////////////////////////////////////////////////////////////////
// Single Game Mode + Maps: //
//sv_mapRotation "exec tdm.cfg map mp_dig map mp_raid map mp_express" //
// //
// Several Mix Game Modes + Maps: //
//sv_mapRotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dockside" //
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////
// Current Rotation (Edit to your liking) //
//////////////////////////////////////////////////
sv_maprotation "exec tdm.cfg map mp_la"
//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
map_rotate

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@ -1,105 +1,97 @@
// T6 MP Server Config
// By Chase (https://ChaseHall.net)
// <3 BO2 Community.
//////////////////////////////////////////////////
/// PlutoT6 ZM ServerConfiguration file //
//////////////////////////////////////////////////
// This config best view with Notepad++ OR //
// Other *nix compatible editors of your choice.//
//////////////////////////////////////////////////
// 0.1 Basic version //
// 0.2 Added map list and map rotation //
// 0.3 Added Colors and B3/Log/RCon section //
// 0.4 Added gametype to map list and rotation //
// 0.5 Added location to map list and rotation //
// 0.6 Added Sharp Shooter and Gun game //
// 0.7 Clean up //
// 0.8 Additional gts -Fry //
// 0.9 Cleaned up the mess Fry merged, //
// added more comments //
// 1.0 Noob friendly -Fry //
// 1.1 Updated for relaunch of PlutoT6 //
// 1.2 sv_maprotation system simplified -Jezuz //
//////////////////////////////////////////////////
// Color Codes:
// ^1 Red
// ^2 Green
// ^3 Yellow
// ^4 Blue
// ^5 Cyan
// ^6 Pink
// ^7 White
// ^0 Black
// Sets the server hostname
sv_hostname "^2IW4x ^7Defualt Server"
// Access to your server to change stuff remotely or ingame. empty disabled
rcon_password ""
// Max players in your server. (Make sure both match) [Recommend 4 for almost bug free gameplay, 8 technically supported.]
sv_maxclients "4"
party_maxplayers "4"
// Max players in your server. (Make sure both match) [Recommend 4 for almost bug free gameplay, 8 technically supported.]
// Password Protected Server. Leave blank if you want players to join or password if you want to keep public out.
g_password ""
// Website (IW4MAdmin)
_Website ""
// Don't touch.
g_logSync "2"
// Don't touch.
// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
g_log "logs/games_mp.log"
// IF YOU HAVE MULTIPLE SERVERS, MAKE SURE THIS IS UNIQUE.
// Access to your server to change stuff remotely or ingame. empty disabled
rcon_password ""
// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
sv_minPing 0
sv_maxPing 999
// Don't touch this. If you need Ping Limiting, use IW4MAdmin with the Ping Limit plugin.
//sv_offline 1 // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
// Remove "//" in front of lines to allow the
// server to read them. Anything after "//" is a
// Comment.
//////////////////////////////////////////////////
// GENERAL SETTINGS //
//////////////////////////////////////////////////
//g_password "" // Password protected Game Server
sv_maxclients 4 // Maximum players that are allowed in your server. (1-8) (Recommend 4 for almost bug free gameplay)
//zombies_minplayers 1 // Minimum players needed to start the game (Default is 1). Do NOT set this higher than sv_maxclients!
//sv_minPing 0 // Minimum ping needed to the server? (Terribly broken and inaccurate since ages!)
//sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
//zm_gungame 1 // Enable Pluto's custom Gun Game?
//zm_sharpshooter 1 // Enable Pluto's custom Sharp Shooter?
//gts zmDifficulty 1 // Difficulty? 0 = Easy, 1 = Normal
//gts startRound 1 // Starting Round. Only Survival and Grief have this option!
//These options can also be configured individually on a map basis in each zm config in gamesettings.
//////////////////////////////////////////////////
//gts startRound 1 // Starting Round. Works on all maps.
//gts magic 1 // Remove all supernatural assistance? Only Survival and Grief have this option!
//gts headshotsonly 0 // Headshots only? Only Survival and Grief have this option!
//gts allowdogs 1 // Allow Hellhounds? Only Survival has this option!
//gts cleansedLoadout 1 // Allow players to choose their Loadout? Only Turned has this option!
//gts teamCount 2 // Sets the number of teams 2. Set to 2 by default when loading grief.
//////////////////////////////////////////////////
// B3, IW4MADMIN, GAME LOG & RCON SETTINGS //
//////////////////////////////////////////////////
g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server!
rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN.
//////////////////////////////////////////////////
//The "exec zm_<gametype>_<location>.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined.
