mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-23 08:17:51 -05:00
Fixed BO2 DevBlock Bug
This commit is contained in:
@ -4,8 +4,8 @@
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 12
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* Decompile Time: 26 ms
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* Timestamp: 10/27/2023 3:01:58 AM
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* Decompile Time: 1 ms
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* Timestamp: 10/28/2023 12:11:15 AM
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*******************************************************************/
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//Function Number: 1
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@ -68,9 +68,8 @@ save()
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{
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/#
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println("save: Guy had no name!");
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#/
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}
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#/
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attachsize = self getattachsize();
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for(i = 0;i < attachsize;i++)
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{
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@ -101,9 +100,8 @@ load(info)
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{
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/#
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println("Load: Guy had no name!");
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#/
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}
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#/
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attachinfo = info["attach"];
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attachsize = attachinfo.size;
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for(i = 0;i < attachsize;i++)
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@ -125,9 +123,8 @@ precache(info)
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{
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/#
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println("Precache: Guy had no name!");
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#/
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}
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#/
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precachemodel(info["model"]);
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attachinfo = info["attach"];
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attachsize = attachinfo.size;
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@ -4,8 +4,8 @@
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 6 ms
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* Timestamp: 10/27/2023 3:01:58 AM
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* Decompile Time: 0 ms
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* Timestamp: 10/28/2023 12:11:15 AM
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*******************************************************************/
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#include codescripts/character;
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@ -4,8 +4,8 @@
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 1
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* Decompile Time: 4 ms
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* Timestamp: 10/27/2023 3:01:59 AM
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* Decompile Time: 0 ms
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* Timestamp: 10/28/2023 12:11:15 AM
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*******************************************************************/
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//Function Number: 1
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@ -18,11 +18,15 @@ main()
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if(IsDefined(self))
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{
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/#
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println("");
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println("*** trigger debug: delete.gsc is deleting trigger with ent#: " + self getentitynumber() + " at origin: " + self.origin);
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println("");
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self.classname == "trigger_once" || self.classname == "trigger_radius" || self.classname == "trigger_multiple"
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IsDefined(self.classname)
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if(IsDefined(self.classname))
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{
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if(self.classname == "trigger_once" || self.classname == "trigger_radius" || self.classname == "trigger_multiple")
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{
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println("");
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println("*** trigger debug: delete.gsc is deleting trigger with ent#: " + self getentitynumber() + " at origin: " + self.origin);
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println("");
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}
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}
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#/
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self delete();
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}
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@ -4,8 +4,8 @@
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 5 ms
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* Timestamp: 10/27/2023 3:01:59 AM
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* Decompile Time: 0 ms
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* Timestamp: 10/28/2023 12:11:16 AM
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*******************************************************************/
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//Function Number: 1
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