//You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server.
//Currently rotating the map using sv_maprotation doesn't work properly, i.e. clients will be kicked with an error when the map rotates to another map.
//Its recommended to only include one map in your sv_maprotation for this reason.
/////////////////////////////////////////////////////////////////////////
// Maps and the matching configs //
/////////////////////////////////////////////////////////////////////////
// Buried - zm_classic_processing.cfg map zm_buried //
// Buried Turned - zm_cleansed_street.cfg map zm_buried //
// Buried Grief - zm_grief_street.cfg map zm_buried //
// Die Rise - zm_classic_rooftop.cfg map zm_highrise //
// Mob of The Dead - zm_classic_prison.cfg map zm_prison //
// Mob of The Dead Grief - zm_grief_cellblock.cfg map zm_prison //
// Nuketown - zm_standard_nuked.cfg map zm_nuked //
// Origins - zm_classic_tomb.cfg map zm_tomb //
// Tranzit - zm_classic_transit.cfg map zm_transit //
// Tranzit Farm Survival - zm_standard_farm.cfg map zm_transit //
// Tranzit Town Survival - zm_standard_town.cfg map zm_transit //
// Tranzit Bus Depot Survival - zm_standard_transit.cfg map zm_transit //
// Tranzit Farm Grief - zm_grief_farm.cfg map zm_transit //
// Tranzit Town Grief - zm_grief_town.cfg map zm_transit //
// Tranzit Bus Depot Grief - zm_grief_transit.cfg map zm_transit //
// Tranzit Diner Turned - zm_cleansed_diner.cfg map zm_transit_dr //
/////////////////////////////////////////////////////////////////////////
// Notes:
// Origins requires a gsc fix to prevent crashes with more than 4 players.
// --> https://forum.plutonium.pw/topic/2313
// Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo.
// --> https://forum.plutonium.pw/topic/124
// Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins.
// --> https://forum.plutonium.pw/topic/4057
//Classic/TranZit Maps rotation
sv_maprotation "exec zm_classic_processing.cfg map zm_buried exec zm_classic_rooftop.cfg map zm_highrise exec zm_classic_prison.cfg map zm_prison exec zm_classic_tomb.cfg map zm_tomb exec zm_classic_transit.cfg map zm_transit"
//////////////////////////////////////////////////
// MAP LIST WITH ALL GAME MODES AND LOCATIONS //
//////////////////////////////////////////////////
// At the moment only the first game mode of //
// each map works on dedicated servers (31/3/18)//
//////////////////////////////////////////////////
// Buried aka Resolution 1295 //
//////////////////////////////////////////////////
//gametype zclassic loc processing map zm_buried//
//////////////////////////////////////////////////
// Die Rise aka Great Leap Forward //
//////////////////////////////////////////////////
//gametype zclassic loc rooftop map zm_highrise//
//////////////////////////////////////////////////
// Nuketown //
//////////////////////////////////////////////////
//gametype zstandard loc nuked map zm_nuked //
//////////////////////////////////////////////////
// Mob of the Dead //
//////////////////////////////////////////////////
//gametype zclassic loc prison map zm_prison//
//////////////////////////////////////////////////
// Origins //
//Make sure you don't allow more than 4 players!//
//////////////////////////////////////////////////
//gametype zclassic loc tomb map zm_tomb //
//////////////////////////////////////////////////
// Diner (Turned only) //
//////////////////////////////////////////////////
//gametype zcleansed loc diner map zm_transit_dr//
//////////////////////////////////////////////////
// Green Run aka Bus Depot aka Farm aka Town //
//////////////////////////////////////////////////
//gametype zclassic loc transit map zm_transit //
//////////////////////////////////////////////////
//Survival Maps rotation
//sv_maprotation "exec zm_standard_town.cfg map zm_transit exec zm_standard_transit.cfg map zm_transit exec zm_standard_farm.cfg map zm_transit exec zm_standard_nuked.cfg map zm_nuked"
//////////////////////////////////////////////////////////////////////////////////////
//Unlike in other games/MP you should always define the game type and location. //
//////////////////////////////////////////////////////////////////////////////////////
//Grief Maps rotation
//sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried"
sv_maprotation "gametype zclassic loc processing map zm_buried gametype zclassic loc rooftop map zm_highrise gametype zstandard loc nuked map zm_nuked gametype zclassic loc prison map zm_prison gametype zclassic loc tomb map zm_tomb gametype zclassic loc transit map zm_transit"
//Turned Maps rotation
//sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried"
//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch...
map_rotate

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@ -11,8 +11,8 @@ set_gametype ctf
//gts roundwinlimit 2 // Round Win Limit. The number of rounds a team needs to win before the game ends.
//gts enemyCarrierVisible 2 // Enemy Carrier. How and if the enemy appears on the minimap. (0 = No. 1 = Yes. 2 = Delayed)
//gts idleFlagResetTime 30 // The time before a flag is automatically returned to base. (0-60 seconds)
//gts captureTime 0 // Pickup Time. The amoun of time it takes to pickup the enemy flag.
//gts defuseTime 0 // Return Time. How long it tales to return a flag. (-1 = off. 0 = Instant. (Defualt) 10 = limit of seconds.)
//gts captureTime 0 // Pickup Time. The amount of time it takes to pickup the enemy flag.
//gts defuseTime 0 // Return Time. How long it takes to return a flag. (-1 = off. 0 = Instant. (Defualt) 10 = limit of seconds.)
//gts playerRespawnDelay 7.5 // The amount of time a player has to wait before respawning.
// Win Condition

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@ -20,7 +20,6 @@ set_gametype dem
//gts multiBomb 1 // This needs to be set for the bomb carry icon to show up on the HUD
//gts roundscorecarry 0 // Winning is round-based
//Extras. Dunno?
//gts maxObjectiveEventsPerMinute 5
//gts maxPlayerDefensive 128
//gts maxPlayerEventsPerMinute 2.5
//gts maxObjectiveEventsPerMinute 5 // Used to determine whether a player is scoreboosting.
//gts maxPlayerDefensive 128 // Used to determine whether a player is scoreboosting.
//gts maxPlayerEventsPerMinute 2.5 // Used to determine whether a player is scoreboosting.

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@ -20,9 +20,9 @@ gts disableTacInsert 1 // Disable Tactical Insertion. 3ar
//Hardcore Mode
//gts hardcoreMode "1" // Enable hardcore mode.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 0 off, 1 on, 2 reflect, 3 shared.
//gts playerHealthRegenTime "0" // Time it takes you to recover damage. 0 prevents health regen.
//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
//gts allowKillcam "0" // Allow Killcam.
//gts allowbattlechatter "0" // Shut player dialogues up.
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
//gts teamKillPunishCount "3" // Kick constant Team killers out of your server. 0 is disabled.

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@ -17,4 +17,4 @@ gts scorelimit 250 // Score limit reach to end the game
//gts captureTime 0 // Capture Time. The amount of time it takes to capture an objective.
//gts autoDestroyTime 20 // Lifetime. The amount of time an objective is active.
//gts objectiveSpawnTime 0 // Activation Delay Time. The amount of time before the next objective becomes active.
//gts randomObjectiveLocations 2 // Locations. The order in which the objectives will appear. (0 = Liner 2 = Random After First)
//gts randomObjectiveLocations 2 // Locations. The order in which the objectives will appear. (0 = Linear 2 = Random After First)